glsl: remove element_type() helper
[mesa.git] / src / glsl / glsl_parser_extras.h
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 #pragma once
25 #ifndef GLSL_PARSER_EXTRAS_H
26 #define GLSL_PARSER_EXTRAS_H
27
28 /*
29 * Most of the definitions here only apply to C++
30 */
31 #ifdef __cplusplus
32
33
34 #include <stdlib.h>
35 #include "glsl_symbol_table.h"
36
37 struct gl_context;
38
39 struct glsl_switch_state {
40 /** Temporary variables needed for switch statement. */
41 ir_variable *test_var;
42 ir_variable *is_fallthru_var;
43 class ast_switch_statement *switch_nesting_ast;
44
45 /** Used to detect if 'continue' was called inside a switch. */
46 ir_variable *continue_inside;
47
48 /** Used to set condition if 'default' label should be chosen. */
49 ir_variable *run_default;
50
51 /** Table of constant values already used in case labels */
52 struct hash_table *labels_ht;
53 class ast_case_label *previous_default;
54
55 bool is_switch_innermost; // if switch stmt is closest to break, ...
56 };
57
58 const char *
59 glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version);
60
61 typedef struct YYLTYPE {
62 int first_line;
63 int first_column;
64 int last_line;
65 int last_column;
66 unsigned source;
67 } YYLTYPE;
68 # define YYLTYPE_IS_DECLARED 1
69 # define YYLTYPE_IS_TRIVIAL 1
70
71 extern void _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
72 const char *fmt, ...);
73
74
75 struct _mesa_glsl_parse_state {
76 _mesa_glsl_parse_state(struct gl_context *_ctx, gl_shader_stage stage,
77 void *mem_ctx);
78
79 DECLARE_RALLOC_CXX_OPERATORS(_mesa_glsl_parse_state);
80
81 /**
82 * Generate a string representing the GLSL version currently being compiled
83 * (useful for error messages).
84 */
85 const char *get_version_string()
86 {
87 return glsl_compute_version_string(this, this->es_shader,
88 this->language_version);
89 }
90
91 /**
92 * Determine whether the current GLSL version is sufficiently high to
93 * support a certain feature.
94 *
95 * \param required_glsl_version is the desktop GLSL version that is
96 * required to support the feature, or 0 if no version of desktop GLSL
97 * supports the feature.
98 *
99 * \param required_glsl_es_version is the GLSL ES version that is required
100 * to support the feature, or 0 if no version of GLSL ES suports the
101 * feature.
102 */
103 bool is_version(unsigned required_glsl_version,
104 unsigned required_glsl_es_version) const
105 {
106 unsigned required_version = this->es_shader ?
107 required_glsl_es_version : required_glsl_version;
108 unsigned this_version = this->forced_language_version
109 ? this->forced_language_version : this->language_version;
110 return required_version != 0
111 && this_version >= required_version;
112 }
113
114 bool check_version(unsigned required_glsl_version,
115 unsigned required_glsl_es_version,
116 YYLTYPE *locp, const char *fmt, ...) PRINTFLIKE(5, 6);
117
118 bool check_precision_qualifiers_allowed(YYLTYPE *locp)
119 {
120 return check_version(130, 100, locp,
121 "precision qualifiers are forbidden");
122 }
123
124 bool check_bitwise_operations_allowed(YYLTYPE *locp)
125 {
126 return check_version(130, 300, locp, "bit-wise operations are forbidden");
127 }
128
129 bool check_explicit_attrib_stream_allowed(YYLTYPE *locp)
130 {
131 if (!this->has_explicit_attrib_stream()) {
132 const char *const requirement = "GL_ARB_gpu_shader5 extension or GLSL 400";
133
134 _mesa_glsl_error(locp, this, "explicit stream requires %s",
135 requirement);
136 return false;
137 }
138
139 return true;
140 }
141
142 bool check_explicit_attrib_location_allowed(YYLTYPE *locp,
143 const ir_variable *var)
144 {
145 if (!this->has_explicit_attrib_location()) {
146 const char *const requirement = this->es_shader
147 ? "GLSL ES 300"
148 : "GL_ARB_explicit_attrib_location extension or GLSL 330";
149
