mesa: Move declarations before code.
[mesa.git] / src / glsl / glsl_parser_extras.h
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 #pragma once
25 #ifndef GLSL_PARSER_EXTRAS_H
26 #define GLSL_PARSER_EXTRAS_H
27
28 /*
29 * Most of the definitions here only apply to C++
30 */
31 #ifdef __cplusplus
32
33
34 #include <stdlib.h>
35 #include "glsl_symbol_table.h"
36
37 struct gl_context;
38
39 struct glsl_switch_state {
40 /** Temporary variables needed for switch statement. */
41 ir_variable *test_var;
42 ir_variable *is_fallthru_var;
43 ir_variable *is_break_var;
44 class ast_switch_statement *switch_nesting_ast;
45
46 /** Table of constant values already used in case labels */
47 struct hash_table *labels_ht;
48 class ast_case_label *previous_default;
49
50 bool is_switch_innermost; // if switch stmt is closest to break, ...
51 };
52
53 const char *
54 glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version);
55
56 typedef struct YYLTYPE {
57 int first_line;
58 int first_column;
59 int last_line;
60 int last_column;
61 unsigned source;
62 } YYLTYPE;
63 # define YYLTYPE_IS_DECLARED 1
64 # define YYLTYPE_IS_TRIVIAL 1
65
66 extern void _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
67 const char *fmt, ...);
68
69
70 struct _mesa_glsl_parse_state {
71 _mesa_glsl_parse_state(struct gl_context *_ctx, gl_shader_stage stage,
72 void *mem_ctx);
73
74 DECLARE_RALLOC_CXX_OPERATORS(_mesa_glsl_parse_state);
75
76 /**
77 * Generate a string representing the GLSL version currently being compiled
78 * (useful for error messages).
79 */
80 const char *get_version_string()
81 {
82 return glsl_compute_version_string(this, this->es_shader,
83 this->language_version);
84 }
85
86 /**
87 * Determine whether the current GLSL version is sufficiently high to
88 * support a certain feature.
89 *
90 * \param required_glsl_version is the desktop GLSL version that is
91 * required to support the feature, or 0 if no version of desktop GLSL
92 * supports the feature.
93 *
94 * \param required_glsl_es_version is the GLSL ES version that is required
95 * to support the feature, or 0 if no version of GLSL ES suports the
96 * feature.
97 */
98 bool is_version(unsigned required_glsl_version,
99 unsigned required_glsl_es_version) const
100 {
101 unsigned required_version = this->es_shader ?
102 required_glsl_es_version : required_glsl_version;
103 return required_version != 0
104 && this->language_version >= required_version;
105 }
106
107 bool check_version(unsigned required_glsl_version,
108 unsigned required_glsl_es_version,
109 YYLTYPE *locp, const char *fmt, ...) PRINTFLIKE(5, 6);
110
111 bool check_precision_qualifiers_allowed(YYLTYPE *locp)
112 {
113 return check_version(130, 100, locp,
114 "precision qualifiers are forbidden");
115 }
116
117 bool check_bitwise_operations_allowed(YYLTYPE *locp)
118 {
119 return check_version(130, 300, locp, "bit-wise operations are forbidden");
120 }
121
122 bool check_explicit_attrib_location_allowed(YYLTYPE *locp,
123 const ir_variable *var)
124 {
125 if (!this->has_explicit_attrib_location()) {
126 const char *const requirement = this->es_shader
127 ? "GLSL ES 300"
128 : "GL_ARB_explicit_attrib_location extension or GLSL 330";
129
130 _mesa_glsl_error(locp, this, "%s explicit location requires %s",
131 mode_string(var), requirement);
132 return false;
133 }
134
135 return true;
136 }
137
138 bool check_separate_shader_objects_allowed(YYLTYPE *locp,
139 const ir_variable *var)
140 {
141 if (!this->has_separate_shader_objects()) {
142 const char *const requirement = this->es_shader
143 ? "GL_EXT_separate_shader_objects (not supported by this "
144 "implementation)"
145 : "GL_ARB_separate_shader_objects extension or GLSL 420";
146
147 _mesa_glsl_error(locp, this, "%s explicit location requires %s",
148 mode_string(var), requirement);
149 return false;
150 }
151
152 return true;
153 }
154
155 bool has_explicit_attrib_location() const
156 {
157 return ARB_explicit_attrib_location_enable || is_version(330, 300);
158 }
159
160 bool has_uniform_buffer_objects() const
161 {
162 return ARB_uniform_buffer_object_enable || is_version(140, 300);
163 }
164
165 bool has_separate_shader_objects() const
166 {
167 return ARB_separate_shader_objects_enable || is_version(410, 0);
168 }
169
170 void process_version_directive(YYLTYPE *locp, int version,
171 const char *ident);
172
173 struct gl_context *const ctx;
174 void *scanner;
175 exec_list translation_unit;
176 glsl_symbol_table *symbols;
177
178 unsigned num_uniform_blocks;
179 unsigned uniform_block_array_size;
180 struct gl_uniform_block *uniform_blocks;
181
182 unsigned num_supported_versions;
183 struct {
184 unsigned ver;
185 bool es;
186 } supported_versions[12];
187
188 bool es_shader;
189 unsigned language_version;
190 gl_shader_stage stage;
191
192 /**
193 * Number of nested struct_specifier levels
194 *
195 * Outside a struct_specifer, this is zero.
