d5d5101a8208c1975e59757a093501fa3d01428b
[mesa.git] / src / glsl / glsl_parser_extras.h
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 #pragma once
25 #ifndef GLSL_PARSER_EXTRAS_H
26 #define GLSL_PARSER_EXTRAS_H
27
28 /*
29 * Most of the definitions here only apply to C++
30 */
31 #ifdef __cplusplus
32
33
34 #include <stdlib.h>
35 #include "glsl_symbol_table.h"
36
37 enum _mesa_glsl_parser_targets {
38 vertex_shader,
39 geometry_shader,
40 fragment_shader
41 };
42
43 struct gl_context;
44
45 struct glsl_switch_state {
46 /** Temporary variables needed for switch statement. */
47 ir_variable *test_var;
48 ir_variable *is_fallthru_var;
49 ir_variable *is_break_var;
50 class ast_switch_statement *switch_nesting_ast;
51
52 /** Table of constant values already used in case labels */
53 struct hash_table *labels_ht;
54
55 bool is_switch_innermost; // if switch stmt is closest to break, ...
56 };
57
58 struct _mesa_glsl_parse_state {
59 _mesa_glsl_parse_state(struct gl_context *ctx, GLenum target,
60 void *mem_ctx);
61
62 /* Callers of this ralloc-based new need not call delete. It's
63 * easier to just ralloc_free 'ctx' (or any of its ancestors). */
64 static void* operator new(size_t size, void *ctx)
65 {
66 void *mem = rzalloc_size(ctx, size);
67 assert(mem != NULL);
68
69 return mem;
70 }
71
72 /* If the user *does* call delete, that's OK, we will just
73 * ralloc_free in that case. */
74 static void operator delete(void *mem)
75 {
76 ralloc_free(mem);
77 }
78
79 void *scanner;
80 exec_list translation_unit;
81 glsl_symbol_table *symbols;
82
83 bool es_shader;
84 unsigned language_version;
85 const char *version_string;
86 enum _mesa_glsl_parser_targets target;
87
88 /**
89 * Printable list of GLSL versions supported by the current context
90 *
91 * \note
92 * This string should probably be generated per-context instead of per
93 * invokation of the compiler. This should be changed when the method of
94 * tracking supported GLSL versions changes.
95 */
96 const char *supported_version_string;
97
98 /**
99 * Implementation defined limits that affect built-in variables, etc.
100 *
101 * \sa struct gl_constants (in mtypes.h)
102 */
103 struct {
104 /* 1.10 */
105 unsigned MaxLights;
106 unsigned MaxClipPlanes;
107 unsigned MaxTextureUnits;
108 unsigned MaxTextureCoords;
109 unsigned MaxVertexAttribs;
110 unsigned MaxVertexUniformComponents;
111 unsigned MaxVaryingFloats;
112 unsigned MaxVertexTextureImageUnits;
113 unsigned MaxCombinedTextureImageUnits;
114 unsigned MaxTextureImageUnits;
115 unsigned MaxFragmentUniformComponents;
116
117 /* ARB_draw_buffers */
118 unsigned MaxDrawBuffers;
119
120 /**
121 * Set of GLSL versions supported by the current context
122 *
123 * Knowing that version X is supported doesn't mean that versions before
124 * X are also supported. Version 1.00 is only supported in an ES2
125 * context or when GL_ARB_ES2_compatibility is supported. In an OpenGL
126 * 3.0 "forward compatible" context, GLSL 1.10 and 1.20 are \b not
127 * supported.
128 */
129 /*@{*/
130 unsigned GLSL_100ES:1;
131 unsigned GLSL_110:1;
132 unsigned GLSL_120:1;
133 unsigned GLSL_130:1;
134 /*@}*/
135 } Const;
136
137 /**
138 * During AST to IR conversion, pointer to current IR function
139 *
140 * Will be \c NULL whenever the AST to IR conversion is not inside a
141 * function definition.
142 */
143 class ir_function_signature *current_function;
144
145 /**
146 * During AST to IR conversion, pointer to the toplevel IR
147 * instruction list being generated.
148 */
149 exec_list *toplevel_ir;
150
151 /** Have we found a return statement in this function? */
152 bool found_return;
153
154 /** Was there an error during compilation? */
155 bool error;
156
157 /**
158 * Are all shader inputs / outputs invariant?
159 *
160 * This is set when the 'STDGL invariant(all)' pragma is used.
