03f84603b55e8aa46ef9c855b0214f376c75a3de
[mesa.git] / src / glsl / glsl_types.cpp
1 /*
2 * Copyright © 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 #include <cstdio>
25 #include <stdlib.h>
26 #include "glsl_symbol_table.h"
27 #include "glsl_parser_extras.h"
28 #include "glsl_types.h"
29 #include "builtin_types.h"
30 extern "C" {
31 #include "program/hash_table.h"
32 }
33
34 hash_table *glsl_type::array_types = NULL;
35 hash_table *glsl_type::record_types = NULL;
36 void *glsl_type::mem_ctx = NULL;
37
38 void
39 glsl_type::init_talloc_type_ctx(void)
40 {
41 if (glsl_type::mem_ctx == NULL) {
42 glsl_type::mem_ctx = talloc_init("glsl_type");
43 assert(glsl_type::mem_ctx != NULL);
44 }
45 }
46
47 glsl_type::glsl_type(GLenum gl_type,
48 unsigned base_type, unsigned vector_elements,
49 unsigned matrix_columns, const char *name) :
50 gl_type(gl_type),
51 base_type(base_type),
52 sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
53 sampler_type(0),
54 vector_elements(vector_elements), matrix_columns(matrix_columns),
55 length(0)
56 {
57 init_talloc_type_ctx();
58 this->name = talloc_strdup(this->mem_ctx, name);
59 /* Neither dimension is zero or both dimensions are zero.
60 */
61 assert((vector_elements == 0) == (matrix_columns == 0));
62 memset(& fields, 0, sizeof(fields));
63 }
64
65 glsl_type::glsl_type(GLenum gl_type,
66 enum glsl_sampler_dim dim, bool shadow, bool array,
67 unsigned type, const char *name) :
68 gl_type(gl_type),
69 base_type(GLSL_TYPE_SAMPLER),
70 sampler_dimensionality(dim), sampler_shadow(shadow),
71 sampler_array(array), sampler_type(type),
72 vector_elements(0), matrix_columns(0),
73 length(0)
74 {
75 init_talloc_type_ctx();
76 this->name = talloc_strdup(this->mem_ctx, name);
77 memset(& fields, 0, sizeof(fields));
78 }
79
80 glsl_type::glsl_type(const glsl_struct_field *fields, unsigned num_fields,
81 const char *name) :
82 base_type(GLSL_TYPE_STRUCT),
83 sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
84 sampler_type(0),
85 vector_elements(0), matrix_columns(0),
86 length(num_fields)
87 {
88 unsigned int i;
89
90 init_talloc_type_ctx();
91 this->name = talloc_strdup(this->mem_ctx, name);
92 this->fields.structure = talloc_array(this->mem_ctx,
93 glsl_struct_field, length);
94 for (i = 0; i < length; i++) {
95 this->fields.structure[i].type = fields[i].type;
96 this->fields.structure[i].name = talloc_strdup(this->fields.structure,
97 fields[i].name);
98 }
99 }
100
101 static void
102 add_types_to_symbol_table(glsl_symbol_table *symtab,
103 const struct glsl_type *types,
104 unsigned num_types, bool warn)
105 {
106 (void) warn;
107
108 for (unsigned i = 0; i < num_types; i++) {
109 symtab->add_type(types[i].name, & types[i]);
110 }
111 }
112
113
114 void
115 glsl_type::generate_110_types(glsl_symbol_table *symtab)
116 {
117 add_types_to_symbol_table(symtab, builtin_core_types,
118 Elements(builtin_core_types),
119 false);
120 add_types_to_symbol_table(symtab, builtin_structure_types,
121 Elements(builtin_structure_types),
122 false);
123 add_types_to_symbol_table(symtab, builtin_110_deprecated_structure_types,
124 Elements(builtin_110_deprecated_structure_types),
125 false);
126 add_types_to_symbol_table(symtab, & void_type, 1, false);
127 }
128
129
130 void
131 glsl_type::generate_120_types(glsl_symbol_table *symtab)
132 {
133 generate_110_types(symtab);
134
135 add_types_to_symbol_table(symtab, builtin_120_types,
136 Elements(builtin_120_types), false);
137 }
138
139
140 void
141 glsl_type::generate_130_types(glsl_symbol_table *symtab)