196 */
197 unsigned struct_specifier_depth;
198
199 /**
200 * Default uniform layout qualifiers tracked during parsing.
201 * Currently affects uniform blocks and uniform buffer variables in
202 * those blocks.
203 */
204 struct ast_type_qualifier *default_uniform_qualifier;
205
206 /**
207 * True if a geometry shader input primitive type was specified using a
208 * layout directive.
209 *
210 * Note: this value is computed at ast_to_hir time rather than at parse
211 * time.
212 */
213 bool gs_input_prim_type_specified;
214
215 /** Input layout qualifiers from GLSL 1.50. (geometry shader controls)*/
216 struct ast_type_qualifier *in_qualifier;
217
218 /**
219 * True if a compute shader input local size was specified using a layout
220 * directive.
221 *
222 * Note: this value is computed at ast_to_hir time rather than at parse
223 * time.
224 */
225 bool cs_input_local_size_specified;
226
227 /**
228 * If cs_input_local_size_specified is true, the local size that was
229 * specified. Otherwise ignored.
230 */
231 unsigned cs_input_local_size[3];
232
233 /** Output layout qualifiers from GLSL 1.50. (geometry shader controls)*/
234 struct ast_type_qualifier *out_qualifier;
235
236 /**
237 * Printable list of GLSL versions supported by the current context
238 *
239 * \note
240 * This string should probably be generated per-context instead of per
241 * invokation of the compiler. This should be changed when the method of
242 * tracking supported GLSL versions changes.
243 */
244 const char *supported_version_string;
245
246 /**
247 * Implementation defined limits that affect built-in variables, etc.
248 *
249 * \sa struct gl_constants (in mtypes.h)
250 */
251 struct {
252 /* 1.10 */
253 unsigned MaxLights;
254 unsigned MaxClipPlanes;
255 unsigned MaxTextureUnits;
256 unsigned MaxTextureCoords;
257 unsigned MaxVertexAttribs;
258 unsigned MaxVertexUniformComponents;
259 unsigned MaxVertexTextureImageUnits;
260 unsigned MaxCombinedTextureImageUnits;
261 unsigned MaxTextureImageUnits;
262 unsigned MaxFragmentUniformComponents;
263
264 /* ARB_draw_buffers */
265 unsigned MaxDrawBuffers;
266
267 /* 3.00 ES */
268 int MinProgramTexelOffset;
269 int MaxProgramTexelOffset;
270
271 /* 1.50 */
272 unsigned MaxVertexOutputComponents;
273 unsigned MaxGeometryInputComponents;
274 unsigned MaxGeometryOutputComponents;
275 unsigned MaxFragmentInputComponents;
276 unsigned MaxGeometryTextureImageUnits;
277 unsigned MaxGeometryOutputVertices;
278 unsigned MaxGeometryTotalOutputComponents;
279 unsigned MaxGeometryUniformComponents;
280
281 /* ARB_shader_atomic_counters */
282 unsigned MaxVertexAtomicCounters;
283 unsigned MaxGeometryAtomicCounters;
284 unsigned MaxFragmentAtomicCounters;
285 unsigned MaxCombinedAtomicCounters;
286 unsigned MaxAtomicBufferBindings;
287
288 /* ARB_compute_shader */
289 unsigned MaxComputeWorkGroupCount[3];
290 unsigned MaxComputeWorkGroupSize[3];
291
292 /* ARB_shader_image_load_store */
293 unsigned MaxImageUnits;
294 unsigned MaxCombinedImageUnitsAndFragmentOutputs;
295 unsigned MaxImageSamples;
296 unsigned MaxVertexImageUniforms;
297 unsigned MaxGeometryImageUniforms;
298 unsigned MaxFragmentImageUniforms;
299 unsigned MaxCombinedImageUniforms;
300 } Const;
301
302 /**
303 * During AST to IR conversion, pointer to current IR function
304 *
305 * Will be \c NULL whenever the AST to IR conversion is not inside a
306 * function definition.
