2 * Copyright © 2009 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
26 #include "main/core.h" /* for Elements */
27 #include "glsl_symbol_table.h"
28 #include "glsl_parser_extras.h"
29 #include "glsl_types.h"
30 #include "builtin_types.h"
32 #include "program/hash_table.h"
35 hash_table
*glsl_type::array_types
= NULL
;
36 hash_table
*glsl_type::record_types
= NULL
;
37 void *glsl_type::mem_ctx
= NULL
;
40 glsl_type::init_talloc_type_ctx(void)
42 if (glsl_type::mem_ctx
== NULL
) {
43 glsl_type::mem_ctx
= talloc_autofree_context();
44 assert(glsl_type::mem_ctx
!= NULL
);
48 glsl_type::glsl_type(GLenum gl_type
,
49 unsigned base_type
, unsigned vector_elements
,
50 unsigned matrix_columns
, const char *name
) :
53 sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
55 vector_elements(vector_elements
), matrix_columns(matrix_columns
),
58 init_talloc_type_ctx();
59 this->name
= talloc_strdup(this->mem_ctx
, name
);
60 /* Neither dimension is zero or both dimensions are zero.
62 assert((vector_elements
== 0) == (matrix_columns
== 0));
63 memset(& fields
, 0, sizeof(fields
));
66 glsl_type::glsl_type(GLenum gl_type
,
67 enum glsl_sampler_dim dim
, bool shadow
, bool array
,
68 unsigned type
, const char *name
) :
70 base_type(GLSL_TYPE_SAMPLER
),
71 sampler_dimensionality(dim
), sampler_shadow(shadow
),
72 sampler_array(array
), sampler_type(type
),
73 vector_elements(0), matrix_columns(0),
76 init_talloc_type_ctx();
77 this->name
= talloc_strdup(this->mem_ctx
, name
);
78 memset(& fields
, 0, sizeof(fields
));
81 glsl_type::glsl_type(const glsl_struct_field
*fields
, unsigned num_fields
,
83 base_type(GLSL_TYPE_STRUCT
),
84 sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
86 vector_elements(0), matrix_columns(0),
91 init_talloc_type_ctx();
92 this->name
= talloc_strdup(this->mem_ctx
, name
);
93 this->fields
.structure
= talloc_array(this->mem_ctx
,
94 glsl_struct_field
, length
);
95 for (i
= 0; i
< length
; i
++) {
96 this->fields
.structure
[i
].type
= fields
[i
].type
;
97 this->fields
.structure
[i
].name
= talloc_strdup(this->fields
.structure
,
103 add_types_to_symbol_table(glsl_symbol_table
*symtab
,
104 const struct glsl_type
*types
,
105 unsigned num_types
, bool warn
)
109 for (unsigned i
= 0; i
< num_types
; i
++) {
110 symtab
->add_type(types
[i
].name
, & types
[i
]);
116 glsl_type::generate_110_types(glsl_symbol_table
*symtab
)
118 add_types_to_symbol_table(symtab
, builtin_core_types
,
119 Elements(builtin_core_types
),
121 add_types_to_symbol_table(symtab
, builtin_structure_types
,
122 Elements(builtin_structure_types
),
124 add_types_to_symbol_table(symtab
, builtin_110_deprecated_structure_types
,
125 Elements(builtin_110_deprecated_structure_types
),
127 add_types_to_symbol_table(symtab
, & void_type
, 1, false);
132 glsl_type::generate_120_types(glsl_symbol_table
*symtab
)
134 generate_110_types(symtab
);
136 add_types_to_symbol_table(symtab
, builtin_120_types
,
137 Elements(builtin_120_types
), false);
142 glsl_type::generate_130_types(glsl_symbol_table
*symtab
)
144 generate_120_types(symtab
);
146 add_types_to_symbol_table(symtab
, builtin_130_types
,
147 Elements(builtin_130_types
), false);
148 generate_EXT_texture_array_types(symtab
, false);
153 glsl_type::generate_ARB_texture_rectangle_types(glsl_symbol_table
*symtab
,
156 add_types_to_symbol_table(symtab
, builtin_ARB_texture_rectangle_types
,
157 Elements(builtin_ARB_texture_rectangle_types
),
163 glsl_type::generate_EXT_texture_array_types(glsl_symbol_table
*symtab
,
166 add_types_to_symbol_table(symtab
, builtin_EXT_texture_array_types
,
167 Elements(builtin_EXT_texture_array_types
),
173 _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state
*state
)
175 switch (state
->language_version
) {
177 glsl_type::generate_110_types(state
->symbols
);
180 glsl_type::generate_120_types(state
->symbols
);
183 glsl_type::generate_130_types(state
->symbols
);
190 if (state
->ARB_texture_rectangle_enable
) {
191 glsl_type::generate_ARB_texture_rectangle_types(state
->symbols
,
192 state
->ARB_texture_rectangle_warn
);
195 if (state
->EXT_texture_array_enable
&& state
->language_version
< 130) {
196 // These are already included in 130; don't create twice.
