Use C-style system headers in C++ code to avoid issues with std:: namespace
[mesa.git] / src / glsl / glsl_symbol_table.h
1 /* -*- c++ -*- */
2 /*
3 * Copyright © 2010 Intel Corporation
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 */
24
25 #pragma once
26 #ifndef GLSL_SYMBOL_TABLE
27 #define GLSL_SYMBOL_TABLE
28
29 #include <new>
30
31 extern "C" {
32 #include "program/symbol_table.h"
33 }
34 #include "ir.h"
35 #include "glsl_types.h"
36
37 class symbol_table_entry;
38
39 /**
40 * Facade class for _mesa_symbol_table
41 *
42 * Wraps the existing \c _mesa_symbol_table data structure to enforce some
43 * type safe and some symbol table invariants.
44 */
45 struct glsl_symbol_table {
46 private:
47 static void
48 _glsl_symbol_table_destructor (glsl_symbol_table *table)
49 {
50 table->~glsl_symbol_table();
51 }
52
53 public:
54 /* Callers of this ralloc-based new need not call delete. It's
55 * easier to just ralloc_free 'ctx' (or any of its ancestors). */
56 static void* operator new(size_t size, void *ctx)
57 {
58 void *table;
59
60 table = ralloc_size(ctx, size);
61 assert(table != NULL);
62
63 ralloc_set_destructor(table, (void (*)(void*)) _glsl_symbol_table_destructor);
64
65 return table;
66 }
67
68 /* If the user *does* call delete, that's OK, we will just
69 * ralloc_free in that case. Here, C++ will have already called the
70 * destructor so tell ralloc not to do that again. */
71 static void operator delete(void *table)
72 {
73 ralloc_set_destructor(table, NULL);
74 ralloc_free(table);
75 }
76
77 glsl_symbol_table();
78 ~glsl_symbol_table();
79
80 unsigned int language_version;
81
82 void push_scope();
83 void pop_scope();
84
85 /**
86 * Determine whether a name was declared at the current scope
87 */
88 bool name_declared_this_scope(const char *name);
89
90 /**
91 * \name Methods to add symbols to the table
92 *
93 * There is some temptation to rename all these functions to \c add_symbol
94 * or similar. However, this breaks symmetry with the getter functions and
95 * reduces the clarity of the intention of code that uses these methods.
96 */
97 /*@{*/
98 bool add_variable(ir_variable *v);
99 bool add_type(const char *name, const glsl_type *t);
100 bool add_function(ir_function *f);
101 /*@}*/
102
103 /**
104 * Add an function at global scope without checking for scoping conflicts.
105 */
106 void add_global_function(ir_function *f);
107
108 /**
109 * \name Methods to get symbols from the table
110 */
111 /*@{*/
112 ir_variable *get_variable(const char *name);
113 const glsl_type *get_type(const char *name);
114 ir_function *get_function(const char *name);
115 /*@}*/
116
117 private:
118 symbol_table_entry *get_entry(const char *name);
119
120 struct _mesa_symbol_table *table;
121 void *mem_ctx;
122 };
123
124 #endif /* GLSL_SYMBOL_TABLE */