glsl: Optimize ir_triop_lrp(x, y, a) with a = 0.0f or 1.0f
[mesa.git] / src / glsl / glsl_parser_extras.h
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 #pragma once
25 #ifndef GLSL_PARSER_EXTRAS_H
26 #define GLSL_PARSER_EXTRAS_H
27
28 /*
29 * Most of the definitions here only apply to C++
30 */
31 #ifdef __cplusplus
32
33
34 #include <stdlib.h>
35 #include "glsl_symbol_table.h"
36
37 enum _mesa_glsl_parser_targets {
38 vertex_shader,
39 geometry_shader,
40 fragment_shader
41 };
42
43 struct gl_context;
44
45 struct glsl_switch_state {
46 /** Temporary variables needed for switch statement. */
47 ir_variable *test_var;
48 ir_variable *is_fallthru_var;
49 ir_variable *is_break_var;
50 class ast_switch_statement *switch_nesting_ast;
51
52 /** Table of constant values already used in case labels */
53 struct hash_table *labels_ht;
54 class ast_case_label *previous_default;
55
56 bool is_switch_innermost; // if switch stmt is closest to break, ...
57 };
58
59 const char *
60 glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version);
61
62 typedef struct YYLTYPE {
63 int first_line;
64 int first_column;
65 int last_line;
66 int last_column;
67 unsigned source;
68 } YYLTYPE;
69 # define YYLTYPE_IS_DECLARED 1
70 # define YYLTYPE_IS_TRIVIAL 1
71
72 struct _mesa_glsl_parse_state {
73 _mesa_glsl_parse_state(struct gl_context *_ctx, GLenum target,
74 void *mem_ctx);
75
76 /* Callers of this ralloc-based new need not call delete. It's
77 * easier to just ralloc_free 'ctx' (or any of its ancestors). */
78 static void* operator new(size_t size, void *ctx)
79 {
80 void *mem = rzalloc_size(ctx, size);
81 assert(mem != NULL);
82
83 return mem;
84 }
85
86 /* If the user *does* call delete, that's OK, we will just
87 * ralloc_free in that case. */
88 static void operator delete(void *mem)
89 {
90 ralloc_free(mem);
91 }
92
93 /**
94 * Generate a string representing the GLSL version currently being compiled
95 * (useful for error messages).
96 */
97 const char *get_version_string()
98 {
99 return glsl_compute_version_string(this, this->es_shader,
100 this->language_version);
101 }
102
103 /**
104 * Determine whether the current GLSL version is sufficiently high to
105 * support a certain feature.
106 *
107 * \param required_glsl_version is the desktop GLSL version that is
108 * required to support the feature, or 0 if no version of desktop GLSL
109 * supports the feature.
110 *
111 * \param required_glsl_es_version is the GLSL ES version that is required
112 * to support the feature, or 0 if no version of GLSL ES suports the
113 * feature.
114 */
115 bool is_version(unsigned required_glsl_version,
116 unsigned required_glsl_es_version)
117 {
118 unsigned required_version = this->es_shader ?
119 required_glsl_es_version : required_glsl_version;
120 return required_version != 0
121 && this->language_version >= required_version;
122 }
123
124 bool check_version(unsigned required_glsl_version,
125 unsigned required_glsl_es_version,
126 YYLTYPE *locp, const char *fmt, ...) PRINTFLIKE(5, 6);
127
128 bool check_precision_qualifiers_allowed(YYLTYPE *locp)
129 {
130 return check_version(130, 100, locp,
131 "precision qualifiers are forbidden");
132 }
133
134 bool check_bitwise_operations_allowed(YYLTYPE *locp)
135 {
136 return check_version(130, 300, locp, "bit-wise operations are forbidden");
137 }
138
139 void process_version_directive(YYLTYPE *locp, int version,
140 const char *ident);
141
142 struct gl_context *const ctx;
143 void *scanner;
144 exec_list translation_unit;
145 glsl_symbol_table *symbols;
146
147 unsigned num_uniform_blocks;
148 unsigned uniform_block_array_size;
149 struct gl_uniform_block *uniform_blocks;
150
151 unsigned num_supported_versions;
152 struct {
153 unsigned ver;
154 bool es;
155 } supported_versions[12];
156
157 bool es_shader;
158 unsigned language_version;
159 enum _mesa_glsl_parser_targets target;
160
161 /**
162 * Default uniform layout qualifiers tracked during parsing.