197 glsl_type::generate_EXT_texture_array_types(state
->symbols
,
198 state
->EXT_texture_array_warn
);
203 const glsl_type
*glsl_type::get_base_type() const
210 case GLSL_TYPE_FLOAT
:
221 _mesa_glsl_release_types(void)
223 if (glsl_type::array_types
!= NULL
) {
224 hash_table_dtor(glsl_type::array_types
);
225 glsl_type::array_types
= NULL
;
228 if (glsl_type::record_types
!= NULL
) {
229 hash_table_dtor(glsl_type::record_types
);
230 glsl_type::record_types
= NULL
;
236 glsl_type::generate_constructor() const
238 void *ctx
= (void *) this;
240 ir_function
*const f
= new(ctx
) ir_function(name
);
241 ir_function_signature
*const sig
= new(ctx
) ir_function_signature(this);
242 f
->add_signature(sig
);
244 ir_variable
**declarations
=
245 (ir_variable
**) malloc(sizeof(ir_variable
*) * this->length
);
246 for (unsigned i
= 0; i
< length
; i
++) {
247 char *const param_name
= (char *) malloc(10);
249 snprintf(param_name
, 10, "p%08X", i
);
251 ir_variable
*var
= (this->base_type
== GLSL_TYPE_ARRAY
)
252 ? new(ctx
) ir_variable(fields
.array
, param_name
, ir_var_in
)
253 : new(ctx
) ir_variable(fields
.structure
[i
].type
, param_name
, ir_var_in
);
255 declarations
[i
] = var
;
256 sig
->parameters
.push_tail(var
);
259 /* Generate the body of the constructor. The body assigns each of the
260 * parameters to a portion of a local variable called _ret_val that has
261 * the same type as the constructor. After initializing _ret_val,
262 * _ret_val is returned.
264 ir_variable
*retval
= new(ctx
) ir_variable(this, "_ret_val", ir_var_auto
);
265 sig
->body
.push_tail(retval
);
267 for (unsigned i
= 0; i
< length
; i
++) {
268 ir_dereference
*const lhs
= (this->base_type
== GLSL_TYPE_ARRAY
)
269 ? (ir_dereference
*) new(ctx
) ir_dereference_array(retval
,
270 new(ctx
) ir_constant(i
))
271 : (ir_dereference
*) new(ctx
) ir_dereference_record(retval
,
272 fields
.structure
[i
].name
);
274 ir_dereference
*const rhs
= new(ctx
) ir_dereference_variable(declarations
[i
]);
275 ir_instruction
*const assign
= new(ctx
) ir_assignment(lhs
, rhs
, NULL
);
277 sig
->body
.push_tail(assign
);
282 ir_dereference
*const retref
= new(ctx
) ir_dereference_variable(retval
);
283 ir_instruction
*const inst
= new(ctx
) ir_return(retref
);
284 sig
->body
.push_tail(inst
);
290 glsl_type::glsl_type(const glsl_type
*array
, unsigned length
) :
291 base_type(GLSL_TYPE_ARRAY
),
292 sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
294 vector_elements(0), matrix_columns(0),
295 name(NULL
), length(length
)
297 this->fields
.array
= array
;
298 /* Inherit the gl type of the base. The GL type is used for
299 * uniform/statevar handling in Mesa and the arrayness of the type
300 * is represented by the size rather than the type.