307 */
308 class ir_function_signature *current_function;
309
310 /**
311 * During AST to IR conversion, pointer to the toplevel IR
312 * instruction list being generated.
313 */
314 exec_list *toplevel_ir;
315
316 /** Have we found a return statement in this function? */
317 bool found_return;
318
319 /** Was there an error during compilation? */
320 bool error;
321
322 /**
323 * Are all shader inputs / outputs invariant?
324 *
325 * This is set when the 'STDGL invariant(all)' pragma is used.
326 */
327 bool all_invariant;
328
329 /** Loop or switch statement containing the current instructions. */
330 class ast_iteration_statement *loop_nesting_ast;
331
332 struct glsl_switch_state switch_state;
333
334 /** List of structures defined in user code. */
335 const glsl_type **user_structures;
336 unsigned num_user_structures;
337
338 char *info_log;
339
340 /**
341 * \name Enable bits for GLSL extensions
342 */
343 /*@{*/
344 bool ARB_arrays_of_arrays_enable;
345 bool ARB_arrays_of_arrays_warn;
346 bool ARB_draw_buffers_enable;
347 bool ARB_draw_buffers_warn;
348 bool ARB_draw_instanced_enable;
349 bool ARB_draw_instanced_warn;
350 bool ARB_explicit_attrib_location_enable;
351 bool ARB_explicit_attrib_location_warn;
352 bool ARB_fragment_coord_conventions_enable;
353 bool ARB_fragment_coord_conventions_warn;
354 bool ARB_texture_rectangle_enable;
355 bool ARB_texture_rectangle_warn;
356 bool ARB_texture_gather_enable;
357 bool ARB_texture_gather_warn;
358 bool EXT_texture_array_enable;
359 bool EXT_texture_array_warn;
360 bool ARB_separate_shader_objects_enable;
361 bool ARB_separate_shader_objects_warn;
362 bool ARB_shader_texture_lod_enable;
363 bool ARB_shader_texture_lod_warn;
364 bool ARB_shader_stencil_export_enable;
365 bool ARB_shader_stencil_export_warn;
366 bool AMD_conservative_depth_enable;
367 bool AMD_conservative_depth_warn;
368 bool ARB_conservative_depth_enable;
369 bool ARB_conservative_depth_warn;
370 bool AMD_shader_stencil_export_enable;
371 bool AMD_shader_stencil_export_warn;
372 bool OES_texture_3D_enable;
373 bool OES_texture_3D_warn;
374 bool OES_EGL_image_external_enable;
375 bool OES_EGL_image_external_warn;
376 bool ARB_shader_bit_encoding_enable;
377 bool ARB_shader_bit_encoding_warn;
378 bool ARB_uniform_buffer_object_enable;
379 bool ARB_uniform_buffer_object_warn;
380 bool OES_standard_derivatives_enable;
381 bool OES_standard_derivatives_warn;
382 bool ARB_texture_cube_map_array_enable;
383 bool ARB_texture_cube_map_array_warn;
384 bool ARB_shading_language_packing_enable;
385 bool ARB_shading_language_packing_warn;
386 bool ARB_texture_multisample_enable;
387 bool ARB_texture_multisample_warn;
388 bool ARB_texture_query_levels_enable;
389 bool ARB_texture_query_levels_warn;
390 bool ARB_texture_query_lod_enable;
391 bool ARB_texture_query_lod_warn;
392 bool ARB_gpu_shader5_enable;
393 bool ARB_gpu_shader5_warn;
394 bool AMD_vertex_shader_layer_enable;
395 bool AMD_vertex_shader_layer_warn;
396 bool ARB_shading_language_420pack_enable;
397 bool ARB_shading_language_420pack_warn;
398 bool ARB_sample_shading_enable;
399 bool ARB_sample_shading_warn;
400 bool EXT_shader_integer_mix_enable;
401 bool EXT_shader_integer_mix_warn;
402 bool ARB_shader_atomic_counters_enable;
403 bool ARB_shader_atomic_counters_warn;
404 bool AMD_shader_trinary_minmax_enable;
405 bool AMD_shader_trinary_minmax_warn;
406 bool ARB_viewport_array_enable;
407 bool ARB_viewport_array_warn;
408 bool ARB_compute_shader_enable;
409 bool ARB_compute_shader_warn;
410 bool ARB_shader_image_load_store_enable;
411 bool ARB_shader_image_load_store_warn;
412 /*@}*/
413
414 /** Extensions supported by the OpenGL implementation. */
415 const struct gl_extensions *extensions;
416
417 bool uses_builtin_functions;
418
419 /**
420 * For geometry shaders, size of the most recently seen input declaration
421 * that was a sized array, or 0 if no sized input array declarations have
422 * been seen.
