glsl: Make a function to express a GLSL version ir human-readable form.
[mesa.git] / src / glsl / glsl_types.cpp
1 /*
2 * Copyright © 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 #include <stdio.h>
25 #include <stdlib.h>
26 #include "main/core.h" /* for Elements */
27 #include "glsl_symbol_table.h"
28 #include "glsl_parser_extras.h"
29 #include "glsl_types.h"
30 #include "builtin_types.h"
31 extern "C" {
32 #include "program/hash_table.h"
33 }
34
35 hash_table *glsl_type::array_types = NULL;
36 hash_table *glsl_type::record_types = NULL;
37 void *glsl_type::mem_ctx = NULL;
38
39 void
40 glsl_type::init_ralloc_type_ctx(void)
41 {
42 if (glsl_type::mem_ctx == NULL) {
43 glsl_type::mem_ctx = ralloc_autofree_context();
44 assert(glsl_type::mem_ctx != NULL);
45 }
46 }
47
48 glsl_type::glsl_type(GLenum gl_type,
49 glsl_base_type base_type, unsigned vector_elements,
50 unsigned matrix_columns, const char *name) :
51 gl_type(gl_type),
52 base_type(base_type),
53 sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
54 sampler_type(0),
55 vector_elements(vector_elements), matrix_columns(matrix_columns),
56 length(0)
57 {
58 init_ralloc_type_ctx();
59 this->name = ralloc_strdup(this->mem_ctx, name);
60 /* Neither dimension is zero or both dimensions are zero.
61 */
62 assert((vector_elements == 0) == (matrix_columns == 0));
63 memset(& fields, 0, sizeof(fields));
64 }
65
66 glsl_type::glsl_type(GLenum gl_type,
67 enum glsl_sampler_dim dim, bool shadow, bool array,
68 unsigned type, const char *name) :
69 gl_type(gl_type),
70 base_type(GLSL_TYPE_SAMPLER),
71 sampler_dimensionality(dim), sampler_shadow(shadow),
72 sampler_array(array), sampler_type(type),
73 vector_elements(0), matrix_columns(0),
74 length(0)
75 {
76 init_ralloc_type_ctx();
77 this->name = ralloc_strdup(this->mem_ctx, name);
78 memset(& fields, 0, sizeof(fields));
79 }
80
81 glsl_type::glsl_type(const glsl_struct_field *fields, unsigned num_fields,
82 const char *name) :
83 base_type(GLSL_TYPE_STRUCT),
84 sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
85 sampler_type(0),
86 vector_elements(0), matrix_columns(0),
87 length(num_fields)
88 {
89 unsigned int i;
90
91 init_ralloc_type_ctx();
92 this->name = ralloc_strdup(this->mem_ctx, name);
93 this->fields.structure = ralloc_array(this->mem_ctx,
94 glsl_struct_field, length);
95 for (i = 0; i < length; i++) {
96 this->fields.structure[i].type = fields[i].type;
97 this->fields.structure[i].name = ralloc_strdup(this->fields.structure,
98 fields[i].name);
99 }
100 }
101
102 static void
103 add_types_to_symbol_table(glsl_symbol_table *symtab,
104 const struct glsl_type *types,
105 unsigned num_types, bool warn)
106 {
107 (void) warn;
108
109 for (unsigned i = 0; i < num_types; i++) {
110 symtab->add_type(types[i].name, & types[i]);
111 }
112 }
113
114 bool
115 glsl_type::contains_sampler() const
116 {
117 if (this->is_array()) {
118 return this->fields.array->contains_sampler();
119 } else if (this->is_record()) {
120 for (unsigned int i = 0; i < this->length; i++) {
121 if (this->fields.structure[i].type->contains_sampler())
122 return true;
123 }
124 return false;
125 } else {
126 return this->is_sampler();
127 }
128 }
129
130 gl_texture_index
131 glsl_type::sampler_index() const
132 {
133 const glsl_type *const t = (this->is_array()) ? this->fields.array : this;
134
135 assert(t->is_sampler());
136
137 switch (t->sampler_dimensionality) {
138 case GLSL_SAMPLER_DIM_1D:
139 return (t->sampler_array) ? TEXTURE_1D_ARRAY_INDEX : TEXTURE_1D_INDEX;
