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26 #ifndef GLSL_SYMBOL_TABLE
27 #define GLSL_SYMBOL_TABLE
31 #include "symbol_table.h"
33 #include "glsl_types.h"
36 * Facade class for _mesa_symbol_table
38 * Wraps the existing \c _mesa_symbol_table data structure to enforce some
39 * type safe and some symbol table invariants.
41 class glsl_symbol_table
{
43 enum glsl_symbol_name_space
{
44 glsl_variable_name_space
= 0,
45 glsl_type_name_space
= 1,
46 glsl_function_name_space
= 2
50 _glsl_symbol_table_destructor (glsl_symbol_table
*table
)
52 table
->~glsl_symbol_table();
58 /* Callers of this talloc-based new need not call delete. It's
59 * easier to just talloc_free 'ctx' (or any of its ancestors). */
60 static void* operator new(size_t size
, void *ctx
)
64 table
= talloc_size(ctx
, size
);
65 assert(table
!= NULL
);
67 talloc_set_destructor(table
, (int (*)(void*)) _glsl_symbol_table_destructor
);
72 /* If the user *does* call delete, that's OK, we will just
73 * talloc_free in that case. Here, C++ will have already called the
74 * destructor so tell talloc not to do that again. */
75 static void operator delete(void *table
)
77 talloc_set_destructor(table
, NULL
);
83 table
= _mesa_symbol_table_ctor();
88 _mesa_symbol_table_dtor(table
);
93 _mesa_symbol_table_push_scope(table
);
98 _mesa_symbol_table_pop_scope(table
);
102 * Determine whether a name was declared at the current scope
104 bool name_declared_this_scope(const char *name
)
106 return _mesa_symbol_table_symbol_scope(table
, -1, name
) == 0;
110 * \name Methods to add symbols to the table
112 * There is some temptation to rename all these functions to \c add_symbol
113 * or similar. However, this breaks symmetry with the getter functions and
114 * reduces the clarity of the intention of code that uses these methods.
117 bool add_variable(const char *name
, ir_variable
*v
)
119 return _mesa_symbol_table_add_symbol(table
, glsl_variable_name_space
,
123 bool add_type(const char *name
, const glsl_type
*t
)
125 return _mesa_symbol_table_add_symbol(table
, glsl_type_name_space
,
126 name
, (void *) t
) == 0;
129 bool add_function(const char *name
, ir_function
*f
)
131 return _mesa_symbol_table_add_symbol(table
, glsl_function_name_space
,
137 * \name Methods to get symbols from the table
140 ir_variable
*get_variable(const char *name
)
142 return (ir_variable
*)
143 _mesa_symbol_table_find_symbol(table
, glsl_variable_name_space
, name
);
146 glsl_type
*get_type(const char *name
)
149 _mesa_symbol_table_find_symbol(table
, glsl_type_name_space
, name
);
152 ir_function
*get_function(const char *name
)
154 return (ir_function
*)
155 _mesa_symbol_table_find_symbol(table
, glsl_function_name_space
, name
);
160 struct _mesa_symbol_table
*table
;
163 #endif /* GLSL_SYMBOL_TABLE */