glsl: rename Makefile.sources' _SOURCES variables
[mesa.git] / src / glsl / glsl_types.cpp
1 /*
2 * Copyright © 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 #include <stdio.h>
25 #include <stdlib.h>
26 #include "main/core.h" /* for Elements */
27 #include "glsl_symbol_table.h"
28 #include "glsl_parser_extras.h"
29 #include "glsl_types.h"
30 #include "builtin_types.h"
31 extern "C" {
32 #include "program/hash_table.h"
33 }
34
35 hash_table *glsl_type::array_types = NULL;
36 hash_table *glsl_type::record_types = NULL;
37 void *glsl_type::mem_ctx = NULL;
38
39 void
40 glsl_type::init_ralloc_type_ctx(void)
41 {
42 if (glsl_type::mem_ctx == NULL) {
43 glsl_type::mem_ctx = ralloc_autofree_context();
44 assert(glsl_type::mem_ctx != NULL);
45 }
46 }
47
48 glsl_type::glsl_type(GLenum gl_type,
49 glsl_base_type base_type, unsigned vector_elements,
50 unsigned matrix_columns, const char *name) :
51 gl_type(gl_type),
52 base_type(base_type),
53 sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
54 sampler_type(0),
55 vector_elements(vector_elements), matrix_columns(matrix_columns),
56 length(0)
57 {
58 init_ralloc_type_ctx();
59 this->name = ralloc_strdup(this->mem_ctx, name);
60 /* Neither dimension is zero or both dimensions are zero.
61 */
62 assert((vector_elements == 0) == (matrix_columns == 0));
63 memset(& fields, 0, sizeof(fields));
64 }
65
66 glsl_type::glsl_type(GLenum gl_type,
67 enum glsl_sampler_dim dim, bool shadow, bool array,
68 unsigned type, const char *name) :
69 gl_type(gl_type),
70 base_type(GLSL_TYPE_SAMPLER),
71 sampler_dimensionality(dim), sampler_shadow(shadow),
72 sampler_array(array), sampler_type(type),
73 vector_elements(0), matrix_columns(0),
74 length(0)
75 {
76 init_ralloc_type_ctx();
77 this->name = ralloc_strdup(this->mem_ctx, name);
78 memset(& fields, 0, sizeof(fields));
79 }
80
81 glsl_type::glsl_type(const glsl_struct_field *fields, unsigned num_fields,
82 const char *name) :
83 base_type(GLSL_TYPE_STRUCT),
84 sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
85 sampler_type(0),
86 vector_elements(0), matrix_columns(0),
87 length(num_fields)
88 {
89 unsigned int i;
90
91 init_ralloc_type_ctx();
92 this->name = ralloc_strdup(this->mem_ctx, name);
93 this->fields.structure = ralloc_array(this->mem_ctx,
94 glsl_struct_field, length);
95 for (i = 0; i < length; i++) {
96 this->fields.structure[i].type = fields[i].type;
97 this->fields.structure[i].name = ralloc_strdup(this->fields.structure,
98 fields[i].name);
99 }
100 }
101
102 static void
103 add_types_to_symbol_table(glsl_symbol_table *symtab,
104 const struct glsl_type *types,
105 unsigned num_types, bool warn)
106 {
107 (void) warn;
108
109 for (unsigned i = 0; i < num_types; i++) {
110 symtab->add_type(types[i].name, & types[i]);
111 }
112 }
113
114 bool
115 glsl_type::contains_sampler() const
116 {
117 if (this->is_array()) {
118 return this->fields.array->contains_sampler();
119 } else if (this->is_record()) {
120 for (unsigned int i = 0; i < this->length; i++) {
121 if (this->fields.structure[i].type->contains_sampler())
122 return true;
123 }
124 return false;
125 } else {
126 return this->is_sampler();
127 }
128 }
129
130 gl_texture_index
131 glsl_type::sampler_index() const
132 {
133 const glsl_type *const t = (this->is_array()) ? this->fields.array : this;
134
135 assert(t->is_sampler());
136
137 switch (t->sampler_dimensionality) {
138 case GLSL_SAMPLER_DIM_1D:
139 return (t->sampler_array) ? TEXTURE_1D_ARRAY_INDEX : TEXTURE_1D_INDEX;
140 case GLSL_SAMPLER_DIM_2D:
141 return (t->sampler_array) ? TEXTURE_2D_ARRAY_INDEX : TEXTURE_2D_INDEX;
142 case GLSL_SAMPLER_DIM_3D:
143 return TEXTURE_3D_INDEX;
144 case GLSL_SAMPLER_DIM_CUBE:
145 return TEXTURE_CUBE_INDEX;
146 case GLSL_SAMPLER_DIM_RECT:
147 return TEXTURE_RECT_INDEX;
148 case GLSL_SAMPLER_DIM_BUF:
