nir: add a simple C wrapper around glsl_types.h
[mesa.git] / src / glsl / glsl_parser_extras.h
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 #pragma once
25 #ifndef GLSL_PARSER_EXTRAS_H
26 #define GLSL_PARSER_EXTRAS_H
27
28 /*
29 * Most of the definitions here only apply to C++
30 */
31 #ifdef __cplusplus
32
33
34 #include <stdlib.h>
35 #include "glsl_symbol_table.h"
36
37 struct gl_context;
38
39 struct glsl_switch_state {
40 /** Temporary variables needed for switch statement. */
41 ir_variable *test_var;
42 ir_variable *is_fallthru_var;
43 class ast_switch_statement *switch_nesting_ast;
44
45 /** Used to detect if 'continue' was called inside a switch. */
46 ir_variable *continue_inside;
47
48 /** Used to set condition if 'default' label should be chosen. */
49 ir_variable *run_default;
50
51 /** Table of constant values already used in case labels */
52 struct hash_table *labels_ht;
53 class ast_case_label *previous_default;
54
55 bool is_switch_innermost; // if switch stmt is closest to break, ...
56 };
57
58 const char *
59 glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version);
60
61 typedef struct YYLTYPE {
62 int first_line;
63 int first_column;
64 int last_line;
65 int last_column;
66 unsigned source;
67 } YYLTYPE;
68 # define YYLTYPE_IS_DECLARED 1
69 # define YYLTYPE_IS_TRIVIAL 1
70
71 extern void _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
72 const char *fmt, ...);
73
74
75 struct _mesa_glsl_parse_state {
76 _mesa_glsl_parse_state(struct gl_context *_ctx, gl_shader_stage stage,
77 void *mem_ctx);
78
79 DECLARE_RALLOC_CXX_OPERATORS(_mesa_glsl_parse_state);
80
81 /**
82 * Generate a string representing the GLSL version currently being compiled
83 * (useful for error messages).
84 */
85 const char *get_version_string()
86 {
87 return glsl_compute_version_string(this, this->es_shader,
88 this->language_version);
89 }
90
91 /**
92 * Determine whether the current GLSL version is sufficiently high to
93 * support a certain feature.
94 *
95 * \param required_glsl_version is the desktop GLSL version that is
96 * required to support the feature, or 0 if no version of desktop GLSL
97 * supports the feature.
98 *
99 * \param required_glsl_es_version is the GLSL ES version that is required
100 * to support the feature, or 0 if no version of GLSL ES suports the
101 * feature.
102 */
103 bool is_version(unsigned required_glsl_version,
104 unsigned required_glsl_es_version) const
105 {
106 unsigned required_version = this->es_shader ?
107 required_glsl_es_version : required_glsl_version;
108 return required_version != 0
109 && this->language_version >= required_version;
110 }
111
112 bool check_version(unsigned required_glsl_version,
113 unsigned required_glsl_es_version,
114 YYLTYPE *locp, const char *fmt, ...) PRINTFLIKE(5, 6);
115
116 bool check_precision_qualifiers_allowed(YYLTYPE *locp)
117 {
118 return check_version(130, 100, locp,
119 "precision qualifiers are forbidden");
120 }
121
122 bool check_bitwise_operations_allowed(YYLTYPE *locp)
123 {
124 return check_version(130, 300, locp, "bit-wise operations are forbidden");
125 }
126
127 bool check_explicit_attrib_stream_allowed(YYLTYPE *locp)
128 {
129 if (!this->has_explicit_attrib_stream()) {
130 const char *const requirement = "GL_ARB_gpu_shader5 extension or GLSL 400";
131
132 _mesa_glsl_error(locp, this, "explicit stream requires %s",
133 requirement);
134 return false;
135 }
136
137 return true;
138 }
139
140 bool check_explicit_attrib_location_allowed(YYLTYPE *locp,
141 const ir_variable *var)
142 {