140 case GLSL_SAMPLER_DIM_2D:
141 return (t->sampler_array) ? TEXTURE_2D_ARRAY_INDEX : TEXTURE_2D_INDEX;
142 case GLSL_SAMPLER_DIM_3D:
143 return TEXTURE_3D_INDEX;
144 case GLSL_SAMPLER_DIM_CUBE:
145 return (t->sampler_array) ? TEXTURE_CUBE_ARRAY_INDEX : TEXTURE_CUBE_INDEX;
146 case GLSL_SAMPLER_DIM_RECT:
147 return TEXTURE_RECT_INDEX;
148 case GLSL_SAMPLER_DIM_BUF:
149 return TEXTURE_BUFFER_INDEX;
150 case GLSL_SAMPLER_DIM_EXTERNAL:
151 return TEXTURE_EXTERNAL_INDEX;
152 default:
153 assert(!"Should not get here.");
154 return TEXTURE_BUFFER_INDEX;
155 }
156 }
157
158 void
159 glsl_type::generate_100ES_types(glsl_symbol_table *symtab)
160 {
161 add_types_to_symbol_table(symtab, builtin_core_types,
162 Elements(builtin_core_types),
163 false);
164 add_types_to_symbol_table(symtab, builtin_structure_types,
165 Elements(builtin_structure_types),
166 false);
167 add_types_to_symbol_table(symtab, void_type, 1, false);
168 }
169
170 void
171 glsl_type::generate_110_types(glsl_symbol_table *symtab, bool add_deprecated)
172 {
173 generate_100ES_types(symtab);
174
175 add_types_to_symbol_table(symtab, builtin_110_types,
176 Elements(builtin_110_types),
177 false);
178 add_types_to_symbol_table(symtab, &_sampler3D_type, 1, false);
179 if (add_deprecated) {
180 add_types_to_symbol_table(symtab, builtin_110_deprecated_structure_types,
181 Elements(builtin_110_deprecated_structure_types),
182 false);
183 }
184 }
185
186
187 void
188 glsl_type::generate_120_types(glsl_symbol_table *symtab, bool add_deprecated)
189 {
190 generate_110_types(symtab, add_deprecated);
191
192 add_types_to_symbol_table(symtab, builtin_120_types,
193 Elements(builtin_120_types), false);
194 }
195
196
197 void
198 glsl_type::generate_130_types(glsl_symbol_table *symtab, bool add_deprecated)
199 {
200 generate_120_types(symtab, add_deprecated);
201
202 add_types_to_symbol_table(symtab, builtin_130_types,
203 Elements(builtin_130_types), false);
204 generate_EXT_texture_array_types(symtab, false);
205 }
206
207
208 void
209 glsl_type::generate_140_types(glsl_symbol_table *symtab)
210 {
211 generate_130_types(symtab, false);
212
213 add_types_to_symbol_table(symtab, builtin_140_types,
214 Elements(builtin_140_types), false);
215
216 add_types_to_symbol_table(symtab, builtin_EXT_texture_buffer_object_types,
217 Elements(builtin_EXT_texture_buffer_object_types),
218 false);
219 }
220
221
222 void
223 glsl_type::generate_ARB_texture_rectangle_types(glsl_symbol_table *symtab,
224 bool warn)
225 {
226 add_types_to_symbol_table(symtab, builtin_ARB_texture_rectangle_types,
227 Elements(builtin_ARB_texture_rectangle_types),
228 warn);
229 }
230
231
232 void
233 glsl_type::generate_EXT_texture_array_types(glsl_symbol_table *symtab,
234 bool warn)
235 {
236 add_types_to_symbol_table(symtab, builtin_EXT_texture_array_types,
237 Elements(builtin_EXT_texture_array_types),
238 warn);
239 }
240
241
242 void
243 glsl_type::generate_OES_texture_3D_types(glsl_symbol_table *symtab, bool warn)
244 {
245 add_types_to_symbol_table(symtab, &_sampler3D_type, 1, warn);
246 }
247
248
249 void
250 glsl_type::generate_OES_EGL_image_external_types(glsl_symbol_table *symtab,
251 bool warn)
252 {
253 add_types_to_symbol_table(symtab, builtin_OES_EGL_image_external_types,
254 Elements(builtin_OES_EGL_image_external_types),
255 warn);
256 }
257
258 void
259 glsl_type::generate_ARB_texture_cube_map_array_types(glsl_symbol_table *symtab,
260 bool warn)
261 {
262 add_types_to_symbol_table(symtab, builtin_ARB_texture_cube_map_array_types,
