a3271970482e16c2f59a2a0cef0e3b2f49af48fe
[mesa.git] / src / glsl / glsl_types.cpp
1 /*
2 * Copyright © 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 #include <stdio.h>
25 #include <stdlib.h>
26 #include "main/core.h" /* for Elements */
27 #include "glsl_symbol_table.h"
28 #include "glsl_parser_extras.h"
29 #include "glsl_types.h"
30 #include "builtin_types.h"
31 extern "C" {
32 #include "program/hash_table.h"
33 }
34
35 hash_table *glsl_type::array_types = NULL;
36 hash_table *glsl_type::record_types = NULL;
37 void *glsl_type::mem_ctx = NULL;
38
39 void
40 glsl_type::init_ralloc_type_ctx(void)
41 {
42 if (glsl_type::mem_ctx == NULL) {
43 glsl_type::mem_ctx = ralloc_autofree_context();
44 assert(glsl_type::mem_ctx != NULL);
45 }
46 }
47
48 glsl_type::glsl_type(GLenum gl_type,
49 glsl_base_type base_type, unsigned vector_elements,
50 unsigned matrix_columns, const char *name) :
51 gl_type(gl_type),
52 base_type(base_type),
53 sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
54 sampler_type(0),
55 vector_elements(vector_elements), matrix_columns(matrix_columns),
56 length(0)
57 {
58 init_ralloc_type_ctx();
59 this->name = ralloc_strdup(this->mem_ctx, name);
60 /* Neither dimension is zero or both dimensions are zero.
61 */
62 assert((vector_elements == 0) == (matrix_columns == 0));
63 memset(& fields, 0, sizeof(fields));
64 }
65
66 glsl_type::glsl_type(GLenum gl_type,
67 enum glsl_sampler_dim dim, bool shadow, bool array,
68 unsigned type, const char *name) :
69 gl_type(gl_type),
70 base_type(GLSL_TYPE_SAMPLER),
71 sampler_dimensionality(dim), sampler_shadow(shadow),
72 sampler_array(array), sampler_type(type),
73 vector_elements(0), matrix_columns(0),
74 length(0)
75 {
76 init_ralloc_type_ctx();
77 this->name = ralloc_strdup(this->mem_ctx, name);
78 memset(& fields, 0, sizeof(fields));
79 }
80
81 glsl_type::glsl_type(const glsl_struct_field *fields, unsigned num_fields,
82 const char *name) :
83 base_type(GLSL_TYPE_STRUCT),
84 sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
85 sampler_type(0),
86 vector_elements(0), matrix_columns(0),
87 length(num_fields)
88 {
89 unsigned int i;
90
91 init_ralloc_type_ctx();
92 this->name = ralloc_strdup(this->mem_ctx, name);
93 this->fields.structure = ralloc_array(this->mem_ctx,
94 glsl_struct_field, length);
95 for (i = 0; i < length; i++) {
96 this->fields.structure[i].type = fields[i].type;
97 this->fields.structure[i].name = ralloc_strdup(this->fields.structure,
98 fields[i].name);
99 }
100 }
101
102 static void
103 add_types_to_symbol_table(glsl_symbol_table *symtab,
104 const struct glsl_type *types,
105 unsigned num_types, bool warn)
106 {
107 (void) warn;
108
109 for (unsigned i = 0; i < num_types; i++) {
110 symtab->add_type(types[i].name, & types[i]);
111 }
112 }
113
114 bool
115 glsl_type::contains_sampler() const
116 {
117 if (this->is_array()) {
118 return this->fields.array->contains_sampler();
119 } else if (this->is_record()) {
120 for (unsigned int i = 0; i < this->length; i++) {
121 if (this->fields.structure[i].type->contains_sampler())
122 return true;
123 }
124 return false;
125 } else {
126 return this->is_sampler();
127 }
128 }
129
130 gl_texture_index
131 glsl_type::sampler_index() const
132 {
133 const glsl_type *const t = (this->is_array()) ? this->fields.array : this;
134
135 assert(t->is_sampler());
136
137 switch (t->sampler_dimensionality) {
138 case GLSL_SAMPLER_DIM_1D:
139 return (t->sampler_array) ? TEXTURE_1D_ARRAY_INDEX : TEXTURE_1D_INDEX;
140 case GLSL_SAMPLER_DIM_2D:
141 return (t->sampler_array) ? TEXTURE_2D_ARRAY_INDEX : TEXTURE_2D_INDEX;
142 case GLSL_SAMPLER_DIM_3D:
143 return TEXTURE_3D_INDEX;
144 case GLSL_SAMPLER_DIM_CUBE:
145 return TEXTURE_CUBE_INDEX;
146 case GLSL_SAMPLER_DIM_RECT:
147 return TEXTURE_RECT_INDEX;
148 case GLSL_SAMPLER_DIM_BUF:
149 assert(!"FINISHME: Implement ARB_texture_buffer_object");
