nv50,nvc0: buffer resources can be bound as other things down the line
[mesa.git] / src / glsl / glsl_parser_extras.h
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 #pragma once
25 #ifndef GLSL_PARSER_EXTRAS_H
26 #define GLSL_PARSER_EXTRAS_H
27
28 /*
29 * Most of the definitions here only apply to C++
30 */
31 #ifdef __cplusplus
32
33
34 #include <stdlib.h>
35 #include "glsl_symbol_table.h"
36
37 struct gl_context;
38
39 struct glsl_switch_state {
40 /** Temporary variables needed for switch statement. */
41 ir_variable *test_var;
42 ir_variable *is_fallthru_var;
43 class ast_switch_statement *switch_nesting_ast;
44
45 /** Used to detect if 'continue' was called inside a switch. */
46 ir_variable *continue_inside;
47
48 /** Used to set condition if 'default' label should be chosen. */
49 ir_variable *run_default;
50
51 /** Table of constant values already used in case labels */
52 struct hash_table *labels_ht;
53 class ast_case_label *previous_default;
54
55 bool is_switch_innermost; // if switch stmt is closest to break, ...
56 };
57
58 const char *
59 glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version);
60
61 typedef struct YYLTYPE {
62 int first_line;
63 int first_column;
64 int last_line;
65 int last_column;
66 unsigned source;
67 } YYLTYPE;
68 # define YYLTYPE_IS_DECLARED 1
69 # define YYLTYPE_IS_TRIVIAL 1
70
71 extern void _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
72 const char *fmt, ...);
73
74
75 struct _mesa_glsl_parse_state {
76 _mesa_glsl_parse_state(struct gl_context *_ctx, gl_shader_stage stage,
77 void *mem_ctx);
78
79 DECLARE_RALLOC_CXX_OPERATORS(_mesa_glsl_parse_state);
80
81 /**
82 * Generate a string representing the GLSL version currently being compiled
83 * (useful for error messages).
84 */
85 const char *get_version_string()
86 {
87 return glsl_compute_version_string(this, this->es_shader,
88 this->language_version);
89 }
90
91 /**
92 * Determine whether the current GLSL version is sufficiently high to
93 * support a certain feature.
94 *
95 * \param required_glsl_version is the desktop GLSL version that is
96 * required to support the feature, or 0 if no version of desktop GLSL
97 * supports the feature.
98 *
99 * \param required_glsl_es_version is the GLSL ES version that is required
100 * to support the feature, or 0 if no version of GLSL ES suports the
101 * feature.
102 */
103 bool is_version(unsigned required_glsl_version,
104 unsigned required_glsl_es_version) const
105 {
106 unsigned required_version = this->es_shader ?
107 required_glsl_es_version : required_glsl_version;
108 return required_version != 0
109 && this->language_version >= required_version;
110 }
111
112 bool check_version(unsigned required_glsl_version,
113 unsigned required_glsl_es_version,
114 YYLTYPE *locp, const char *fmt, ...) PRINTFLIKE(5, 6);
115
116 bool check_precision_qualifiers_allowed(YYLTYPE *locp)
117 {
118 return check_version(130, 100, locp,
119 "precision qualifiers are forbidden");
120 }
121
122 bool check_bitwise_operations_allowed(YYLTYPE *locp)
123 {
124 return check_version(130, 300, locp, "bit-wise operations are forbidden");
125 }
126
127 bool check_explicit_attrib_stream_allowed(YYLTYPE *locp)
128 {
129 if (!this->has_explicit_attrib_stream()) {
130 const char *const requirement = "GL_ARB_gpu_shader5 extension or GLSL 400";
131
132 _mesa_glsl_error(locp, this, "explicit stream requires %s",
133 requirement);
134 return false;
135 }
136
137 return true;
138 }
139
140 bool check_explicit_attrib_location_allowed(YYLTYPE *locp,
141 const ir_variable *var)