263 Elements(builtin_ARB_texture_cube_map_array_types),
264 warn);
265 }
266
267 void
268 _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state)
269 {
270 switch (state->language_version) {
271 case 100:
272 assert(state->es_shader);
273 glsl_type::generate_100ES_types(state->symbols);
274 break;
275 case 110:
276 glsl_type::generate_110_types(state->symbols, true);
277 break;
278 case 120:
279 glsl_type::generate_120_types(state->symbols, true);
280 break;
281 case 130:
282 glsl_type::generate_130_types(state->symbols, true);
283 break;
284 case 140:
285 glsl_type::generate_140_types(state->symbols);
286 break;
287 default:
288 /* error */
289 break;
290 }
291
292 if (state->ARB_texture_rectangle_enable ||
293 state->language_version >= 140) {
294 glsl_type::generate_ARB_texture_rectangle_types(state->symbols,
295 state->ARB_texture_rectangle_warn);
296 }
297 if (state->OES_texture_3D_enable && state->language_version == 100) {
298 glsl_type::generate_OES_texture_3D_types(state->symbols,
299 state->OES_texture_3D_warn);
300 }
301
302 if (state->EXT_texture_array_enable && state->language_version < 130) {
303 // These are already included in 130; don't create twice.
304 glsl_type::generate_EXT_texture_array_types(state->symbols,
305 state->EXT_texture_array_warn);
306 }
307
308 /* We cannot check for language_version == 100 here because we need the
309 * types to support fixed-function program generation. But this is fine
310 * since the extension is never enabled for OpenGL contexts.
311 */
312 if (state->OES_EGL_image_external_enable) {
313 glsl_type::generate_OES_EGL_image_external_types(state->symbols,
314 state->OES_EGL_image_external_warn);
315 }
316
317 if (state->ARB_texture_cube_map_array_enable) {
318 glsl_type::generate_ARB_texture_cube_map_array_types(state->symbols,
319 state->ARB_texture_cube_map_array_warn);
320 }
321 }
322
323
324 const glsl_type *glsl_type::get_base_type() const
325 {
326 switch (base_type) {
327 case GLSL_TYPE_UINT:
328 return uint_type;
329 case GLSL_TYPE_INT:
330 return int_type;
331 case GLSL_TYPE_FLOAT:
332 return float_type;
333 case GLSL_TYPE_BOOL:
334 return bool_type;
335 default:
336 return error_type;
337 }
338 }
339
340
341 const glsl_type *glsl_type::get_scalar_type() const
342 {
343 const glsl_type *type = this;
344
345 /* Handle arrays */
346 while (type->base_type == GLSL_TYPE_ARRAY)
347 type = type->fields.array;
348
349 /* Handle vectors and matrices */
350 switch (type->base_type) {
351 case GLSL_TYPE_UINT:
352 return uint_type;
353 case GLSL_TYPE_INT:
354 return int_type;
355 case GLSL_TYPE_FLOAT:
356 return float_type;
357 default:
358 /* Handle everything else */
359 return type;
360 }
361 }
362
363
364 void
365 _mesa_glsl_release_types(void)
366 {
367 if (glsl_type::array_types != NULL) {
368 hash_table_dtor(glsl_type::array_types);
369 glsl_type::array_types = NULL;
370 }
371
372 if (glsl_type::record_types != NULL) {
373 hash_table_dtor(glsl_type::record_types);
374 glsl_type::record_types = NULL;
375 }
376 }
377
378
379 glsl_type::glsl_type(const glsl_type *array, unsigned length) :
380 base_type(GLSL_TYPE_ARRAY),
381 sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
382 sampler_type(0),
383 vector_elements(0), matrix_columns(0),
384 name(NULL), length(length)
385 {
386 this->fields.array = array;
387 /* Inherit the gl type of the base. The GL type is used for
388 * uniform/statevar handling in Mesa and the arrayness of the type
389 * is represented by the size rather than the type.