150 return TEXTURE_BUFFER_INDEX;
151 case GLSL_SAMPLER_DIM_EXTERNAL:
152 return TEXTURE_EXTERNAL_INDEX;
153 default:
154 assert(!"Should not get here.");
155 return TEXTURE_BUFFER_INDEX;
156 }
157 }
158
159 void
160 glsl_type::generate_100ES_types(glsl_symbol_table *symtab)
161 {
162 add_types_to_symbol_table(symtab, builtin_core_types,
163 Elements(builtin_core_types),
164 false);
165 add_types_to_symbol_table(symtab, builtin_structure_types,
166 Elements(builtin_structure_types),
167 false);
168 add_types_to_symbol_table(symtab, void_type, 1, false);
169 }
170
171 void
172 glsl_type::generate_110_types(glsl_symbol_table *symtab)
173 {
174 generate_100ES_types(symtab);
175
176 add_types_to_symbol_table(symtab, builtin_110_types,
177 Elements(builtin_110_types),
178 false);
179 add_types_to_symbol_table(symtab, &_sampler3D_type, 1, false);
180 add_types_to_symbol_table(symtab, builtin_110_deprecated_structure_types,
181 Elements(builtin_110_deprecated_structure_types),
182 false);
183 }
184
185
186 void
187 glsl_type::generate_120_types(glsl_symbol_table *symtab)
188 {
189 generate_110_types(symtab);
190
191 add_types_to_symbol_table(symtab, builtin_120_types,
192 Elements(builtin_120_types), false);
193 }
194
195
196 void
197 glsl_type::generate_130_types(glsl_symbol_table *symtab)
198 {
199 generate_120_types(symtab);
200
201 add_types_to_symbol_table(symtab, builtin_130_types,
202 Elements(builtin_130_types), false);
203 generate_EXT_texture_array_types(symtab, false);
204 }
205
206
207 void
208 glsl_type::generate_ARB_texture_rectangle_types(glsl_symbol_table *symtab,
209 bool warn)
210 {
211 add_types_to_symbol_table(symtab, builtin_ARB_texture_rectangle_types,
212 Elements(builtin_ARB_texture_rectangle_types),
213 warn);
214 }
215
216
217 void
218 glsl_type::generate_EXT_texture_array_types(glsl_symbol_table *symtab,
219 bool warn)
220 {
221 add_types_to_symbol_table(symtab, builtin_EXT_texture_array_types,
222 Elements(builtin_EXT_texture_array_types),
223 warn);
224 }
225
226
227 void
228 glsl_type::generate_OES_texture_3D_types(glsl_symbol_table *symtab, bool warn)
229 {
230 add_types_to_symbol_table(symtab, &_sampler3D_type, 1, warn);
231 }
232
233
234 void
235 glsl_type::generate_OES_EGL_image_external_types(glsl_symbol_table *symtab,
236 bool warn)
237 {
238 add_types_to_symbol_table(symtab, builtin_OES_EGL_image_external_types,
239 Elements(builtin_OES_EGL_image_external_types),
240 warn);
241 }
242
243 void
244 _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state)
245 {
246 switch (state->language_version) {
247 case 100:
248 assert(state->es_shader);
249 glsl_type::generate_100ES_types(state->symbols);
250 break;
251 case 110:
252 glsl_type::generate_110_types(state->symbols);
253 break;
254 case 120:
255 glsl_type::generate_120_types(state->symbols);
256 break;
257 case 130:
258 glsl_type::generate_130_types(state->symbols);
259 break;
260 case 140:
261 glsl_type::generate_130_types(state->symbols);
262 break;
263 default:
264 /* error */
265 break;
266 }
267
268 if (state->ARB_texture_rectangle_enable) {
269 glsl_type::generate_ARB_texture_rectangle_types(state->symbols,
270 state->ARB_texture_rectangle_warn);
271 }
272 if (state->OES_texture_3D_enable && state->language_version == 100) {
273 glsl_type::generate_OES_texture_3D_types(state->symbols,
274 state->OES_texture_3D_warn);
275 }
276
277 if (state->EXT_texture_array_enable && state->language_version < 130) {
278 // These are already included in 130; don't create twice.
279 glsl_type::generate_EXT_texture_array_types(state->symbols,
280 state->EXT_texture_array_warn);
281 }
282
283 /* We cannot check for language_version == 100 here because we need the
284 * types to support fixed-function program generation. But this is fine
285 * since the extension is never enabled for OpenGL contexts.
