glsl_type: Add get_record_instance method
[mesa.git] / src / glsl / glsl_types.cpp
1 /*
2 * Copyright © 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 #include <cstdio>
25 #include <stdlib.h>
26 #include "glsl_symbol_table.h"
27 #include "glsl_parser_extras.h"
28 #include "glsl_types.h"
29 #include "builtin_types.h"
30 extern "C" {
31 #include "hash_table.h"
32 }
33
34 hash_table *glsl_type::array_types = NULL;
35 hash_table *glsl_type::record_types = NULL;
36
37 glsl_type::glsl_type(GLenum gl_type,
38 unsigned base_type, unsigned vector_elements,
39 unsigned matrix_columns, const char *name) :
40 gl_type(gl_type),
41 base_type(base_type),
42 sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
43 sampler_type(0),
44 vector_elements(vector_elements), matrix_columns(matrix_columns),
45 name(name),
46 length(0)
47 {
48 /* Neither dimension is zero or both dimensions are zero.
49 */
50 assert((vector_elements == 0) == (matrix_columns == 0));
51 memset(& fields, 0, sizeof(fields));
52 }
53
54 glsl_type::glsl_type(GLenum gl_type,
55 enum glsl_sampler_dim dim, bool shadow, bool array,
56 unsigned type, const char *name) :
57 gl_type(gl_type),
58 base_type(GLSL_TYPE_SAMPLER),
59 sampler_dimensionality(dim), sampler_shadow(shadow),
60 sampler_array(array), sampler_type(type),
61 vector_elements(0), matrix_columns(0),
62 name(name),
63 length(0)
64 {
65 memset(& fields, 0, sizeof(fields));
66 }
67
68 static void
69 add_types_to_symbol_table(glsl_symbol_table *symtab,
70 const struct glsl_type *types,
71 unsigned num_types, bool warn)
72 {
73 (void) warn;
74
75 for (unsigned i = 0; i < num_types; i++) {
76 symtab->add_type(types[i].name, & types[i]);
77 }
78 }
79
80
81 void
82 glsl_type::generate_110_types(glsl_symbol_table *symtab)
83 {
84 add_types_to_symbol_table(symtab, builtin_core_types,
85 Elements(builtin_core_types),
86 false);
87 add_types_to_symbol_table(symtab, builtin_structure_types,
88 Elements(builtin_structure_types),
89 false);
90 add_types_to_symbol_table(symtab, builtin_110_deprecated_structure_types,
91 Elements(builtin_110_deprecated_structure_types),
92 false);
93 add_types_to_symbol_table(symtab, & void_type, 1, false);
94 }
95
96
97 void
98 glsl_type::generate_120_types(glsl_symbol_table *symtab)
99 {
100 generate_110_types(symtab);
101
102 add_types_to_symbol_table(symtab, builtin_120_types,
103 Elements(builtin_120_types), false);
104 }
105
106
107 void
108 glsl_type::generate_130_types(glsl_symbol_table *symtab)
109 {
110 generate_120_types(symtab);
111
112 add_types_to_symbol_table(symtab, builtin_130_types,
113 Elements(builtin_130_types), false);
114 }
115
116
117 void
118 glsl_type::generate_ARB_texture_rectangle_types(glsl_symbol_table *symtab,
119 bool warn)
120 {
121 add_types_to_symbol_table(symtab, builtin_ARB_texture_rectangle_types,
122 Elements(builtin_ARB_texture_rectangle_types),
123 warn);
124 }
125
126
127 void
128 glsl_type::generate_EXT_texture_array_types(glsl_symbol_table *symtab,
129 bool warn)
130 {
131 add_types_to_symbol_table(symtab, builtin_EXT_texture_array_types,
132 Elements(builtin_EXT_texture_array_types),
133 warn);
134 }
135
136
137 void
138 _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state)
139 {
140 switch (state->language_version) {
141 case 110:
142 glsl_type::generate_110_types(state->symbols);
143 break;
144 case 120:
145 glsl_type::generate_120_types(state->symbols);
146 break;
147 case 130:
148 glsl_type::generate_130_types(state->symbols);
149 break;
150 default:
151 /* error */
152 break;
153 }
154
155 if (state->ARB_texture_rectangle_enable) {
156 glsl_type::generate_ARB_texture_rectangle_types(state->symbols,
157 state->ARB_texture_rectangle_warn);
158 }
159
160 if (state->EXT_texture_array_enable && state->language_version < 130) {
161 // These are already included in 130; don't create twice.
162 glsl_type::generate_EXT_texture_array_types(state->symbols,
163 state->EXT_texture_array_warn);
164 }
165 }
166
167
168 const glsl_type *glsl_type::get_base_type() const
169 {
170 switch (base_type) {
171 case GLSL_TYPE_UINT:
172 return uint_type;
173 case GLSL_TYPE_INT:
174 return int_type;
175 case GLSL_TYPE_FLOAT:
176 return float_type;
177 case GLSL_TYPE_BOOL:
178 return bool_type;
179 default:
180 return error_type;
181 }
182 }
183
184
185 ir_function *
186 glsl_type::generate_constructor(glsl_symbol_table *symtab) const
187 {
188 void *ctx = symtab;
189
190 /* Generate the function name and add it to the symbol table.