150 _mesa_glsl_error(locp, this, "%s explicit location requires %s",
151 mode_string(var), requirement);
152 return false;
153 }
154
155 return true;
156 }
157
158 bool check_separate_shader_objects_allowed(YYLTYPE *locp,
159 const ir_variable *var)
160 {
161 if (!this->has_separate_shader_objects()) {
162 const char *const requirement = this->es_shader
163 ? "GL_EXT_separate_shader_objects extension or GLSL ES 310"
164 : "GL_ARB_separate_shader_objects extension or GLSL 420";
165
166 _mesa_glsl_error(locp, this, "%s explicit location requires %s",
167 mode_string(var), requirement);
168 return false;
169 }
170
171 return true;
172 }
173
174 bool check_explicit_uniform_location_allowed(YYLTYPE *locp,
175 const ir_variable *)
176 {
177 if (!this->has_explicit_attrib_location() ||
178 !this->has_explicit_uniform_location()) {
179 const char *const requirement = this->es_shader
180 ? "GLSL ES 310"
181 : "GL_ARB_explicit_uniform_location and either "
182 "GL_ARB_explicit_attrib_location or GLSL 330.";
183
184 _mesa_glsl_error(locp, this,
185 "uniform explicit location requires %s",
186 requirement);
187 return false;
188 }
189
190 return true;
191 }
192
193 bool has_atomic_counters() const
194 {
195 return ARB_shader_atomic_counters_enable || is_version(420, 310);
196 }
197
198 bool has_explicit_attrib_stream() const
199 {
200 return ARB_gpu_shader5_enable || is_version(400, 0);
201 }
202
203 bool has_explicit_attrib_location() const
204 {
205 return ARB_explicit_attrib_location_enable || is_version(330, 300);
206 }
207
208 bool has_explicit_uniform_location() const
209 {
210 return ARB_explicit_uniform_location_enable || is_version(430, 310);
211 }
212
213 bool has_uniform_buffer_objects() const
214 {
215 return ARB_uniform_buffer_object_enable || is_version(140, 300);
216 }
217
218 bool has_separate_shader_objects() const
219 {
220 return ARB_separate_shader_objects_enable || is_version(410, 310)
221 || EXT_separate_shader_objects_enable;
222 }
223
224 bool has_double() const
225 {
226 return ARB_gpu_shader_fp64_enable || is_version(400, 0);
227 }
228
229 void process_version_directive(YYLTYPE *locp, int version,
230 const char *ident);
231
232 struct gl_context *const ctx;
233 void *scanner;
234 exec_list translation_unit;
235 glsl_symbol_table *symbols;
236
237 unsigned num_supported_versions;
238 struct {
239 unsigned ver;
240 bool es;
241 } supported_versions[15];
242
243 bool es_shader;
244 unsigned language_version;
245 unsigned forced_language_version;
246 gl_shader_stage stage;
247
248 /**
249 * Number of nested struct_specifier levels
250 *
251 * Outside a struct_specifier, this is zero.
252 */
253 unsigned struct_specifier_depth;
254
255 /**
256 * Default uniform layout qualifiers tracked during parsing.
257 * Currently affects uniform blocks and uniform buffer variables in
258 * those blocks.
259 */
260 struct ast_type_qualifier *default_uniform_qualifier;
261
262 /**
263 * Variables to track different cases if a fragment shader redeclares
264 * built-in variable gl_FragCoord.
265 *
266 * Note: These values are computed at ast_to_hir time rather than at parse
267 * time.
268 */
269 bool fs_redeclares_gl_fragcoord;
270 bool fs_origin_upper_left;
271 bool fs_pixel_center_integer;
272 bool fs_redeclares_gl_fragcoord_with_no_layout_qualifiers;
273
274 /**
275 * True if a geometry shader input primitive type was specified using a
276 * layout directive.
277 *
278 * Note: this value is computed at ast_to_hir time rather than at parse
279 * time.
280 */
281 bool gs_input_prim_type_specified;
282
283 /** Input layout qualifiers from GLSL 1.50. (geometry shader controls)*/
284 struct ast_type_qualifier *in_qualifier;
285
286 /**
287 * True if a compute shader input local size was specified using a layout
288 * directive.
289 *
290 * Note: this value is computed at ast_to_hir time rather than at parse
291 * time.
