glsl: Replace _mesa_glsl_parser_targets enum with gl_shader_type.
[mesa.git] / src / glsl / glsl_parser_extras.h
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 #pragma once
25 #ifndef GLSL_PARSER_EXTRAS_H
26 #define GLSL_PARSER_EXTRAS_H
27
28 /*
29 * Most of the definitions here only apply to C++
30 */
31 #ifdef __cplusplus
32
33
34 #include <stdlib.h>
35 #include "glsl_symbol_table.h"
36
37 struct gl_context;
38
39 struct glsl_switch_state {
40 /** Temporary variables needed for switch statement. */
41 ir_variable *test_var;
42 ir_variable *is_fallthru_var;
43 ir_variable *is_break_var;
44 class ast_switch_statement *switch_nesting_ast;
45
46 /** Table of constant values already used in case labels */
47 struct hash_table *labels_ht;
48 class ast_case_label *previous_default;
49
50 bool is_switch_innermost; // if switch stmt is closest to break, ...
51 };
52
53 const char *
54 glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version);
55
56 typedef struct YYLTYPE {
57 int first_line;
58 int first_column;
59 int last_line;
60 int last_column;
61 unsigned source;
62 } YYLTYPE;
63 # define YYLTYPE_IS_DECLARED 1
64 # define YYLTYPE_IS_TRIVIAL 1
65
66 extern void _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
67 const char *fmt, ...);
68
69
70 struct _mesa_glsl_parse_state {
71 _mesa_glsl_parse_state(struct gl_context *_ctx, GLenum target,
72 void *mem_ctx);
73
74 DECLARE_RALLOC_CXX_OPERATORS(_mesa_glsl_parse_state);
75
76 /**
77 * Generate a string representing the GLSL version currently being compiled
78 * (useful for error messages).
79 */
80 const char *get_version_string()
81 {
82 return glsl_compute_version_string(this, this->es_shader,
83 this->language_version);
84 }
85
86 /**
87 * Determine whether the current GLSL version is sufficiently high to
88 * support a certain feature.
89 *
90 * \param required_glsl_version is the desktop GLSL version that is
91 * required to support the feature, or 0 if no version of desktop GLSL
92 * supports the feature.
93 *
94 * \param required_glsl_es_version is the GLSL ES version that is required
95 * to support the feature, or 0 if no version of GLSL ES suports the
96 * feature.
97 */
98 bool is_version(unsigned required_glsl_version,
99 unsigned required_glsl_es_version) const
100 {
101 unsigned required_version = this->es_shader ?
102 required_glsl_es_version : required_glsl_version;
103 return required_version != 0
104 && this->language_version >= required_version;
105 }
106
107 bool check_version(unsigned required_glsl_version,
108 unsigned required_glsl_es_version,
109 YYLTYPE *locp, const char *fmt, ...) PRINTFLIKE(5, 6);
110
111 bool check_precision_qualifiers_allowed(YYLTYPE *locp)
112 {
113 return check_version(130, 100, locp,
114 "precision qualifiers are forbidden");
115 }
116
117 bool check_bitwise_operations_allowed(YYLTYPE *locp)
118 {
119 return check_version(130, 300, locp, "bit-wise operations are forbidden");
120 }
121
122 bool check_explicit_attrib_location_allowed(YYLTYPE *locp,
123 const ir_variable *var)
124 {
125 if (!this->has_explicit_attrib_location()) {
126 const char *const requirement = this->es_shader
127 ? "GLSL ES 300"
128 : "GL_ARB_explicit_attrib_location extension or GLSL 330";
129
130 _mesa_glsl_error(locp, this, "%s explicit location requires %s",
131 mode_string(var), requirement);
132 return false;
133 }
134
135 return true;
136 }
137
138 bool has_explicit_attrib_location() const
139 {
140 return ARB_explicit_attrib_location_enable || is_version(330, 300);
141 }
142
143 bool has_uniform_buffer_objects() const
144 {
145 return ARB_uniform_buffer_object_enable || is_version(140, 300);
146 }
147
148 void process_version_directive(YYLTYPE *locp, int version,
149 const char *ident);
150
151 struct gl_context *const ctx;
152 void *scanner;
153 exec_list translation_unit;
154 glsl_symbol_table *symbols;
155
156 unsigned num_uniform_blocks;
157 unsigned uniform_block_array_size;
158 struct gl_uniform_block *uniform_blocks;
159
160 unsigned num_supported_versions;
161 struct {
162 unsigned ver;
163 bool es;
164 } supported_versions[12];
165
166 bool es_shader;
167 unsigned language_version;
168 gl_shader_type target;
169
170 /**
171 * Number of nested struct_specifier levels
172 *
173 * Outside a struct_specifer, this is zero.
174 */
175 unsigned struct_specifier_depth;
176
177 /**
178 * Default uniform layout qualifiers tracked during parsing.
179 * Currently affects uniform blocks and uniform buffer variables in
180 * those blocks.