390 */
391 this->gl_type = array->gl_type;
392
393 /* Allow a maximum of 10 characters for the array size. This is enough
394 * for 32-bits of ~0. The extra 3 are for the '[', ']', and terminating
395 * NUL.
396 */
397 const unsigned name_length = strlen(array->name) + 10 + 3;
398 char *const n = (char *) ralloc_size(this->mem_ctx, name_length);
399
400 if (length == 0)
401 snprintf(n, name_length, "%s[]", array->name);
402 else
403 snprintf(n, name_length, "%s[%u]", array->name, length);
404
405 this->name = n;
406 }
407
408
409 const glsl_type *
410 glsl_type::get_instance(unsigned base_type, unsigned rows, unsigned columns)
411 {
412 if (base_type == GLSL_TYPE_VOID)
413 return void_type;
414
415 if ((rows < 1) || (rows > 4) || (columns < 1) || (columns > 4))
416 return error_type;
417
418 /* Treat GLSL vectors as Nx1 matrices.
419 */
420 if (columns == 1) {
421 switch (base_type) {
422 case GLSL_TYPE_UINT:
423 return uint_type + (rows - 1);
424 case GLSL_TYPE_INT:
425 return int_type + (rows - 1);
426 case GLSL_TYPE_FLOAT:
427 return float_type + (rows - 1);
428 case GLSL_TYPE_BOOL:
429 return bool_type + (rows - 1);
430 default:
431 return error_type;
432 }
433 } else {
434 if ((base_type != GLSL_TYPE_FLOAT) || (rows == 1))
435 return error_type;
436
437 /* GLSL matrix types are named mat{COLUMNS}x{ROWS}. Only the following
438 * combinations are valid:
439 *
440 * 1 2 3 4
441 * 1
442 * 2 x x x
443 * 3 x x x
444 * 4 x x x
445 */
446 #define IDX(c,r) (((c-1)*3) + (r-1))
447
448 switch (IDX(columns, rows)) {
449 case IDX(2,2): return mat2_type;
450 case IDX(2,3): return mat2x3_type;
451 case IDX(2,4): return mat2x4_type;
452 case IDX(3,2): return mat3x2_type;
453 case IDX(3,3): return mat3_type;
454 case IDX(3,4): return mat3x4_type;
455 case IDX(4,2): return mat4x2_type;
456 case IDX(4,3): return mat4x3_type;
457 case IDX(4,4): return mat4_type;
458 default: return error_type;
459 }
460 }
461
462 assert(!"Should not get here.");
463 return error_type;
464 }
465
466
467 const glsl_type *
468 glsl_type::get_array_instance(const glsl_type *base, unsigned array_size)
469 {
470
471 if (array_types == NULL) {
472 array_types = hash_table_ctor(64, hash_table_string_hash,
473 hash_table_string_compare);
474 }
475
476 /* Generate a name using the base type pointer in the key. This is
477 * done because the name of the base type may not be unique across
478 * shaders. For example, two shaders may have different record types
479 * named 'foo'.
480 */
481 char key[128];
482 snprintf(key, sizeof(key), "%p[%u]", (void *) base, array_size);
483
484 const glsl_type *t = (glsl_type *) hash_table_find(array_types, key);
485 if (t == NULL) {
486 t = new glsl_type(base, array_size);
487
488 hash_table_insert(array_types, (void *) t, ralloc_strdup(mem_ctx, key));
489 }
490
491 assert(t->base_type == GLSL_TYPE_ARRAY);
492 assert(t->length == array_size);
493 assert(t->fields.array == base);
494
495 return t;
496 }
497
498
499 int
500 glsl_type::record_key_compare(const void *a, const void *b)
501 {
502 const glsl_type *const key1 = (glsl_type *) a;
503 const glsl_type *const key2 = (glsl_type *) b;
504
505 /* Return zero is the types match (there is zero difference) or non-zero
506 * otherwise.
