glsl: Keep track of the early_fragment_tests flag in gl_shader.
[mesa.git] / src / glsl / glsl_parser_extras.h
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 #pragma once
25 #ifndef GLSL_PARSER_EXTRAS_H
26 #define GLSL_PARSER_EXTRAS_H
27
28 /*
29 * Most of the definitions here only apply to C++
30 */
31 #ifdef __cplusplus
32
33
34 #include <stdlib.h>
35 #include "glsl_symbol_table.h"
36
37 struct gl_context;
38
39 struct glsl_switch_state {
40 /** Temporary variables needed for switch statement. */
41 ir_variable *test_var;
42 ir_variable *is_fallthru_var;
43 class ast_switch_statement *switch_nesting_ast;
44
45 /** Used to detect if 'continue' was called inside a switch. */
46 ir_variable *continue_inside;
47
48 /** Used to set condition if 'default' label should be chosen. */
49 ir_variable *run_default;
50
51 /** Table of constant values already used in case labels */
52 struct hash_table *labels_ht;
53 class ast_case_label *previous_default;
54
55 bool is_switch_innermost; // if switch stmt is closest to break, ...
56 };
57
58 const char *
59 glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version);
60
61 typedef struct YYLTYPE {
62 int first_line;
63 int first_column;
64 int last_line;
65 int last_column;
66 unsigned source;
67 } YYLTYPE;
68 # define YYLTYPE_IS_DECLARED 1
69 # define YYLTYPE_IS_TRIVIAL 1
70
71 extern void _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
72 const char *fmt, ...);
73
74
75 struct _mesa_glsl_parse_state {
76 _mesa_glsl_parse_state(struct gl_context *_ctx, gl_shader_stage stage,
77 void *mem_ctx);
78
79 DECLARE_RALLOC_CXX_OPERATORS(_mesa_glsl_parse_state);
80
81 /**
82 * Generate a string representing the GLSL version currently being compiled
83 * (useful for error messages).
84 */
85 const char *get_version_string()
86 {
87 return glsl_compute_version_string(this, this->es_shader,
88 this->language_version);
89 }
90
91 /**
92 * Determine whether the current GLSL version is sufficiently high to
93 * support a certain feature.
94 *
95 * \param required_glsl_version is the desktop GLSL version that is
96 * required to support the feature, or 0 if no version of desktop GLSL
97 * supports the feature.
98 *
99 * \param required_glsl_es_version is the GLSL ES version that is required
100 * to support the feature, or 0 if no version of GLSL ES suports the
101 * feature.
102 */
103 bool is_version(unsigned required_glsl_version,
104 unsigned required_glsl_es_version) const
105 {
106 unsigned required_version = this->es_shader ?
107 required_glsl_es_version : required_glsl_version;
108 unsigned this_version = this->forced_language_version
109 ? this->forced_language_version : this->language_version;
110 return required_version != 0
111 && this_version >= required_version;
112 }
113
114 bool check_version(unsigned required_glsl_version,
115 unsigned required_glsl_es_version,
116 YYLTYPE *locp, const char *fmt, ...) PRINTFLIKE(5, 6);
117
118 bool check_precision_qualifiers_allowed(YYLTYPE *locp)
119 {
120 return check_version(130, 100, locp,
121 "precision qualifiers are forbidden");
122 }
123
124 bool check_bitwise_operations_allowed(YYLTYPE *locp)
125 {
126 return check_version(130, 300, locp, "bit-wise operations are forbidden");
127 }
128
129 bool check_explicit_attrib_stream_allowed(YYLTYPE *locp)
130 {
131 if (!this->has_explicit_attrib_stream()) {
132 const char *const requirement = "GL_ARB_gpu_shader5 extension or GLSL 400";
133
134 _mesa_glsl_error(locp, this, "explicit stream requires %s",
135 requirement);
136 return false;
137 }
138
139 return true;
140 }
141
142 bool check_explicit_attrib_location_allowed(YYLTYPE *locp,
143 const ir_variable *var)
144 {