423 *
424 * Unused for other shader types.
425 */
426 unsigned gs_input_size;
427
428 bool early_fragment_tests;
429
430 /** Atomic counter offsets by binding */
431 unsigned atomic_counter_offsets[MAX_COMBINED_ATOMIC_BUFFERS];
432 };
433
434 # define YYLLOC_DEFAULT(Current, Rhs, N) \
435 do { \
436 if (N) \
437 { \
438 (Current).first_line = YYRHSLOC(Rhs, 1).first_line; \
439 (Current).first_column = YYRHSLOC(Rhs, 1).first_column; \
440 (Current).last_line = YYRHSLOC(Rhs, N).last_line; \
441 (Current).last_column = YYRHSLOC(Rhs, N).last_column; \
442 } \
443 else \
444 { \
445 (Current).first_line = (Current).last_line = \
446 YYRHSLOC(Rhs, 0).last_line; \
447 (Current).first_column = (Current).last_column = \
448 YYRHSLOC(Rhs, 0).last_column; \
449 } \
450 (Current).source = 0; \
451 } while (0)
452
453 /**
454 * Emit a warning to the shader log
455 *
456 * \sa _mesa_glsl_error
457 */
458 extern void _mesa_glsl_warning(const YYLTYPE *locp,
459 _mesa_glsl_parse_state *state,
460 const char *fmt, ...);
461
462 extern void _mesa_glsl_lexer_ctor(struct _mesa_glsl_parse_state *state,
463 const char *string);
464
465 extern void _mesa_glsl_lexer_dtor(struct _mesa_glsl_parse_state *state);
466
467 union YYSTYPE;
468 extern int _mesa_glsl_lexer_lex(union YYSTYPE *yylval, YYLTYPE *yylloc,
469 void *scanner);
470
471 extern int _mesa_glsl_parse(struct _mesa_glsl_parse_state *);
472
473 /**
474 * Process elements of the #extension directive
475 *
476 * \return
477 * If \c name and \c behavior are valid, \c true is returned. Otherwise
478 * \c false is returned.
479 */
480 extern bool _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
481 const char *behavior,
482 YYLTYPE *behavior_locp,
483 _mesa_glsl_parse_state *state);
484
485 #endif /* __cplusplus */
486
487
488 /*
489 * These definitions apply to C and C++
490 */
491 #ifdef __cplusplus
492 extern "C" {
493 #endif
494
495 /**
496 * Get the textual name of the specified shader stage (which is a
497 * gl_shader_stage).
498 */
499 extern const char *
500 _mesa_shader_stage_to_string(unsigned stage);
501
502 extern int glcpp_preprocess(void *ctx, const char **shader, char **info_log,
503 const struct gl_extensions *extensions, struct gl_context *gl_ctx);
504
505 extern void _mesa_destroy_shader_compiler(void);
506 extern void _mesa_destroy_shader_compiler_caches(void);
507
508 #ifdef __cplusplus
509 }
510 #endif
511
512
513 #endif /* GLSL_PARSER_EXTRAS_H */