142 {
143 if (!this->has_explicit_attrib_location()) {
144 const char *const requirement = this->es_shader
145 ? "GLSL ES 300"
146 : "GL_ARB_explicit_attrib_location extension or GLSL 330";
147
148 _mesa_glsl_error(locp, this, "%s explicit location requires %s",
149 mode_string(var), requirement);
150 return false;
151 }
152
153 return true;
154 }
155
156 bool check_separate_shader_objects_allowed(YYLTYPE *locp,
157 const ir_variable *var)
158 {
159 if (!this->has_separate_shader_objects()) {
160 const char *const requirement = this->es_shader
161 ? "GL_EXT_separate_shader_objects extension"
162 : "GL_ARB_separate_shader_objects extension or GLSL 420";
163
164 _mesa_glsl_error(locp, this, "%s explicit location requires %s",
165 mode_string(var), requirement);
166 return false;
167 }
168
169 return true;
170 }
171
172 bool check_explicit_uniform_location_allowed(YYLTYPE *locp,
173 const ir_variable *)
174 {
175 if (!this->has_explicit_attrib_location() ||
176 !this->ARB_explicit_uniform_location_enable) {
177 _mesa_glsl_error(locp, this,
178 "uniform explicit location requires "
179 "GL_ARB_explicit_uniform_location and either "
180 "GL_ARB_explicit_attrib_location or GLSL 330.");
181 return false;
182 }
183
184 return true;
185 }
186
187 bool has_explicit_attrib_stream() const
188 {
189 return ARB_gpu_shader5_enable || is_version(400, 0);
190 }
191
192 bool has_explicit_attrib_location() const
193 {
194 return ARB_explicit_attrib_location_enable || is_version(330, 300);
195 }
196
197 bool has_uniform_buffer_objects() const
198 {
199 return ARB_uniform_buffer_object_enable || is_version(140, 300);
200 }
201
202 bool has_separate_shader_objects() const
203 {
204 return ARB_separate_shader_objects_enable || is_version(410, 0)
205 || EXT_separate_shader_objects_enable;
206 }
207
208 void process_version_directive(YYLTYPE *locp, int version,
209 const char *ident);
210
211 struct gl_context *const ctx;
212 void *scanner;
213 exec_list translation_unit;
214 glsl_symbol_table *symbols;
215
216 unsigned num_supported_versions;
217 struct {
218 unsigned ver;
219 bool es;
220 } supported_versions[12];
221
222 bool es_shader;
223 unsigned language_version;
224 gl_shader_stage stage;
225
226 /**
227 * Number of nested struct_specifier levels
228 *
229 * Outside a struct_specifier, this is zero.
230 */
231 unsigned struct_specifier_depth;
232
233 /**
234 * Default uniform layout qualifiers tracked during parsing.
235 * Currently affects uniform blocks and uniform buffer variables in
236 * those blocks.
237 */
238 struct ast_type_qualifier *default_uniform_qualifier;
239
240 /**
241 * Variables to track different cases if a fragment shader redeclares
242 * built-in variable gl_FragCoord.
243 *
244 * Note: These values are computed at ast_to_hir time rather than at parse
245 * time.
246 */
247 bool fs_redeclares_gl_fragcoord;
248 bool fs_origin_upper_left;
249 bool fs_pixel_center_integer;
250 bool fs_redeclares_gl_fragcoord_with_no_layout_qualifiers;
251
252 /**
253 * True if a geometry shader input primitive type was specified using a
254 * layout directive.
255 *
256 * Note: this value is computed at ast_to_hir time rather than at parse
257 * time.
258 */
259 bool gs_input_prim_type_specified;
260
261 /** Input layout qualifiers from GLSL 1.50. (geometry shader controls)*/
262 struct ast_type_qualifier *in_qualifier;
263
264 /**
265 * True if a compute shader input local size was specified using a layout
266 * directive.
267 *
268 * Note: this value is computed at ast_to_hir time rather than at parse
269 * time.
