Merge branch 'master' of ../mesa into vulkan
[mesa.git] / src / glsl / glsl_parser_extras.h
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 #pragma once
25 #ifndef GLSL_PARSER_EXTRAS_H
26 #define GLSL_PARSER_EXTRAS_H
27
28 /*
29 * Most of the definitions here only apply to C++
30 */
31 #ifdef __cplusplus
32
33
34 #include <stdlib.h>
35 #include "glsl_symbol_table.h"
36
37 struct gl_context;
38
39 struct glsl_switch_state {
40 /** Temporary variables needed for switch statement. */
41 ir_variable *test_var;
42 ir_variable *is_fallthru_var;
43 class ast_switch_statement *switch_nesting_ast;
44
45 /** Used to detect if 'continue' was called inside a switch. */
46 ir_variable *continue_inside;
47
48 /** Used to set condition if 'default' label should be chosen. */
49 ir_variable *run_default;
50
51 /** Table of constant values already used in case labels */
52 struct hash_table *labels_ht;
53 class ast_case_label *previous_default;
54
55 bool is_switch_innermost; // if switch stmt is closest to break, ...
56 };
57
58 const char *
59 glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version);
60
61 typedef struct YYLTYPE {
62 int first_line;
63 int first_column;
64 int last_line;
65 int last_column;
66 unsigned source;
67 } YYLTYPE;
68 # define YYLTYPE_IS_DECLARED 1
69 # define YYLTYPE_IS_TRIVIAL 1
70
71 extern void _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
72 const char *fmt, ...);
73
74
75 struct _mesa_glsl_parse_state {
76 _mesa_glsl_parse_state(struct gl_context *_ctx, gl_shader_stage stage,
77 void *mem_ctx);
78
79 DECLARE_RALLOC_CXX_OPERATORS(_mesa_glsl_parse_state);
80
81 /**
82 * Generate a string representing the GLSL version currently being compiled
83 * (useful for error messages).
84 */
85 const char *get_version_string()
86 {
87 return glsl_compute_version_string(this, this->es_shader,
88 this->language_version);
89 }
90
91 /**
92 * Determine whether the current GLSL version is sufficiently high to
93 * support a certain feature.
94 *
95 * \param required_glsl_version is the desktop GLSL version that is
96 * required to support the feature, or 0 if no version of desktop GLSL
97 * supports the feature.
98 *
99 * \param required_glsl_es_version is the GLSL ES version that is required
100 * to support the feature, or 0 if no version of GLSL ES suports the
101 * feature.
102 */
103 bool is_version(unsigned required_glsl_version,
104 unsigned required_glsl_es_version) const
105 {
106 unsigned required_version = this->es_shader ?
107 required_glsl_es_version : required_glsl_version;
108 unsigned this_version = this->forced_language_version
109 ? this->forced_language_version : this->language_version;
110 return required_version != 0
111 && this_version >= required_version;
112 }
113
114 bool check_version(unsigned required_glsl_version,
115 unsigned required_glsl_es_version,
116 YYLTYPE *locp, const char *fmt, ...) PRINTFLIKE(5, 6);
117
118 bool check_precision_qualifiers_allowed(YYLTYPE *locp)
119 {
120 return check_version(130, 100, locp,
121 "precision qualifiers are forbidden");
122 }
123
124 bool check_bitwise_operations_allowed(YYLTYPE *locp)
125 {
126 return check_version(130, 300, locp, "bit-wise operations are forbidden");
127 }
128
129 bool check_explicit_attrib_stream_allowed(YYLTYPE *locp)
130 {
131 if (!this->has_explicit_attrib_stream()) {
132 const char *const requirement = "GL_ARB_gpu_shader5 extension or GLSL 4.00";
133
134 _mesa_glsl_error(locp, this, "explicit stream requires %s",
135 requirement);
136 return false;
137 }
138
139 return true;
140 }
141
142 bool check_explicit_attrib_location_allowed(YYLTYPE *locp,
143 const ir_variable *var)
144 {
145 if (!this->has_explicit_attrib_location()) {
146 const char *const requirement = this->es_shader
