77c591ed691fed32fbaade30a9b5b60c3b5d4b4e
[mesa.git] / src / glsl / glsl_types.cpp
1 /*
2 * Copyright © 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 #include <cstdio>
25 #include <stdlib.h>
26 #include "glsl_symbol_table.h"
27 #include "glsl_parser_extras.h"
28 #include "glsl_types.h"
29 #include "builtin_types.h"
30 extern "C" {
31 #include "hash_table.h"
32 }
33
34 hash_table *glsl_type::array_types = NULL;
35 hash_table *glsl_type::record_types = NULL;
36 void *glsl_type::ctx = NULL;
37
38 glsl_type::glsl_type(GLenum gl_type,
39 unsigned base_type, unsigned vector_elements,
40 unsigned matrix_columns, const char *name) :
41 gl_type(gl_type),
42 base_type(base_type),
43 sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
44 sampler_type(0),
45 vector_elements(vector_elements), matrix_columns(matrix_columns),
46 name(name),
47 length(0)
48 {
49 /* Neither dimension is zero or both dimensions are zero.
50 */
51 assert((vector_elements == 0) == (matrix_columns == 0));
52 memset(& fields, 0, sizeof(fields));
53 }
54
55 glsl_type::glsl_type(GLenum gl_type,
56 enum glsl_sampler_dim dim, bool shadow, bool array,
57 unsigned type, const char *name) :
58 gl_type(gl_type),
59 base_type(GLSL_TYPE_SAMPLER),
60 sampler_dimensionality(dim), sampler_shadow(shadow),
61 sampler_array(array), sampler_type(type),
62 vector_elements(0), matrix_columns(0),
63 name(name),
64 length(0)
65 {
66 memset(& fields, 0, sizeof(fields));
67 }
68
69 glsl_type::glsl_type(const glsl_struct_field *fields, unsigned num_fields,
70 const char *name) :
71 base_type(GLSL_TYPE_STRUCT),
72 sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
73 sampler_type(0),
74 vector_elements(0), matrix_columns(0),
75 name(name),
76 length(num_fields)
77 {
78 unsigned int i;
79
80 if (glsl_type::ctx == NULL) {
81 glsl_type::ctx = talloc_init("glsl_type");
82 assert(glsl_type::ctx != NULL);
83 }
84
85 this->fields.structure = talloc_array(glsl_type::ctx,
86 glsl_struct_field, length);
87 for (i = 0; i < length; i++) {
88 this->fields.structure[i].type = fields[i].type;
89 this->fields.structure[i].name = talloc_strdup(this->fields.structure,
90 fields[i].name);
91 }
92 }
93
94 static void
95 add_types_to_symbol_table(glsl_symbol_table *symtab,
96 const struct glsl_type *types,
97 unsigned num_types, bool warn)
98 {
99 (void) warn;
100
101 for (unsigned i = 0; i < num_types; i++) {
102 symtab->add_type(types[i].name, & types[i]);
103 }
104 }
105
106
107 void
108 glsl_type::generate_110_types(glsl_symbol_table *symtab)
109 {
110 add_types_to_symbol_table(symtab, builtin_core_types,
111 Elements(builtin_core_types),
112 false);
113 add_types_to_symbol_table(symtab, builtin_structure_types,
114 Elements(builtin_structure_types),
115 false);
116 add_types_to_symbol_table(symtab, builtin_110_deprecated_structure_types,
117 Elements(builtin_110_deprecated_structure_types),
118 false);
119 add_types_to_symbol_table(symtab, & void_type, 1, false);
120 }
121
122
123 void
124 glsl_type::generate_120_types(glsl_symbol_table *symtab)
125 {
126 generate_110_types(symtab);
127
128 add_types_to_symbol_table(symtab, builtin_120_types,
129 Elements(builtin_120_types), false);
130 }
131
132
133 void
134 glsl_type::generate_130_types(glsl_symbol_table *symtab)
135 {
136 generate_120_types(symtab);
137
138 add_types_to_symbol_table(symtab, builtin_130_types,
139 Elements(builtin_130_types), false);
140 }
141
142
143 void
144 glsl_type::generate_ARB_texture_rectangle_types(glsl_symbol_table *symtab,
145 bool warn)
146 {
147 add_types_to_symbol_table(symtab, builtin_ARB_texture_rectangle_types,
148 Elements(builtin_ARB_texture_rectangle_types),
149 warn);
150 }
151
152
153 void
154 glsl_type::generate_EXT_texture_array_types(glsl_symbol_table *symtab,
155 bool warn)
156 {
157 add_types_to_symbol_table(symtab, builtin_EXT_texture_array_types,
158 Elements(builtin_EXT_texture_array_types),
159 warn);
160 }
161
162
163 void
164 _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state)
165 {
166 switch (state->language_version) {
167 case 110:
168 glsl_type::generate_110_types(state->symbols);
169 break;
170 case 120:
171 glsl_type::generate_120_types(state->symbols);
172 break;
173 case 130:
174 glsl_type::generate_130_types(state->symbols);
175 break;
176 default:
177 /* error */
178 break;
179 }
180
181 if (state->ARB_texture_rectangle_enable) {
182 glsl_type::generate_ARB_texture_rectangle_types(state->symbols,
183 state->ARB_texture_rectangle_warn);
184 }
185
186 if (state->EXT_texture_array_enable && state->language_version < 130) {
187 // These are already included in 130; don't create twice.
