glsl2: Add definitions of the builtin constants present in GLSL 1.10.
[mesa.git] / src / glsl / glsl_parser_extras.h
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 #pragma once
25 #ifndef GLSL_PARSER_EXTRAS_H
26 #define GLSL_PARSER_EXTRAS_H
27
28 #include <cstdlib>
29 #include "glsl_symbol_table.h"
30
31 enum _mesa_glsl_parser_targets {
32 vertex_shader,
33 geometry_shader,
34 fragment_shader,
35 ir_shader
36 };
37
38 struct _mesa_glsl_parse_state {
39 void *scanner;
40 exec_list translation_unit;
41 glsl_symbol_table *symbols;
42
43 unsigned language_version;
44 enum _mesa_glsl_parser_targets target;
45
46 /**
47 * Implementation defined limits that affect built-in variables, etc.
48 *
49 * \sa struct gl_constants (in mtypes.h)
50 */
51 struct {
52 /* 1.10 */
53 unsigned MaxLights;
54 unsigned MaxClipPlanes;
55 unsigned MaxTextureUnits;
56 unsigned MaxTextureCoords;
57 unsigned MaxVertexAttribs;
58 unsigned MaxVertexUniformComponents;
59 unsigned MaxVaryingFloats;
60 unsigned MaxVertexTextureImageUnits;
61 unsigned MaxCombinedTextureImageUnits;
62 unsigned MaxTextureImageUnits;
63 unsigned MaxFragmentUniformComponents;
64
65 /* ARB_draw_buffers */
66 unsigned MaxDrawBuffers;
67 } Const;
68
69 /**
70 * During AST to IR conversion, pointer to current IR function
71 *
72 * Will be \c NULL whenever the AST to IR conversion is not inside a
73 * function definition.
74 */
75 class ir_function_signature *current_function;
76
77 /** Have we found a return statement in this function? */
78 bool found_return;
79
80 /** Was there an error during compilation? */
81 bool error;
82
83 /** Loop or switch statement containing the current instructions. */
84 class ir_instruction *loop_or_switch_nesting;
85
86 /** List of structures defined in user code. */
87 const glsl_type **user_structures;
88 unsigned num_user_structures;
89
90 char *info_log;
91
92 /**
93 * \name Enable bits for GLSL extensions
94 */
95 /*@{*/
96 unsigned ARB_draw_buffers_enable:1;
97 unsigned ARB_draw_buffers_warn:1;
98 unsigned ARB_texture_rectangle_enable:1;
99 unsigned ARB_texture_rectangle_warn:1;
100 unsigned EXT_texture_array_enable:1;
101 unsigned EXT_texture_array_warn:1;
102 /*@}*/
103
104 /** Extensions supported by the OpenGL implementation. */
105 const struct gl_extensions *extensions;
106 };
107
108 typedef struct YYLTYPE {
109 int first_line;
110 int first_column;
111 int last_line;
112 int last_column;
113 unsigned source;
114 } YYLTYPE;
115 # define YYLTYPE_IS_DECLARED 1
116 # define YYLTYPE_IS_TRIVIAL 1
117
118 extern void _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
119 const char *fmt, ...);
120
121 /**
122 * Emit a warning to the shader log
123 *
124 * \sa _mesa_glsl_error
125 */
126 extern void _mesa_glsl_warning(const YYLTYPE *locp,
127 _mesa_glsl_parse_state *state,
128 const char *fmt, ...);
129
130 extern "C" {
131 extern int preprocess(void *ctx, const char **shader, char **info_log,
132 const struct gl_extensions *extensions);
133 }
134
135 extern void _mesa_glsl_lexer_ctor(struct _mesa_glsl_parse_state *state,
136 const char *string);
137
138 extern void _mesa_glsl_lexer_dtor(struct _mesa_glsl_parse_state *state);
139
140 union YYSTYPE;
141 extern int _mesa_glsl_lex(union YYSTYPE *yylval, YYLTYPE *yylloc,
142 void *scanner);
143
144 extern int _mesa_glsl_parse(struct _mesa_glsl_parse_state *);
145
146 /**
147 * Process elements of the #extension directive
148 *
149 * \return
150 * If \c name and \c behavior are valid, \c true is returned. Otherwise
151 * \c false is returned.
152 */
153 extern bool _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
154 const char *behavior,
155 YYLTYPE *behavior_locp,
156 _mesa_glsl_parse_state *state);
157
158 /**
159 * Get the textual name of the specified shader target
160 */
161 extern const char *
162 _mesa_glsl_shader_target_name(enum _mesa_glsl_parser_targets target);
163
164 void do_ir_to_mesa(exec_list *instructions);
165
166 #endif /* GLSL_PARSER_EXTRAS_H */