mesa: move update_depth/stencil_buffer() functions
[mesa.git] / src / glsl / glsl_types.cpp
1 /*
2 * Copyright © 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 #include <stdio.h>
25 #include <stdlib.h>
26 #include "main/core.h" /* for Elements */
27 #include "glsl_symbol_table.h"
28 #include "glsl_parser_extras.h"
29 #include "glsl_types.h"
30 #include "builtin_types.h"
31 extern "C" {
32 #include "program/hash_table.h"
33 }
34
35 hash_table *glsl_type::array_types = NULL;
36 hash_table *glsl_type::record_types = NULL;
37 void *glsl_type::mem_ctx = NULL;
38
39 void
40 glsl_type::init_ralloc_type_ctx(void)
41 {
42 if (glsl_type::mem_ctx == NULL) {
43 glsl_type::mem_ctx = ralloc_autofree_context();
44 assert(glsl_type::mem_ctx != NULL);
45 }
46 }
47
48 glsl_type::glsl_type(GLenum gl_type,
49 glsl_base_type base_type, unsigned vector_elements,
50 unsigned matrix_columns, const char *name) :
51 gl_type(gl_type),
52 base_type(base_type),
53 sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
54 sampler_type(0),
55 vector_elements(vector_elements), matrix_columns(matrix_columns),
56 length(0)
57 {
58 init_ralloc_type_ctx();
59 this->name = ralloc_strdup(this->mem_ctx, name);
60 /* Neither dimension is zero or both dimensions are zero.
61 */
62 assert((vector_elements == 0) == (matrix_columns == 0));
63 memset(& fields, 0, sizeof(fields));
64 }
65
66 glsl_type::glsl_type(GLenum gl_type,
67 enum glsl_sampler_dim dim, bool shadow, bool array,
68 unsigned type, const char *name) :
69 gl_type(gl_type),
70 base_type(GLSL_TYPE_SAMPLER),
71 sampler_dimensionality(dim), sampler_shadow(shadow),
72 sampler_array(array), sampler_type(type),
73 vector_elements(0), matrix_columns(0),
74 length(0)
75 {
76 init_ralloc_type_ctx();
77 this->name = ralloc_strdup(this->mem_ctx, name);
78 memset(& fields, 0, sizeof(fields));
79 }
80
81 glsl_type::glsl_type(const glsl_struct_field *fields, unsigned num_fields,
82 const char *name) :
83 base_type(GLSL_TYPE_STRUCT),
84 sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
85 sampler_type(0),
86 vector_elements(0), matrix_columns(0),
87 length(num_fields)
88 {
89 unsigned int i;
90
91 init_ralloc_type_ctx();
92 this->name = ralloc_strdup(this->mem_ctx, name);
93 this->fields.structure = ralloc_array(this->mem_ctx,
94 glsl_struct_field, length);
95 for (i = 0; i < length; i++) {
96 this->fields.structure[i].type = fields[i].type;
97 this->fields.structure[i].name = ralloc_strdup(this->fields.structure,
98 fields[i].name);
99 }
100 }
101
102 static void
103 add_types_to_symbol_table(glsl_symbol_table *symtab,
104 const struct glsl_type *types,
105 unsigned num_types, bool warn)
106 {
107 (void) warn;
108
109 for (unsigned i = 0; i < num_types; i++) {
110 symtab->add_type(types[i].name, & types[i]);
111 }
112 }
113
114 bool
115 glsl_type::contains_sampler() const
116 {
117 if (this->is_array()) {
118 return this->fields.array->contains_sampler();
119 } else if (this->is_record()) {
120 for (unsigned int i = 0; i < this->length; i++) {
121 if (this->fields.structure[i].type->contains_sampler())
122 return true;
123 }
124 return false;
125 } else {
126 return this->is_sampler();
127 }
128 }
129
130 void
131 glsl_type::generate_100ES_types(glsl_symbol_table *symtab)
132 {
133 add_types_to_symbol_table(symtab, builtin_core_types,
134 Elements(builtin_core_types),
135 false);
