targets/egl-static: automake: don't export local symbols
[mesa.git] / src / glsl / glsl_parser_extras.h
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 #pragma once
25 #ifndef GLSL_PARSER_EXTRAS_H
26 #define GLSL_PARSER_EXTRAS_H
27
28 /*
29 * Most of the definitions here only apply to C++
30 */
31 #ifdef __cplusplus
32
33
34 #include <stdlib.h>
35 #include "glsl_symbol_table.h"
36
37 struct gl_context;
38
39 struct glsl_switch_state {
40 /** Temporary variables needed for switch statement. */
41 ir_variable *test_var;
42 ir_variable *is_fallthru_var;
43 ir_variable *is_break_var;
44 class ast_switch_statement *switch_nesting_ast;
45
46 /** Table of constant values already used in case labels */
47 struct hash_table *labels_ht;
48 class ast_case_label *previous_default;
49
50 bool is_switch_innermost; // if switch stmt is closest to break, ...
51 };
52
53 const char *
54 glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version);
55
56 typedef struct YYLTYPE {
57 int first_line;
58 int first_column;
59 int last_line;
60 int last_column;
61 unsigned source;
62 } YYLTYPE;
63 # define YYLTYPE_IS_DECLARED 1
64 # define YYLTYPE_IS_TRIVIAL 1
65
66 extern void _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
67 const char *fmt, ...);
68
69
70 struct _mesa_glsl_parse_state {
71 _mesa_glsl_parse_state(struct gl_context *_ctx, gl_shader_stage stage,
72 void *mem_ctx);
73
74 DECLARE_RALLOC_CXX_OPERATORS(_mesa_glsl_parse_state);
75
76 /**
77 * Generate a string representing the GLSL version currently being compiled
78 * (useful for error messages).
79 */
80 const char *get_version_string()
81 {
82 return glsl_compute_version_string(this, this->es_shader,
83 this->language_version);
84 }
85
86 /**
87 * Determine whether the current GLSL version is sufficiently high to
88 * support a certain feature.
89 *
90 * \param required_glsl_version is the desktop GLSL version that is
91 * required to support the feature, or 0 if no version of desktop GLSL
92 * supports the feature.
93 *
94 * \param required_glsl_es_version is the GLSL ES version that is required
95 * to support the feature, or 0 if no version of GLSL ES suports the
96 * feature.
97 */
98 bool is_version(unsigned required_glsl_version,
99 unsigned required_glsl_es_version) const
100 {
101 unsigned required_version = this->es_shader ?
102 required_glsl_es_version : required_glsl_version;
103 return required_version != 0
104 && this->language_version >= required_version;
105 }
106
107 bool check_version(unsigned required_glsl_version,
108 unsigned required_glsl_es_version,
109 YYLTYPE *locp, const char *fmt, ...) PRINTFLIKE(5, 6);
110
111 bool check_precision_qualifiers_allowed(YYLTYPE *locp)
112 {
113 return check_version(130, 100, locp,
114 "precision qualifiers are forbidden");
115 }
116
117 bool check_bitwise_operations_allowed(YYLTYPE *locp)
118 {
119 return check_version(130, 300, locp, "bit-wise operations are forbidden");
120 }
121
122 bool check_explicit_attrib_location_allowed(YYLTYPE *locp,
123 const ir_variable *var)
124 {
125 if (!this->has_explicit_attrib_location()) {
126 const char *const requirement = this->es_shader
127 ? "GLSL ES 300"
128 : "GL_ARB_explicit_attrib_location extension or GLSL 330";
129
130 _mesa_glsl_error(locp, this, "%s explicit location requires %s",
131 mode_string(var), requirement);
132 return false;
133 }
134
135 return true;
136 }
137
138 bool has_explicit_attrib_location() const
139 {
140 return ARB_explicit_attrib_location_enable || is_version(330, 300);
141 }
142
143 bool has_uniform_buffer_objects() const
144 {
145 return ARB_uniform_buffer_object_enable || is_version(140, 300);
146 }
147
148 void process_version_directive(YYLTYPE *locp, int version,
149 const char *ident);
150
151 struct gl_context *const ctx;
152 void *scanner;
153 exec_list translation_unit;
154 glsl_symbol_table *symbols;
155
156 unsigned num_uniform_blocks;
157 unsigned uniform_block_array_size;
158 struct gl_uniform_block *uniform_blocks;
159
160 unsigned num_supported_versions;
161 struct {
162 unsigned ver;
163 bool es;
164 } supported_versions[12];
165
166 bool es_shader;
167 unsigned language_version;
168 gl_shader_stage stage;
169
170 /**
171 * Number of nested struct_specifier levels
172 *
173 * Outside a struct_specifer, this is zero.