147 ? "GLSL ES 3.00"
148 : "GL_ARB_explicit_attrib_location extension or GLSL 3.30";
149
150 _mesa_glsl_error(locp, this, "%s explicit location requires %s",
151 mode_string(var), requirement);
152 return false;
153 }
154
155 return true;
156 }
157
158 bool check_separate_shader_objects_allowed(YYLTYPE *locp,
159 const ir_variable *var)
160 {
161 if (!this->has_separate_shader_objects()) {
162 const char *const requirement = this->es_shader
163 ? "GL_EXT_separate_shader_objects extension or GLSL ES 3.10"
164 : "GL_ARB_separate_shader_objects extension or GLSL 4.20";
165
166 _mesa_glsl_error(locp, this, "%s explicit location requires %s",
167 mode_string(var), requirement);
168 return false;
169 }
170
171 return true;
172 }
173
174 bool check_explicit_uniform_location_allowed(YYLTYPE *locp,
175 const ir_variable *)
176 {
177 if (!this->has_explicit_attrib_location() ||
178 !this->has_explicit_uniform_location()) {
179 const char *const requirement = this->es_shader
180 ? "GLSL ES 3.10"
181 : "GL_ARB_explicit_uniform_location and either "
182 "GL_ARB_explicit_attrib_location or GLSL 3.30.";
183
184 _mesa_glsl_error(locp, this,
185 "uniform explicit location requires %s",
186 requirement);
187 return false;
188 }
189
190 return true;
191 }
192
193 bool has_atomic_counters() const
194 {
195 return ARB_shader_atomic_counters_enable || is_version(420, 310);
196 }
197
198 bool has_explicit_attrib_stream() const
199 {
200 return ARB_gpu_shader5_enable || is_version(400, 0);
201 }
202
203 bool has_explicit_attrib_location() const
204 {
205 return ARB_explicit_attrib_location_enable || is_version(330, 300);
206 }
207
208 bool has_explicit_uniform_location() const
209 {
210 return ARB_explicit_uniform_location_enable || is_version(430, 310);
211 }
212
213 bool has_uniform_buffer_objects() const
214 {
215 return ARB_uniform_buffer_object_enable || is_version(140, 300);
216 }
217
218 bool has_shader_storage_buffer_objects() const
219 {
220 return ARB_shader_storage_buffer_object_enable || is_version(430, 310);
221 }
222
223 bool has_separate_shader_objects() const
224 {
225 return ARB_separate_shader_objects_enable || is_version(410, 310)
226 || EXT_separate_shader_objects_enable;
227 }
228
229 bool has_double() const
230 {
231 return ARB_gpu_shader_fp64_enable || is_version(400, 0);
232 }
233
234 bool has_420pack() const
235 {
236 return ARB_shading_language_420pack_enable || is_version(420, 0);
237 }
238
239 bool has_compute_shader() const
240 {
241 return ARB_compute_shader_enable || is_version(430, 310);
242 }
243
244 void process_version_directive(YYLTYPE *locp, int version,
245 const char *ident);
246
247 struct gl_context *const ctx;
248 void *scanner;
249 exec_list translation_unit;
250 glsl_symbol_table *symbols;
251
252 unsigned num_supported_versions;
253 struct {
254 unsigned ver;
255 bool es;
256 } supported_versions[15];
257
258 bool es_shader;
259 unsigned language_version;
260 unsigned forced_language_version;
261 gl_shader_stage stage;
262
263 /**
264 * Number of nested struct_specifier levels
265 *
266 * Outside a struct_specifier, this is zero.
267 */
268 unsigned struct_specifier_depth;
269
270 /**
271 * Default uniform layout qualifiers tracked during parsing.
272 * Currently affects uniform blocks and uniform buffer variables in
273 * those blocks.
274 */
275 struct ast_type_qualifier *default_uniform_qualifier;
276
277 /**
278 * Default shader storage layout qualifiers tracked during parsing.
279 * Currently affects shader storage blocks and shader storage buffer
280 * variables in those blocks.
281 */
282 struct ast_type_qualifier *default_shader_storage_qualifier;
283
284 /**
285 * Variables to track different cases if a fragment shader redeclares
286 * built-in variable gl_FragCoord.