292 */
293 bool cs_input_local_size_specified;
294
295 /**
296 * If cs_input_local_size_specified is true, the local size that was
297 * specified. Otherwise ignored.
298 */
299 unsigned cs_input_local_size[3];
300
301 /** Output layout qualifiers from GLSL 1.50. (geometry shader controls)*/
302 struct ast_type_qualifier *out_qualifier;
303
304 /**
305 * Printable list of GLSL versions supported by the current context
306 *
307 * \note
308 * This string should probably be generated per-context instead of per
309 * invokation of the compiler. This should be changed when the method of
310 * tracking supported GLSL versions changes.
311 */
312 const char *supported_version_string;
313
314 /**
315 * Implementation defined limits that affect built-in variables, etc.
316 *
317 * \sa struct gl_constants (in mtypes.h)
318 */
319 struct {
320 /* 1.10 */
321 unsigned MaxLights;
322 unsigned MaxClipPlanes;
323 unsigned MaxTextureUnits;
324 unsigned MaxTextureCoords;
325 unsigned MaxVertexAttribs;
326 unsigned MaxVertexUniformComponents;
327 unsigned MaxVertexTextureImageUnits;
328 unsigned MaxCombinedTextureImageUnits;
329 unsigned MaxTextureImageUnits;
330 unsigned MaxFragmentUniformComponents;
331
332 /* ARB_draw_buffers */
333 unsigned MaxDrawBuffers;
334
335 /* 3.00 ES */
336 int MinProgramTexelOffset;
337 int MaxProgramTexelOffset;
338
339 /* 1.50 */
340 unsigned MaxVertexOutputComponents;
341 unsigned MaxGeometryInputComponents;
342 unsigned MaxGeometryOutputComponents;
343 unsigned MaxFragmentInputComponents;
344 unsigned MaxGeometryTextureImageUnits;
345 unsigned MaxGeometryOutputVertices;
346 unsigned MaxGeometryTotalOutputComponents;
347 unsigned MaxGeometryUniformComponents;
348
349 /* ARB_shader_atomic_counters */
350 unsigned MaxVertexAtomicCounters;
351 unsigned MaxGeometryAtomicCounters;
352 unsigned MaxFragmentAtomicCounters;
353 unsigned MaxCombinedAtomicCounters;
354 unsigned MaxAtomicBufferBindings;
355
356 /* These are also atomic counter related, but they weren't added to
357 * until atomic counters were added to core in GLSL 4.20 and GLSL ES
358 * 3.10.
359 */
360 unsigned MaxVertexAtomicCounterBuffers;
361 unsigned MaxGeometryAtomicCounterBuffers;
362 unsigned MaxFragmentAtomicCounterBuffers;
363 unsigned MaxCombinedAtomicCounterBuffers;
364 unsigned MaxAtomicCounterBufferSize;
365
366 /* ARB_compute_shader */
367 unsigned MaxComputeWorkGroupCount[3];
368 unsigned MaxComputeWorkGroupSize[3];
369
370 /* ARB_shader_image_load_store */
371 unsigned MaxImageUnits;
372 unsigned MaxCombinedImageUnitsAndFragmentOutputs;
373 unsigned MaxImageSamples;
374 unsigned MaxVertexImageUniforms;
375 unsigned MaxGeometryImageUniforms;
376 unsigned MaxFragmentImageUniforms;
377 unsigned MaxCombinedImageUniforms;
378
379 /* ARB_viewport_array */
380 unsigned MaxViewports;
381 } Const;
382
383 /**
384 * During AST to IR conversion, pointer to current IR function
385 *
386 * Will be \c NULL whenever the AST to IR conversion is not inside a
387 * function definition.
388 */
389 class ir_function_signature *current_function;
390
391 /**
392 * During AST to IR conversion, pointer to the toplevel IR
393 * instruction list being generated.
394 */
395 exec_list *toplevel_ir;
396
397 /** Have we found a return statement in this function? */
398 bool found_return;
399
400 /** Was there an error during compilation? */
401 bool error;
402
403 /**
404 * Are all shader inputs / outputs invariant?
405 *
406 * This is set when the 'STDGL invariant(all)' pragma is used.