174 */
175 unsigned struct_specifier_depth;
176
177 /**
178 * Default uniform layout qualifiers tracked during parsing.
179 * Currently affects uniform blocks and uniform buffer variables in
180 * those blocks.
181 */
182 struct ast_type_qualifier *default_uniform_qualifier;
183
184 /**
185 * True if a geometry shader input primitive type was specified using a
186 * layout directive.
187 *
188 * Note: this value is computed at ast_to_hir time rather than at parse
189 * time.
190 */
191 bool gs_input_prim_type_specified;
192
193 /**
194 * If gs_input_prim_type_specified is true, the primitive type that was
195 * specified. Otherwise ignored.
196 */
197 GLenum gs_input_prim_type;
198
199 /**
200 * True if a compute shader input local size was specified using a layout
201 * directive.
202 *
203 * Note: this value is computed at ast_to_hir time rather than at parse
204 * time.
205 */
206 bool cs_input_local_size_specified;
207
208 /**
209 * If cs_input_local_size_specified is true, the local size that was
210 * specified. Otherwise ignored.
211 */
212 unsigned cs_input_local_size[3];
213
214 /** Output layout qualifiers from GLSL 1.50. (geometry shader controls)*/
215 struct ast_type_qualifier *out_qualifier;
216
217 /**
218 * Printable list of GLSL versions supported by the current context
219 *
220 * \note
221 * This string should probably be generated per-context instead of per
222 * invokation of the compiler. This should be changed when the method of
223 * tracking supported GLSL versions changes.
224 */
225 const char *supported_version_string;
226
227 /**
228 * Implementation defined limits that affect built-in variables, etc.
229 *
230 * \sa struct gl_constants (in mtypes.h)
231 */
232 struct {
233 /* 1.10 */
234 unsigned MaxLights;
235 unsigned MaxClipPlanes;
236 unsigned MaxTextureUnits;
237 unsigned MaxTextureCoords;
238 unsigned MaxVertexAttribs;
239 unsigned MaxVertexUniformComponents;
240 unsigned MaxVertexTextureImageUnits;
241 unsigned MaxCombinedTextureImageUnits;
242 unsigned MaxTextureImageUnits;
243 unsigned MaxFragmentUniformComponents;
244
245 /* ARB_draw_buffers */
246 unsigned MaxDrawBuffers;
247
248 /* 3.00 ES */
249 int MinProgramTexelOffset;
250 int MaxProgramTexelOffset;
251
252 /* 1.50 */
253 unsigned MaxVertexOutputComponents;
254 unsigned MaxGeometryInputComponents;
255 unsigned MaxGeometryOutputComponents;
256 unsigned MaxFragmentInputComponents;
257 unsigned MaxGeometryTextureImageUnits;
258 unsigned MaxGeometryOutputVertices;
259 unsigned MaxGeometryTotalOutputComponents;
260 unsigned MaxGeometryUniformComponents;
261
262 /* ARB_shader_atomic_counters */
263 unsigned MaxVertexAtomicCounters;
264 unsigned MaxGeometryAtomicCounters;
265 unsigned MaxFragmentAtomicCounters;
266 unsigned MaxCombinedAtomicCounters;
267 unsigned MaxAtomicBufferBindings;
268
269 /* ARB_compute_shader */
270 unsigned MaxComputeWorkGroupCount[3];
271 unsigned MaxComputeWorkGroupSize[3];
272 } Const;
273
274 /**
275 * During AST to IR conversion, pointer to current IR function
276 *
277 * Will be \c NULL whenever the AST to IR conversion is not inside a
278 * function definition.