163 * Currently affects uniform blocks and uniform buffer variables in
164 * those blocks.
165 */
166 struct ast_type_qualifier *default_uniform_qualifier;
167
168 /**
169 * Printable list of GLSL versions supported by the current context
170 *
171 * \note
172 * This string should probably be generated per-context instead of per
173 * invokation of the compiler. This should be changed when the method of
174 * tracking supported GLSL versions changes.
175 */
176 const char *supported_version_string;
177
178 /**
179 * Implementation defined limits that affect built-in variables, etc.
180 *
181 * \sa struct gl_constants (in mtypes.h)
182 */
183 struct {
184 /* 1.10 */
185 unsigned MaxLights;
186 unsigned MaxClipPlanes;
187 unsigned MaxTextureUnits;
188 unsigned MaxTextureCoords;
189 unsigned MaxVertexAttribs;
190 unsigned MaxVertexUniformComponents;
191 unsigned MaxVaryingFloats;
192 unsigned MaxVertexTextureImageUnits;
193 unsigned MaxCombinedTextureImageUnits;
194 unsigned MaxTextureImageUnits;
195 unsigned MaxFragmentUniformComponents;
196
197 /* ARB_draw_buffers */
198 unsigned MaxDrawBuffers;
199
200 /* 3.00 ES */
201 int MinProgramTexelOffset;
202 int MaxProgramTexelOffset;
203 } Const;
204
205 /**
206 * During AST to IR conversion, pointer to current IR function
207 *
208 * Will be \c NULL whenever the AST to IR conversion is not inside a
209 * function definition.
210 */
211 class ir_function_signature *current_function;
212
213 /**
214 * During AST to IR conversion, pointer to the toplevel IR
215 * instruction list being generated.
216 */
217 exec_list *toplevel_ir;
218
219 /** Have we found a return statement in this function? */
220 bool found_return;
221
222 /** Was there an error during compilation? */
223 bool error;
224
225 /**
226 * Are all shader inputs / outputs invariant?
227 *
228 * This is set when the 'STDGL invariant(all)' pragma is used.
229 */
230 bool all_invariant;
231
232 /** Loop or switch statement containing the current instructions. */
233 class ast_iteration_statement *loop_nesting_ast;
234
235 struct glsl_switch_state switch_state;
236
237 /** List of structures defined in user code. */
238 const glsl_type **user_structures;
239 unsigned num_user_structures;
240
241 char *info_log;
242
243 /**
244 * \name Enable bits for GLSL extensions
245 */
246 /*@{*/
247 bool ARB_draw_buffers_enable;
248 bool ARB_draw_buffers_warn;
249 bool ARB_draw_instanced_enable;
250 bool ARB_draw_instanced_warn;
251 bool ARB_explicit_attrib_location_enable;
252 bool ARB_explicit_attrib_location_warn;
253 bool ARB_fragment_coord_conventions_enable;
254 bool ARB_fragment_coord_conventions_warn;
255 bool ARB_texture_rectangle_enable;
256 bool ARB_texture_rectangle_warn;
257 bool EXT_texture_array_enable;
258 bool EXT_texture_array_warn;
259 bool ARB_shader_texture_lod_enable;
260 bool ARB_shader_texture_lod_warn;
261 bool ARB_shader_stencil_export_enable;
262 bool ARB_shader_stencil_export_warn;
263 bool AMD_conservative_depth_enable;
264 bool AMD_conservative_depth_warn;
265 bool ARB_conservative_depth_enable;
266 bool ARB_conservative_depth_warn;
267 bool AMD_shader_stencil_export_enable;