407 */
408 bool all_invariant;
409
410 /** Loop or switch statement containing the current instructions. */
411 class ast_iteration_statement *loop_nesting_ast;
412
413 struct glsl_switch_state switch_state;
414
415 /** List of structures defined in user code. */
416 const glsl_type **user_structures;
417 unsigned num_user_structures;
418
419 char *info_log;
420
421 /**
422 * \name Enable bits for GLSL extensions
423 */
424 /*@{*/
425 /* ARB extensions go here, sorted alphabetically.
426 */
427 bool ARB_arrays_of_arrays_enable;
428 bool ARB_arrays_of_arrays_warn;
429 bool ARB_compute_shader_enable;
430 bool ARB_compute_shader_warn;
431 bool ARB_conservative_depth_enable;
432 bool ARB_conservative_depth_warn;
433 bool ARB_derivative_control_enable;
434 bool ARB_derivative_control_warn;
435 bool ARB_draw_buffers_enable;
436 bool ARB_draw_buffers_warn;
437 bool ARB_draw_instanced_enable;
438 bool ARB_draw_instanced_warn;
439 bool ARB_explicit_attrib_location_enable;
440 bool ARB_explicit_attrib_location_warn;
441 bool ARB_explicit_uniform_location_enable;
442 bool ARB_explicit_uniform_location_warn;
443 bool ARB_fragment_coord_conventions_enable;
444 bool ARB_fragment_coord_conventions_warn;
445 bool ARB_fragment_layer_viewport_enable;
446 bool ARB_fragment_layer_viewport_warn;
447 bool ARB_gpu_shader5_enable;
448 bool ARB_gpu_shader5_warn;
449 bool ARB_gpu_shader_fp64_enable;
450 bool ARB_gpu_shader_fp64_warn;
451 bool ARB_sample_shading_enable;
452 bool ARB_sample_shading_warn;
453 bool ARB_separate_shader_objects_enable;
454 bool ARB_separate_shader_objects_warn;
455 bool ARB_shader_atomic_counters_enable;
456 bool ARB_shader_atomic_counters_warn;
457 bool ARB_shader_bit_encoding_enable;
458 bool ARB_shader_bit_encoding_warn;
459 bool ARB_shader_image_load_store_enable;
460 bool ARB_shader_image_load_store_warn;
461 bool ARB_shader_precision_enable;
462 bool ARB_shader_precision_warn;
463 bool ARB_shader_stencil_export_enable;
464 bool ARB_shader_stencil_export_warn;
465 bool ARB_shader_texture_lod_enable;
466 bool ARB_shader_texture_lod_warn;
467 bool ARB_shading_language_420pack_enable;
468 bool ARB_shading_language_420pack_warn;
469 bool ARB_shading_language_packing_enable;
470 bool ARB_shading_language_packing_warn;
471 bool ARB_texture_cube_map_array_enable;
472 bool ARB_texture_cube_map_array_warn;
473 bool ARB_texture_gather_enable;
474 bool ARB_texture_gather_warn;
475 bool ARB_texture_multisample_enable;
476 bool ARB_texture_multisample_warn;
477 bool ARB_texture_query_levels_enable;
478 bool ARB_texture_query_levels_warn;
479 bool ARB_texture_query_lod_enable;
480 bool ARB_texture_query_lod_warn;
481 bool ARB_texture_rectangle_enable;
482 bool ARB_texture_rectangle_warn;
483 bool ARB_uniform_buffer_object_enable;
484 bool ARB_uniform_buffer_object_warn;
485 bool ARB_vertex_attrib_64bit_enable;
486 bool ARB_vertex_attrib_64bit_warn;
487 bool ARB_viewport_array_enable;
488 bool ARB_viewport_array_warn;
489
490 /* KHR extensions go here, sorted alphabetically.
491 */
492
493 /* OES extensions go here, sorted alphabetically.
494 */
495 bool OES_EGL_image_external_enable;
496 bool OES_EGL_image_external_warn;
497 bool OES_standard_derivatives_enable;
498 bool OES_standard_derivatives_warn;
499 bool OES_texture_3D_enable;
500 bool OES_texture_3D_warn;
501
502 /* All other extensions go here, sorted alphabetically.