279 */
280 class ir_function_signature *current_function;
281
282 /**
283 * During AST to IR conversion, pointer to the toplevel IR
284 * instruction list being generated.
285 */
286 exec_list *toplevel_ir;
287
288 /** Have we found a return statement in this function? */
289 bool found_return;
290
291 /** Was there an error during compilation? */
292 bool error;
293
294 /**
295 * Are all shader inputs / outputs invariant?
296 *
297 * This is set when the 'STDGL invariant(all)' pragma is used.
298 */
299 bool all_invariant;
300
301 /** Loop or switch statement containing the current instructions. */
302 class ast_iteration_statement *loop_nesting_ast;
303
304 struct glsl_switch_state switch_state;
305
306 /** List of structures defined in user code. */
307 const glsl_type **user_structures;
308 unsigned num_user_structures;
309
310 char *info_log;
311
312 /**
313 * \name Enable bits for GLSL extensions
314 */
315 /*@{*/
316 bool ARB_arrays_of_arrays_enable;
317 bool ARB_arrays_of_arrays_warn;
318 bool ARB_draw_buffers_enable;
319 bool ARB_draw_buffers_warn;
320 bool ARB_draw_instanced_enable;
321 bool ARB_draw_instanced_warn;
322 bool ARB_explicit_attrib_location_enable;
323 bool ARB_explicit_attrib_location_warn;
324 bool ARB_fragment_coord_conventions_enable;
325 bool ARB_fragment_coord_conventions_warn;
326 bool ARB_texture_rectangle_enable;
327 bool ARB_texture_rectangle_warn;
328 bool ARB_texture_gather_enable;
329 bool ARB_texture_gather_warn;
330 bool EXT_texture_array_enable;
331 bool EXT_texture_array_warn;
332 bool ARB_shader_texture_lod_enable;
333 bool ARB_shader_texture_lod_warn;
334 bool ARB_shader_stencil_export_enable;
335 bool ARB_shader_stencil_export_warn;
336 bool AMD_conservative_depth_enable;
337 bool AMD_conservative_depth_warn;
338 bool ARB_conservative_depth_enable;
339 bool ARB_conservative_depth_warn;
340 bool AMD_shader_stencil_export_enable;
341 bool AMD_shader_stencil_export_warn;
342 bool OES_texture_3D_enable;
343 bool OES_texture_3D_warn;
344 bool OES_EGL_image_external_enable;
345 bool OES_EGL_image_external_warn;
346 bool ARB_shader_bit_encoding_enable;
347 bool ARB_shader_bit_encoding_warn;
348 bool ARB_uniform_buffer_object_enable;
349 bool ARB_uniform_buffer_object_warn;
350 bool OES_standard_derivatives_enable;
351 bool OES_standard_derivatives_warn;
352 bool ARB_texture_cube_map_array_enable;
353 bool ARB_texture_cube_map_array_warn;
354 bool ARB_shading_language_packing_enable;
355 bool ARB_shading_language_packing_warn;
356 bool ARB_texture_multisample_enable;
357 bool ARB_texture_multisample_warn;
358 bool ARB_texture_query_levels_enable;
359 bool ARB_texture_query_levels_warn;
360 bool ARB_texture_query_lod_enable;
361 bool ARB_texture_query_lod_warn;
362 bool ARB_gpu_shader5_enable;
363 bool ARB_gpu_shader5_warn;
364 bool AMD_vertex_shader_layer_enable;
365 bool AMD_vertex_shader_layer_warn;
366 bool ARB_shading_language_420pack_enable;
367 bool ARB_shading_language_420pack_warn;
368 bool ARB_sample_shading_enable;
369 bool ARB_sample_shading_warn;
370 bool EXT_shader_integer_mix_enable;
371 bool EXT_shader_integer_mix_warn;
372 bool ARB_shader_atomic_counters_enable;
373 bool ARB_shader_atomic_counters_warn;
374 bool AMD_shader_trinary_minmax_enable;
375 bool AMD_shader_trinary_minmax_warn;
376 bool ARB_viewport_array_enable;
377 bool ARB_viewport_array_warn;
378 bool ARB_compute_shader_enable;
379 bool ARB_compute_shader_warn;
380 /*@}*/
381
382 /** Extensions supported by the OpenGL implementation. */
383 const struct gl_extensions *extensions;
384
385 bool uses_builtin_functions;
386
387 /**
388 * For geometry shaders, size of the most recently seen input declaration
389 * that was a sized array, or 0 if no sized input array declarations have
390 * been seen.