507 */
508 if (strcmp(key1->name, key2->name) != 0)
509 return 1;
510
511 if (key1->length != key2->length)
512 return 1;
513
514 for (unsigned i = 0; i < key1->length; i++) {
515 if (key1->fields.structure[i].type != key2->fields.structure[i].type)
516 return 1;
517 if (strcmp(key1->fields.structure[i].name,
518 key2->fields.structure[i].name) != 0)
519 return 1;
520 }
521
522 return 0;
523 }
524
525
526 unsigned
527 glsl_type::record_key_hash(const void *a)
528 {
529 const glsl_type *const key = (glsl_type *) a;
530 char hash_key[128];
531 unsigned size = 0;
532
533 size = snprintf(hash_key, sizeof(hash_key), "%08x", key->length);
534
535 for (unsigned i = 0; i < key->length; i++) {
536 if (size >= sizeof(hash_key))
537 break;
538
539 size += snprintf(& hash_key[size], sizeof(hash_key) - size,
540 "%p", (void *) key->fields.structure[i].type);
541 }
542
543 return hash_table_string_hash(& hash_key);
544 }
545
546
547 const glsl_type *
548 glsl_type::get_record_instance(const glsl_struct_field *fields,
549 unsigned num_fields,
550 const char *name)
551 {
552 const glsl_type key(fields, num_fields, name);
553
554 if (record_types == NULL) {
555 record_types = hash_table_ctor(64, record_key_hash, record_key_compare);
556 }
557
558 const glsl_type *t = (glsl_type *) hash_table_find(record_types, & key);
559 if (t == NULL) {
560 t = new glsl_type(fields, num_fields, name);
561
562 hash_table_insert(record_types, (void *) t, t);
563 }
564
565 assert(t->base_type == GLSL_TYPE_STRUCT);
566 assert(t->length == num_fields);
567 assert(strcmp(t->name, name) == 0);
568
569 return t;
570 }
571
572
573 const glsl_type *
574 glsl_type::field_type(const char *name) const
575 {
576 if (this->base_type != GLSL_TYPE_STRUCT)
577 return error_type;
578
579 for (unsigned i = 0; i < this->length; i++) {
580 if (strcmp(name, this->fields.structure[i].name) == 0)
581 return this->fields.structure[i].type;
582 }
583
584 return error_type;
585 }
586
587
588 int
589 glsl_type::field_index(const char *name) const
590 {
591 if (this->base_type != GLSL_TYPE_STRUCT)
592 return -1;
593
594 for (unsigned i = 0; i < this->length; i++) {
595 if (strcmp(name, this->fields.structure[i].name) == 0)
596 return i;
597 }
598
599 return -1;
600 }
601
602
603 unsigned
604 glsl_type::component_slots() const
605 {
606 switch (this->base_type) {
607 case GLSL_TYPE_UINT:
608 case GLSL_TYPE_INT:
609 case GLSL_TYPE_FLOAT:
610 case GLSL_TYPE_BOOL:
611 return this->components();
612
613 case GLSL_TYPE_STRUCT: {
614 unsigned size = 0;
615
616 for (unsigned i = 0; i < this->length; i++)
617 size += this->fields.structure[i].type->component_slots();
618
619 return size;
620 }
621
622 case GLSL_TYPE_ARRAY:
623 return this->length * this->fields.array->component_slots();
624
625 default:
626 return 0;
627 }
628 }
629
630 bool
631 glsl_type::can_implicitly_convert_to(const glsl_type *desired) const
632 {
633 if (this == desired)
634 return true;
635
636 /* There is no conversion among matrix types. */
637 if (this->matrix_columns > 1 || desired->matrix_columns > 1)
638 return false;
639
640 /* int and uint can be converted to float. */
641 return desired->is_float()
642 && this->is_integer()
643 && this->vector_elements == desired->vector_elements;
644 }
645
646 unsigned
647 glsl_type::std140_base_alignment(bool row_major) const
648 {
649 /* (1) If the member is a scalar consuming <N> basic machine units, the
650 * base alignment is <N>.