143 if (!this->has_explicit_attrib_location()) {
144 const char *const requirement = this->es_shader
145 ? "GLSL ES 300"
146 : "GL_ARB_explicit_attrib_location extension or GLSL 330";
147
148 _mesa_glsl_error(locp, this, "%s explicit location requires %s",
149 mode_string(var), requirement);
150 return false;
151 }
152
153 return true;
154 }
155
156 bool check_separate_shader_objects_allowed(YYLTYPE *locp,
157 const ir_variable *var)
158 {
159 if (!this->has_separate_shader_objects()) {
160 const char *const requirement = this->es_shader
161 ? "GL_EXT_separate_shader_objects extension"
162 : "GL_ARB_separate_shader_objects extension or GLSL 420";
163
164 _mesa_glsl_error(locp, this, "%s explicit location requires %s",
165 mode_string(var), requirement);
166 return false;
167 }
168
169 return true;
170 }
171
172 bool check_explicit_uniform_location_allowed(YYLTYPE *locp,
173 const ir_variable *)
174 {
175 if (!this->has_explicit_attrib_location() ||
176 !this->ARB_explicit_uniform_location_enable) {
177 _mesa_glsl_error(locp, this,
178 "uniform explicit location requires "
179 "GL_ARB_explicit_uniform_location and either "
180 "GL_ARB_explicit_attrib_location or GLSL 330.");
181 return false;
182 }
183
184 return true;
185 }
186
187 bool has_explicit_attrib_stream() const
188 {
189 return ARB_gpu_shader5_enable || is_version(400, 0);
190 }
191
192 bool has_explicit_attrib_location() const
193 {
194 return ARB_explicit_attrib_location_enable || is_version(330, 300);
195 }
196
197 bool has_uniform_buffer_objects() const
198 {
199 return ARB_uniform_buffer_object_enable || is_version(140, 300);
200 }
201
202 bool has_separate_shader_objects() const
203 {
204 return ARB_separate_shader_objects_enable || is_version(410, 0)
205 || EXT_separate_shader_objects_enable;
206 }
207
208 void process_version_directive(YYLTYPE *locp, int version,
209 const char *ident);
210
211 struct gl_context *const ctx;
212 void *scanner;
213 exec_list translation_unit;
214 glsl_symbol_table *symbols;
215
216 unsigned num_supported_versions;
217 struct {
218 unsigned ver;
219 bool es;
220 } supported_versions[14];
221
222 bool es_shader;
223 unsigned language_version;
224 gl_shader_stage stage;
225
226 /**
227 * Number of nested struct_specifier levels
228 *
229 * Outside a struct_specifier, this is zero.
230 */
231 unsigned struct_specifier_depth;
232
233 /**
234 * Default uniform layout qualifiers tracked during parsing.
235 * Currently affects uniform blocks and uniform buffer variables in
236 * those blocks.
237 */
238 struct ast_type_qualifier *default_uniform_qualifier;
239
240 /**
241 * Variables to track different cases if a fragment shader redeclares
242 * built-in variable gl_FragCoord.
243 *
244 * Note: These values are computed at ast_to_hir time rather than at parse
245 * time.
246 */
247 bool fs_redeclares_gl_fragcoord;
248 bool fs_origin_upper_left;
249 bool fs_pixel_center_integer;
250 bool fs_redeclares_gl_fragcoord_with_no_layout_qualifiers;
251
252 /**
253 * True if a geometry shader input primitive type was specified using a
254 * layout directive.
255 *
256 * Note: this value is computed at ast_to_hir time rather than at parse
257 * time.
258 */
259 bool gs_input_prim_type_specified;
260
261 /** Input layout qualifiers from GLSL 1.50. (geometry shader controls)*/
262 struct ast_type_qualifier *in_qualifier;
263
264 /**
265 * True if a compute shader input local size was specified using a layout
266 * directive.
267 *
268 * Note: this value is computed at ast_to_hir time rather than at parse
269 * time.
