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11 * The above copyright notice and this permission notice (including the next
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25 #ifndef GLSL_PARSER_EXTRAS_H
26 #define GLSL_PARSER_EXTRAS_H
29 * Most of the definitions here only apply to C++
35 #include "glsl_symbol_table.h"
39 struct glsl_switch_state
{
40 /** Temporary variables needed for switch statement. */
41 ir_variable
*test_var
;
42 ir_variable
*is_fallthru_var
;
43 class ast_switch_statement
*switch_nesting_ast
;
45 /** Used to detect if 'continue' was called inside a switch. */
46 ir_variable
*continue_inside
;
48 /** Used to set condition if 'default' label should be chosen. */
49 ir_variable
*run_default
;
51 /** Table of constant values already used in case labels */
52 struct hash_table
*labels_ht
;
53 class ast_case_label
*previous_default
;
55 bool is_switch_innermost
; // if switch stmt is closest to break, ...
59 glsl_compute_version_string(void *mem_ctx
, bool is_es
, unsigned version
);
61 typedef struct YYLTYPE
{
68 # define YYLTYPE_IS_DECLARED 1
69 # define YYLTYPE_IS_TRIVIAL 1
71 extern void _mesa_glsl_error(YYLTYPE
*locp
, _mesa_glsl_parse_state
*state
,
72 const char *fmt
, ...);
75 struct _mesa_glsl_parse_state
{
76 _mesa_glsl_parse_state(struct gl_context
*_ctx
, gl_shader_stage stage
,
79 DECLARE_RALLOC_CXX_OPERATORS(_mesa_glsl_parse_state
);
82 * Generate a string representing the GLSL version currently being compiled
83 * (useful for error messages).
85 const char *get_version_string()
87 return glsl_compute_version_string(this, this->es_shader
,
88 this->language_version
);
92 * Determine whether the current GLSL version is sufficiently high to
93 * support a certain feature.
95 * \param required_glsl_version is the desktop GLSL version that is
96 * required to support the feature, or 0 if no version of desktop GLSL
97 * supports the feature.
99 * \param required_glsl_es_version is the GLSL ES version that is required
100 * to support the feature, or 0 if no version of GLSL ES suports the
103 bool is_version(unsigned required_glsl_version
,
104 unsigned required_glsl_es_version
) const
106 unsigned required_version
= this->es_shader
?
107 required_glsl_es_version
: required_glsl_version
;
108 unsigned this_version
= this->forced_language_version
109 ? this->forced_language_version
: this->language_version
;
110 return required_version
!= 0
111 && this_version
>= required_version
;
114 bool check_version(unsigned required_glsl_version
,
115 unsigned required_glsl_es_version
,
116 YYLTYPE
*locp
, const char *fmt
, ...) PRINTFLIKE(5, 6);
118 bool check_precision_qualifiers_allowed(YYLTYPE
*locp
)
120 return check_version(130, 100, locp
,
121 "precision qualifiers are forbidden");
124 bool check_bitwise_operations_allowed(YYLTYPE
*locp
)
126 return check_version(130, 300, locp
, "bit-wise operations are forbidden");
129 bool check_explicit_attrib_stream_allowed(YYLTYPE
*locp
)
131 if (!this->has_explicit_attrib_stream()) {
132 const char *const requirement
= "GL_ARB_gpu_shader5 extension or GLSL 400";
134 _mesa_glsl_error(locp
, this, "explicit stream requires %s",
142 bool check_explicit_attrib_location_allowed(YYLTYPE
*locp
,
143 const ir_variable
*var
)
145 if (!this->has_explicit_attrib_location()) {
146 const char *const requirement
= this->es_shader
148 : "GL_ARB_explicit_attrib_location extension or GLSL 330";
150 _mesa_glsl_error(locp
, this, "%s explicit location requires %s",
151 mode_string(var
), requirement
);
158 bool check_separate_shader_objects_allowed(YYLTYPE
*locp
,
159 const ir_variable
*var
)
161 if (!this->has_separate_shader_objects()) {
162 const char *const requirement
= this->es_shader
163 ? "GL_EXT_separate_shader_objects extension or GLSL ES 310"
164 : "GL_ARB_separate_shader_objects extension or GLSL 420";
166 _mesa_glsl_error(locp
, this, "%s explicit location requires %s",
167 mode_string(var
), requirement
);
174 bool check_explicit_uniform_location_allowed(YYLTYPE
*locp
,
177 if (!this->has_explicit_attrib_location() ||
178 !this->has_explicit_uniform_location()) {
179 const char *const requirement
= this->es_shader
181 : "GL_ARB_explicit_uniform_location and either "
182 "GL_ARB_explicit_attrib_location or GLSL 330.";
184 _mesa_glsl_error(locp
, this,
185 "uniform explicit location requires %s",
193 bool has_atomic_counters() const
195 return ARB_shader_atomic_counters_enable
|| is_version(420, 310);
198 bool has_explicit_attrib_stream() const
200 return ARB_gpu_shader5_enable
|| is_version(400, 0);
203 bool has_explicit_attrib_location() const
205 return ARB_explicit_attrib_location_enable
|| is_version(330, 300);
208 bool has_explicit_uniform_location() const
210 return ARB_explicit_uniform_location_enable
|| is_version(430, 310);
213 bool has_uniform_buffer_objects() const
215 return ARB_uniform_buffer_object_enable
|| is_version(140, 300);
218 bool has_separate_shader_objects() const
220 return ARB_separate_shader_objects_enable
|| is_version(410, 310)
221 || EXT_separate_shader_objects_enable
;
224 bool has_double() const
226 return ARB_gpu_shader_fp64_enable
|| is_version(400, 0);
229 void process_version_directive(YYLTYPE
*locp
, int version
,
232 struct gl_context
*const ctx
;
234 exec_list translation_unit
;
235 glsl_symbol_table
*symbols
;
237 unsigned num_supported_versions
;
241 } supported_versions
[15];
244 unsigned language_version
;
245 unsigned forced_language_version
;
246 gl_shader_stage stage
;
249 * Number of nested struct_specifier levels
251 * Outside a struct_specifier, this is zero.