651 *
652 * (2) If the member is a two- or four-component vector with components
653 * consuming <N> basic machine units, the base alignment is 2<N> or
654 * 4<N>, respectively.
655 *
656 * (3) If the member is a three-component vector with components consuming
657 * <N> basic machine units, the base alignment is 4<N>.
658 */
659 if (this->is_scalar() || this->is_vector()) {
660 switch (this->vector_elements) {
661 case 1:
662 return 4;
663 case 2:
664 return 8;
665 case 3:
666 case 4:
667 return 16;
668 }
669 }
670
671 /* (4) If the member is an array of scalars or vectors, the base alignment
672 * and array stride are set to match the base alignment of a single
673 * array element, according to rules (1), (2), and (3), and rounded up
674 * to the base alignment of a vec4. The array may have padding at the
675 * end; the base offset of the member following the array is rounded up
676 * to the next multiple of the base alignment.
677 *
678 * (6) If the member is an array of <S> column-major matrices with <C>
679 * columns and <R> rows, the matrix is stored identically to a row of
680 * <S>*<C> column vectors with <R> components each, according to rule
681 * (4).
682 *
683 * (8) If the member is an array of <S> row-major matrices with <C> columns
684 * and <R> rows, the matrix is stored identically to a row of <S>*<R>
685 * row vectors with <C> components each, according to rule (4).
686 *
687 * (10) If the member is an array of <S> structures, the <S> elements of
688 * the array are laid out in order, according to rule (9).
689 */
690 if (this->is_array()) {
691 if (this->fields.array->is_scalar() ||
692 this->fields.array->is_vector() ||
693 this->fields.array->is_matrix()) {
694 return MAX2(this->fields.array->std140_base_alignment(row_major), 16);
695 } else {
696 assert(this->fields.array->is_record());
697 return this->fields.array->std140_base_alignment(row_major);
698 }
699 }
700
701 /* (5) If the member is a column-major matrix with <C> columns and
702 * <R> rows, the matrix is stored identically to an array of
703 * <C> column vectors with <R> components each, according to
704 * rule (4).
705 *
706 * (7) If the member is a row-major matrix with <C> columns and <R>
707 * rows, the matrix is stored identically to an array of <R>
708 * row vectors with <C> components each, according to rule (4).
709 */
710 if (this->is_matrix()) {
711 const struct glsl_type *vec_type, *array_type;
712 int c = this->matrix_columns;
713 int r = this->vector_elements;
714
715 if (row_major) {
716 vec_type = get_instance(GLSL_TYPE_FLOAT, c, 1);
717 array_type = glsl_type::get_array_instance(vec_type, r);
718 } else {
719 vec_type = get_instance(GLSL_TYPE_FLOAT, r, 1);
720 array_type = glsl_type::get_array_instance(vec_type, c);
721 }
722
723 return array_type->std140_base_alignment(false);
724 }
725
726 /* (9) If the member is a structure, the base alignment of the
727 * structure is <N>, where <N> is the largest base alignment
728 * value of any of its members, and rounded up to the base
729 * alignment of a vec4. The individual members of this
730 * sub-structure are then assigned offsets by applying this set
731 * of rules recursively, where the base offset of the first
732 * member of the sub-structure is equal to the aligned offset
733 * of the structure. The structure may have padding at the end;
734 * the base offset of the member following the sub-structure is
735 * rounded up to the next multiple of the base alignment of the
736 * structure.
737 */
738 if (this->is_record()) {
739 unsigned base_alignment = 16;
740 for (unsigned i = 0; i < this->length; i++) {
741 const struct glsl_type *field_type = this->fields.structure[i].type;
742 base_alignment = MAX2(base_alignment,
743 field_type->std140_base_alignment(row_major));
744 }
745 return base_alignment;
746 }
747
748 assert(!"not reached");
749 return -1;
750 }
751
752 static unsigned
753 align(unsigned val, unsigned align)
754 {
755 return (val + align - 1) / align * align;
756 }
757
758 unsigned
759 glsl_type::std140_size(bool row_major) const
760 {
761 /* (1) If the member is a scalar consuming <N> basic machine units, the
762 * base alignment is <N>.
