glcpp: Don't use infinite lookhead for #define differentiation.
[mesa.git] / src / glsl / glsl_parser_extras.h
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 #pragma once
25 #ifndef GLSL_PARSER_EXTRAS_H
26 #define GLSL_PARSER_EXTRAS_H
27
28 /*
29 * Most of the definitions here only apply to C++
30 */
31 #ifdef __cplusplus
32
33
34 #include <stdlib.h>
35 #include "glsl_symbol_table.h"
36
37 enum _mesa_glsl_parser_targets {
38 vertex_shader,
39 geometry_shader,
40 fragment_shader
41 };
42
43 struct gl_context;
44
45 struct glsl_switch_state {
46 /** Temporary variables needed for switch statement. */
47 ir_variable *test_var;
48 ir_variable *is_fallthru_var;
49 ir_variable *is_break_var;
50 class ast_switch_statement *switch_nesting_ast;
51
52 /** Table of constant values already used in case labels */
53 struct hash_table *labels_ht;
54 class ast_case_label *previous_default;
55
56 bool is_switch_innermost; // if switch stmt is closest to break, ...
57 };
58
59 struct _mesa_glsl_parse_state {
60 _mesa_glsl_parse_state(struct gl_context *_ctx, GLenum target,
61 void *mem_ctx);
62
63 /* Callers of this ralloc-based new need not call delete. It's
64 * easier to just ralloc_free 'ctx' (or any of its ancestors). */
65 static void* operator new(size_t size, void *ctx)
66 {
67 void *mem = rzalloc_size(ctx, size);
68 assert(mem != NULL);
69
70 return mem;
71 }
72
73 /* If the user *does* call delete, that's OK, we will just
74 * ralloc_free in that case. */
75 static void operator delete(void *mem)
76 {
77 ralloc_free(mem);
78 }
79
80 struct gl_context *const ctx;
81 void *scanner;
82 exec_list translation_unit;
83 glsl_symbol_table *symbols;
84
85 unsigned num_uniform_blocks;
86 unsigned uniform_block_array_size;
87 struct gl_uniform_block *uniform_blocks;
88
89 bool es_shader;
90 unsigned language_version;
91 const char *version_string;
92 enum _mesa_glsl_parser_targets target;
93
94 /**
95 * Default uniform layout qualifiers tracked during parsing.
96 * Currently affects uniform blocks and uniform buffer variables in
97 * those blocks.
98 */
99 struct ast_type_qualifier *default_uniform_qualifier;
100
101 /**
102 * Printable list of GLSL versions supported by the current context
103 *
104 * \note
105 * This string should probably be generated per-context instead of per
106 * invokation of the compiler. This should be changed when the method of
107 * tracking supported GLSL versions changes.
108 */
109 const char *supported_version_string;
110
111 /**
112 * Implementation defined limits that affect built-in variables, etc.
113 *
114 * \sa struct gl_constants (in mtypes.h)
115 */
116 struct {
117 /* 1.10 */
118 unsigned MaxLights;
119 unsigned MaxClipPlanes;
120 unsigned MaxTextureUnits;
121 unsigned MaxTextureCoords;
122 unsigned MaxVertexAttribs;
123 unsigned MaxVertexUniformComponents;
124 unsigned MaxVaryingFloats;
125 unsigned MaxVertexTextureImageUnits;
126 unsigned MaxCombinedTextureImageUnits;
127 unsigned MaxTextureImageUnits;
128 unsigned MaxFragmentUniformComponents;
129
130 /* ARB_draw_buffers */
131 unsigned MaxDrawBuffers;
132 } Const;
133
134 /**
135 * During AST to IR conversion, pointer to current IR function
136 *
137 * Will be \c NULL whenever the AST to IR conversion is not inside a
138 * function definition.
139 */
140 class ir_function_signature *current_function;
141
142 /**
143 * During AST to IR conversion, pointer to the toplevel IR
144 * instruction list being generated.
145 */
146 exec_list *toplevel_ir;
147
148 /** Have we found a return statement in this function? */
149 bool found_return;
150
151 /** Was there an error during compilation? */
152 bool error;
153
154 /**
155 * Are all shader inputs / outputs invariant?
156 *
157 * This is set when the 'STDGL invariant(all)' pragma is used.