142 {
143 generate_120_types(symtab);
144
145 add_types_to_symbol_table(symtab, builtin_130_types,
146 Elements(builtin_130_types), false);
147 generate_EXT_texture_array_types(symtab, false);
148 }
149
150
151 void
152 glsl_type::generate_ARB_texture_rectangle_types(glsl_symbol_table *symtab,
153 bool warn)
154 {
155 add_types_to_symbol_table(symtab, builtin_ARB_texture_rectangle_types,
156 Elements(builtin_ARB_texture_rectangle_types),
157 warn);
158 }
159
160
161 void
162 glsl_type::generate_EXT_texture_array_types(glsl_symbol_table *symtab,
163 bool warn)
164 {
165 add_types_to_symbol_table(symtab, builtin_EXT_texture_array_types,
166 Elements(builtin_EXT_texture_array_types),
167 warn);
168 }
169
170
171 void
172 _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state)
173 {
174 switch (state->language_version) {
175 case 110:
176 glsl_type::generate_110_types(state->symbols);
177 break;
178 case 120:
179 glsl_type::generate_120_types(state->symbols);
180 break;
181 case 130:
182 glsl_type::generate_130_types(state->symbols);
183 break;
184 default:
185 /* error */
186 break;
187 }
188
189 if (state->ARB_texture_rectangle_enable) {
190 glsl_type::generate_ARB_texture_rectangle_types(state->symbols,
191 state->ARB_texture_rectangle_warn);
192 }
193
194 if (state->EXT_texture_array_enable && state->language_version < 130) {
195 // These are already included in 130; don't create twice.
196 glsl_type::generate_EXT_texture_array_types(state->symbols,
197 state->EXT_texture_array_warn);
198 }
199 }
200
201
202 const glsl_type *glsl_type::get_base_type() const
203 {
204 switch (base_type) {
205 case GLSL_TYPE_UINT:
206 return uint_type;
207 case GLSL_TYPE_INT:
208 return int_type;
209 case GLSL_TYPE_FLOAT:
210 return float_type;
211 case GLSL_TYPE_BOOL:
212 return bool_type;
213 default:
214 return error_type;
215 }
216 }
217
218
219 void
220 _mesa_glsl_release_types(void)
221 {
222 if (glsl_type::array_types != NULL) {
223 hash_table_dtor(glsl_type::array_types);
224 glsl_type::array_types = NULL;
225 }
226
227 if (glsl_type::record_types != NULL) {
228 hash_table_dtor(glsl_type::record_types);
229 glsl_type::record_types = NULL;
230 }
231
232 if (glsl_type::mem_ctx != NULL) {
233 talloc_free(glsl_type::mem_ctx);
234 glsl_type::mem_ctx = NULL;
235 }
236 }
237
238
239 ir_function *
240 glsl_type::generate_constructor(glsl_symbol_table *symtab) const
241 {
242 void *ctx = symtab;
243
244 /* Generate the function name and add it to the symbol table.
245 */
246 ir_function *const f = new(ctx) ir_function(name);
247
248 bool added = symtab->add_function(name, f);
249 assert(added);
250
251 ir_function_signature *const sig = new(ctx) ir_function_signature(this);
252 f->add_signature(sig);
253
254 ir_variable **declarations =
255 (ir_variable **) malloc(sizeof(ir_variable *) * this->length);
256 for (unsigned i = 0; i < length; i++) {
257 char *const param_name = (char *) malloc(10);
258
259 snprintf(param_name, 10, "p%08X", i);
260
261 ir_variable *var = (this->base_type == GLSL_TYPE_ARRAY)
262 ? new(ctx) ir_variable(fields.array, param_name, ir_var_in)
263 : new(ctx) ir_variable(fields.structure[i].type, param_name, ir_var_in);
264
265 declarations[i] = var;
266 sig->parameters.push_tail(var);
267 }
268
269 /* Generate the body of the constructor. The body assigns each of the
270 * parameters to a portion of a local variable called __retval that has
271 * the same type as the constructor. After initializing __retval,
272 * __retval is returned.