191 */
192 ir_function *const f = new(ctx) ir_function(name);
193
194 bool added = symtab->add_function(name, f);
195 assert(added);
196
197 ir_function_signature *const sig = new(ctx) ir_function_signature(this);
198 f->add_signature(sig);
199
200 ir_variable **declarations =
201 (ir_variable **) malloc(sizeof(ir_variable *) * this->length);
202 for (unsigned i = 0; i < length; i++) {
203 char *const param_name = (char *) malloc(10);
204
205 snprintf(param_name, 10, "p%08X", i);
206
207 ir_variable *var = (this->base_type == GLSL_TYPE_ARRAY)
208 ? new(ctx) ir_variable(fields.array, param_name)
209 : new(ctx) ir_variable(fields.structure[i].type, param_name);
210
211 var->mode = ir_var_in;
212 declarations[i] = var;
213 sig->parameters.push_tail(var);
214 }
215
216 /* Generate the body of the constructor. The body assigns each of the
217 * parameters to a portion of a local variable called __retval that has
218 * the same type as the constructor. After initializing __retval,
219 * __retval is returned.
220 */
221 ir_variable *retval = new(ctx) ir_variable(this, "__retval");
222 sig->body.push_tail(retval);
223
224 for (unsigned i = 0; i < length; i++) {
225 ir_dereference *const lhs = (this->base_type == GLSL_TYPE_ARRAY)
226 ? (ir_dereference *) new(ctx) ir_dereference_array(retval,
227 new(ctx) ir_constant(i))
228 : (ir_dereference *) new(ctx) ir_dereference_record(retval,
229 fields.structure[i].name);
230
231 ir_dereference *const rhs = new(ctx) ir_dereference_variable(declarations[i]);
232 ir_instruction *const assign = new(ctx) ir_assignment(lhs, rhs, NULL);
233
234 sig->body.push_tail(assign);
235 }
236
237 free(declarations);
238
239 ir_dereference *const retref = new(ctx) ir_dereference_variable(retval);
240 ir_instruction *const inst = new(ctx) ir_return(retref);
241 sig->body.push_tail(inst);
242
243 return f;
244 }
245
246
247 glsl_type::glsl_type(void *ctx, const glsl_type *array, unsigned length) :
248 base_type(GLSL_TYPE_ARRAY),
249 sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
250 sampler_type(0),
251 vector_elements(0), matrix_columns(0),
252 name(NULL), length(length)
253 {
254 this->fields.array = array;
255
256 /* Allow a maximum of 10 characters for the array size. This is enough
257 * for 32-bits of ~0. The extra 3 are for the '[', ']', and terminating
258 * NUL.
259 */
260 const unsigned name_length = strlen(array->name) + 10 + 3;
261 char *const n = (char *) talloc_size(ctx, name_length);
262
263 if (length == 0)
264 snprintf(n, name_length, "%s[]", array->name);
265 else
266 snprintf(n, name_length, "%s[%u]", array->name, length);
267
268 this->name = n;
269 }
270
271
272 const glsl_type *
273 glsl_type::get_instance(unsigned base_type, unsigned rows, unsigned columns)
274 {
275 if (base_type == GLSL_TYPE_VOID)
276 return &void_type;
277
278 if ((rows < 1) || (rows > 4) || (columns < 1) || (columns > 4))
279 return error_type;
280
281 /* Treat GLSL vectors as Nx1 matrices.
282 */
283 if (columns == 1) {
284 switch (base_type) {
285 case GLSL_TYPE_UINT:
286 return uint_type + (rows - 1);
287 case GLSL_TYPE_INT:
288 return int_type + (rows - 1);
289 case GLSL_TYPE_FLOAT:
290 return float_type + (rows - 1);
291 case GLSL_TYPE_BOOL:
292 return bool_type + (rows - 1);
293 default:
294 return error_type;
295 }
296 } else {
297 if ((base_type != GLSL_TYPE_FLOAT) || (rows == 1))
298 return error_type;
299
300 /* GLSL matrix types are named mat{COLUMNS}x{ROWS}. Only the following
301 * combinations are valid:
302 *
303 * 1 2 3 4
304 * 1
305 * 2 x x x
306 * 3 x x x
307 * 4 x x x
308 */
309 #define IDX(c,r) (((c-1)*3) + (r-1))
310
311 switch (IDX(columns, rows)) {
312 case IDX(2,2): return mat2_type;
313 case IDX(2,3): return mat2x3_type;
314 case IDX(2,4): return mat2x4_type;
315 case IDX(3,2): return mat3x2_type;
316 case IDX(3,3): return mat3_type;
317 case IDX(3,4): return mat3x4_type;
318 case IDX(4,2): return mat4x2_type;
319 case IDX(4,3): return mat4x3_type;
320 case IDX(4,4): return mat4_type;
321 default: return error_type;
322 }
323 }
324
325 assert(!"Should not get here.");
326 return error_type;
327 }
328
329
330 int
331 glsl_type::array_key_compare(const void *a, const void *b)
332 {
333 const glsl_type *const key1 = (glsl_type *) a;
334 const glsl_type *const key2 = (glsl_type *) b;
335
336 /* Return zero is the types match (there is zero difference) or non-zero
337 * otherwise.