161 */
162 bool all_invariant;
163
164 /** Loop or switch statement containing the current instructions. */
165 class ast_iteration_statement *loop_nesting_ast;
166
167 struct glsl_switch_state switch_state;
168
169 /** List of structures defined in user code. */
170 const glsl_type **user_structures;
171 unsigned num_user_structures;
172
173 char *info_log;
174
175 /**
176 * \name Enable bits for GLSL extensions
177 */
178 /*@{*/
179 bool ARB_draw_buffers_enable;
180 bool ARB_draw_buffers_warn;
181 bool ARB_draw_instanced_enable;
182 bool ARB_draw_instanced_warn;
183 bool ARB_explicit_attrib_location_enable;
184 bool ARB_explicit_attrib_location_warn;
185 bool ARB_fragment_coord_conventions_enable;
186 bool ARB_fragment_coord_conventions_warn;
187 bool ARB_texture_rectangle_enable;
188 bool ARB_texture_rectangle_warn;
189 bool EXT_texture_array_enable;
190 bool EXT_texture_array_warn;
191 bool ARB_shader_texture_lod_enable;
192 bool ARB_shader_texture_lod_warn;
193 bool ARB_shader_stencil_export_enable;
194 bool ARB_shader_stencil_export_warn;
195 bool AMD_conservative_depth_enable;
196 bool AMD_conservative_depth_warn;
197 bool ARB_conservative_depth_enable;
198 bool ARB_conservative_depth_warn;
199 bool AMD_shader_stencil_export_enable;
200 bool AMD_shader_stencil_export_warn;
201 bool OES_texture_3D_enable;
202 bool OES_texture_3D_warn;
203 bool OES_EGL_image_external_enable;
204 bool OES_EGL_image_external_warn;
205 /*@}*/
206
207 /** Extensions supported by the OpenGL implementation. */
208 const struct gl_extensions *extensions;
209
210 /** Shaders containing built-in functions that are used for linking. */
211 struct gl_shader *builtins_to_link[16];
212 unsigned num_builtins_to_link;
213 };
214
215 typedef struct YYLTYPE {
216 int first_line;
217 int first_column;
218 int last_line;
219 int last_column;
220 unsigned source;
221 } YYLTYPE;
222 # define YYLTYPE_IS_DECLARED 1
223 # define YYLTYPE_IS_TRIVIAL 1
224
225 # define YYLLOC_DEFAULT(Current, Rhs, N) \
226 do { \
227 if (N) \
228 { \
229 (Current).first_line = YYRHSLOC(Rhs, 1).first_line; \
230 (Current).first_column = YYRHSLOC(Rhs, 1).first_column; \
231 (Current).last_line = YYRHSLOC(Rhs, N).last_line; \
232 (Current).last_column = YYRHSLOC(Rhs, N).last_column; \
233 } \
234 else \
235 { \
236 (Current).first_line = (Current).last_line = \
237 YYRHSLOC(Rhs, 0).last_line; \
238 (Current).first_column = (Current).last_column = \
239 YYRHSLOC(Rhs, 0).last_column; \
240 } \
241 (Current).source = 0; \
242 } while (0)
243
244 extern void _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
245 const char *fmt, ...);
246
247 /**
248 * Emit a warning to the shader log
249 *
250 * \sa _mesa_glsl_error
251 */
252 extern void _mesa_glsl_warning(const YYLTYPE *locp,
253 _mesa_glsl_parse_state *state,
254 const char *fmt, ...);
255
256 extern void _mesa_glsl_lexer_ctor(struct _mesa_glsl_parse_state *state,
257 const char *string);
258
259 extern void _mesa_glsl_lexer_dtor(struct _mesa_glsl_parse_state *state);
260
261 union YYSTYPE;
262 extern int _mesa_glsl_lex(union YYSTYPE *yylval, YYLTYPE *yylloc,
263 void *scanner);
264
265 extern int _mesa_glsl_parse(struct _mesa_glsl_parse_state *);
266
267 /**
268 * Process elements of the #extension directive
269 *
270 * \return
271 * If \c name and \c behavior are valid, \c true is returned. Otherwise
272 * \c false is returned.
273 */
274 extern bool _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
275 const char *behavior,
276 YYLTYPE *behavior_locp,
277 _mesa_glsl_parse_state *state);
278
279 /**
280 * Get the textual name of the specified shader target
281 */
282 extern const char *
283 _mesa_glsl_shader_target_name(enum _mesa_glsl_parser_targets target);
284
285
286 #endif /* __cplusplus */
287
288
289 /*
290 * These definitions apply to C and C++
291 */
292 #ifdef __cplusplus
293 extern "C" {
294 #endif
295
296 extern int preprocess(void *ctx, const char **shader, char **info_log,
297 const struct gl_extensions *extensions, int api);
298
299 extern void _mesa_destroy_shader_compiler(void);
300 extern void _mesa_destroy_shader_compiler_caches(void);
301
302 #ifdef __cplusplus
303 }
304 #endif
305
306
307 #endif /* GLSL_PARSER_EXTRAS_H */