188 glsl_type::generate_EXT_texture_array_types(state->symbols,
189 state->EXT_texture_array_warn);
190 }
191 }
192
193
194 const glsl_type *glsl_type::get_base_type() const
195 {
196 switch (base_type) {
197 case GLSL_TYPE_UINT:
198 return uint_type;
199 case GLSL_TYPE_INT:
200 return int_type;
201 case GLSL_TYPE_FLOAT:
202 return float_type;
203 case GLSL_TYPE_BOOL:
204 return bool_type;
205 default:
206 return error_type;
207 }
208 }
209
210
211 void
212 _mesa_glsl_release_types(void)
213 {
214 if (glsl_type::array_types != NULL) {
215 hash_table_dtor(glsl_type::array_types);
216 glsl_type::array_types = NULL;
217 }
218
219 if (glsl_type::record_types != NULL) {
220 hash_table_dtor(glsl_type::record_types);
221 glsl_type::record_types = NULL;
222 }
223
224 if (glsl_type::ctx != NULL) {
225 talloc_free(glsl_type::ctx);
226 glsl_type::ctx = NULL;
227 }
228 }
229
230
231 ir_function *
232 glsl_type::generate_constructor(glsl_symbol_table *symtab) const
233 {
234 void *ctx = symtab;
235
236 /* Generate the function name and add it to the symbol table.
237 */
238 ir_function *const f = new(ctx) ir_function(name);
239
240 bool added = symtab->add_function(name, f);
241 assert(added);
242
243 ir_function_signature *const sig = new(ctx) ir_function_signature(this);
244 f->add_signature(sig);
245
246 ir_variable **declarations =
247 (ir_variable **) malloc(sizeof(ir_variable *) * this->length);
248 for (unsigned i = 0; i < length; i++) {
249 char *const param_name = (char *) malloc(10);
250
251 snprintf(param_name, 10, "p%08X", i);
252
253 ir_variable *var = (this->base_type == GLSL_TYPE_ARRAY)
254 ? new(ctx) ir_variable(fields.array, param_name)
255 : new(ctx) ir_variable(fields.structure[i].type, param_name);
256
257 var->mode = ir_var_in;
258 declarations[i] = var;
259 sig->parameters.push_tail(var);
260 }
261
262 /* Generate the body of the constructor. The body assigns each of the
263 * parameters to a portion of a local variable called __retval that has
264 * the same type as the constructor. After initializing __retval,
265 * __retval is returned.