145 if (!this->has_explicit_attrib_location()) {
146 const char *const requirement = this->es_shader
147 ? "GLSL ES 300"
148 : "GL_ARB_explicit_attrib_location extension or GLSL 330";
149
150 _mesa_glsl_error(locp, this, "%s explicit location requires %s",
151 mode_string(var), requirement);
152 return false;
153 }
154
155 return true;
156 }
157
158 bool check_separate_shader_objects_allowed(YYLTYPE *locp,
159 const ir_variable *var)
160 {
161 if (!this->has_separate_shader_objects()) {
162 const char *const requirement = this->es_shader
163 ? "GL_EXT_separate_shader_objects extension"
164 : "GL_ARB_separate_shader_objects extension or GLSL 420";
165
166 _mesa_glsl_error(locp, this, "%s explicit location requires %s",
167 mode_string(var), requirement);
168 return false;
169 }
170
171 return true;
172 }
173
174 bool check_explicit_uniform_location_allowed(YYLTYPE *locp,
175 const ir_variable *)
176 {
177 if (!this->has_explicit_attrib_location() ||
178 !this->ARB_explicit_uniform_location_enable) {
179 _mesa_glsl_error(locp, this,
180 "uniform explicit location requires "
181 "GL_ARB_explicit_uniform_location and either "
182 "GL_ARB_explicit_attrib_location or GLSL 330.");
183 return false;
184 }
185
186 return true;
187 }
188
189 bool has_explicit_attrib_stream() const
190 {
191 return ARB_gpu_shader5_enable || is_version(400, 0);
192 }
193
194 bool has_explicit_attrib_location() const
195 {
196 return ARB_explicit_attrib_location_enable || is_version(330, 300);
197 }
198
199 bool has_uniform_buffer_objects() const
200 {
201 return ARB_uniform_buffer_object_enable || is_version(140, 300);
202 }
203
204 bool has_separate_shader_objects() const
205 {
206 return ARB_separate_shader_objects_enable || is_version(410, 0)
207 || EXT_separate_shader_objects_enable;
208 }
209
210 bool has_double() const
211 {
212 return ARB_gpu_shader_fp64_enable || is_version(400, 0);
213 }
214
215 void process_version_directive(YYLTYPE *locp, int version,
216 const char *ident);
217
218 struct gl_context *const ctx;
219 void *scanner;
220 exec_list translation_unit;
221 glsl_symbol_table *symbols;
222
223 unsigned num_supported_versions;
224 struct {
225 unsigned ver;
226 bool es;
227 } supported_versions[14];
228
229 bool es_shader;
230 unsigned language_version;
231 unsigned forced_language_version;
232 gl_shader_stage stage;
233
234 /**
235 * Number of nested struct_specifier levels
236 *
237 * Outside a struct_specifier, this is zero.
238 */
239 unsigned struct_specifier_depth;
240
241 /**
242 * Default uniform layout qualifiers tracked during parsing.
243 * Currently affects uniform blocks and uniform buffer variables in
244 * those blocks.
245 */
246 struct ast_type_qualifier *default_uniform_qualifier;
247
248 /**
249 * Variables to track different cases if a fragment shader redeclares
250 * built-in variable gl_FragCoord.
251 *
252 * Note: These values are computed at ast_to_hir time rather than at parse
253 * time.
254 */
255 bool fs_redeclares_gl_fragcoord;
256 bool fs_origin_upper_left;
257 bool fs_pixel_center_integer;
258 bool fs_redeclares_gl_fragcoord_with_no_layout_qualifiers;
259
260 /**
261 * True if a geometry shader input primitive type was specified using a
262 * layout directive.
263 *
264 * Note: this value is computed at ast_to_hir time rather than at parse
265 * time.
266 */
267 bool gs_input_prim_type_specified;
268
269 /** Input layout qualifiers from GLSL 1.50. (geometry shader controls)*/
270 struct ast_type_qualifier *in_qualifier;
271
272 /**
273 * True if a compute shader input local size was specified using a layout
274 * directive.
275 *
276 * Note: this value is computed at ast_to_hir time rather than at parse
277 * time.