253 unsigned struct_specifier_depth
;
256 * Default uniform layout qualifiers tracked during parsing.
257 * Currently affects uniform blocks and uniform buffer variables in
260 struct ast_type_qualifier
*default_uniform_qualifier
;
263 * Variables to track different cases if a fragment shader redeclares
264 * built-in variable gl_FragCoord.
266 * Note: These values are computed at ast_to_hir time rather than at parse
269 bool fs_redeclares_gl_fragcoord
;
270 bool fs_origin_upper_left
;
271 bool fs_pixel_center_integer
;
272 bool fs_redeclares_gl_fragcoord_with_no_layout_qualifiers
;
275 * True if a geometry shader input primitive type was specified using a
278 * Note: this value is computed at ast_to_hir time rather than at parse
281 bool gs_input_prim_type_specified
;
283 /** Input layout qualifiers from GLSL 1.50. (geometry shader controls)*/
284 struct ast_type_qualifier
*in_qualifier
;
287 * True if a compute shader input local size was specified using a layout
290 * Note: this value is computed at ast_to_hir time rather than at parse
293 bool cs_input_local_size_specified
;
296 * If cs_input_local_size_specified is true, the local size that was
297 * specified. Otherwise ignored.
299 unsigned cs_input_local_size
[3];
301 /** Output layout qualifiers from GLSL 1.50. (geometry shader controls)*/
302 struct ast_type_qualifier
*out_qualifier
;
305 * Printable list of GLSL versions supported by the current context
308 * This string should probably be generated per-context instead of per
309 * invokation of the compiler. This should be changed when the method of
310 * tracking supported GLSL versions changes.
312 const char *supported_version_string
;
315 * Implementation defined limits that affect built-in variables, etc.
317 * \sa struct gl_constants (in mtypes.h)
322 unsigned MaxClipPlanes
;
323 unsigned MaxTextureUnits
;
324 unsigned MaxTextureCoords
;
325 unsigned MaxVertexAttribs
;
326 unsigned MaxVertexUniformComponents
;
327 unsigned MaxVertexTextureImageUnits
;
328 unsigned MaxCombinedTextureImageUnits
;
329 unsigned MaxTextureImageUnits
;
330 unsigned MaxFragmentUniformComponents
;
332 /* ARB_draw_buffers */
333 unsigned MaxDrawBuffers
;
336 int MinProgramTexelOffset
;
337 int MaxProgramTexelOffset
;
340 unsigned MaxVertexOutputComponents
;
341 unsigned MaxGeometryInputComponents
;
342 unsigned MaxGeometryOutputComponents
;
343 unsigned MaxFragmentInputComponents
;
344 unsigned MaxGeometryTextureImageUnits
;
345 unsigned MaxGeometryOutputVertices
;
346 unsigned MaxGeometryTotalOutputComponents
;
347 unsigned MaxGeometryUniformComponents
;
349 /* ARB_shader_atomic_counters */
350 unsigned MaxVertexAtomicCounters
;
351 unsigned MaxGeometryAtomicCounters
;
352 unsigned MaxFragmentAtomicCounters
;
353 unsigned MaxCombinedAtomicCounters
;
354 unsigned MaxAtomicBufferBindings
;
356 /* These are also atomic counter related, but they weren't added to
357 * until atomic counters were added to core in GLSL 4.20 and GLSL ES
360 unsigned MaxVertexAtomicCounterBuffers
;
361 unsigned MaxGeometryAtomicCounterBuffers
;
362 unsigned MaxFragmentAtomicCounterBuffers
;
363 unsigned MaxCombinedAtomicCounterBuffers
;
364 unsigned MaxAtomicCounterBufferSize
;
366 /* ARB_compute_shader */
367 unsigned MaxComputeWorkGroupCount
[3];
368 unsigned MaxComputeWorkGroupSize
[3];
370 /* ARB_shader_image_load_store */
371 unsigned MaxImageUnits
;
372 unsigned MaxCombinedImageUnitsAndFragmentOutputs
;
373 unsigned MaxImageSamples
;
374 unsigned MaxVertexImageUniforms
;
375 unsigned MaxGeometryImageUniforms
;
376 unsigned MaxFragmentImageUniforms
;
377 unsigned MaxCombinedImageUniforms
;
379 /* ARB_viewport_array */
380 unsigned MaxViewports
;
384 * During AST to IR conversion, pointer to current IR function
386 * Will be \c NULL whenever the AST to IR conversion is not inside a
387 * function definition.