266 */
267 ir_variable *retval = new(ctx) ir_variable(this, "__retval");
268 sig->body.push_tail(retval);
269
270 for (unsigned i = 0; i < length; i++) {
271 ir_dereference *const lhs = (this->base_type == GLSL_TYPE_ARRAY)
272 ? (ir_dereference *) new(ctx) ir_dereference_array(retval,
273 new(ctx) ir_constant(i))
274 : (ir_dereference *) new(ctx) ir_dereference_record(retval,
275 fields.structure[i].name);
276
277 ir_dereference *const rhs = new(ctx) ir_dereference_variable(declarations[i]);
278 ir_instruction *const assign = new(ctx) ir_assignment(lhs, rhs, NULL);
279
280 sig->body.push_tail(assign);
281 }
282
283 free(declarations);
284
285 ir_dereference *const retref = new(ctx) ir_dereference_variable(retval);
286 ir_instruction *const inst = new(ctx) ir_return(retref);
287 sig->body.push_tail(inst);
288
289 return f;
290 }
291
292
293 glsl_type::glsl_type(void *ctx, const glsl_type *array, unsigned length) :
294 base_type(GLSL_TYPE_ARRAY),
295 sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
296 sampler_type(0),
297 vector_elements(0), matrix_columns(0),
298 name(NULL), length(length)
299 {
300 this->fields.array = array;
301 /* Inherit the gl type of the base. The GL type is used for
302 * uniform/statevar handling in Mesa and the arrayness of the type
303 * is represented by the size rather than the type.
304 */
305 this->gl_type = array->gl_type;
306
307 /* Allow a maximum of 10 characters for the array size. This is enough
308 * for 32-bits of ~0. The extra 3 are for the '[', ']', and terminating
309 * NUL.
310 */
311 const unsigned name_length = strlen(array->name) + 10 + 3;
312 char *const n = (char *) talloc_size(ctx, name_length);
313
314 if (length == 0)
315 snprintf(n, name_length, "%s[]", array->name);
316 else
317 snprintf(n, name_length, "%s[%u]", array->name, length);
318
319 this->name = n;
320 }
321
322
323 const glsl_type *
324 glsl_type::get_instance(unsigned base_type, unsigned rows, unsigned columns)
325 {
326 if (base_type == GLSL_TYPE_VOID)
327 return &void_type;
328
329 if ((rows < 1) || (rows > 4) || (columns < 1) || (columns > 4))
330 return error_type;
331
332 /* Treat GLSL vectors as Nx1 matrices.
333 */
334 if (columns == 1) {
335 switch (base_type) {
336 case GLSL_TYPE_UINT:
337 return uint_type + (rows - 1);
338 case GLSL_TYPE_INT:
339 return int_type + (rows - 1);
340 case GLSL_TYPE_FLOAT:
341 return float_type + (rows - 1);
342 case GLSL_TYPE_BOOL:
343 return bool_type + (rows - 1);
344 default:
345 return error_type;
346 }
347 } else {
348 if ((base_type != GLSL_TYPE_FLOAT) || (rows == 1))
349 return error_type;
350
351 /* GLSL matrix types are named mat{COLUMNS}x{ROWS}. Only the following
352 * combinations are valid:
353 *
354 * 1 2 3 4
355 * 1
356 * 2 x x x
357 * 3 x x x
358 * 4 x x x
359 */
360 #define IDX(c,r) (((c-1)*3) + (r-1))
361
362 switch (IDX(columns, rows)) {
363 case IDX(2,2): return mat2_type;
364 case IDX(2,3): return mat2x3_type;
365 case IDX(2,4): return mat2x4_type;
366 case IDX(3,2): return mat3x2_type;
367 case IDX(3,3): return mat3_type;
368 case IDX(3,4): return mat3x4_type;
369 case IDX(4,2): return mat4x2_type;
370 case IDX(4,3): return mat4x3_type;
371 case IDX(4,4): return mat4_type;
372 default: return error_type;
373 }
374 }
375
376 assert(!"Should not get here.");
377 return error_type;
378 }
379
380
381 int
382 glsl_type::array_key_compare(const void *a, const void *b)
383 {
384 const glsl_type *const key1 = (glsl_type *) a;
385 const glsl_type *const key2 = (glsl_type *) b;
386
387 /* Return zero is the types match (there is zero difference) or non-zero
388 * otherwise.