278 */
279 bool cs_input_local_size_specified;
280
281 /**
282 * If cs_input_local_size_specified is true, the local size that was
283 * specified. Otherwise ignored.
284 */
285 unsigned cs_input_local_size[3];
286
287 /** Output layout qualifiers from GLSL 1.50. (geometry shader controls)*/
288 struct ast_type_qualifier *out_qualifier;
289
290 /**
291 * Printable list of GLSL versions supported by the current context
292 *
293 * \note
294 * This string should probably be generated per-context instead of per
295 * invokation of the compiler. This should be changed when the method of
296 * tracking supported GLSL versions changes.
297 */
298 const char *supported_version_string;
299
300 /**
301 * Implementation defined limits that affect built-in variables, etc.
302 *
303 * \sa struct gl_constants (in mtypes.h)
304 */
305 struct {
306 /* 1.10 */
307 unsigned MaxLights;
308 unsigned MaxClipPlanes;
309 unsigned MaxTextureUnits;
310 unsigned MaxTextureCoords;
311 unsigned MaxVertexAttribs;
312 unsigned MaxVertexUniformComponents;
313 unsigned MaxVertexTextureImageUnits;
314 unsigned MaxCombinedTextureImageUnits;
315 unsigned MaxTextureImageUnits;
316 unsigned MaxFragmentUniformComponents;
317
318 /* ARB_draw_buffers */
319 unsigned MaxDrawBuffers;
320
321 /* 3.00 ES */
322 int MinProgramTexelOffset;
323 int MaxProgramTexelOffset;
324
325 /* 1.50 */
326 unsigned MaxVertexOutputComponents;
327 unsigned MaxGeometryInputComponents;
328 unsigned MaxGeometryOutputComponents;
329 unsigned MaxFragmentInputComponents;
330 unsigned MaxGeometryTextureImageUnits;
331 unsigned MaxGeometryOutputVertices;
332 unsigned MaxGeometryTotalOutputComponents;
333 unsigned MaxGeometryUniformComponents;
334
335 /* ARB_shader_atomic_counters */
336 unsigned MaxVertexAtomicCounters;
337 unsigned MaxGeometryAtomicCounters;
338 unsigned MaxFragmentAtomicCounters;
339 unsigned MaxCombinedAtomicCounters;
340 unsigned MaxAtomicBufferBindings;
341
342 /* ARB_compute_shader */
343 unsigned MaxComputeWorkGroupCount[3];
344 unsigned MaxComputeWorkGroupSize[3];
345
346 /* ARB_shader_image_load_store */
347 unsigned MaxImageUnits;
348 unsigned MaxCombinedImageUnitsAndFragmentOutputs;
349 unsigned MaxImageSamples;
350 unsigned MaxVertexImageUniforms;
351 unsigned MaxGeometryImageUniforms;
352 unsigned MaxFragmentImageUniforms;
353 unsigned MaxCombinedImageUniforms;
354
355 /* ARB_viewport_array */
356 unsigned MaxViewports;
357 } Const;
358
359 /**
360 * During AST to IR conversion, pointer to current IR function
361 *
362 * Will be \c NULL whenever the AST to IR conversion is not inside a
363 * function definition.
364 */
365 class ir_function_signature *current_function;
366
367 /**
368 * During AST to IR conversion, pointer to the toplevel IR
369 * instruction list being generated.
370 */
371 exec_list *toplevel_ir;
372
373 /** Have we found a return statement in this function? */
374 bool found_return;
375
376 /** Was there an error during compilation? */
377 bool error;
378
379 /**
380 * Are all shader inputs / outputs invariant?
381 *
382 * This is set when the 'STDGL invariant(all)' pragma is used.
383 */
384 bool all_invariant;
385
386 /** Loop or switch statement containing the current instructions. */
387 class ast_iteration_statement *loop_nesting_ast;
388
389 struct glsl_switch_state switch_state;
390
391 /** List of structures defined in user code. */
392 const glsl_type **user_structures;
393 unsigned num_user_structures;
394
395 char *info_log;
396
397 /**
398 * \name Enable bits for GLSL extensions
399 */
400 /*@{*/
401 /* ARB extensions go here, sorted alphabetically.