287 *
288 * Note: These values are computed at ast_to_hir time rather than at parse
289 * time.
290 */
291 bool fs_redeclares_gl_fragcoord;
292 bool fs_origin_upper_left;
293 bool fs_pixel_center_integer;
294 bool fs_redeclares_gl_fragcoord_with_no_layout_qualifiers;
295
296 /**
297 * True if a geometry shader input primitive type or tessellation control
298 * output vertices were specified using a layout directive.
299 *
300 * Note: these values are computed at ast_to_hir time rather than at parse
301 * time.
302 */
303 bool gs_input_prim_type_specified;
304 bool tcs_output_vertices_specified;
305
306 /**
307 * Input layout qualifiers from GLSL 1.50 (geometry shader controls),
308 * and GLSL 4.00 (tessellation evaluation shader)
309 */
310 struct ast_type_qualifier *in_qualifier;
311
312 /**
313 * True if a compute shader input local size was specified using a layout
314 * directive.
315 *
316 * Note: this value is computed at ast_to_hir time rather than at parse
317 * time.
318 */
319 bool cs_input_local_size_specified;
320
321 /**
322 * If cs_input_local_size_specified is true, the local size that was
323 * specified. Otherwise ignored.
324 */
325 unsigned cs_input_local_size[3];
326
327 /**
328 * Output layout qualifiers from GLSL 1.50 (geometry shader controls),
329 * and GLSL 4.00 (tessellation control shader).
330 */
331 struct ast_type_qualifier *out_qualifier;
332
333 /**
334 * Printable list of GLSL versions supported by the current context
335 *
336 * \note
337 * This string should probably be generated per-context instead of per
338 * invokation of the compiler. This should be changed when the method of
339 * tracking supported GLSL versions changes.
340 */
341 const char *supported_version_string;
342
343 /**
344 * Implementation defined limits that affect built-in variables, etc.
345 *
346 * \sa struct gl_constants (in mtypes.h)
347 */
348 struct {
349 /* 1.10 */
350 unsigned MaxLights;
351 unsigned MaxClipPlanes;
352 unsigned MaxTextureUnits;
353 unsigned MaxTextureCoords;
354 unsigned MaxVertexAttribs;
355 unsigned MaxVertexUniformComponents;
356 unsigned MaxVertexTextureImageUnits;
357 unsigned MaxCombinedTextureImageUnits;
358 unsigned MaxTextureImageUnits;
359 unsigned MaxFragmentUniformComponents;
360
361 /* ARB_draw_buffers */
362 unsigned MaxDrawBuffers;
363
364 /* 3.00 ES */
365 int MinProgramTexelOffset;
366 int MaxProgramTexelOffset;
367
368 /* 1.50 */
369 unsigned MaxVertexOutputComponents;
370 unsigned MaxGeometryInputComponents;
371 unsigned MaxGeometryOutputComponents;
372 unsigned MaxFragmentInputComponents;
373 unsigned MaxGeometryTextureImageUnits;
374 unsigned MaxGeometryOutputVertices;
375 unsigned MaxGeometryTotalOutputComponents;
376 unsigned MaxGeometryUniformComponents;
377
378 /* ARB_shader_atomic_counters */
379 unsigned MaxVertexAtomicCounters;
380 unsigned MaxTessControlAtomicCounters;
381 unsigned MaxTessEvaluationAtomicCounters;
382 unsigned MaxGeometryAtomicCounters;
383 unsigned MaxFragmentAtomicCounters;
384 unsigned MaxCombinedAtomicCounters;
385 unsigned MaxAtomicBufferBindings;
386
387 /* These are also atomic counter related, but they weren't added to
388 * until atomic counters were added to core in GLSL 4.20 and GLSL ES
389 * 3.10.