181 */
182 struct ast_type_qualifier *default_uniform_qualifier;
183
184 /**
185 * True if a geometry shader input primitive type was specified using a
186 * layout directive.
187 *
188 * Note: this value is computed at ast_to_hir time rather than at parse
189 * time.
190 */
191 bool gs_input_prim_type_specified;
192
193 /**
194 * If gs_input_prim_type_specified is true, the primitive type that was
195 * specified. Otherwise ignored.
196 */
197 GLenum gs_input_prim_type;
198
199 /** Output layout qualifiers from GLSL 1.50. (geometry shader controls)*/
200 struct ast_type_qualifier *out_qualifier;
201
202 /**
203 * Printable list of GLSL versions supported by the current context
204 *
205 * \note
206 * This string should probably be generated per-context instead of per
207 * invokation of the compiler. This should be changed when the method of
208 * tracking supported GLSL versions changes.
209 */
210 const char *supported_version_string;
211
212 /**
213 * Implementation defined limits that affect built-in variables, etc.
214 *
215 * \sa struct gl_constants (in mtypes.h)
216 */
217 struct {
218 /* 1.10 */
219 unsigned MaxLights;
220 unsigned MaxClipPlanes;
221 unsigned MaxTextureUnits;
222 unsigned MaxTextureCoords;
223 unsigned MaxVertexAttribs;
224 unsigned MaxVertexUniformComponents;
225 unsigned MaxVertexTextureImageUnits;
226 unsigned MaxCombinedTextureImageUnits;
227 unsigned MaxTextureImageUnits;
228 unsigned MaxFragmentUniformComponents;
229
230 /* ARB_draw_buffers */
231 unsigned MaxDrawBuffers;
232
233 /* 3.00 ES */
234 int MinProgramTexelOffset;
235 int MaxProgramTexelOffset;
236
237 /* 1.50 */
238 unsigned MaxVertexOutputComponents;
239 unsigned MaxGeometryInputComponents;
240 unsigned MaxGeometryOutputComponents;
241 unsigned MaxFragmentInputComponents;
242 unsigned MaxGeometryTextureImageUnits;
243 unsigned MaxGeometryOutputVertices;
244 unsigned MaxGeometryTotalOutputComponents;
245 unsigned MaxGeometryUniformComponents;
246
247 /* ARB_shader_atomic_counters */
248 unsigned MaxVertexAtomicCounters;
249 unsigned MaxGeometryAtomicCounters;
250 unsigned MaxFragmentAtomicCounters;
251 unsigned MaxCombinedAtomicCounters;
252 unsigned MaxAtomicBufferBindings;
253 } Const;
254
255 /**
256 * During AST to IR conversion, pointer to current IR function
257 *
258 * Will be \c NULL whenever the AST to IR conversion is not inside a
259 * function definition.
260 */
261 class ir_function_signature *current_function;
262
263 /**
264 * During AST to IR conversion, pointer to the toplevel IR
265 * instruction list being generated.
266 */
267 exec_list *toplevel_ir;
268
269 /** Have we found a return statement in this function? */
270 bool found_return;
271
272 /** Was there an error during compilation? */
273 bool error;
274
275 /**
276 * Are all shader inputs / outputs invariant?
277 *
278 * This is set when the 'STDGL invariant(all)' pragma is used.
279 */
280 bool all_invariant;
281
282 /** Loop or switch statement containing the current instructions. */
283 class ast_iteration_statement *loop_nesting_ast;
284
285 struct glsl_switch_state switch_state;
286
287 /** List of structures defined in user code. */
288 const glsl_type **user_structures;
289 unsigned num_user_structures;
290
291 char *info_log;
292
293 /**
294 * \name Enable bits for GLSL extensions
295 */
296 /*@{*/
297 bool ARB_draw_buffers_enable;
298 bool ARB_draw_buffers_warn;
299 bool ARB_draw_instanced_enable;
300 bool ARB_draw_instanced_warn;
301 bool ARB_explicit_attrib_location_enable;
302 bool ARB_explicit_attrib_location_warn;
303 bool ARB_fragment_coord_conventions_enable;
304 bool ARB_fragment_coord_conventions_warn;
305 bool ARB_texture_rectangle_enable;
306 bool ARB_texture_rectangle_warn;
307 bool ARB_texture_gather_enable;
308 bool ARB_texture_gather_warn;
309 bool EXT_texture_array_enable;
310 bool EXT_texture_array_warn;
311 bool ARB_shader_texture_lod_enable;
312 bool ARB_shader_texture_lod_warn;
313 bool ARB_shader_stencil_export_enable;
314 bool ARB_shader_stencil_export_warn;
315 bool AMD_conservative_depth_enable;
316 bool AMD_conservative_depth_warn;
317 bool ARB_conservative_depth_enable;
318 bool ARB_conservative_depth_warn;