338 */
339 return ((key1->fields.array == key2->fields.array)
340 && (key1->length == key2->length)) ? 0 : 1;
341 }
342
343
344 unsigned
345 glsl_type::array_key_hash(const void *a)
346 {
347 const glsl_type *const key = (glsl_type *) a;
348
349 const struct {
350 const glsl_type *t;
351 unsigned l;
352 char nul;
353 } hash_key = {
354 key->fields.array,
355 key->length,
356 '\0'
357 };
358
359 return hash_table_string_hash(& hash_key);
360 }
361
362
363 const glsl_type *
364 glsl_type::get_array_instance(void *ctx, const glsl_type *base,
365 unsigned array_size)
366 {
367 const glsl_type key(ctx, base, array_size);
368
369 if (array_types == NULL) {
370 array_types = hash_table_ctor(64, array_key_hash, array_key_compare);
371 }
372
373 const glsl_type *t = (glsl_type *) hash_table_find(array_types, & key);
374 if (t == NULL) {
375 t = new(ctx) glsl_type(ctx, base, array_size);
376
377 hash_table_insert(array_types, (void *) t, t);
378 }
379
380 assert(t->base_type == GLSL_TYPE_ARRAY);
381 assert(t->length == array_size);
382 assert(t->fields.array == base);
383
384 return t;
385 }
386
387
388 int
389 glsl_type::record_key_compare(const void *a, const void *b)
390 {
391 const glsl_type *const key1 = (glsl_type *) a;
392 const glsl_type *const key2 = (glsl_type *) b;
393
394 /* Return zero is the types match (there is zero difference) or non-zero
395 * otherwise.
396 */
397 if (strcmp(key1->name, key2->name) != 0)
398 return 1;
399
400 if (key1->length != key2->length)
401 return 1;
402
403 for (unsigned i = 0; i < key1->length; i++)
404 /* FINISHME: Is the name of the structure field also significant? */
405 if (key1->fields.structure[i].type != key2->fields.structure[i].type)
406 return 1;
407
408 return 0;
409 }
410
411
412 unsigned
413 glsl_type::record_key_hash(const void *a)
414 {
415 const glsl_type *const key = (glsl_type *) a;
416 char hash_key[128];
417 unsigned size = 0;
418
419 size = snprintf(hash_key, sizeof(hash_key), "%08x", key->length);
420
421 for (unsigned i = 0; i < key->length; i++) {
422 if (size >= sizeof(hash_key))
423 break;
424
425 size += snprintf(& hash_key[size], sizeof(hash_key) - size,
426 "%p", key->fields.structure[i].type);
427 }
428
429 return hash_table_string_hash(& hash_key);
430 }
431
432
433 const glsl_type *
434 glsl_type::get_record_instance(const glsl_struct_field *fields,
435 unsigned num_fields,
436 const char *name)
437 {
438 const glsl_type key(fields, num_fields, name);
439
440 if (record_types == NULL) {
441 record_types = hash_table_ctor(64, record_key_hash, record_key_compare);
442 }
443
444 const glsl_type *t = (glsl_type *) hash_table_find(record_types, & key);
445 if (t == NULL) {
446 t = new(NULL) glsl_type(fields, num_fields, name);
447
448 hash_table_insert(record_types, (void *) t, t);
449 }
450
451 assert(t->base_type == GLSL_TYPE_STRUCT);
452 assert(t->length == num_fields);
453 assert(strcmp(t->name, name) == 0);
454
455 return t;
456 }
457
458
459 const glsl_type *
460 glsl_type::field_type(const char *name) const
461 {
462 if (this->base_type != GLSL_TYPE_STRUCT)
463 return error_type;
464
465 for (unsigned i = 0; i < this->length; i++) {
466 if (strcmp(name, this->fields.structure[i].name) == 0)
467 return this->fields.structure[i].type;
468 }
469
470 return error_type;
471 }
472
473
474 int
475 glsl_type::field_index(const char *name) const
476 {
477 if (this->base_type != GLSL_TYPE_STRUCT)
478 return -1;
479
480 for (unsigned i = 0; i < this->length; i++) {
481 if (strcmp(name, this->fields.structure[i].name) == 0)
482 return i;
483 }
484
485 return -1;
486 }
487
488
489 unsigned
490 glsl_type::component_slots() const
491 {
492 switch (this->base_type) {
493 case GLSL_TYPE_UINT:
494 case GLSL_TYPE_INT:
495 case GLSL_TYPE_FLOAT:
496 case GLSL_TYPE_BOOL:
497 return this->components();
498
499 case GLSL_TYPE_STRUCT: {
500 unsigned size = 0;
501
502 for (unsigned i = 0; i < this->length; i++)
503 size += this->fields.structure[i].type->component_slots();
504
505 return size;
506 }
507
508 case GLSL_TYPE_ARRAY:
509 return this->length * this->fields.array->component_slots();
510
511 default:
512 return 0;
513 }
514 }