270 */
271 bool cs_input_local_size_specified;
272
273 /**
274 * If cs_input_local_size_specified is true, the local size that was
275 * specified. Otherwise ignored.
276 */
277 unsigned cs_input_local_size[3];
278
279 /** Output layout qualifiers from GLSL 1.50. (geometry shader controls)*/
280 struct ast_type_qualifier *out_qualifier;
281
282 /**
283 * Printable list of GLSL versions supported by the current context
284 *
285 * \note
286 * This string should probably be generated per-context instead of per
287 * invokation of the compiler. This should be changed when the method of
288 * tracking supported GLSL versions changes.
289 */
290 const char *supported_version_string;
291
292 /**
293 * Implementation defined limits that affect built-in variables, etc.
294 *
295 * \sa struct gl_constants (in mtypes.h)
296 */
297 struct {
298 /* 1.10 */
299 unsigned MaxLights;
300 unsigned MaxClipPlanes;
301 unsigned MaxTextureUnits;
302 unsigned MaxTextureCoords;
303 unsigned MaxVertexAttribs;
304 unsigned MaxVertexUniformComponents;
305 unsigned MaxVertexTextureImageUnits;
306 unsigned MaxCombinedTextureImageUnits;
307 unsigned MaxTextureImageUnits;
308 unsigned MaxFragmentUniformComponents;
309
310 /* ARB_draw_buffers */
311 unsigned MaxDrawBuffers;
312
313 /* 3.00 ES */
314 int MinProgramTexelOffset;
315 int MaxProgramTexelOffset;
316
317 /* 1.50 */
318 unsigned MaxVertexOutputComponents;
319 unsigned MaxGeometryInputComponents;
320 unsigned MaxGeometryOutputComponents;
321 unsigned MaxFragmentInputComponents;
322 unsigned MaxGeometryTextureImageUnits;
323 unsigned MaxGeometryOutputVertices;
324 unsigned MaxGeometryTotalOutputComponents;
325 unsigned MaxGeometryUniformComponents;
326
327 /* ARB_shader_atomic_counters */
328 unsigned MaxVertexAtomicCounters;
329 unsigned MaxGeometryAtomicCounters;
330 unsigned MaxFragmentAtomicCounters;
331 unsigned MaxCombinedAtomicCounters;
332 unsigned MaxAtomicBufferBindings;
333
334 /* ARB_compute_shader */
335 unsigned MaxComputeWorkGroupCount[3];
336 unsigned MaxComputeWorkGroupSize[3];
337
338 /* ARB_shader_image_load_store */
339 unsigned MaxImageUnits;
340 unsigned MaxCombinedImageUnitsAndFragmentOutputs;
341 unsigned MaxImageSamples;
342 unsigned MaxVertexImageUniforms;
343 unsigned MaxGeometryImageUniforms;
344 unsigned MaxFragmentImageUniforms;
345 unsigned MaxCombinedImageUniforms;
346 } Const;
347
348 /**
349 * During AST to IR conversion, pointer to current IR function
350 *
351 * Will be \c NULL whenever the AST to IR conversion is not inside a
352 * function definition.
353 */
354 class ir_function_signature *current_function;
355
356 /**
357 * During AST to IR conversion, pointer to the toplevel IR
358 * instruction list being generated.
359 */
360 exec_list *toplevel_ir;
361
362 /** Have we found a return statement in this function? */
363 bool found_return;
364
365 /** Was there an error during compilation? */
366 bool error;
367
368 /**
369 * Are all shader inputs / outputs invariant?
370 *
371 * This is set when the 'STDGL invariant(all)' pragma is used.
372 */
373 bool all_invariant;
374
375 /** Loop or switch statement containing the current instructions. */
376 class ast_iteration_statement *loop_nesting_ast;
377
378 struct glsl_switch_state switch_state;
379
380 /** List of structures defined in user code. */
381 const glsl_type **user_structures;
382 unsigned num_user_structures;
383
384 char *info_log;
385
386 /**
387 * \name Enable bits for GLSL extensions
388 */
389 /*@{*/
390 /* ARB extensions go here, sorted alphabetically.