286 */
287 if (state->OES_EGL_image_external_enable) {
288 glsl_type::generate_OES_EGL_image_external_types(state->symbols,
289 state->OES_EGL_image_external_warn);
290 }
291 }
292
293
294 const glsl_type *glsl_type::get_base_type() const
295 {
296 switch (base_type) {
297 case GLSL_TYPE_UINT:
298 return uint_type;
299 case GLSL_TYPE_INT:
300 return int_type;
301 case GLSL_TYPE_FLOAT:
302 return float_type;
303 case GLSL_TYPE_BOOL:
304 return bool_type;
305 default:
306 return error_type;
307 }
308 }
309
310
311 const glsl_type *glsl_type::get_scalar_type() const
312 {
313 const glsl_type *type = this;
314
315 /* Handle arrays */
316 while (type->base_type == GLSL_TYPE_ARRAY)
317 type = type->fields.array;
318
319 /* Handle vectors and matrices */
320 switch (type->base_type) {
321 case GLSL_TYPE_UINT:
322 return uint_type;
323 case GLSL_TYPE_INT:
324 return int_type;
325 case GLSL_TYPE_FLOAT:
326 return float_type;
327 default:
328 /* Handle everything else */
329 return type;
330 }
331 }
332
333
334 void
335 _mesa_glsl_release_types(void)
336 {
337 if (glsl_type::array_types != NULL) {
338 hash_table_dtor(glsl_type::array_types);
339 glsl_type::array_types = NULL;
340 }
341
342 if (glsl_type::record_types != NULL) {
343 hash_table_dtor(glsl_type::record_types);
344 glsl_type::record_types = NULL;
345 }
346 }
347
348
349 glsl_type::glsl_type(const glsl_type *array, unsigned length) :
350 base_type(GLSL_TYPE_ARRAY),
351 sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
352 sampler_type(0),
353 vector_elements(0), matrix_columns(0),
354 name(NULL), length(length)
355 {
356 this->fields.array = array;
357 /* Inherit the gl type of the base. The GL type is used for
358 * uniform/statevar handling in Mesa and the arrayness of the type
359 * is represented by the size rather than the type.
360 */
361 this->gl_type = array->gl_type;
362
363 /* Allow a maximum of 10 characters for the array size. This is enough
364 * for 32-bits of ~0. The extra 3 are for the '[', ']', and terminating
365 * NUL.
366 */
367 const unsigned name_length = strlen(array->name) + 10 + 3;
368 char *const n = (char *) ralloc_size(this->mem_ctx, name_length);
369
370 if (length == 0)
371 snprintf(n, name_length, "%s[]", array->name);
372 else
373 snprintf(n, name_length, "%s[%u]", array->name, length);
374
375 this->name = n;
376 }
377
378
379 const glsl_type *
380 glsl_type::get_instance(unsigned base_type, unsigned rows, unsigned columns)
381 {
382 if (base_type == GLSL_TYPE_VOID)
383 return void_type;
384
385 if ((rows < 1) || (rows > 4) || (columns < 1) || (columns > 4))
386 return error_type;
387
388 /* Treat GLSL vectors as Nx1 matrices.
389 */
390 if (columns == 1) {
391 switch (base_type) {
392 case GLSL_TYPE_UINT:
393 return uint_type + (rows - 1);
394 case GLSL_TYPE_INT:
395 return int_type + (rows - 1);
396 case GLSL_TYPE_FLOAT:
397 return float_type + (rows - 1);
398 case GLSL_TYPE_BOOL:
399 return bool_type + (rows - 1);
400 default:
401 return error_type;
402 }
403 } else {
404 if ((base_type != GLSL_TYPE_FLOAT) || (rows == 1))
405 return error_type;
406
407 /* GLSL matrix types are named mat{COLUMNS}x{ROWS}. Only the following
408 * combinations are valid:
409 *
410 * 1 2 3 4
411 * 1
412 * 2 x x x
413 * 3 x x x
414 * 4 x x x
415 */
416 #define IDX(c,r) (((c-1)*3) + (r-1))
417
418 switch (IDX(columns, rows)) {
419 case IDX(2,2): return mat2_type;
420 case IDX(2,3): return mat2x3_type;
421 case IDX(2,4): return mat2x4_type;
422 case IDX(3,2): return mat3x2_type;
423 case IDX(3,3): return mat3_type;
424 case IDX(3,4): return mat3x4_type;
425 case IDX(4,2): return mat4x2_type;
426 case IDX(4,3): return mat4x3_type;
427 case IDX(4,4): return mat4_type;
428 default: return error_type;
429 }
430 }
431
432 assert(!"Should not get here.");
433 return error_type;
434 }
435
436
437 const glsl_type *
438 glsl_type::get_array_instance(const glsl_type *base, unsigned array_size)
439 {
440
441 if (array_types == NULL) {
442 array_types = hash_table_ctor(64, hash_table_string_hash,
443 hash_table_string_compare);
444 }
445
446 /* Generate a name using the base type pointer in the key. This is
447 * done because the name of the base type may not be unique across
448 * shaders. For example, two shaders may have different record types
449 * named 'foo'.
