glsl: Fix matrix constructors with vector parameters
[mesa.git] / src / glsl / glsl_symbol_table.h
1 /* -*- c++ -*- */
2 /*
3 * Copyright © 2010 Intel Corporation
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 */
24
25 #pragma once
26 #ifndef GLSL_SYMBOL_TABLE
27 #define GLSL_SYMBOL_TABLE
28
29 #include <new>
30
31 extern "C" {
32 #include "program/symbol_table.h"
33 }
34 #include "ir.h"
35 #include "glsl_types.h"
36
37 class symbol_table_entry;
38
39 /**
40 * Facade class for _mesa_symbol_table
41 *
42 * Wraps the existing \c _mesa_symbol_table data structure to enforce some
43 * type safe and some symbol table invariants.
44 */
45 struct glsl_symbol_table {
46 private:
47 static int
48 _glsl_symbol_table_destructor (glsl_symbol_table *table)
49 {
50 table->~glsl_symbol_table();
51
52 return 0;
53 }
54
55 public:
56 /* Callers of this talloc-based new need not call delete. It's
57 * easier to just talloc_free 'ctx' (or any of its ancestors). */
58 static void* operator new(size_t size, void *ctx)
59 {
60 void *table;
61
62 table = talloc_size(ctx, size);
63 assert(table != NULL);
64
65 talloc_set_destructor(table, (int (*)(void*)) _glsl_symbol_table_destructor);
66
67 return table;
68 }
69
70 /* If the user *does* call delete, that's OK, we will just
71 * talloc_free in that case. Here, C++ will have already called the
72 * destructor so tell talloc not to do that again. */
73 static void operator delete(void *table)
74 {
75 talloc_set_destructor(table, NULL);
76 talloc_free(table);
77 }
78
79 glsl_symbol_table();
80 ~glsl_symbol_table();
81
82 unsigned int language_version;
83
84 void push_scope();
85 void pop_scope();
86
87 /**
88 * Determine whether a name was declared at the current scope
89 */
90 bool name_declared_this_scope(const char *name);
91
92 /**
93 * \name Methods to add symbols to the table
94 *
95 * There is some temptation to rename all these functions to \c add_symbol
96 * or similar. However, this breaks symmetry with the getter functions and
97 * reduces the clarity of the intention of code that uses these methods.
98 */
99 /*@{*/
100 bool add_variable(const char *name, ir_variable *v);
101 bool add_type(const char *name, const glsl_type *t);
102 bool add_function(const char *name, ir_function *f);
103 /*@}*/
104
105 /**
106 * \name Methods to get symbols from the table
107 */
108 /*@{*/
109 ir_variable *get_variable(const char *name);
110 const glsl_type *get_type(const char *name);
111 ir_function *get_function(const char *name);
112 /*@}*/
113
114 private:
115 symbol_table_entry *get_entry(const char *name);
116
117 struct _mesa_symbol_table *table;
118 void *mem_ctx;
119 };
120
121 #endif /* GLSL_SYMBOL_TABLE */