389 class ir_function_signature
*current_function
;
392 * During AST to IR conversion, pointer to the toplevel IR
393 * instruction list being generated.
395 exec_list
*toplevel_ir
;
397 /** Have we found a return statement in this function? */
400 /** Was there an error during compilation? */
404 * Are all shader inputs / outputs invariant?
406 * This is set when the 'STDGL invariant(all)' pragma is used.
410 /** Loop or switch statement containing the current instructions. */
411 class ast_iteration_statement
*loop_nesting_ast
;
413 struct glsl_switch_state switch_state
;
415 /** List of structures defined in user code. */
416 const glsl_type
**user_structures
;
417 unsigned num_user_structures
;
422 * \name Enable bits for GLSL extensions
425 /* ARB extensions go here, sorted alphabetically.
427 bool ARB_arrays_of_arrays_enable
;
428 bool ARB_arrays_of_arrays_warn
;
429 bool ARB_compute_shader_enable
;
430 bool ARB_compute_shader_warn
;
431 bool ARB_conservative_depth_enable
;
432 bool ARB_conservative_depth_warn
;
433 bool ARB_derivative_control_enable
;
434 bool ARB_derivative_control_warn
;
435 bool ARB_draw_buffers_enable
;
436 bool ARB_draw_buffers_warn
;
437 bool ARB_draw_instanced_enable
;
438 bool ARB_draw_instanced_warn
;
439 bool ARB_explicit_attrib_location_enable
;
440 bool ARB_explicit_attrib_location_warn
;
441 bool ARB_explicit_uniform_location_enable
;
442 bool ARB_explicit_uniform_location_warn
;
443 bool ARB_fragment_coord_conventions_enable
;
444 bool ARB_fragment_coord_conventions_warn
;
445 bool ARB_fragment_layer_viewport_enable
;
446 bool ARB_fragment_layer_viewport_warn
;
447 bool ARB_gpu_shader5_enable
;
448 bool ARB_gpu_shader5_warn
;
449 bool ARB_gpu_shader_fp64_enable
;
450 bool ARB_gpu_shader_fp64_warn
;
451 bool ARB_sample_shading_enable
;
452 bool ARB_sample_shading_warn
;
453 bool ARB_separate_shader_objects_enable
;
454 bool ARB_separate_shader_objects_warn
;
455 bool ARB_shader_atomic_counters_enable
;
456 bool ARB_shader_atomic_counters_warn
;
457 bool ARB_shader_bit_encoding_enable
;
458 bool ARB_shader_bit_encoding_warn
;
459 bool ARB_shader_image_load_store_enable
;
460 bool ARB_shader_image_load_store_warn
;
461 bool ARB_shader_precision_enable
;
462 bool ARB_shader_precision_warn
;
463 bool ARB_shader_stencil_export_enable
;
464 bool ARB_shader_stencil_export_warn
;
465 bool ARB_shader_texture_lod_enable
;
466 bool ARB_shader_texture_lod_warn
;
467 bool ARB_shading_language_420pack_enable
;
468 bool ARB_shading_language_420pack_warn
;
469 bool ARB_shading_language_packing_enable
;
470 bool ARB_shading_language_packing_warn
;
471 bool ARB_texture_cube_map_array_enable
;
472 bool ARB_texture_cube_map_array_warn
;
473 bool ARB_texture_gather_enable
;
474 bool ARB_texture_gather_warn
;
475 bool ARB_texture_multisample_enable
;
476 bool ARB_texture_multisample_warn
;
477 bool ARB_texture_query_levels_enable
;
478 bool ARB_texture_query_levels_warn
;
479 bool ARB_texture_query_lod_enable
;
480 bool ARB_texture_query_lod_warn
;
481 bool ARB_texture_rectangle_enable
;
482 bool ARB_texture_rectangle_warn
;
483 bool ARB_uniform_buffer_object_enable
;
484 bool ARB_uniform_buffer_object_warn
;
485 bool ARB_vertex_attrib_64bit_enable
;
486 bool ARB_vertex_attrib_64bit_warn
;
487 bool ARB_viewport_array_enable
;
488 bool ARB_viewport_array_warn
;
490 /* KHR extensions go here, sorted alphabetically.