390 */
391 unsigned MaxVertexAtomicCounterBuffers;
392 unsigned MaxTessControlAtomicCounterBuffers;
393 unsigned MaxTessEvaluationAtomicCounterBuffers;
394 unsigned MaxGeometryAtomicCounterBuffers;
395 unsigned MaxFragmentAtomicCounterBuffers;
396 unsigned MaxCombinedAtomicCounterBuffers;
397 unsigned MaxAtomicCounterBufferSize;
398
399 /* ARB_compute_shader */
400 unsigned MaxComputeWorkGroupCount[3];
401 unsigned MaxComputeWorkGroupSize[3];
402
403 /* ARB_shader_image_load_store */
404 unsigned MaxImageUnits;
405 unsigned MaxCombinedShaderOutputResources;
406 unsigned MaxImageSamples;
407 unsigned MaxVertexImageUniforms;
408 unsigned MaxTessControlImageUniforms;
409 unsigned MaxTessEvaluationImageUniforms;
410 unsigned MaxGeometryImageUniforms;
411 unsigned MaxFragmentImageUniforms;
412 unsigned MaxCombinedImageUniforms;
413
414 /* ARB_viewport_array */
415 unsigned MaxViewports;
416
417 /* ARB_tessellation_shader */
418 unsigned MaxPatchVertices;
419 unsigned MaxTessGenLevel;
420 unsigned MaxTessControlInputComponents;
421 unsigned MaxTessControlOutputComponents;
422 unsigned MaxTessControlTextureImageUnits;
423 unsigned MaxTessEvaluationInputComponents;
424 unsigned MaxTessEvaluationOutputComponents;
425 unsigned MaxTessEvaluationTextureImageUnits;
426 unsigned MaxTessPatchComponents;
427 unsigned MaxTessControlTotalOutputComponents;
428 unsigned MaxTessControlUniformComponents;
429 unsigned MaxTessEvaluationUniformComponents;
430 } Const;
431
432 /**
433 * During AST to IR conversion, pointer to current IR function
434 *
435 * Will be \c NULL whenever the AST to IR conversion is not inside a
436 * function definition.
437 */
438 class ir_function_signature *current_function;
439
440 /**
441 * During AST to IR conversion, pointer to the toplevel IR
442 * instruction list being generated.
443 */
444 exec_list *toplevel_ir;
445
446 /** Have we found a return statement in this function? */
447 bool found_return;
448
449 /** Was there an error during compilation? */
450 bool error;
451
452 /**
453 * Are all shader inputs / outputs invariant?
454 *
455 * This is set when the 'STDGL invariant(all)' pragma is used.
456 */
457 bool all_invariant;
458
459 /** Loop or switch statement containing the current instructions. */
460 class ast_iteration_statement *loop_nesting_ast;
461
462 struct glsl_switch_state switch_state;
463
464 /** List of structures defined in user code. */
465 const glsl_type **user_structures;
466 unsigned num_user_structures;
467
468 char *info_log;
469
470 /**
471 * \name Enable bits for GLSL extensions
472 */
473 /*@{*/
474 /* ARB extensions go here, sorted alphabetically.
475 */
476 bool ARB_arrays_of_arrays_enable;
477 bool ARB_arrays_of_arrays_warn;
478 bool ARB_compute_shader_enable;
479 bool ARB_compute_shader_warn;
480 bool ARB_conservative_depth_enable;
481 bool ARB_conservative_depth_warn;
482 bool ARB_derivative_control_enable;
483 bool ARB_derivative_control_warn;
484 bool ARB_draw_buffers_enable;
485 bool ARB_draw_buffers_warn;
486 bool ARB_draw_instanced_enable;
487 bool ARB_draw_instanced_warn;
488 bool ARB_explicit_attrib_location_enable;
489 bool ARB_explicit_attrib_location_warn;
490 bool ARB_explicit_uniform_location_enable;
491 bool ARB_explicit_uniform_location_warn;
492 bool ARB_fragment_coord_conventions_enable;
493 bool ARB_fragment_coord_conventions_warn;
494 bool ARB_fragment_layer_viewport_enable;
495 bool ARB_fragment_layer_viewport_warn;
496 bool ARB_gpu_shader5_enable;
497 bool ARB_gpu_shader5_warn;
498 bool ARB_gpu_shader_fp64_enable;
499 bool ARB_gpu_shader_fp64_warn;