270 */
271 bool cs_input_local_size_specified;
272
273 /**
274 * If cs_input_local_size_specified is true, the local size that was
275 * specified. Otherwise ignored.
276 */
277 unsigned cs_input_local_size[3];
278
279 /** Output layout qualifiers from GLSL 1.50. (geometry shader controls)*/
280 struct ast_type_qualifier *out_qualifier;
281
282 /**
283 * Printable list of GLSL versions supported by the current context
284 *
285 * \note
286 * This string should probably be generated per-context instead of per
287 * invokation of the compiler. This should be changed when the method of
288 * tracking supported GLSL versions changes.
289 */
290 const char *supported_version_string;
291
292 /**
293 * Implementation defined limits that affect built-in variables, etc.
294 *
295 * \sa struct gl_constants (in mtypes.h)
296 */
297 struct {
298 /* 1.10 */
299 unsigned MaxLights;
300 unsigned MaxClipPlanes;
301 unsigned MaxTextureUnits;
302 unsigned MaxTextureCoords;
303 unsigned MaxVertexAttribs;
304 unsigned MaxVertexUniformComponents;
305 unsigned MaxVertexTextureImageUnits;
306 unsigned MaxCombinedTextureImageUnits;
307 unsigned MaxTextureImageUnits;
308 unsigned MaxFragmentUniformComponents;
309
310 /* ARB_draw_buffers */
311 unsigned MaxDrawBuffers;
312
313 /* 3.00 ES */
314 int MinProgramTexelOffset;
315 int MaxProgramTexelOffset;
316
317 /* 1.50 */
318 unsigned MaxVertexOutputComponents;
319 unsigned MaxGeometryInputComponents;
320 unsigned MaxGeometryOutputComponents;
321 unsigned MaxFragmentInputComponents;
322 unsigned MaxGeometryTextureImageUnits;
323 unsigned MaxGeometryOutputVertices;
324 unsigned MaxGeometryTotalOutputComponents;
325 unsigned MaxGeometryUniformComponents;
326
327 /* ARB_shader_atomic_counters */
328 unsigned MaxVertexAtomicCounters;
329 unsigned MaxGeometryAtomicCounters;
330 unsigned MaxFragmentAtomicCounters;
331 unsigned MaxCombinedAtomicCounters;
332 unsigned MaxAtomicBufferBindings;
333
334 /* ARB_compute_shader */
335 unsigned MaxComputeWorkGroupCount[3];
336 unsigned MaxComputeWorkGroupSize[3];
337
338 /* ARB_shader_image_load_store */
339 unsigned MaxImageUnits;
340 unsigned MaxCombinedImageUnitsAndFragmentOutputs;
341 unsigned MaxImageSamples;
342 unsigned MaxVertexImageUniforms;
343 unsigned MaxGeometryImageUniforms;
344 unsigned MaxFragmentImageUniforms;
345 unsigned MaxCombinedImageUniforms;
346
347 /* ARB_viewport_array */
348 unsigned MaxViewports;
349 } Const;
350
351 /**
352 * During AST to IR conversion, pointer to current IR function
353 *
354 * Will be \c NULL whenever the AST to IR conversion is not inside a
355 * function definition.
356 */
357 class ir_function_signature *current_function;
358
359 /**
360 * During AST to IR conversion, pointer to the toplevel IR
361 * instruction list being generated.
362 */
363 exec_list *toplevel_ir;
364
365 /** Have we found a return statement in this function? */
366 bool found_return;
367
368 /** Was there an error during compilation? */
369 bool error;
370
371 /**
372 * Are all shader inputs / outputs invariant?
373 *
374 * This is set when the 'STDGL invariant(all)' pragma is used.
375 */
376 bool all_invariant;
377
378 /** Loop or switch statement containing the current instructions. */
379 class ast_iteration_statement *loop_nesting_ast;
380
381 struct glsl_switch_state switch_state;
382
383 /** List of structures defined in user code. */
384 const glsl_type **user_structures;
385 unsigned num_user_structures;
386
387 char *info_log;
388
389 /**
390 * \name Enable bits for GLSL extensions
391 */
392 /*@{*/
393 /* ARB extensions go here, sorted alphabetically.