136 add_types_to_symbol_table(symtab, builtin_structure_types,
137 Elements(builtin_structure_types),
138 false);
139 add_types_to_symbol_table(symtab, void_type, 1, false);
140 }
141
142 void
143 glsl_type::generate_110_types(glsl_symbol_table *symtab)
144 {
145 generate_100ES_types(symtab);
146
147 add_types_to_symbol_table(symtab, builtin_110_types,
148 Elements(builtin_110_types),
149 false);
150 add_types_to_symbol_table(symtab, &_sampler3D_type, 1, false);
151 add_types_to_symbol_table(symtab, builtin_110_deprecated_structure_types,
152 Elements(builtin_110_deprecated_structure_types),
153 false);
154 }
155
156
157 void
158 glsl_type::generate_120_types(glsl_symbol_table *symtab)
159 {
160 generate_110_types(symtab);
161
162 add_types_to_symbol_table(symtab, builtin_120_types,
163 Elements(builtin_120_types), false);
164 }
165
166
167 void
168 glsl_type::generate_130_types(glsl_symbol_table *symtab)
169 {
170 generate_120_types(symtab);
171
172 add_types_to_symbol_table(symtab, builtin_130_types,
173 Elements(builtin_130_types), false);
174 generate_EXT_texture_array_types(symtab, false);
175 }
176
177
178 void
179 glsl_type::generate_ARB_texture_rectangle_types(glsl_symbol_table *symtab,
180 bool warn)
181 {
182 add_types_to_symbol_table(symtab, builtin_ARB_texture_rectangle_types,
183 Elements(builtin_ARB_texture_rectangle_types),
184 warn);
185 }
186
187
188 void
189 glsl_type::generate_EXT_texture_array_types(glsl_symbol_table *symtab,
190 bool warn)
191 {
192 add_types_to_symbol_table(symtab, builtin_EXT_texture_array_types,
193 Elements(builtin_EXT_texture_array_types),
194 warn);
195 }
196
197
198 void
199 glsl_type::generate_OES_texture_3D_types(glsl_symbol_table *symtab, bool warn)
200 {
201 add_types_to_symbol_table(symtab, &_sampler3D_type, 1, warn);
202 }
203
204
205 void
206 glsl_type::generate_OES_EGL_image_external_types(glsl_symbol_table *symtab,
207 bool warn)
208 {
209 add_types_to_symbol_table(symtab, builtin_OES_EGL_image_external_types,
210 Elements(builtin_OES_EGL_image_external_types),
211 warn);
212 }
213
214 void
215 _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state)
216 {
217 switch (state->language_version) {
218 case 100:
219 assert(state->es_shader);
220 glsl_type::generate_100ES_types(state->symbols);
221 break;
222 case 110:
223 glsl_type::generate_110_types(state->symbols);
224 break;
225 case 120:
226 glsl_type::generate_120_types(state->symbols);
227 break;
228 case 130:
229 glsl_type::generate_130_types(state->symbols);
230 break;
231 default:
232 /* error */
233 break;
234 }
235
236 if (state->ARB_texture_rectangle_enable) {
237 glsl_type::generate_ARB_texture_rectangle_types(state->symbols,
238 state->ARB_texture_rectangle_warn);
239 }
240 if (state->OES_texture_3D_enable && state->language_version == 100) {
241 glsl_type::generate_OES_texture_3D_types(state->symbols,
242 state->OES_texture_3D_warn);
243 }
244
245 if (state->EXT_texture_array_enable && state->language_version < 130) {
246 // These are already included in 130; don't create twice.
247 glsl_type::generate_EXT_texture_array_types(state->symbols,
248 state->EXT_texture_array_warn);
249 }
250
251 /* We cannot check for language_version == 100 here because we need the
252 * types to support fixed-function program generation. But this is fine
253 * since the extension is never enabled for OpenGL contexts.