273 */
274 ir_variable *retval = new(ctx) ir_variable(this, "__retval", ir_var_auto);
275 sig->body.push_tail(retval);
276
277 for (unsigned i = 0; i < length; i++) {
278 ir_dereference *const lhs = (this->base_type == GLSL_TYPE_ARRAY)
279 ? (ir_dereference *) new(ctx) ir_dereference_array(retval,
280 new(ctx) ir_constant(i))
281 : (ir_dereference *) new(ctx) ir_dereference_record(retval,
282 fields.structure[i].name);
283
284 ir_dereference *const rhs = new(ctx) ir_dereference_variable(declarations[i]);
285 ir_instruction *const assign = new(ctx) ir_assignment(lhs, rhs, NULL);
286
287 sig->body.push_tail(assign);
288 }
289
290 free(declarations);
291
292 ir_dereference *const retref = new(ctx) ir_dereference_variable(retval);
293 ir_instruction *const inst = new(ctx) ir_return(retref);
294 sig->body.push_tail(inst);
295
296 return f;
297 }
298
299
300 glsl_type::glsl_type(const glsl_type *array, unsigned length) :
301 base_type(GLSL_TYPE_ARRAY),
302 sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
303 sampler_type(0),
304 vector_elements(0), matrix_columns(0),
305 name(NULL), length(length)
306 {
307 this->fields.array = array;
308 /* Inherit the gl type of the base. The GL type is used for
309 * uniform/statevar handling in Mesa and the arrayness of the type
310 * is represented by the size rather than the type.
311 */
312 this->gl_type = array->gl_type;
313
314 /* Allow a maximum of 10 characters for the array size. This is enough
315 * for 32-bits of ~0. The extra 3 are for the '[', ']', and terminating
316 * NUL.
317 */
318 const unsigned name_length = strlen(array->name) + 10 + 3;
319 char *const n = (char *) talloc_size(this->mem_ctx, name_length);
320
321 if (length == 0)
322 snprintf(n, name_length, "%s[]", array->name);
323 else
324 snprintf(n, name_length, "%s[%u]", array->name, length);
325
326 this->name = n;
327 }
328
329
330 const glsl_type *
331 glsl_type::get_instance(unsigned base_type, unsigned rows, unsigned columns)
332 {
333 if (base_type == GLSL_TYPE_VOID)
334 return &void_type;
335
336 if ((rows < 1) || (rows > 4) || (columns < 1) || (columns > 4))
337 return error_type;
338
339 /* Treat GLSL vectors as Nx1 matrices.
340 */
341 if (columns == 1) {
342 switch (base_type) {
343 case GLSL_TYPE_UINT:
344 return uint_type + (rows - 1);
345 case GLSL_TYPE_INT:
346 return int_type + (rows - 1);
347 case GLSL_TYPE_FLOAT:
348 return float_type + (rows - 1);
349 case GLSL_TYPE_BOOL:
350 return bool_type + (rows - 1);
351 default:
352 return error_type;
353 }
354 } else {
355 if ((base_type != GLSL_TYPE_FLOAT) || (rows == 1))
356 return error_type;
357
358 /* GLSL matrix types are named mat{COLUMNS}x{ROWS}. Only the following
359 * combinations are valid:
360 *
361 * 1 2 3 4
362 * 1
363 * 2 x x x
364 * 3 x x x
365 * 4 x x x
366 */
367 #define IDX(c,r) (((c-1)*3) + (r-1))
368
369 switch (IDX(columns, rows)) {
370 case IDX(2,2): return mat2_type;
371 case IDX(2,3): return mat2x3_type;
372 case IDX(2,4): return mat2x4_type;
373 case IDX(3,2): return mat3x2_type;
374 case IDX(3,3): return mat3_type;
375 case IDX(3,4): return mat3x4_type;
376 case IDX(4,2): return mat4x2_type;
377 case IDX(4,3): return mat4x3_type;
378 case IDX(4,4): return mat4_type;
379 default: return error_type;
380 }
381 }
382
383 assert(!"Should not get here.");
384 return error_type;
385 }
386
387
388 const glsl_type *
389 glsl_type::get_array_instance(const glsl_type *base, unsigned array_size)
390 {
391
392 if (array_types == NULL) {
393 array_types = hash_table_ctor(64, hash_table_string_hash,
394 hash_table_string_compare);
395 }
396
397 /* Generate a name using the base type pointer in the key. This is
398 * done because the name of the base type may not be unique across
399 * shaders. For example, two shaders may have different record types
400 * named 'foo'.