394 */
395 bool ARB_arrays_of_arrays_enable;
396 bool ARB_arrays_of_arrays_warn;
397 bool ARB_compute_shader_enable;
398 bool ARB_compute_shader_warn;
399 bool ARB_conservative_depth_enable;
400 bool ARB_conservative_depth_warn;
401 bool ARB_derivative_control_enable;
402 bool ARB_derivative_control_warn;
403 bool ARB_draw_buffers_enable;
404 bool ARB_draw_buffers_warn;
405 bool ARB_draw_instanced_enable;
406 bool ARB_draw_instanced_warn;
407 bool ARB_explicit_attrib_location_enable;
408 bool ARB_explicit_attrib_location_warn;
409 bool ARB_explicit_uniform_location_enable;
410 bool ARB_explicit_uniform_location_warn;
411 bool ARB_fragment_coord_conventions_enable;
412 bool ARB_fragment_coord_conventions_warn;
413 bool ARB_fragment_layer_viewport_enable;
414 bool ARB_fragment_layer_viewport_warn;
415 bool ARB_gpu_shader5_enable;
416 bool ARB_gpu_shader5_warn;
417 bool ARB_sample_shading_enable;
418 bool ARB_sample_shading_warn;
419 bool ARB_separate_shader_objects_enable;
420 bool ARB_separate_shader_objects_warn;
421 bool ARB_shader_atomic_counters_enable;
422 bool ARB_shader_atomic_counters_warn;
423 bool ARB_shader_bit_encoding_enable;
424 bool ARB_shader_bit_encoding_warn;
425 bool ARB_shader_image_load_store_enable;
426 bool ARB_shader_image_load_store_warn;
427 bool ARB_shader_stencil_export_enable;
428 bool ARB_shader_stencil_export_warn;
429 bool ARB_shader_texture_lod_enable;
430 bool ARB_shader_texture_lod_warn;
431 bool ARB_shading_language_420pack_enable;
432 bool ARB_shading_language_420pack_warn;
433 bool ARB_shading_language_packing_enable;
434 bool ARB_shading_language_packing_warn;
435 bool ARB_texture_cube_map_array_enable;
436 bool ARB_texture_cube_map_array_warn;
437 bool ARB_texture_gather_enable;
438 bool ARB_texture_gather_warn;
439 bool ARB_texture_multisample_enable;
440 bool ARB_texture_multisample_warn;
441 bool ARB_texture_query_levels_enable;
442 bool ARB_texture_query_levels_warn;
443 bool ARB_texture_query_lod_enable;
444 bool ARB_texture_query_lod_warn;
445 bool ARB_texture_rectangle_enable;
446 bool ARB_texture_rectangle_warn;
447 bool ARB_uniform_buffer_object_enable;
448 bool ARB_uniform_buffer_object_warn;
449 bool ARB_viewport_array_enable;
450 bool ARB_viewport_array_warn;
451
452 /* KHR extensions go here, sorted alphabetically.
453 */
454
455 /* OES extensions go here, sorted alphabetically.
456 */
457 bool OES_EGL_image_external_enable;
458 bool OES_EGL_image_external_warn;
459 bool OES_standard_derivatives_enable;
460 bool OES_standard_derivatives_warn;
461 bool OES_texture_3D_enable;
462 bool OES_texture_3D_warn;
463
464 /* All other extensions go here, sorted alphabetically.