254 */
255 if (state->OES_EGL_image_external_enable) {
256 glsl_type::generate_OES_EGL_image_external_types(state->symbols,
257 state->OES_EGL_image_external_warn);
258 }
259 }
260
261
262 const glsl_type *glsl_type::get_base_type() const
263 {
264 switch (base_type) {
265 case GLSL_TYPE_UINT:
266 return uint_type;
267 case GLSL_TYPE_INT:
268 return int_type;
269 case GLSL_TYPE_FLOAT:
270 return float_type;
271 case GLSL_TYPE_BOOL:
272 return bool_type;
273 default:
274 return error_type;
275 }
276 }
277
278
279 const glsl_type *glsl_type::get_scalar_type() const
280 {
281 const glsl_type *type = this;
282
283 /* Handle arrays */
284 while (type->base_type == GLSL_TYPE_ARRAY)
285 type = type->fields.array;
286
287 /* Handle vectors and matrices */
288 switch (type->base_type) {
289 case GLSL_TYPE_UINT:
290 return uint_type;
291 case GLSL_TYPE_INT:
292 return int_type;
293 case GLSL_TYPE_FLOAT:
294 return float_type;
295 default:
296 /* Handle everything else */
297 return type;
298 }
299 }
300
301
302 void
303 _mesa_glsl_release_types(void)
304 {
305 if (glsl_type::array_types != NULL) {
306 hash_table_dtor(glsl_type::array_types);
307 glsl_type::array_types = NULL;
308 }
309
310 if (glsl_type::record_types != NULL) {
311 hash_table_dtor(glsl_type::record_types);
312 glsl_type::record_types = NULL;
313 }
314 }
315
316
317 glsl_type::glsl_type(const glsl_type *array, unsigned length) :
318 base_type(GLSL_TYPE_ARRAY),
319 sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
320 sampler_type(0),
321 vector_elements(0), matrix_columns(0),
322 name(NULL), length(length)
323 {
324 this->fields.array = array;
325 /* Inherit the gl type of the base. The GL type is used for
326 * uniform/statevar handling in Mesa and the arrayness of the type
327 * is represented by the size rather than the type.
328 */
329 this->gl_type = array->gl_type;
330
331 /* Allow a maximum of 10 characters for the array size. This is enough
332 * for 32-bits of ~0. The extra 3 are for the '[', ']', and terminating
333 * NUL.
334 */
335 const unsigned name_length = strlen(array->name) + 10 + 3;
336 char *const n = (char *) ralloc_size(this->mem_ctx, name_length);
337
338 if (length == 0)
339 snprintf(n, name_length, "%s[]", array->name);
340 else
341 snprintf(n, name_length, "%s[%u]", array->name, length);
342
343 this->name = n;
344 }
345
346
347 const glsl_type *
348 glsl_type::get_instance(unsigned base_type, unsigned rows, unsigned columns)
349 {
350 if (base_type == GLSL_TYPE_VOID)
351 return void_type;
352
353 if ((rows < 1) || (rows > 4) || (columns < 1) || (columns > 4))
354 return error_type;
355
356 /* Treat GLSL vectors as Nx1 matrices.
357 */
358 if (columns == 1) {
359 switch (base_type) {
360 case GLSL_TYPE_UINT:
361 return uint_type + (rows - 1);
362 case GLSL_TYPE_INT:
363 return int_type + (rows - 1);
364 case GLSL_TYPE_FLOAT:
365 return float_type + (rows - 1);
366 case GLSL_TYPE_BOOL:
367 return bool_type + (rows - 1);
368 default:
369 return error_type;
370 }
371 } else {
372 if ((base_type != GLSL_TYPE_FLOAT) || (rows == 1))
373 return error_type;
374
375 /* GLSL matrix types are named mat{COLUMNS}x{ROWS}. Only the following
376 * combinations are valid:
377 *
378 * 1 2 3 4
379 * 1
380 * 2 x x x
381 * 3 x x x
382 * 4 x x x
383 */
384 #define IDX(c,r) (((c-1)*3) + (r-1))
385
386 switch (IDX(columns, rows)) {
387 case IDX(2,2): return mat2_type;
388 case IDX(2,3): return mat2x3_type;
389 case IDX(2,4): return mat2x4_type;
390 case IDX(3,2): return mat3x2_type;
391 case IDX(3,3): return mat3_type;
392 case IDX(3,4): return mat3x4_type;
393 case IDX(4,2): return mat4x2_type;
394 case IDX(4,3): return mat4x3_type;
395 case IDX(4,4): return mat4_type;
396 default: return error_type;
397 }
398 }
399
400 assert(!"Should not get here.");
401 return error_type;
402 }
403
404
405 const glsl_type *
406 glsl_type::get_array_instance(const glsl_type *base, unsigned array_size)
407 {
408
409 if (array_types == NULL) {
410 array_types = hash_table_ctor(64, hash_table_string_hash,
411 hash_table_string_compare);
412 }
413
414 /* Generate a name using the base type pointer in the key. This is
415 * done because the name of the base type may not be unique across
416 * shaders. For example, two shaders may have different record types
417 * named 'foo'.