500 bool ARB_sample_shading_enable;
501 bool ARB_sample_shading_warn;
502 bool ARB_separate_shader_objects_enable;
503 bool ARB_separate_shader_objects_warn;
504 bool ARB_shader_atomic_counters_enable;
505 bool ARB_shader_atomic_counters_warn;
506 bool ARB_shader_bit_encoding_enable;
507 bool ARB_shader_bit_encoding_warn;
508 bool ARB_shader_image_load_store_enable;
509 bool ARB_shader_image_load_store_warn;
510 bool ARB_shader_image_size_enable;
511 bool ARB_shader_image_size_warn;
512 bool ARB_shader_precision_enable;
513 bool ARB_shader_precision_warn;
514 bool ARB_shader_stencil_export_enable;
515 bool ARB_shader_stencil_export_warn;
516 bool ARB_shader_storage_buffer_object_enable;
517 bool ARB_shader_storage_buffer_object_warn;
518 bool ARB_shader_subroutine_enable;
519 bool ARB_shader_subroutine_warn;
520 bool ARB_shader_texture_image_samples_enable;
521 bool ARB_shader_texture_image_samples_warn;
522 bool ARB_shader_texture_lod_enable;
523 bool ARB_shader_texture_lod_warn;
524 bool ARB_shading_language_420pack_enable;
525 bool ARB_shading_language_420pack_warn;
526 bool ARB_shading_language_packing_enable;
527 bool ARB_shading_language_packing_warn;
528 bool ARB_tessellation_shader_enable;
529 bool ARB_tessellation_shader_warn;
530 bool ARB_texture_cube_map_array_enable;
531 bool ARB_texture_cube_map_array_warn;
532 bool ARB_texture_gather_enable;
533 bool ARB_texture_gather_warn;
534 bool ARB_texture_multisample_enable;
535 bool ARB_texture_multisample_warn;
536 bool ARB_texture_query_levels_enable;
537 bool ARB_texture_query_levels_warn;
538 bool ARB_texture_query_lod_enable;
539 bool ARB_texture_query_lod_warn;
540 bool ARB_texture_rectangle_enable;
541 bool ARB_texture_rectangle_warn;
542 bool ARB_uniform_buffer_object_enable;
543 bool ARB_uniform_buffer_object_warn;
544 bool ARB_vertex_attrib_64bit_enable;
545 bool ARB_vertex_attrib_64bit_warn;
546 bool ARB_viewport_array_enable;
547 bool ARB_viewport_array_warn;
548
549 /* KHR extensions go here, sorted alphabetically.
550 */
551
552 /* OES extensions go here, sorted alphabetically.
553 */
554 bool OES_EGL_image_external_enable;
555 bool OES_EGL_image_external_warn;
556 bool OES_standard_derivatives_enable;
557 bool OES_standard_derivatives_warn;
558 bool OES_texture_3D_enable;
559 bool OES_texture_3D_warn;
560 bool OES_texture_storage_multisample_2d_array_enable;
561 bool OES_texture_storage_multisample_2d_array_warn;
562
563 /* All other extensions go here, sorted alphabetically.
564 */
565 bool AMD_conservative_depth_enable;
566 bool AMD_conservative_depth_warn;
567 bool AMD_shader_stencil_export_enable;
568 bool AMD_shader_stencil_export_warn;
569 bool AMD_shader_trinary_minmax_enable;
570 bool AMD_shader_trinary_minmax_warn;
571 bool AMD_vertex_shader_layer_enable;
572 bool AMD_vertex_shader_layer_warn;
573 bool AMD_vertex_shader_viewport_index_enable;
574 bool AMD_vertex_shader_viewport_index_warn;
575 bool EXT_draw_buffers_enable;
576 bool EXT_draw_buffers_warn;
577 bool EXT_separate_shader_objects_enable;
578 bool EXT_separate_shader_objects_warn;
579 bool EXT_shader_integer_mix_enable;
580 bool EXT_shader_integer_mix_warn;
581 bool EXT_texture_array_enable;
582 bool EXT_texture_array_warn;
583 /*@}*/
584
585 /** Extensions supported by the OpenGL implementation. */
586 const struct gl_extensions *extensions;
587
588 bool uses_builtin_functions;
589 bool fs_uses_gl_fragcoord;
590
591 /**
592 * For geometry shaders, size of the most recently seen input declaration
593 * that was a sized array, or 0 if no sized input array declarations have
594 * been seen.