319 bool AMD_shader_stencil_export_enable;
320 bool AMD_shader_stencil_export_warn;
321 bool OES_texture_3D_enable;
322 bool OES_texture_3D_warn;
323 bool OES_EGL_image_external_enable;
324 bool OES_EGL_image_external_warn;
325 bool ARB_shader_bit_encoding_enable;
326 bool ARB_shader_bit_encoding_warn;
327 bool ARB_uniform_buffer_object_enable;
328 bool ARB_uniform_buffer_object_warn;
329 bool OES_standard_derivatives_enable;
330 bool OES_standard_derivatives_warn;
331 bool ARB_texture_cube_map_array_enable;
332 bool ARB_texture_cube_map_array_warn;
333 bool ARB_shading_language_packing_enable;
334 bool ARB_shading_language_packing_warn;
335 bool ARB_texture_multisample_enable;
336 bool ARB_texture_multisample_warn;
337 bool ARB_texture_query_levels_enable;
338 bool ARB_texture_query_levels_warn;
339 bool ARB_texture_query_lod_enable;
340 bool ARB_texture_query_lod_warn;
341 bool ARB_gpu_shader5_enable;
342 bool ARB_gpu_shader5_warn;
343 bool AMD_vertex_shader_layer_enable;
344 bool AMD_vertex_shader_layer_warn;
345 bool ARB_shading_language_420pack_enable;
346 bool ARB_shading_language_420pack_warn;
347 bool ARB_sample_shading_enable;
348 bool ARB_sample_shading_warn;
349 bool EXT_shader_integer_mix_enable;
350 bool EXT_shader_integer_mix_warn;
351 bool ARB_shader_atomic_counters_enable;
352 bool ARB_shader_atomic_counters_warn;
353 /*@}*/
354
355 /** Extensions supported by the OpenGL implementation. */
356 const struct gl_extensions *extensions;
357
358 bool uses_builtin_functions;
359
360 /**
361 * For geometry shaders, size of the most recently seen input declaration
362 * that was a sized array, or 0 if no sized input array declarations have
363 * been seen.
364 *
365 * Unused for other shader types.
366 */
367 unsigned gs_input_size;
368
369 /** Atomic counter offsets by binding */
370 unsigned atomic_counter_offsets[MAX_COMBINED_ATOMIC_BUFFERS];
371 };
372
373 # define YYLLOC_DEFAULT(Current, Rhs, N) \
374 do { \
375 if (N) \
376 { \
377 (Current).first_line = YYRHSLOC(Rhs, 1).first_line; \
378 (Current).first_column = YYRHSLOC(Rhs, 1).first_column; \
379 (Current).last_line = YYRHSLOC(Rhs, N).last_line; \
380 (Current).last_column = YYRHSLOC(Rhs, N).last_column; \
381 } \
382 else \
383 { \
384 (Current).first_line = (Current).last_line = \
385 YYRHSLOC(Rhs, 0).last_line; \
386 (Current).first_column = (Current).last_column = \
387 YYRHSLOC(Rhs, 0).last_column; \
388 } \
389 (Current).source = 0; \
390 } while (0)
391
392 /**
393 * Emit a warning to the shader log
394 *
395 * \sa _mesa_glsl_error
396 */
397 extern void _mesa_glsl_warning(const YYLTYPE *locp,
398 _mesa_glsl_parse_state *state,
399 const char *fmt, ...);
400
401 extern void _mesa_glsl_lexer_ctor(struct _mesa_glsl_parse_state *state,
402 const char *string);
403
404 extern void _mesa_glsl_lexer_dtor(struct _mesa_glsl_parse_state *state);
405
406 union YYSTYPE;
407 extern int _mesa_glsl_lexer_lex(union YYSTYPE *yylval, YYLTYPE *yylloc,
408 void *scanner);
409
410 extern int _mesa_glsl_parse(struct _mesa_glsl_parse_state *);
411
412 /**
413 * Process elements of the #extension directive
414 *
415 * \return
416 * If \c name and \c behavior are valid, \c true is returned. Otherwise
417 * \c false is returned.
418 */
419 extern bool _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
420 const char *behavior,
421 YYLTYPE *behavior_locp,
422 _mesa_glsl_parse_state *state);
423
424 /**
425 * Get the textual name of the specified shader target
426 */
427 extern const char *
428 _mesa_glsl_shader_target_name(gl_shader_type target);
429
430
431 #endif /* __cplusplus */
432
433
434 /*
435 * These definitions apply to C and C++
436 */
437 #ifdef __cplusplus
438 extern "C" {
439 #endif
440
441 extern const char *
442 _mesa_glsl_shader_target_name(GLenum type);
443
444 extern int glcpp_preprocess(void *ctx, const char **shader, char **info_log,
445 const struct gl_extensions *extensions, struct gl_context *gl_ctx);
446
447 extern void _mesa_destroy_shader_compiler(void);
448 extern void _mesa_destroy_shader_compiler_caches(void);
449
450 #ifdef __cplusplus
451 }
452 #endif
453
454
455 #endif /* GLSL_PARSER_EXTRAS_H */