465 */
466 bool AMD_conservative_depth_enable;
467 bool AMD_conservative_depth_warn;
468 bool AMD_shader_stencil_export_enable;
469 bool AMD_shader_stencil_export_warn;
470 bool AMD_shader_trinary_minmax_enable;
471 bool AMD_shader_trinary_minmax_warn;
472 bool AMD_vertex_shader_layer_enable;
473 bool AMD_vertex_shader_layer_warn;
474 bool AMD_vertex_shader_viewport_index_enable;
475 bool AMD_vertex_shader_viewport_index_warn;
476 bool EXT_draw_buffers_enable;
477 bool EXT_draw_buffers_warn;
478 bool EXT_separate_shader_objects_enable;
479 bool EXT_separate_shader_objects_warn;
480 bool EXT_shader_integer_mix_enable;
481 bool EXT_shader_integer_mix_warn;
482 bool EXT_texture_array_enable;
483 bool EXT_texture_array_warn;
484 /*@}*/
485
486 /** Extensions supported by the OpenGL implementation. */
487 const struct gl_extensions *extensions;
488
489 bool uses_builtin_functions;
490 bool fs_uses_gl_fragcoord;
491
492 /**
493 * For geometry shaders, size of the most recently seen input declaration
494 * that was a sized array, or 0 if no sized input array declarations have
495 * been seen.
496 *
497 * Unused for other shader types.
498 */
499 unsigned gs_input_size;
500
501 bool early_fragment_tests;
502
503 /** Atomic counter offsets by binding */
504 unsigned atomic_counter_offsets[MAX_COMBINED_ATOMIC_BUFFERS];
505
506 bool allow_extension_directive_midshader;
507 };
508
509 # define YYLLOC_DEFAULT(Current, Rhs, N) \
510 do { \
511 if (N) \
512 { \
513 (Current).first_line = YYRHSLOC(Rhs, 1).first_line; \
514 (Current).first_column = YYRHSLOC(Rhs, 1).first_column; \
515 (Current).last_line = YYRHSLOC(Rhs, N).last_line; \
516 (Current).last_column = YYRHSLOC(Rhs, N).last_column; \
517 } \
518 else \
519 { \
520 (Current).first_line = (Current).last_line = \
521 YYRHSLOC(Rhs, 0).last_line; \
522 (Current).first_column = (Current).last_column = \
523 YYRHSLOC(Rhs, 0).last_column; \
524 } \
525 (Current).source = 0; \
526 } while (0)
527
528 /**
529 * Emit a warning to the shader log
530 *
531 * \sa _mesa_glsl_error
532 */
533 extern void _mesa_glsl_warning(const YYLTYPE *locp,
534 _mesa_glsl_parse_state *state,
535 const char *fmt, ...);
536
537 extern void _mesa_glsl_lexer_ctor(struct _mesa_glsl_parse_state *state,
538 const char *string);
539
540 extern void _mesa_glsl_lexer_dtor(struct _mesa_glsl_parse_state *state);
541
542 union YYSTYPE;
543 extern int _mesa_glsl_lexer_lex(union YYSTYPE *yylval, YYLTYPE *yylloc,
544 void *scanner);
545
546 extern int _mesa_glsl_parse(struct _mesa_glsl_parse_state *);
547
548 /**
549 * Process elements of the #extension directive
550 *
551 * \return
552 * If \c name and \c behavior are valid, \c true is returned. Otherwise
553 * \c false is returned.
554 */
555 extern bool _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
556 const char *behavior,
557 YYLTYPE *behavior_locp,
558 _mesa_glsl_parse_state *state);
559
560 #endif /* __cplusplus */
561
562
563 /*
564 * These definitions apply to C and C++
565 */
566 #ifdef __cplusplus
567 extern "C" {
568 #endif
569
570 /**
571 * Get the textual name of the specified shader stage (which is a
572 * gl_shader_stage).
573 */
574 extern const char *
575 _mesa_shader_stage_to_string(unsigned stage);
576
577 extern int glcpp_preprocess(void *ctx, const char **shader, char **info_log,
578 const struct gl_extensions *extensions, struct gl_context *gl_ctx);
579
580 extern void _mesa_destroy_shader_compiler(void);
581 extern void _mesa_destroy_shader_compiler_caches(void);
582
583 #ifdef __cplusplus
584 }
585 #endif
586
587
588 #endif /* GLSL_PARSER_EXTRAS_H */