595 *
596 * Unused for other shader types.
597 */
598 unsigned gs_input_size;
599
600 bool fs_early_fragment_tests;
601
602 /**
603 * For tessellation control shaders, size of the most recently seen output
604 * declaration that was a sized array, or 0 if no sized output array
605 * declarations have been seen.
606 *
607 * Unused for other shader types.
608 */
609 unsigned tcs_output_size;
610
611 /** Atomic counter offsets by binding */
612 unsigned atomic_counter_offsets[MAX_COMBINED_ATOMIC_BUFFERS];
613
614 bool allow_extension_directive_midshader;
615
616 /**
617 * Known subroutine type declarations.
618 */
619 int num_subroutine_types;
620 ir_function **subroutine_types;
621
622 /**
623 * Functions that are associated with
624 * subroutine types.
625 */
626 int num_subroutines;
627 ir_function **subroutines;
628
629 /**
630 * field selection temporary parser storage -
631 * did the parser just parse a dot.
632 */
633 bool is_field;
634 };
635
636 # define YYLLOC_DEFAULT(Current, Rhs, N) \
637 do { \
638 if (N) \
639 { \
640 (Current).first_line = YYRHSLOC(Rhs, 1).first_line; \
641 (Current).first_column = YYRHSLOC(Rhs, 1).first_column; \
642 (Current).last_line = YYRHSLOC(Rhs, N).last_line; \
643 (Current).last_column = YYRHSLOC(Rhs, N).last_column; \
644 } \
645 else \
646 { \
647 (Current).first_line = (Current).last_line = \
648 YYRHSLOC(Rhs, 0).last_line; \
649 (Current).first_column = (Current).last_column = \
650 YYRHSLOC(Rhs, 0).last_column; \
651 } \
652 (Current).source = 0; \
653 } while (0)
654
655 /**
656 * Emit a warning to the shader log
657 *
658 * \sa _mesa_glsl_error
659 */
660 extern void _mesa_glsl_warning(const YYLTYPE *locp,
661 _mesa_glsl_parse_state *state,
662 const char *fmt, ...);
663
664 extern void _mesa_glsl_lexer_ctor(struct _mesa_glsl_parse_state *state,
665 const char *string);
666
667 extern void _mesa_glsl_lexer_dtor(struct _mesa_glsl_parse_state *state);
668
669 union YYSTYPE;
670 extern int _mesa_glsl_lexer_lex(union YYSTYPE *yylval, YYLTYPE *yylloc,
671 void *scanner);
672
673 extern int _mesa_glsl_parse(struct _mesa_glsl_parse_state *);
674
675 /**
676 * Process elements of the #extension directive
677 *
678 * \return
679 * If \c name and \c behavior are valid, \c true is returned. Otherwise
680 * \c false is returned.
681 */
682 extern bool _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
683 const char *behavior,
684 YYLTYPE *behavior_locp,
685 _mesa_glsl_parse_state *state);
686
687 #endif /* __cplusplus */
688
689
690 /*
691 * These definitions apply to C and C++
692 */
693 #ifdef __cplusplus
694 extern "C" {
695 #endif
696
697 /**
698 * Get the textual name of the specified shader stage (which is a
699 * gl_shader_stage).
700 */
701 extern const char *
702 _mesa_shader_stage_to_string(unsigned stage);
703
704 extern const char *
705 _mesa_shader_stage_to_abbrev(unsigned stage);
706
707 extern int glcpp_preprocess(void *ctx, const char **shader, char **info_log,
708 const struct gl_extensions *extensions, struct gl_context *gl_ctx);
709
710 extern void _mesa_destroy_shader_compiler(void);
711 extern void _mesa_destroy_shader_compiler_caches(void);
712
713 #ifdef __cplusplus
714 }
715 #endif
716
717
718 #endif /* GLSL_PARSER_EXTRAS_H */