158 */
159 bool all_invariant;
160
161 /** Loop or switch statement containing the current instructions. */
162 class ast_iteration_statement *loop_nesting_ast;
163
164 struct glsl_switch_state switch_state;
165
166 /** List of structures defined in user code. */
167 const glsl_type **user_structures;
168 unsigned num_user_structures;
169
170 char *info_log;
171
172 /**
173 * \name Enable bits for GLSL extensions
174 */
175 /*@{*/
176 bool ARB_draw_buffers_enable;
177 bool ARB_draw_buffers_warn;
178 bool ARB_draw_instanced_enable;
179 bool ARB_draw_instanced_warn;
180 bool ARB_explicit_attrib_location_enable;
181 bool ARB_explicit_attrib_location_warn;
182 bool ARB_fragment_coord_conventions_enable;
183 bool ARB_fragment_coord_conventions_warn;
184 bool ARB_texture_rectangle_enable;
185 bool ARB_texture_rectangle_warn;
186 bool EXT_texture_array_enable;
187 bool EXT_texture_array_warn;
188 bool ARB_shader_texture_lod_enable;
189 bool ARB_shader_texture_lod_warn;
190 bool ARB_shader_stencil_export_enable;
191 bool ARB_shader_stencil_export_warn;
192 bool AMD_conservative_depth_enable;
193 bool AMD_conservative_depth_warn;
194 bool ARB_conservative_depth_enable;
195 bool ARB_conservative_depth_warn;
196 bool AMD_shader_stencil_export_enable;
197 bool AMD_shader_stencil_export_warn;
198 bool OES_texture_3D_enable;
199 bool OES_texture_3D_warn;
200 bool OES_EGL_image_external_enable;
201 bool OES_EGL_image_external_warn;
202 bool ARB_shader_bit_encoding_enable;
203 bool ARB_shader_bit_encoding_warn;
204 bool ARB_uniform_buffer_object_enable;
205 bool ARB_uniform_buffer_object_warn;
206 bool OES_standard_derivatives_enable;
207 bool OES_standard_derivatives_warn;
208 /*@}*/
209
210 /** Extensions supported by the OpenGL implementation. */
211 const struct gl_extensions *extensions;
212
213 /** Shaders containing built-in functions that are used for linking. */
214 struct gl_shader *builtins_to_link[16];
215 unsigned num_builtins_to_link;
216 };
217
218 typedef struct YYLTYPE {
219 int first_line;
220 int first_column;
221 int last_line;
222 int last_column;
223 unsigned source;
224 } YYLTYPE;
225 # define YYLTYPE_IS_DECLARED 1
226 # define YYLTYPE_IS_TRIVIAL 1
227
228 # define YYLLOC_DEFAULT(Current, Rhs, N) \
229 do { \
230 if (N) \
231 { \
232 (Current).first_line = YYRHSLOC(Rhs, 1).first_line; \
233 (Current).first_column = YYRHSLOC(Rhs, 1).first_column; \
234 (Current).last_line = YYRHSLOC(Rhs, N).last_line; \
235 (Current).last_column = YYRHSLOC(Rhs, N).last_column; \
236 } \
237 else \
238 { \
239 (Current).first_line = (Current).last_line = \
240 YYRHSLOC(Rhs, 0).last_line; \
241 (Current).first_column = (Current).last_column = \
242 YYRHSLOC(Rhs, 0).last_column; \
243 } \
244 (Current).source = 0; \
245 } while (0)
246
247 extern void _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
248 const char *fmt, ...);
249
250 /**
251 * Emit a warning to the shader log
252 *
253 * \sa _mesa_glsl_error
254 */
255 extern void _mesa_glsl_warning(const YYLTYPE *locp,
256 _mesa_glsl_parse_state *state,
257 const char *fmt, ...);
258
259 extern void _mesa_glsl_lexer_ctor(struct _mesa_glsl_parse_state *state,
260 const char *string);
261
262 extern void _mesa_glsl_lexer_dtor(struct _mesa_glsl_parse_state *state);
263
264 union YYSTYPE;
265 extern int _mesa_glsl_lex(union YYSTYPE *yylval, YYLTYPE *yylloc,
266 void *scanner);
267
268 extern int _mesa_glsl_parse(struct _mesa_glsl_parse_state *);
269
270 /**
271 * Process elements of the #extension directive
272 *
273 * \return
274 * If \c name and \c behavior are valid, \c true is returned. Otherwise
275 * \c false is returned.
276 */
277 extern bool _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
278 const char *behavior,
279 YYLTYPE *behavior_locp,
280 _mesa_glsl_parse_state *state);
281
282 /**
283 * Get the textual name of the specified shader target
284 */
285 extern const char *
286 _mesa_glsl_shader_target_name(enum _mesa_glsl_parser_targets target);
287
288
289 #endif /* __cplusplus */
290
291
292 /*
293 * These definitions apply to C and C++
294 */
295 #ifdef __cplusplus
296 extern "C" {
297 #endif
298
299 extern int glcpp_preprocess(void *ctx, const char **shader, char **info_log,
300 const struct gl_extensions *extensions, int api);
301
302 extern void _mesa_destroy_shader_compiler(void);
303 extern void _mesa_destroy_shader_compiler_caches(void);
304
305 #ifdef __cplusplus
306 }
307 #endif
308
309
310 #endif /* GLSL_PARSER_EXTRAS_H */