Convert everything from the talloc API to the ralloc API.
[mesa.git] / src / glsl / glsl_parser_extras.h
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 #pragma once
25 #ifndef GLSL_PARSER_EXTRAS_H
26 #define GLSL_PARSER_EXTRAS_H
27
28 /*
29 * Most of the definitions here only apply to C++
30 */
31 #ifdef __cplusplus
32
33
34 #include <cstdlib>
35 #include "glsl_symbol_table.h"
36
37 enum _mesa_glsl_parser_targets {
38 vertex_shader,
39 geometry_shader,
40 fragment_shader
41 };
42
43 struct gl_context;
44
45 struct _mesa_glsl_parse_state {
46 _mesa_glsl_parse_state(struct gl_context *ctx, GLenum target,
47 void *mem_ctx);
48
49 /* Callers of this ralloc-based new need not call delete. It's
50 * easier to just ralloc_free 'ctx' (or any of its ancestors). */
51 static void* operator new(size_t size, void *ctx)
52 {
53 void *mem = rzalloc_size(ctx, size);
54 assert(mem != NULL);
55
56 return mem;
57 }
58
59 /* If the user *does* call delete, that's OK, we will just
60 * ralloc_free in that case. */
61 static void operator delete(void *mem)
62 {
63 ralloc_free(mem);
64 }
65
66 void *scanner;
67 exec_list translation_unit;
68 glsl_symbol_table *symbols;
69
70 bool es_shader;
71 unsigned language_version;
72 const char *version_string;
73 enum _mesa_glsl_parser_targets target;
74
75 /**
76 * Implementation defined limits that affect built-in variables, etc.
77 *
78 * \sa struct gl_constants (in mtypes.h)
79 */
80 struct {
81 /* 1.10 */
82 unsigned MaxLights;
83 unsigned MaxClipPlanes;
84 unsigned MaxTextureUnits;
85 unsigned MaxTextureCoords;
86 unsigned MaxVertexAttribs;
87 unsigned MaxVertexUniformComponents;
88 unsigned MaxVaryingFloats;
89 unsigned MaxVertexTextureImageUnits;
90 unsigned MaxCombinedTextureImageUnits;
91 unsigned MaxTextureImageUnits;
92 unsigned MaxFragmentUniformComponents;
93
94 /* ARB_draw_buffers */
95 unsigned MaxDrawBuffers;
96 } Const;
97
98 /**
99 * During AST to IR conversion, pointer to current IR function
100 *
101 * Will be \c NULL whenever the AST to IR conversion is not inside a
102 * function definition.
103 */
104 class ir_function_signature *current_function;
105
106 /** Have we found a return statement in this function? */
107 bool found_return;
108
109 /** Was there an error during compilation? */
110 bool error;
111
112 /**
113 * Are all shader inputs / outputs invariant?
114 *
115 * This is set when the 'STDGL invariant(all)' pragma is used.
116 */
117 bool all_invariant;
118
119 /** Loop or switch statement containing the current instructions. */
120 class ir_instruction *loop_or_switch_nesting;
121 class ast_iteration_statement *loop_or_switch_nesting_ast;
122
123 /** List of structures defined in user code. */
124 const glsl_type **user_structures;
125 unsigned num_user_structures;
126
127 char *info_log;
128
129 /**
130 * \name Enable bits for GLSL extensions
131 */
132 /*@{*/
133 unsigned ARB_draw_buffers_enable:1;
134 unsigned ARB_draw_buffers_warn:1;
135 unsigned ARB_draw_instanced_enable:1;
136 unsigned ARB_draw_instanced_warn:1;
137 unsigned ARB_explicit_attrib_location_enable:1;
138 unsigned ARB_explicit_attrib_location_warn:1;
139 unsigned ARB_fragment_coord_conventions_enable:1;
140 unsigned ARB_fragment_coord_conventions_warn:1;
141 unsigned ARB_texture_rectangle_enable:1;
142 unsigned ARB_texture_rectangle_warn:1;
143 unsigned EXT_texture_array_enable:1;
144 unsigned EXT_texture_array_warn:1;
145 unsigned ARB_shader_stencil_export_enable:1;
146 unsigned ARB_shader_stencil_export_warn:1;
147 unsigned AMD_conservative_depth_enable:1;
148 unsigned AMD_conservative_depth_warn:1;
149 /*@}*/
150
151 /** Extensions supported by the OpenGL implementation. */
152 const struct gl_extensions *extensions;
153
154 /** Shaders containing built-in functions that are used for linking. */
155 struct gl_shader *builtins_to_link[16];
156 unsigned num_builtins_to_link;
157 };
158
159 typedef struct YYLTYPE {
160 int first_line;
161 int first_column;
162 int last_line;
163 int last_column;
164 unsigned source;
165 } YYLTYPE;
166 # define YYLTYPE_IS_DECLARED 1
167 # define YYLTYPE_IS_TRIVIAL 1
168
169 # define YYLLOC_DEFAULT(Current, Rhs, N) \
170 do { \
171 if (N) \
172 { \
173 (Current).first_line = YYRHSLOC(Rhs, 1).first_line; \
174 (Current).first_column = YYRHSLOC(Rhs, 1).first_column; \
175 (Current).last_line = YYRHSLOC(Rhs, N).last_line; \
176 (Current).last_column = YYRHSLOC(Rhs, N).last_column; \
177 } \
178 else \
179 { \
180 (Current).first_line = (Current).last_line = \
181 YYRHSLOC(Rhs, 0).last_line; \
182 (Current).first_column = (Current).last_column = \
183 YYRHSLOC(Rhs, 0).last_column; \
184 } \
185 (Current).source = 0; \
186 } while (0)
187
188 extern void _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
189 const char *fmt, ...);
190
191 /**
192 * Emit a warning to the shader log
193 *
194 * \sa _mesa_glsl_error
195 */
196 extern void _mesa_glsl_warning(const YYLTYPE *locp,
197 _mesa_glsl_parse_state *state,
198 const char *fmt, ...);
199
200 extern void _mesa_glsl_lexer_ctor(struct _mesa_glsl_parse_state *state,
201 const char *string);
202
203 extern void _mesa_glsl_lexer_dtor(struct _mesa_glsl_parse_state *state);
204
205 union YYSTYPE;
206 extern int _mesa_glsl_lex(union YYSTYPE *yylval, YYLTYPE *yylloc,
207 void *scanner);
208
209 extern int _mesa_glsl_parse(struct _mesa_glsl_parse_state *);
210
211 /**
212 * Process elements of the #extension directive
213 *
214 * \return
215 * If \c name and \c behavior are valid, \c true is returned. Otherwise
216 * \c false is returned.
217 */
218 extern bool _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
219 const char *behavior,
220 YYLTYPE *behavior_locp,
221 _mesa_glsl_parse_state *state);
222
223 /**
224 * Get the textual name of the specified shader target
225 */
226 extern const char *
227 _mesa_glsl_shader_target_name(enum _mesa_glsl_parser_targets target);
228
229
230 #endif /* __cplusplus */
231
232
233 /*
234 * These definitions apply to C and C++
235 */
236 #ifdef __cplusplus
237 extern "C" {
238 #endif
239
240 extern int preprocess(void *ctx, const char **shader, char **info_log,
241 const struct gl_extensions *extensions, int api);
242
243 extern void _mesa_destroy_shader_compiler();
244 extern void _mesa_destroy_shader_compiler_caches();
245
246 #ifdef __cplusplus
247 }
248 #endif
249
250
251 #endif /* GLSL_PARSER_EXTRAS_H */