450 */
451 char key[128];
452 snprintf(key, sizeof(key), "%p[%u]", (void *) base, array_size);
453
454 const glsl_type *t = (glsl_type *) hash_table_find(array_types, key);
455 if (t == NULL) {
456 t = new glsl_type(base, array_size);
457
458 hash_table_insert(array_types, (void *) t, ralloc_strdup(mem_ctx, key));
459 }
460
461 assert(t->base_type == GLSL_TYPE_ARRAY);
462 assert(t->length == array_size);
463 assert(t->fields.array == base);
464
465 return t;
466 }
467
468
469 int
470 glsl_type::record_key_compare(const void *a, const void *b)
471 {
472 const glsl_type *const key1 = (glsl_type *) a;
473 const glsl_type *const key2 = (glsl_type *) b;
474
475 /* Return zero is the types match (there is zero difference) or non-zero
476 * otherwise.
477 */
478 if (strcmp(key1->name, key2->name) != 0)
479 return 1;
480
481 if (key1->length != key2->length)
482 return 1;
483
484 for (unsigned i = 0; i < key1->length; i++) {
485 if (key1->fields.structure[i].type != key2->fields.structure[i].type)
486 return 1;
487 if (strcmp(key1->fields.structure[i].name,
488 key2->fields.structure[i].name) != 0)
489 return 1;
490 }
491
492 return 0;
493 }
494
495
496 unsigned
497 glsl_type::record_key_hash(const void *a)
498 {
499 const glsl_type *const key = (glsl_type *) a;
500 char hash_key[128];
501 unsigned size = 0;
502
503 size = snprintf(hash_key, sizeof(hash_key), "%08x", key->length);
504
505 for (unsigned i = 0; i < key->length; i++) {
506 if (size >= sizeof(hash_key))
507 break;
508
509 size += snprintf(& hash_key[size], sizeof(hash_key) - size,
510 "%p", (void *) key->fields.structure[i].type);
511 }
512
513 return hash_table_string_hash(& hash_key);
514 }
515
516
517 const glsl_type *
518 glsl_type::get_record_instance(const glsl_struct_field *fields,
519 unsigned num_fields,
520 const char *name)
521 {
522 const glsl_type key(fields, num_fields, name);
523
524 if (record_types == NULL) {
525 record_types = hash_table_ctor(64, record_key_hash, record_key_compare);
526 }
527
528 const glsl_type *t = (glsl_type *) hash_table_find(record_types, & key);
529 if (t == NULL) {
530 t = new glsl_type(fields, num_fields, name);
531
532 hash_table_insert(record_types, (void *) t, t);
533 }
534
535 assert(t->base_type == GLSL_TYPE_STRUCT);
536 assert(t->length == num_fields);
537 assert(strcmp(t->name, name) == 0);
538
539 return t;
540 }
541
542
543 const glsl_type *
544 glsl_type::field_type(const char *name) const
545 {
546 if (this->base_type != GLSL_TYPE_STRUCT)
547 return error_type;
548
549 for (unsigned i = 0; i < this->length; i++) {
550 if (strcmp(name, this->fields.structure[i].name) == 0)
551 return this->fields.structure[i].type;
552 }
553
554 return error_type;
555 }
556
557
558 int
559 glsl_type::field_index(const char *name) const
560 {
561 if (this->base_type != GLSL_TYPE_STRUCT)
562 return -1;
563
564 for (unsigned i = 0; i < this->length; i++) {
565 if (strcmp(name, this->fields.structure[i].name) == 0)
566 return i;
567 }
568
569 return -1;
570 }
571
572
573 unsigned
574 glsl_type::component_slots() const
575 {
576 switch (this->base_type) {
577 case GLSL_TYPE_UINT:
578 case GLSL_TYPE_INT:
579 case GLSL_TYPE_FLOAT:
580 case GLSL_TYPE_BOOL:
581 return this->components();
582
583 case GLSL_TYPE_STRUCT: {
584 unsigned size = 0;
585
586 for (unsigned i = 0; i < this->length; i++)
587 size += this->fields.structure[i].type->component_slots();
588
589 return size;
590 }
591
592 case GLSL_TYPE_ARRAY:
593 return this->length * this->fields.array->component_slots();
594
595 default:
596 return 0;
597 }
598 }
599
600 bool
601 glsl_type::can_implicitly_convert_to(const glsl_type *desired) const
602 {
603 if (this == desired)
604 return true;
605
606 /* There is no conversion among matrix types. */
607 if (this->matrix_columns > 1 || desired->matrix_columns > 1)
608 return false;
609
610 /* int and uint can be converted to float. */
611 return desired->is_float()
612 && this->is_integer()
613 && this->vector_elements == desired->vector_elements;
614 }