418 */
419 char key[128];
420 snprintf(key, sizeof(key), "%p[%u]", (void *) base, array_size);
421
422 const glsl_type *t = (glsl_type *) hash_table_find(array_types, key);
423 if (t == NULL) {
424 t = new glsl_type(base, array_size);
425
426 hash_table_insert(array_types, (void *) t, ralloc_strdup(mem_ctx, key));
427 }
428
429 assert(t->base_type == GLSL_TYPE_ARRAY);
430 assert(t->length == array_size);
431 assert(t->fields.array == base);
432
433 return t;
434 }
435
436
437 int
438 glsl_type::record_key_compare(const void *a, const void *b)
439 {
440 const glsl_type *const key1 = (glsl_type *) a;
441 const glsl_type *const key2 = (glsl_type *) b;
442
443 /* Return zero is the types match (there is zero difference) or non-zero
444 * otherwise.
445 */
446 if (strcmp(key1->name, key2->name) != 0)
447 return 1;
448
449 if (key1->length != key2->length)
450 return 1;
451
452 for (unsigned i = 0; i < key1->length; i++) {
453 if (key1->fields.structure[i].type != key2->fields.structure[i].type)
454 return 1;
455 if (strcmp(key1->fields.structure[i].name,
456 key2->fields.structure[i].name) != 0)
457 return 1;
458 }
459
460 return 0;
461 }
462
463
464 unsigned
465 glsl_type::record_key_hash(const void *a)
466 {
467 const glsl_type *const key = (glsl_type *) a;
468 char hash_key[128];
469 unsigned size = 0;
470
471 size = snprintf(hash_key, sizeof(hash_key), "%08x", key->length);
472
473 for (unsigned i = 0; i < key->length; i++) {
474 if (size >= sizeof(hash_key))
475 break;
476
477 size += snprintf(& hash_key[size], sizeof(hash_key) - size,
478 "%p", (void *) key->fields.structure[i].type);
479 }
480
481 return hash_table_string_hash(& hash_key);
482 }
483
484
485 const glsl_type *
486 glsl_type::get_record_instance(const glsl_struct_field *fields,
487 unsigned num_fields,
488 const char *name)
489 {
490 const glsl_type key(fields, num_fields, name);
491
492 if (record_types == NULL) {
493 record_types = hash_table_ctor(64, record_key_hash, record_key_compare);
494 }
495
496 const glsl_type *t = (glsl_type *) hash_table_find(record_types, & key);
497 if (t == NULL) {
498 t = new glsl_type(fields, num_fields, name);
499
500 hash_table_insert(record_types, (void *) t, t);
501 }
502
503 assert(t->base_type == GLSL_TYPE_STRUCT);
504 assert(t->length == num_fields);
505 assert(strcmp(t->name, name) == 0);
506
507 return t;
508 }
509
510
511 const glsl_type *
512 glsl_type::field_type(const char *name) const
513 {
514 if (this->base_type != GLSL_TYPE_STRUCT)
515 return error_type;
516
517 for (unsigned i = 0; i < this->length; i++) {
518 if (strcmp(name, this->fields.structure[i].name) == 0)
519 return this->fields.structure[i].type;
520 }
521
522 return error_type;
523 }
524
525
526 int
527 glsl_type::field_index(const char *name) const
528 {
529 if (this->base_type != GLSL_TYPE_STRUCT)
530 return -1;
531
532 for (unsigned i = 0; i < this->length; i++) {
533 if (strcmp(name, this->fields.structure[i].name) == 0)
534 return i;
535 }
536
537 return -1;
538 }
539
540
541 unsigned
542 glsl_type::component_slots() const
543 {
544 switch (this->base_type) {
545 case GLSL_TYPE_UINT:
546 case GLSL_TYPE_INT:
547 case GLSL_TYPE_FLOAT:
548 case GLSL_TYPE_BOOL:
549 return this->components();
550
551 case GLSL_TYPE_STRUCT: {
552 unsigned size = 0;
553
554 for (unsigned i = 0; i < this->length; i++)
555 size += this->fields.structure[i].type->component_slots();
556
557 return size;
558 }
559
560 case GLSL_TYPE_ARRAY:
561 return this->length * this->fields.array->component_slots();
562
563 default:
564 return 0;
565 }
566 }
567
568 bool
569 glsl_type::can_implicitly_convert_to(const glsl_type *desired) const
570 {
571 if (this == desired)
572 return true;
573
574 /* There is no conversion among matrix types. */
575 if (this->matrix_columns > 1 || desired->matrix_columns > 1)
576 return false;
577
578 /* int and uint can be converted to float. */
579 return desired->is_float()
580 && this->is_integer()
581 && this->vector_elements == desired->vector_elements;
582 }