763 *
764 * (2) If the member is a two- or four-component vector with components
765 * consuming <N> basic machine units, the base alignment is 2<N> or
766 * 4<N>, respectively.
767 *
768 * (3) If the member is a three-component vector with components consuming
769 * <N> basic machine units, the base alignment is 4<N>.
770 */
771 if (this->is_scalar() || this->is_vector()) {
772 return this->vector_elements * 4;
773 }
774
775 /* (5) If the member is a column-major matrix with <C> columns and
776 * <R> rows, the matrix is stored identically to an array of
777 * <C> column vectors with <R> components each, according to
778 * rule (4).
779 *
780 * (6) If the member is an array of <S> column-major matrices with <C>
781 * columns and <R> rows, the matrix is stored identically to a row of
782 * <S>*<C> column vectors with <R> components each, according to rule
783 * (4).
784 *
785 * (7) If the member is a row-major matrix with <C> columns and <R>
786 * rows, the matrix is stored identically to an array of <R>
787 * row vectors with <C> components each, according to rule (4).
788 *
789 * (8) If the member is an array of <S> row-major matrices with <C> columns
790 * and <R> rows, the matrix is stored identically to a row of <S>*<R>
791 * row vectors with <C> components each, according to rule (4).
792 */
793 if (this->is_matrix() || (this->is_array() &&
794 this->fields.array->is_matrix())) {
795 const struct glsl_type *element_type;
796 const struct glsl_type *vec_type;
797 unsigned int array_len;
798
799 if (this->is_array()) {
800 element_type = this->fields.array;
801 array_len = this->length;
802 } else {
803 element_type = this;
804 array_len = 1;
805 }
806
807 if (row_major) {
808 vec_type = get_instance(GLSL_TYPE_FLOAT,
809 element_type->matrix_columns, 1);
810 array_len *= element_type->vector_elements;
811 } else {
812 vec_type = get_instance(GLSL_TYPE_FLOAT,
813 element_type->vector_elements, 1);
814 array_len *= element_type->matrix_columns;
815 }
816 const glsl_type *array_type = glsl_type::get_array_instance(vec_type,
817 array_len);
818
819 return array_type->std140_size(false);
820 }
821
822 /* (4) If the member is an array of scalars or vectors, the base alignment
823 * and array stride are set to match the base alignment of a single
824 * array element, according to rules (1), (2), and (3), and rounded up
825 * to the base alignment of a vec4. The array may have padding at the
826 * end; the base offset of the member following the array is rounded up
827 * to the next multiple of the base alignment.
828 *
829 * (10) If the member is an array of <S> structures, the <S> elements of
830 * the array are laid out in order, according to rule (9).
831 */
832 if (this->is_array()) {
833 if (this->fields.array->is_record()) {
834 return this->length * this->fields.array->std140_size(row_major);
835 } else {
836 unsigned element_base_align =
837 this->fields.array->std140_base_alignment(row_major);
838 return this->length * MAX2(element_base_align, 16);
839 }
840 }
841
842 /* (9) If the member is a structure, the base alignment of the
843 * structure is <N>, where <N> is the largest base alignment
844 * value of any of its members, and rounded up to the base
845 * alignment of a vec4. The individual members of this
846 * sub-structure are then assigned offsets by applying this set
847 * of rules recursively, where the base offset of the first
848 * member of the sub-structure is equal to the aligned offset
849 * of the structure. The structure may have padding at the end;
850 * the base offset of the member following the sub-structure is
851 * rounded up to the next multiple of the base alignment of the
852 * structure.
853 */
854 if (this->is_record()) {
855 unsigned size = 0;
856 for (unsigned i = 0; i < this->length; i++) {
857 const struct glsl_type *field_type = this->fields.structure[i].type;
858 unsigned align = field_type->std140_base_alignment(row_major);
859 size = (size + align - 1) / align * align;
860 size += field_type->std140_size(row_major);
861 }
862 size = align(size,
863 this->fields.structure[0].type->std140_base_alignment(row_major));
864 return size;
865 }
866
867 assert(!"not reached");
868 return -1;
869 }