149 assert(!"FINISHME: Implement ARB_texture_buffer_object");
150 return TEXTURE_BUFFER_INDEX;
151 case GLSL_SAMPLER_DIM_EXTERNAL:
152 return TEXTURE_EXTERNAL_INDEX;
153 default:
154 assert(!"Should not get here.");
155 return TEXTURE_BUFFER_INDEX;
156 }
157 }
158
159 void
160 glsl_type::generate_100ES_types(glsl_symbol_table *symtab)
161 {
162 add_types_to_symbol_table(symtab, builtin_core_types,
163 Elements(builtin_core_types),
164 false);
165 add_types_to_symbol_table(symtab, builtin_structure_types,
166 Elements(builtin_structure_types),
167 false);
168 add_types_to_symbol_table(symtab, void_type, 1, false);
169 }
170
171 void
172 glsl_type::generate_110_types(glsl_symbol_table *symtab)
173 {
174 generate_100ES_types(symtab);
175
176 add_types_to_symbol_table(symtab, builtin_110_types,
177 Elements(builtin_110_types),
178 false);
179 add_types_to_symbol_table(symtab, &_sampler3D_type, 1, false);
180 add_types_to_symbol_table(symtab, builtin_110_deprecated_structure_types,
181 Elements(builtin_110_deprecated_structure_types),
182 false);
183 }
184
185
186 void
187 glsl_type::generate_120_types(glsl_symbol_table *symtab)
188 {
189 generate_110_types(symtab);
190
191 add_types_to_symbol_table(symtab, builtin_120_types,
192 Elements(builtin_120_types), false);
193 }
194
195
196 void
197 glsl_type::generate_130_types(glsl_symbol_table *symtab)
198 {
199 generate_120_types(symtab);
200
201 add_types_to_symbol_table(symtab, builtin_130_types,
202 Elements(builtin_130_types), false);
203 generate_EXT_texture_array_types(symtab, false);
204 }
205
206
207 void
208 glsl_type::generate_ARB_texture_rectangle_types(glsl_symbol_table *symtab,
209 bool warn)
210 {
211 add_types_to_symbol_table(symtab, builtin_ARB_texture_rectangle_types,
212 Elements(builtin_ARB_texture_rectangle_types),
213 warn);
214 }
215
216
217 void
218 glsl_type::generate_EXT_texture_array_types(glsl_symbol_table *symtab,
219 bool warn)
220 {
221 add_types_to_symbol_table(symtab, builtin_EXT_texture_array_types,
222 Elements(builtin_EXT_texture_array_types),
223 warn);
224 }
225
226
227 void
228 glsl_type::generate_OES_texture_3D_types(glsl_symbol_table *symtab, bool warn)
229 {
230 add_types_to_symbol_table(symtab, &_sampler3D_type, 1, warn);
231 }
232
233
234 void
235 glsl_type::generate_OES_EGL_image_external_types(glsl_symbol_table *symtab,
236 bool warn)
237 {
238 add_types_to_symbol_table(symtab, builtin_OES_EGL_image_external_types,
239 Elements(builtin_OES_EGL_image_external_types),
240 warn);
241 }
242
243 void
244 _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state)
245 {
246 switch (state->language_version) {
247 case 100:
248 assert(state->es_shader);
249 glsl_type::generate_100ES_types(state->symbols);
250 break;
251 case 110:
252 glsl_type::generate_110_types(state->symbols);
253 break;
254 case 120:
255 glsl_type::generate_120_types(state->symbols);
256 break;
257 case 130:
258 glsl_type::generate_130_types(state->symbols);
259 break;
260 default:
261 /* error */
262 break;
263 }
264
265 if (state->ARB_texture_rectangle_enable) {
266 glsl_type::generate_ARB_texture_rectangle_types(state->symbols,
267 state->ARB_texture_rectangle_warn);
268 }
269 if (state->OES_texture_3D_enable && state->language_version == 100) {
270 glsl_type::generate_OES_texture_3D_types(state->symbols,
271 state->OES_texture_3D_warn);
272 }
273
274 if (state->EXT_texture_array_enable && state->language_version < 130) {
275 // These are already included in 130; don't create twice.
276 glsl_type::generate_EXT_texture_array_types(state->symbols,
277 state->EXT_texture_array_warn);
278 }
279
280 /* We cannot check for language_version == 100 here because we need the
281 * types to support fixed-function program generation. But this is fine
282 * since the extension is never enabled for OpenGL contexts.