391 *
392 * Unused for other shader types.
393 */
394 unsigned gs_input_size;
395
396 /** Atomic counter offsets by binding */
397 unsigned atomic_counter_offsets[MAX_COMBINED_ATOMIC_BUFFERS];
398 };
399
400 # define YYLLOC_DEFAULT(Current, Rhs, N) \
401 do { \
402 if (N) \
403 { \
404 (Current).first_line = YYRHSLOC(Rhs, 1).first_line; \
405 (Current).first_column = YYRHSLOC(Rhs, 1).first_column; \
406 (Current).last_line = YYRHSLOC(Rhs, N).last_line; \
407 (Current).last_column = YYRHSLOC(Rhs, N).last_column; \
408 } \
409 else \
410 { \
411 (Current).first_line = (Current).last_line = \
412 YYRHSLOC(Rhs, 0).last_line; \
413 (Current).first_column = (Current).last_column = \
414 YYRHSLOC(Rhs, 0).last_column; \
415 } \
416 (Current).source = 0; \
417 } while (0)
418
419 /**
420 * Emit a warning to the shader log
421 *
422 * \sa _mesa_glsl_error
423 */
424 extern void _mesa_glsl_warning(const YYLTYPE *locp,
425 _mesa_glsl_parse_state *state,
426 const char *fmt, ...);
427
428 extern void _mesa_glsl_lexer_ctor(struct _mesa_glsl_parse_state *state,
429 const char *string);
430
431 extern void _mesa_glsl_lexer_dtor(struct _mesa_glsl_parse_state *state);
432
433 union YYSTYPE;
434 extern int _mesa_glsl_lexer_lex(union YYSTYPE *yylval, YYLTYPE *yylloc,
435 void *scanner);
436
437 extern int _mesa_glsl_parse(struct _mesa_glsl_parse_state *);
438
439 /**
440 * Process elements of the #extension directive
441 *
442 * \return
443 * If \c name and \c behavior are valid, \c true is returned. Otherwise
444 * \c false is returned.
445 */
446 extern bool _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
447 const char *behavior,
448 YYLTYPE *behavior_locp,
449 _mesa_glsl_parse_state *state);
450
451 #endif /* __cplusplus */
452
453
454 /*
455 * These definitions apply to C and C++
456 */
457 #ifdef __cplusplus
458 extern "C" {
459 #endif
460
461 /**
462 * Get the textual name of the specified shader stage (which is a
463 * gl_shader_stage).
464 */
465 extern const char *
466 _mesa_shader_stage_to_string(unsigned stage);
467
468 extern int glcpp_preprocess(void *ctx, const char **shader, char **info_log,
469 const struct gl_extensions *extensions, struct gl_context *gl_ctx);
470
471 extern void _mesa_destroy_shader_compiler(void);
472 extern void _mesa_destroy_shader_compiler_caches(void);
473
474 #ifdef __cplusplus
475 }
476 #endif
477
478
479 #endif /* GLSL_PARSER_EXTRAS_H */