402 */
403 bool ARB_arrays_of_arrays_enable;
404 bool ARB_arrays_of_arrays_warn;
405 bool ARB_compute_shader_enable;
406 bool ARB_compute_shader_warn;
407 bool ARB_conservative_depth_enable;
408 bool ARB_conservative_depth_warn;
409 bool ARB_derivative_control_enable;
410 bool ARB_derivative_control_warn;
411 bool ARB_draw_buffers_enable;
412 bool ARB_draw_buffers_warn;
413 bool ARB_draw_instanced_enable;
414 bool ARB_draw_instanced_warn;
415 bool ARB_explicit_attrib_location_enable;
416 bool ARB_explicit_attrib_location_warn;
417 bool ARB_explicit_uniform_location_enable;
418 bool ARB_explicit_uniform_location_warn;
419 bool ARB_fragment_coord_conventions_enable;
420 bool ARB_fragment_coord_conventions_warn;
421 bool ARB_fragment_layer_viewport_enable;
422 bool ARB_fragment_layer_viewport_warn;
423 bool ARB_gpu_shader5_enable;
424 bool ARB_gpu_shader5_warn;
425 bool ARB_gpu_shader_fp64_enable;
426 bool ARB_gpu_shader_fp64_warn;
427 bool ARB_sample_shading_enable;
428 bool ARB_sample_shading_warn;
429 bool ARB_separate_shader_objects_enable;
430 bool ARB_separate_shader_objects_warn;
431 bool ARB_shader_atomic_counters_enable;
432 bool ARB_shader_atomic_counters_warn;
433 bool ARB_shader_bit_encoding_enable;
434 bool ARB_shader_bit_encoding_warn;
435 bool ARB_shader_image_load_store_enable;
436 bool ARB_shader_image_load_store_warn;
437 bool ARB_shader_precision_enable;
438 bool ARB_shader_precision_warn;
439 bool ARB_shader_stencil_export_enable;
440 bool ARB_shader_stencil_export_warn;
441 bool ARB_shader_texture_lod_enable;
442 bool ARB_shader_texture_lod_warn;
443 bool ARB_shading_language_420pack_enable;
444 bool ARB_shading_language_420pack_warn;
445 bool ARB_shading_language_packing_enable;
446 bool ARB_shading_language_packing_warn;
447 bool ARB_texture_cube_map_array_enable;
448 bool ARB_texture_cube_map_array_warn;
449 bool ARB_texture_gather_enable;
450 bool ARB_texture_gather_warn;
451 bool ARB_texture_multisample_enable;
452 bool ARB_texture_multisample_warn;
453 bool ARB_texture_query_levels_enable;
454 bool ARB_texture_query_levels_warn;
455 bool ARB_texture_query_lod_enable;
456 bool ARB_texture_query_lod_warn;
457 bool ARB_texture_rectangle_enable;
458 bool ARB_texture_rectangle_warn;
459 bool ARB_uniform_buffer_object_enable;
460 bool ARB_uniform_buffer_object_warn;
461 bool ARB_viewport_array_enable;
462 bool ARB_viewport_array_warn;
463
464 /* KHR extensions go here, sorted alphabetically.
465 */
466
467 /* OES extensions go here, sorted alphabetically.
468 */
469 bool OES_EGL_image_external_enable;
470 bool OES_EGL_image_external_warn;
471 bool OES_standard_derivatives_enable;
472 bool OES_standard_derivatives_warn;
473 bool OES_texture_3D_enable;
474 bool OES_texture_3D_warn;
475
476 /* All other extensions go here, sorted alphabetically.