283 */
284 if (state->OES_EGL_image_external_enable) {
285 glsl_type::generate_OES_EGL_image_external_types(state->symbols,
286 state->OES_EGL_image_external_warn);
287 }
288 }
289
290
291 const glsl_type *glsl_type::get_base_type() const
292 {
293 switch (base_type) {
294 case GLSL_TYPE_UINT:
295 return uint_type;
296 case GLSL_TYPE_INT:
297 return int_type;
298 case GLSL_TYPE_FLOAT:
299 return float_type;
300 case GLSL_TYPE_BOOL:
301 return bool_type;
302 default:
303 return error_type;
304 }
305 }
306
307
308 const glsl_type *glsl_type::get_scalar_type() const
309 {
310 const glsl_type *type = this;
311
312 /* Handle arrays */
313 while (type->base_type == GLSL_TYPE_ARRAY)
314 type = type->fields.array;
315
316 /* Handle vectors and matrices */
317 switch (type->base_type) {
318 case GLSL_TYPE_UINT:
319 return uint_type;
320 case GLSL_TYPE_INT:
321 return int_type;
322 case GLSL_TYPE_FLOAT:
323 return float_type;
324 default:
325 /* Handle everything else */
326 return type;
327 }
328 }
329
330
331 void
332 _mesa_glsl_release_types(void)
333 {
334 if (glsl_type::array_types != NULL) {
335 hash_table_dtor(glsl_type::array_types);
336 glsl_type::array_types = NULL;
337 }
338
339 if (glsl_type::record_types != NULL) {
340 hash_table_dtor(glsl_type::record_types);
341 glsl_type::record_types = NULL;
342 }
343 }
344
345
346 glsl_type::glsl_type(const glsl_type *array, unsigned length) :
347 base_type(GLSL_TYPE_ARRAY),
348 sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
349 sampler_type(0),
350 vector_elements(0), matrix_columns(0),
351 name(NULL), length(length)
352 {
353 this->fields.array = array;
354 /* Inherit the gl type of the base. The GL type is used for
355 * uniform/statevar handling in Mesa and the arrayness of the type
356 * is represented by the size rather than the type.
357 */
358 this->gl_type = array->gl_type;
359
360 /* Allow a maximum of 10 characters for the array size. This is enough
361 * for 32-bits of ~0. The extra 3 are for the '[', ']', and terminating
362 * NUL.
363 */
364 const unsigned name_length = strlen(array->name) + 10 + 3;
365 char *const n = (char *) ralloc_size(this->mem_ctx, name_length);
366
367 if (length == 0)
368 snprintf(n, name_length, "%s[]", array->name);
369 else
370 snprintf(n, name_length, "%s[%u]", array->name, length);
371
372 this->name = n;
373 }
374
375
376 const glsl_type *
377 glsl_type::get_instance(unsigned base_type, unsigned rows, unsigned columns)
378 {
379 if (base_type == GLSL_TYPE_VOID)
380 return void_type;
381
382 if ((rows < 1) || (rows > 4) || (columns < 1) || (columns > 4))
383 return error_type;
384
385 /* Treat GLSL vectors as Nx1 matrices.
386 */
387 if (columns == 1) {
388 switch (base_type) {
389 case GLSL_TYPE_UINT:
390 return uint_type + (rows - 1);
391 case GLSL_TYPE_INT:
392 return int_type + (rows - 1);
393 case GLSL_TYPE_FLOAT:
394 return float_type + (rows - 1);
395 case GLSL_TYPE_BOOL:
396 return bool_type + (rows - 1);
397 default:
398 return error_type;
399 }
400 } else {
401 if ((base_type != GLSL_TYPE_FLOAT) || (rows == 1))
402 return error_type;
403
404 /* GLSL matrix types are named mat{COLUMNS}x{ROWS}. Only the following
405 * combinations are valid:
406 *
407 * 1 2 3 4
408 * 1
409 * 2 x x x
410 * 3 x x x
411 * 4 x x x
412 */
413 #define IDX(c,r) (((c-1)*3) + (r-1))
414
415 switch (IDX(columns, rows)) {
416 case IDX(2,2): return mat2_type;
417 case IDX(2,3): return mat2x3_type;
418 case IDX(2,4): return mat2x4_type;
419 case IDX(3,2): return mat3x2_type;
420 case IDX(3,3): return mat3_type;
421 case IDX(3,4): return mat3x4_type;
422 case IDX(4,2): return mat4x2_type;
423 case IDX(4,3): return mat4x3_type;
424 case IDX(4,4): return mat4_type;
425 default: return error_type;
426 }
427 }
428
429 assert(!"Should not get here.");
430 return error_type;
431 }
432
433
434 const glsl_type *
435 glsl_type::get_array_instance(const glsl_type *base, unsigned array_size)
436 {
437
438 if (array_types == NULL) {
439 array_types = hash_table_ctor(64, hash_table_string_hash,
440 hash_table_string_compare);
441 }
442
443 /* Generate a name using the base type pointer in the key. This is
444 * done because the name of the base type may not be unique across
445 * shaders. For example, two shaders may have different record types
446 * named 'foo'.