389 */
390 return ((key1->fields.array == key2->fields.array)
391 && (key1->length == key2->length)) ? 0 : 1;
392 }
393
394
395 unsigned
396 glsl_type::array_key_hash(const void *a)
397 {
398 const glsl_type *const key = (glsl_type *) a;
399
400 const struct {
401 const glsl_type *t;
402 unsigned l;
403 char nul;
404 } hash_key = {
405 key->fields.array,
406 key->length,
407 '\0'
408 };
409
410 return hash_table_string_hash(& hash_key);
411 }
412
413
414 const glsl_type *
415 glsl_type::get_array_instance(void *ctx, const glsl_type *base,
416 unsigned array_size)
417 {
418 const glsl_type key(ctx, base, array_size);
419
420 if (array_types == NULL) {
421 array_types = hash_table_ctor(64, array_key_hash, array_key_compare);
422 }
423
424 const glsl_type *t = (glsl_type *) hash_table_find(array_types, & key);
425 if (t == NULL) {
426 t = new glsl_type(ctx, base, array_size);
427
428 hash_table_insert(array_types, (void *) t, t);
429 }
430
431 assert(t->base_type == GLSL_TYPE_ARRAY);
432 assert(t->length == array_size);
433 assert(t->fields.array == base);
434
435 return t;
436 }
437
438
439 int
440 glsl_type::record_key_compare(const void *a, const void *b)
441 {
442 const glsl_type *const key1 = (glsl_type *) a;
443 const glsl_type *const key2 = (glsl_type *) b;
444
445 /* Return zero is the types match (there is zero difference) or non-zero
446 * otherwise.
447 */
448 if (strcmp(key1->name, key2->name) != 0)
449 return 1;
450
451 if (key1->length != key2->length)
452 return 1;
453
454 for (unsigned i = 0; i < key1->length; i++) {
455 if (key1->fields.structure[i].type != key2->fields.structure[i].type)
456 return 1;
457 if (strcmp(key1->fields.structure[i].name,
458 key2->fields.structure[i].name) != 0)
459 return 1;
460 }
461
462 return 0;
463 }
464
465
466 unsigned
467 glsl_type::record_key_hash(const void *a)
468 {
469 const glsl_type *const key = (glsl_type *) a;
470 char hash_key[128];
471 unsigned size = 0;
472
473 size = snprintf(hash_key, sizeof(hash_key), "%08x", key->length);
474
475 for (unsigned i = 0; i < key->length; i++) {
476 if (size >= sizeof(hash_key))
477 break;
478
479 size += snprintf(& hash_key[size], sizeof(hash_key) - size,
480 "%p", key->fields.structure[i].type);
481 }
482
483 return hash_table_string_hash(& hash_key);
484 }
485
486
487 const glsl_type *
488 glsl_type::get_record_instance(const glsl_struct_field *fields,
489 unsigned num_fields,
490 const char *name)
491 {
492 const glsl_type key(fields, num_fields, name);
493
494 if (record_types == NULL) {
495 record_types = hash_table_ctor(64, record_key_hash, record_key_compare);
496 }
497
498 const glsl_type *t = (glsl_type *) hash_table_find(record_types, & key);
499 if (t == NULL) {
500 t = new glsl_type(fields, num_fields, name);
501
502 hash_table_insert(record_types, (void *) t, t);
503 }
504
505 assert(t->base_type == GLSL_TYPE_STRUCT);
506 assert(t->length == num_fields);
507 assert(strcmp(t->name, name) == 0);
508
509 return t;
510 }
511
512
513 const glsl_type *
514 glsl_type::field_type(const char *name) const
515 {
516 if (this->base_type != GLSL_TYPE_STRUCT)
517 return error_type;
518
519 for (unsigned i = 0; i < this->length; i++) {
520 if (strcmp(name, this->fields.structure[i].name) == 0)
521 return this->fields.structure[i].type;
522 }
523
524 return error_type;
525 }
526
527
528 int
529 glsl_type::field_index(const char *name) const
530 {
531 if (this->base_type != GLSL_TYPE_STRUCT)
532 return -1;
533
534 for (unsigned i = 0; i < this->length; i++) {
535 if (strcmp(name, this->fields.structure[i].name) == 0)
536 return i;
537 }
538
539 return -1;
540 }
541
542
543 unsigned
544 glsl_type::component_slots() const
545 {
546 switch (this->base_type) {
547 case GLSL_TYPE_UINT:
548 case GLSL_TYPE_INT:
549 case GLSL_TYPE_FLOAT:
550 case GLSL_TYPE_BOOL:
551 return this->components();
552
553 case GLSL_TYPE_STRUCT: {
554 unsigned size = 0;
555
556 for (unsigned i = 0; i < this->length; i++)
557 size += this->fields.structure[i].type->component_slots();
558
559 return size;
560 }
561
562 case GLSL_TYPE_ARRAY:
563 return this->length * this->fields.array->component_slots();
564
565 default:
566 return 0;
567 }
568 }