401 */
402 char key[128];
403 snprintf(key, sizeof(key), "%p[%u]", base, array_size);
404
405 const glsl_type *t = (glsl_type *) hash_table_find(array_types, key);
406 if (t == NULL) {
407 t = new glsl_type(base, array_size);
408
409 hash_table_insert(array_types, (void *) t, talloc_strdup(mem_ctx, key));
410 }
411
412 assert(t->base_type == GLSL_TYPE_ARRAY);
413 assert(t->length == array_size);
414 assert(t->fields.array == base);
415
416 return t;
417 }
418
419
420 int
421 glsl_type::record_key_compare(const void *a, const void *b)
422 {
423 const glsl_type *const key1 = (glsl_type *) a;
424 const glsl_type *const key2 = (glsl_type *) b;
425
426 /* Return zero is the types match (there is zero difference) or non-zero
427 * otherwise.
428 */
429 if (strcmp(key1->name, key2->name) != 0)
430 return 1;
431
432 if (key1->length != key2->length)
433 return 1;
434
435 for (unsigned i = 0; i < key1->length; i++) {
436 if (key1->fields.structure[i].type != key2->fields.structure[i].type)
437 return 1;
438 if (strcmp(key1->fields.structure[i].name,
439 key2->fields.structure[i].name) != 0)
440 return 1;
441 }
442
443 return 0;
444 }
445
446
447 unsigned
448 glsl_type::record_key_hash(const void *a)
449 {
450 const glsl_type *const key = (glsl_type *) a;
451 char hash_key[128];
452 unsigned size = 0;
453
454 size = snprintf(hash_key, sizeof(hash_key), "%08x", key->length);
455
456 for (unsigned i = 0; i < key->length; i++) {
457 if (size >= sizeof(hash_key))
458 break;
459
460 size += snprintf(& hash_key[size], sizeof(hash_key) - size,
461 "%p", key->fields.structure[i].type);
462 }
463
464 return hash_table_string_hash(& hash_key);
465 }
466
467
468 const glsl_type *
469 glsl_type::get_record_instance(const glsl_struct_field *fields,
470 unsigned num_fields,
471 const char *name)
472 {
473 const glsl_type key(fields, num_fields, name);
474
475 if (record_types == NULL) {
476 record_types = hash_table_ctor(64, record_key_hash, record_key_compare);
477 }
478
479 const glsl_type *t = (glsl_type *) hash_table_find(record_types, & key);
480 if (t == NULL) {
481 t = new glsl_type(fields, num_fields, name);
482
483 hash_table_insert(record_types, (void *) t, t);
484 }
485
486 assert(t->base_type == GLSL_TYPE_STRUCT);
487 assert(t->length == num_fields);
488 assert(strcmp(t->name, name) == 0);
489
490 return t;
491 }
492
493
494 const glsl_type *
495 glsl_type::field_type(const char *name) const
496 {
497 if (this->base_type != GLSL_TYPE_STRUCT)
498 return error_type;
499
500 for (unsigned i = 0; i < this->length; i++) {
501 if (strcmp(name, this->fields.structure[i].name) == 0)
502 return this->fields.structure[i].type;
503 }
504
505 return error_type;
506 }
507
508
509 int
510 glsl_type::field_index(const char *name) const
511 {
512 if (this->base_type != GLSL_TYPE_STRUCT)
513 return -1;
514
515 for (unsigned i = 0; i < this->length; i++) {
516 if (strcmp(name, this->fields.structure[i].name) == 0)
517 return i;
518 }
519
520 return -1;
521 }
522
523
524 unsigned
525 glsl_type::component_slots() const
526 {
527 switch (this->base_type) {
528 case GLSL_TYPE_UINT:
529 case GLSL_TYPE_INT:
530 case GLSL_TYPE_FLOAT:
531 case GLSL_TYPE_BOOL:
532 return this->components();
533
534 case GLSL_TYPE_STRUCT: {
535 unsigned size = 0;
536
537 for (unsigned i = 0; i < this->length; i++)
538 size += this->fields.structure[i].type->component_slots();
539
540 return size;
541 }
542
543 case GLSL_TYPE_ARRAY:
544 return this->length * this->fields.array->component_slots();
545
546 default:
547 return 0;
548 }
549 }