503 */
504 bool AMD_conservative_depth_enable;
505 bool AMD_conservative_depth_warn;
506 bool AMD_shader_stencil_export_enable;
507 bool AMD_shader_stencil_export_warn;
508 bool AMD_shader_trinary_minmax_enable;
509 bool AMD_shader_trinary_minmax_warn;
510 bool AMD_vertex_shader_layer_enable;
511 bool AMD_vertex_shader_layer_warn;
512 bool AMD_vertex_shader_viewport_index_enable;
513 bool AMD_vertex_shader_viewport_index_warn;
514 bool EXT_draw_buffers_enable;
515 bool EXT_draw_buffers_warn;
516 bool EXT_separate_shader_objects_enable;
517 bool EXT_separate_shader_objects_warn;
518 bool EXT_shader_integer_mix_enable;
519 bool EXT_shader_integer_mix_warn;
520 bool EXT_texture_array_enable;
521 bool EXT_texture_array_warn;
522 /*@}*/
523
524 /** Extensions supported by the OpenGL implementation. */
525 const struct gl_extensions *extensions;
526
527 bool uses_builtin_functions;
528 bool fs_uses_gl_fragcoord;
529
530 /**
531 * For geometry shaders, size of the most recently seen input declaration
532 * that was a sized array, or 0 if no sized input array declarations have
533 * been seen.
534 *
535 * Unused for other shader types.
536 */
537 unsigned gs_input_size;
538
539 bool fs_early_fragment_tests;
540
541 /** Atomic counter offsets by binding */
542 unsigned atomic_counter_offsets[MAX_COMBINED_ATOMIC_BUFFERS];
543
544 bool allow_extension_directive_midshader;
545 };
546
547 # define YYLLOC_DEFAULT(Current, Rhs, N) \
548 do { \
549 if (N) \
550 { \
551 (Current).first_line = YYRHSLOC(Rhs, 1).first_line; \
552 (Current).first_column = YYRHSLOC(Rhs, 1).first_column; \
553 (Current).last_line = YYRHSLOC(Rhs, N).last_line; \
554 (Current).last_column = YYRHSLOC(Rhs, N).last_column; \
555 } \
556 else \
557 { \
558 (Current).first_line = (Current).last_line = \
559 YYRHSLOC(Rhs, 0).last_line; \
560 (Current).first_column = (Current).last_column = \
561 YYRHSLOC(Rhs, 0).last_column; \
562 } \
563 (Current).source = 0; \
564 } while (0)
565
566 /**
567 * Emit a warning to the shader log
568 *
569 * \sa _mesa_glsl_error
570 */
571 extern void _mesa_glsl_warning(const YYLTYPE *locp,
572 _mesa_glsl_parse_state *state,
573 const char *fmt, ...);
574
575 extern void _mesa_glsl_lexer_ctor(struct _mesa_glsl_parse_state *state,
576 const char *string);
577
578 extern void _mesa_glsl_lexer_dtor(struct _mesa_glsl_parse_state *state);
579
580 union YYSTYPE;
581 extern int _mesa_glsl_lexer_lex(union YYSTYPE *yylval, YYLTYPE *yylloc,
582 void *scanner);
583
584 extern int _mesa_glsl_parse(struct _mesa_glsl_parse_state *);
585
586 /**
587 * Process elements of the #extension directive
588 *
589 * \return
590 * If \c name and \c behavior are valid, \c true is returned. Otherwise
591 * \c false is returned.
592 */
593 extern bool _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
594 const char *behavior,
595 YYLTYPE *behavior_locp,
596 _mesa_glsl_parse_state *state);
597
598 #endif /* __cplusplus */
599
600
601 /*
602 * These definitions apply to C and C++
603 */
604 #ifdef __cplusplus
605 extern "C" {
606 #endif
607
608 /**
609 * Get the textual name of the specified shader stage (which is a
610 * gl_shader_stage).
611 */
612 extern const char *
613 _mesa_shader_stage_to_string(unsigned stage);
614
615 extern const char *
616 _mesa_shader_stage_to_abbrev(unsigned stage);
617
618 extern int glcpp_preprocess(void *ctx, const char **shader, char **info_log,
619 const struct gl_extensions *extensions, struct gl_context *gl_ctx);
620
621 extern void _mesa_destroy_shader_compiler(void);
622 extern void _mesa_destroy_shader_compiler_caches(void);
623
624 #ifdef __cplusplus
625 }
626 #endif
627
628
629 #endif /* GLSL_PARSER_EXTRAS_H */