268 bool AMD_shader_stencil_export_warn;
269 bool OES_texture_3D_enable;
270 bool OES_texture_3D_warn;
271 bool OES_EGL_image_external_enable;
272 bool OES_EGL_image_external_warn;
273 bool ARB_shader_bit_encoding_enable;
274 bool ARB_shader_bit_encoding_warn;
275 bool ARB_uniform_buffer_object_enable;
276 bool ARB_uniform_buffer_object_warn;
277 bool OES_standard_derivatives_enable;
278 bool OES_standard_derivatives_warn;
279 bool ARB_texture_cube_map_array_enable;
280 bool ARB_texture_cube_map_array_warn;
281 bool ARB_shading_language_packing_enable;
282 bool ARB_shading_language_packing_warn;
283 /*@}*/
284
285 /** Extensions supported by the OpenGL implementation. */
286 const struct gl_extensions *extensions;
287
288 /** Shaders containing built-in functions that are used for linking. */
289 struct gl_shader *builtins_to_link[16];
290 unsigned num_builtins_to_link;
291 };
292
293 # define YYLLOC_DEFAULT(Current, Rhs, N) \
294 do { \
295 if (N) \
296 { \
297 (Current).first_line = YYRHSLOC(Rhs, 1).first_line; \
298 (Current).first_column = YYRHSLOC(Rhs, 1).first_column; \
299 (Current).last_line = YYRHSLOC(Rhs, N).last_line; \
300 (Current).last_column = YYRHSLOC(Rhs, N).last_column; \
301 } \
302 else \
303 { \
304 (Current).first_line = (Current).last_line = \
305 YYRHSLOC(Rhs, 0).last_line; \
306 (Current).first_column = (Current).last_column = \
307 YYRHSLOC(Rhs, 0).last_column; \
308 } \
309 (Current).source = 0; \
310 } while (0)
311
312 extern void _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
313 const char *fmt, ...);
314
315 /**
316 * Emit a warning to the shader log
317 *
318 * \sa _mesa_glsl_error
319 */
320 extern void _mesa_glsl_warning(const YYLTYPE *locp,
321 _mesa_glsl_parse_state *state,
322 const char *fmt, ...);
323
324 extern void _mesa_glsl_lexer_ctor(struct _mesa_glsl_parse_state *state,
325 const char *string);
326
327 extern void _mesa_glsl_lexer_dtor(struct _mesa_glsl_parse_state *state);
328
329 union YYSTYPE;
330 extern int _mesa_glsl_lex(union YYSTYPE *yylval, YYLTYPE *yylloc,
331 void *scanner);
332
333 extern int _mesa_glsl_parse(struct _mesa_glsl_parse_state *);
334
335 /**
336 * Process elements of the #extension directive
337 *
338 * \return
339 * If \c name and \c behavior are valid, \c true is returned. Otherwise
340 * \c false is returned.
341 */
342 extern bool _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
343 const char *behavior,
344 YYLTYPE *behavior_locp,
345 _mesa_glsl_parse_state *state);
346
347 /**
348 * Get the textual name of the specified shader target
349 */
350 extern const char *
351 _mesa_glsl_shader_target_name(enum _mesa_glsl_parser_targets target);
352
353
354 #endif /* __cplusplus */
355
356
357 /*
358 * These definitions apply to C and C++
359 */
360 #ifdef __cplusplus
361 extern "C" {
362 #endif
363
364 extern int glcpp_preprocess(void *ctx, const char **shader, char **info_log,
365 const struct gl_extensions *extensions, struct gl_context *gl_ctx);
366
367 extern void _mesa_destroy_shader_compiler(void);
368 extern void _mesa_destroy_shader_compiler_caches(void);
369
370 #ifdef __cplusplus
371 }
372 #endif
373
374
375 #endif /* GLSL_PARSER_EXTRAS_H */