493 /* OES extensions go here, sorted alphabetically.
495 bool OES_EGL_image_external_enable
;
496 bool OES_EGL_image_external_warn
;
497 bool OES_standard_derivatives_enable
;
498 bool OES_standard_derivatives_warn
;
499 bool OES_texture_3D_enable
;
500 bool OES_texture_3D_warn
;
502 /* All other extensions go here, sorted alphabetically.
504 bool AMD_conservative_depth_enable
;
505 bool AMD_conservative_depth_warn
;
506 bool AMD_shader_stencil_export_enable
;
507 bool AMD_shader_stencil_export_warn
;
508 bool AMD_shader_trinary_minmax_enable
;
509 bool AMD_shader_trinary_minmax_warn
;
510 bool AMD_vertex_shader_layer_enable
;
511 bool AMD_vertex_shader_layer_warn
;
512 bool AMD_vertex_shader_viewport_index_enable
;
513 bool AMD_vertex_shader_viewport_index_warn
;
514 bool EXT_draw_buffers_enable
;
515 bool EXT_draw_buffers_warn
;
516 bool EXT_separate_shader_objects_enable
;
517 bool EXT_separate_shader_objects_warn
;
518 bool EXT_shader_integer_mix_enable
;
519 bool EXT_shader_integer_mix_warn
;
520 bool EXT_texture_array_enable
;
521 bool EXT_texture_array_warn
;
524 /** Extensions supported by the OpenGL implementation. */
525 const struct gl_extensions
*extensions
;
527 bool uses_builtin_functions
;
528 bool fs_uses_gl_fragcoord
;
531 * For geometry shaders, size of the most recently seen input declaration
532 * that was a sized array, or 0 if no sized input array declarations have
535 * Unused for other shader types.
537 unsigned gs_input_size
;
539 bool fs_early_fragment_tests
;
541 /** Atomic counter offsets by binding */
542 unsigned atomic_counter_offsets
[MAX_COMBINED_ATOMIC_BUFFERS
];
544 bool allow_extension_directive_midshader
;
547 # define YYLLOC_DEFAULT(Current, Rhs, N) \
551 (Current).first_line = YYRHSLOC(Rhs, 1).first_line; \
552 (Current).first_column = YYRHSLOC(Rhs, 1).first_column; \
553 (Current).last_line = YYRHSLOC(Rhs, N).last_line; \
554 (Current).last_column = YYRHSLOC(Rhs, N).last_column; \
558 (Current).first_line = (Current).last_line = \
559 YYRHSLOC(Rhs, 0).last_line; \
560 (Current).first_column = (Current).last_column = \
561 YYRHSLOC(Rhs, 0).last_column; \
563 (Current).source = 0; \
567 * Emit a warning to the shader log
569 * \sa _mesa_glsl_error
571 extern void _mesa_glsl_warning(const YYLTYPE
*locp
,
572 _mesa_glsl_parse_state
*state
,
573 const char *fmt
, ...);
575 extern void _mesa_glsl_lexer_ctor(struct _mesa_glsl_parse_state
*state
,
578 extern void _mesa_glsl_lexer_dtor(struct _mesa_glsl_parse_state
*state
);
581 extern int _mesa_glsl_lexer_lex(union YYSTYPE
*yylval
, YYLTYPE
*yylloc
,
584 extern int _mesa_glsl_parse(struct _mesa_glsl_parse_state
*);
587 * Process elements of the #extension directive
590 * If \c name and \c behavior are valid, \c true is returned. Otherwise
591 * \c false is returned.
593 extern bool _mesa_glsl_process_extension(const char *name
, YYLTYPE
*name_locp
,
594 const char *behavior
,
595 YYLTYPE
*behavior_locp
,
596 _mesa_glsl_parse_state
*state
);
598 #endif /* __cplusplus */
602 * These definitions apply to C and C++
609 * Get the textual name of the specified shader stage (which is a
613 _mesa_shader_stage_to_string(unsigned stage
);
616 _mesa_shader_stage_to_abbrev(unsigned stage
);
618 extern int glcpp_preprocess(void *ctx
, const char **shader
, char **info_log
,
619 const struct gl_extensions
*extensions
, struct gl_context
*gl_ctx
);
621 extern void _mesa_destroy_shader_compiler(void);
622 extern void _mesa_destroy_shader_compiler_caches(void);
629 #endif /* GLSL_PARSER_EXTRAS_H */