447 */
448 char key[128];
449 snprintf(key, sizeof(key), "%p[%u]", (void *) base, array_size);
450
451 const glsl_type *t = (glsl_type *) hash_table_find(array_types, key);
452 if (t == NULL) {
453 t = new glsl_type(base, array_size);
454
455 hash_table_insert(array_types, (void *) t, ralloc_strdup(mem_ctx, key));
456 }
457
458 assert(t->base_type == GLSL_TYPE_ARRAY);
459 assert(t->length == array_size);
460 assert(t->fields.array == base);
461
462 return t;
463 }
464
465
466 int
467 glsl_type::record_key_compare(const void *a, const void *b)
468 {
469 const glsl_type *const key1 = (glsl_type *) a;
470 const glsl_type *const key2 = (glsl_type *) b;
471
472 /* Return zero is the types match (there is zero difference) or non-zero
473 * otherwise.
474 */
475 if (strcmp(key1->name, key2->name) != 0)
476 return 1;
477
478 if (key1->length != key2->length)
479 return 1;
480
481 for (unsigned i = 0; i < key1->length; i++) {
482 if (key1->fields.structure[i].type != key2->fields.structure[i].type)
483 return 1;
484 if (strcmp(key1->fields.structure[i].name,
485 key2->fields.structure[i].name) != 0)
486 return 1;
487 }
488
489 return 0;
490 }
491
492
493 unsigned
494 glsl_type::record_key_hash(const void *a)
495 {
496 const glsl_type *const key = (glsl_type *) a;
497 char hash_key[128];
498 unsigned size = 0;
499
500 size = snprintf(hash_key, sizeof(hash_key), "%08x", key->length);
501
502 for (unsigned i = 0; i < key->length; i++) {
503 if (size >= sizeof(hash_key))
504 break;
505
506 size += snprintf(& hash_key[size], sizeof(hash_key) - size,
507 "%p", (void *) key->fields.structure[i].type);
508 }
509
510 return hash_table_string_hash(& hash_key);
511 }
512
513
514 const glsl_type *
515 glsl_type::get_record_instance(const glsl_struct_field *fields,
516 unsigned num_fields,
517 const char *name)
518 {
519 const glsl_type key(fields, num_fields, name);
520
521 if (record_types == NULL) {
522 record_types = hash_table_ctor(64, record_key_hash, record_key_compare);
523 }
524
525 const glsl_type *t = (glsl_type *) hash_table_find(record_types, & key);
526 if (t == NULL) {
527 t = new glsl_type(fields, num_fields, name);
528
529 hash_table_insert(record_types, (void *) t, t);
530 }
531
532 assert(t->base_type == GLSL_TYPE_STRUCT);
533 assert(t->length == num_fields);
534 assert(strcmp(t->name, name) == 0);
535
536 return t;
537 }
538
539
540 const glsl_type *
541 glsl_type::field_type(const char *name) const
542 {
543 if (this->base_type != GLSL_TYPE_STRUCT)
544 return error_type;
545
546 for (unsigned i = 0; i < this->length; i++) {
547 if (strcmp(name, this->fields.structure[i].name) == 0)
548 return this->fields.structure[i].type;
549 }
550
551 return error_type;
552 }
553
554
555 int
556 glsl_type::field_index(const char *name) const
557 {
558 if (this->base_type != GLSL_TYPE_STRUCT)
559 return -1;
560
561 for (unsigned i = 0; i < this->length; i++) {
562 if (strcmp(name, this->fields.structure[i].name) == 0)
563 return i;
564 }
565
566 return -1;
567 }
568
569
570 unsigned
571 glsl_type::component_slots() const
572 {
573 switch (this->base_type) {
574 case GLSL_TYPE_UINT:
575 case GLSL_TYPE_INT:
576 case GLSL_TYPE_FLOAT:
577 case GLSL_TYPE_BOOL:
578 return this->components();
579
580 case GLSL_TYPE_STRUCT: {
581 unsigned size = 0;
582
583 for (unsigned i = 0; i < this->length; i++)
584 size += this->fields.structure[i].type->component_slots();
585
586 return size;
587 }
588
589 case GLSL_TYPE_ARRAY:
590 return this->length * this->fields.array->component_slots();
591
592 default:
593 return 0;
594 }
595 }
596
597 bool
598 glsl_type::can_implicitly_convert_to(const glsl_type *desired) const
599 {
600 if (this == desired)
601 return true;
602
603 /* There is no conversion among matrix types. */
604 if (this->matrix_columns > 1 || desired->matrix_columns > 1)
605 return false;
606
607 /* int and uint can be converted to float. */
608 return desired->is_float()
609 && this->is_integer()
610 && this->vector_elements == desired->vector_elements;
611 }