391 */
392 bool ARB_arrays_of_arrays_enable;
393 bool ARB_arrays_of_arrays_warn;
394 bool ARB_compute_shader_enable;
395 bool ARB_compute_shader_warn;
396 bool ARB_conservative_depth_enable;
397 bool ARB_conservative_depth_warn;
398 bool ARB_derivative_control_enable;
399 bool ARB_derivative_control_warn;
400 bool ARB_draw_buffers_enable;
401 bool ARB_draw_buffers_warn;
402 bool ARB_draw_instanced_enable;
403 bool ARB_draw_instanced_warn;
404 bool ARB_explicit_attrib_location_enable;
405 bool ARB_explicit_attrib_location_warn;
406 bool ARB_explicit_uniform_location_enable;
407 bool ARB_explicit_uniform_location_warn;
408 bool ARB_fragment_coord_conventions_enable;
409 bool ARB_fragment_coord_conventions_warn;
410 bool ARB_fragment_layer_viewport_enable;
411 bool ARB_fragment_layer_viewport_warn;
412 bool ARB_gpu_shader5_enable;
413 bool ARB_gpu_shader5_warn;
414 bool ARB_sample_shading_enable;
415 bool ARB_sample_shading_warn;
416 bool ARB_separate_shader_objects_enable;
417 bool ARB_separate_shader_objects_warn;
418 bool ARB_shader_atomic_counters_enable;
419 bool ARB_shader_atomic_counters_warn;
420 bool ARB_shader_bit_encoding_enable;
421 bool ARB_shader_bit_encoding_warn;
422 bool ARB_shader_image_load_store_enable;
423 bool ARB_shader_image_load_store_warn;
424 bool ARB_shader_stencil_export_enable;
425 bool ARB_shader_stencil_export_warn;
426 bool ARB_shader_texture_lod_enable;
427 bool ARB_shader_texture_lod_warn;
428 bool ARB_shading_language_420pack_enable;
429 bool ARB_shading_language_420pack_warn;
430 bool ARB_shading_language_packing_enable;
431 bool ARB_shading_language_packing_warn;
432 bool ARB_texture_cube_map_array_enable;
433 bool ARB_texture_cube_map_array_warn;
434 bool ARB_texture_gather_enable;
435 bool ARB_texture_gather_warn;
436 bool ARB_texture_multisample_enable;
437 bool ARB_texture_multisample_warn;
438 bool ARB_texture_query_levels_enable;
439 bool ARB_texture_query_levels_warn;
440 bool ARB_texture_query_lod_enable;
441 bool ARB_texture_query_lod_warn;
442 bool ARB_texture_rectangle_enable;
443 bool ARB_texture_rectangle_warn;
444 bool ARB_uniform_buffer_object_enable;
445 bool ARB_uniform_buffer_object_warn;
446 bool ARB_viewport_array_enable;
447 bool ARB_viewport_array_warn;
448
449 /* KHR extensions go here, sorted alphabetically.
450 */
451
452 /* OES extensions go here, sorted alphabetically.
453 */
454 bool OES_EGL_image_external_enable;
455 bool OES_EGL_image_external_warn;
456 bool OES_standard_derivatives_enable;
457 bool OES_standard_derivatives_warn;
458 bool OES_texture_3D_enable;
459 bool OES_texture_3D_warn;
460
461 /* All other extensions go here, sorted alphabetically.