477 */
478 bool AMD_conservative_depth_enable;
479 bool AMD_conservative_depth_warn;
480 bool AMD_shader_stencil_export_enable;
481 bool AMD_shader_stencil_export_warn;
482 bool AMD_shader_trinary_minmax_enable;
483 bool AMD_shader_trinary_minmax_warn;
484 bool AMD_vertex_shader_layer_enable;
485 bool AMD_vertex_shader_layer_warn;
486 bool AMD_vertex_shader_viewport_index_enable;
487 bool AMD_vertex_shader_viewport_index_warn;
488 bool EXT_draw_buffers_enable;
489 bool EXT_draw_buffers_warn;
490 bool EXT_separate_shader_objects_enable;
491 bool EXT_separate_shader_objects_warn;
492 bool EXT_shader_integer_mix_enable;
493 bool EXT_shader_integer_mix_warn;
494 bool EXT_texture_array_enable;
495 bool EXT_texture_array_warn;
496 /*@}*/
497
498 /** Extensions supported by the OpenGL implementation. */
499 const struct gl_extensions *extensions;
500
501 bool uses_builtin_functions;
502 bool fs_uses_gl_fragcoord;
503
504 /**
505 * For geometry shaders, size of the most recently seen input declaration
506 * that was a sized array, or 0 if no sized input array declarations have
507 * been seen.
508 *
509 * Unused for other shader types.
510 */
511 unsigned gs_input_size;
512
513 bool fs_early_fragment_tests;
514
515 /** Atomic counter offsets by binding */
516 unsigned atomic_counter_offsets[MAX_COMBINED_ATOMIC_BUFFERS];
517
518 bool allow_extension_directive_midshader;
519 };
520
521 # define YYLLOC_DEFAULT(Current, Rhs, N) \
522 do { \
523 if (N) \
524 { \
525 (Current).first_line = YYRHSLOC(Rhs, 1).first_line; \
526 (Current).first_column = YYRHSLOC(Rhs, 1).first_column; \
527 (Current).last_line = YYRHSLOC(Rhs, N).last_line; \
528 (Current).last_column = YYRHSLOC(Rhs, N).last_column; \
529 } \
530 else \
531 { \
532 (Current).first_line = (Current).last_line = \
533 YYRHSLOC(Rhs, 0).last_line; \
534 (Current).first_column = (Current).last_column = \
535 YYRHSLOC(Rhs, 0).last_column; \
536 } \
537 (Current).source = 0; \
538 } while (0)
539
540 /**
541 * Emit a warning to the shader log
542 *
543 * \sa _mesa_glsl_error
544 */
545 extern void _mesa_glsl_warning(const YYLTYPE *locp,
546 _mesa_glsl_parse_state *state,
547 const char *fmt, ...);
548
549 extern void _mesa_glsl_lexer_ctor(struct _mesa_glsl_parse_state *state,
550 const char *string);
551
552 extern void _mesa_glsl_lexer_dtor(struct _mesa_glsl_parse_state *state);
553
554 union YYSTYPE;
555 extern int _mesa_glsl_lexer_lex(union YYSTYPE *yylval, YYLTYPE *yylloc,
556 void *scanner);
557
558 extern int _mesa_glsl_parse(struct _mesa_glsl_parse_state *);
559
560 /**
561 * Process elements of the #extension directive
562 *
563 * \return
564 * If \c name and \c behavior are valid, \c true is returned. Otherwise
565 * \c false is returned.
566 */
567 extern bool _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
568 const char *behavior,
569 YYLTYPE *behavior_locp,
570 _mesa_glsl_parse_state *state);
571
572 #endif /* __cplusplus */
573
574
575 /*
576 * These definitions apply to C and C++
577 */
578 #ifdef __cplusplus
579 extern "C" {
580 #endif
581
582 /**
583 * Get the textual name of the specified shader stage (which is a
584 * gl_shader_stage).
585 */
586 extern const char *
587 _mesa_shader_stage_to_string(unsigned stage);
588
589 extern const char *
590 _mesa_shader_stage_to_abbrev(unsigned stage);
591
592 extern int glcpp_preprocess(void *ctx, const char **shader, char **info_log,
593 const struct gl_extensions *extensions, struct gl_context *gl_ctx);
594
595 extern void _mesa_destroy_shader_compiler(void);
596 extern void _mesa_destroy_shader_compiler_caches(void);
597
598 #ifdef __cplusplus
599 }
600 #endif
601
602
603 #endif /* GLSL_PARSER_EXTRAS_H */