462 */
463 bool AMD_conservative_depth_enable;
464 bool AMD_conservative_depth_warn;
465 bool AMD_shader_stencil_export_enable;
466 bool AMD_shader_stencil_export_warn;
467 bool AMD_shader_trinary_minmax_enable;
468 bool AMD_shader_trinary_minmax_warn;
469 bool AMD_vertex_shader_layer_enable;
470 bool AMD_vertex_shader_layer_warn;
471 bool AMD_vertex_shader_viewport_index_enable;
472 bool AMD_vertex_shader_viewport_index_warn;
473 bool EXT_separate_shader_objects_enable;
474 bool EXT_separate_shader_objects_warn;
475 bool EXT_shader_integer_mix_enable;
476 bool EXT_shader_integer_mix_warn;
477 bool EXT_texture_array_enable;
478 bool EXT_texture_array_warn;
479 /*@}*/
480
481 /** Extensions supported by the OpenGL implementation. */
482 const struct gl_extensions *extensions;
483
484 bool uses_builtin_functions;
485 bool fs_uses_gl_fragcoord;
486
487 /**
488 * For geometry shaders, size of the most recently seen input declaration
489 * that was a sized array, or 0 if no sized input array declarations have
490 * been seen.
491 *
492 * Unused for other shader types.
493 */
494 unsigned gs_input_size;
495
496 bool early_fragment_tests;
497
498 /** Atomic counter offsets by binding */
499 unsigned atomic_counter_offsets[MAX_COMBINED_ATOMIC_BUFFERS];
500
501 bool allow_extension_directive_midshader;
502 };
503
504 # define YYLLOC_DEFAULT(Current, Rhs, N) \
505 do { \
506 if (N) \
507 { \
508 (Current).first_line = YYRHSLOC(Rhs, 1).first_line; \
509 (Current).first_column = YYRHSLOC(Rhs, 1).first_column; \
510 (Current).last_line = YYRHSLOC(Rhs, N).last_line; \
511 (Current).last_column = YYRHSLOC(Rhs, N).last_column; \
512 } \
513 else \
514 { \
515 (Current).first_line = (Current).last_line = \
516 YYRHSLOC(Rhs, 0).last_line; \
517 (Current).first_column = (Current).last_column = \
518 YYRHSLOC(Rhs, 0).last_column; \
519 } \
520 (Current).source = 0; \
521 } while (0)
522
523 /**
524 * Emit a warning to the shader log
525 *
526 * \sa _mesa_glsl_error
527 */
528 extern void _mesa_glsl_warning(const YYLTYPE *locp,
529 _mesa_glsl_parse_state *state,
530 const char *fmt, ...);
531
532 extern void _mesa_glsl_lexer_ctor(struct _mesa_glsl_parse_state *state,
533 const char *string);
534
535 extern void _mesa_glsl_lexer_dtor(struct _mesa_glsl_parse_state *state);
536
537 union YYSTYPE;
538 extern int _mesa_glsl_lexer_lex(union YYSTYPE *yylval, YYLTYPE *yylloc,
539 void *scanner);
540
541 extern int _mesa_glsl_parse(struct _mesa_glsl_parse_state *);
542
543 /**
544 * Process elements of the #extension directive
545 *
546 * \return
547 * If \c name and \c behavior are valid, \c true is returned. Otherwise
548 * \c false is returned.
549 */
550 extern bool _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
551 const char *behavior,
552 YYLTYPE *behavior_locp,
553 _mesa_glsl_parse_state *state);
554
555 #endif /* __cplusplus */
556
557
558 /*
559 * These definitions apply to C and C++
560 */
561 #ifdef __cplusplus
562 extern "C" {
563 #endif
564
565 /**
566 * Get the textual name of the specified shader stage (which is a
567 * gl_shader_stage).
568 */
569 extern const char *
570 _mesa_shader_stage_to_string(unsigned stage);
571
572 extern int glcpp_preprocess(void *ctx, const char **shader, char **info_log,
573 const struct gl_extensions *extensions, struct gl_context *gl_ctx);
574
575 extern void _mesa_destroy_shader_compiler(void);
576 extern void _mesa_destroy_shader_compiler_caches(void);
577
578 #ifdef __cplusplus
579 }
580 #endif
581
582
583 #endif /* GLSL_PARSER_EXTRAS_H */