302 this->gl_type
= array
->gl_type
;
304 /* Allow a maximum of 10 characters for the array size. This is enough
305 * for 32-bits of ~0. The extra 3 are for the '[', ']', and terminating
308 const unsigned name_length
= strlen(array
->name
) + 10 + 3;
309 char *const n
= (char *) talloc_size(this->mem_ctx
, name_length
);
312 snprintf(n
, name_length
, "%s[]", array
->name
);
314 snprintf(n
, name_length
, "%s[%u]", array
->name
, length
);
321 glsl_type::get_instance(unsigned base_type
, unsigned rows
, unsigned columns
)
323 if (base_type
== GLSL_TYPE_VOID
)
326 if ((rows
< 1) || (rows
> 4) || (columns
< 1) || (columns
> 4))
329 /* Treat GLSL vectors as Nx1 matrices.
334 return uint_type
+ (rows
- 1);
336 return int_type
+ (rows
- 1);
337 case GLSL_TYPE_FLOAT
:
338 return float_type
+ (rows
- 1);
340 return bool_type
+ (rows
- 1);
345 if ((base_type
!= GLSL_TYPE_FLOAT
) || (rows
== 1))
348 /* GLSL matrix types are named mat{COLUMNS}x{ROWS}. Only the following
349 * combinations are valid:
357 #define IDX(c,r) (((c-1)*3) + (r-1))
359 switch (IDX(columns
, rows
)) {
360 case IDX(2,2): return mat2_type
;
361 case IDX(2,3): return mat2x3_type
;
362 case IDX(2,4): return mat2x4_type
;
363 case IDX(3,2): return mat3x2_type
;
364 case IDX(3,3): return mat3_type
;
365 case IDX(3,4): return mat3x4_type
;
366 case IDX(4,2): return mat4x2_type
;
367 case IDX(4,3): return mat4x3_type
;
368 case IDX(4,4): return mat4_type
;
369 default: return error_type
;
373 assert(!"Should not get here.");
379 glsl_type::get_array_instance(const glsl_type
*base
, unsigned array_size
)
382 if (array_types
== NULL
) {
383 array_types
= hash_table_ctor(64, hash_table_string_hash
,
384 hash_table_string_compare
);
387 /* Generate a name using the base type pointer in the key. This is
388 * done because the name of the base type may not be unique across
389 * shaders. For example, two shaders may have different record types
393 snprintf(key
, sizeof(key
), "%p[%u]", (void *) base
, array_size
);
395 const glsl_type
*t
= (glsl_type
*) hash_table_find(array_types
, key
);
397 t
= new glsl_type(base
, array_size
);
399 hash_table_insert(array_types
, (void *) t
, talloc_strdup(mem_ctx
, key
));
402 assert(t
->base_type
== GLSL_TYPE_ARRAY
);
403 assert(t
->length
== array_size
);
404 assert(t
->fields
.array
== base
);
411 glsl_type::record_key_compare(const void *a
, const void *b
)
413 const glsl_type
*const key1
= (glsl_type
*) a
;
414 const glsl_type
*const key2
= (glsl_type
*) b
;
416 /* Return zero is the types match (there is zero difference) or non-zero
419 if (strcmp(key1
->name
, key2
->name
) != 0)
422 if (key1
->length
!= key2
->length
)
425 for (unsigned i
= 0; i
< key1
->length
; i
++) {
426 if (key1
->fields
.structure
[i
].type
!= key2
->fields
.structure
[i
].type
)
428 if (strcmp(key1
->fields
.structure
[i
].name
,
429 key2
->fields
.structure
[i
].name
) != 0)
438 glsl_type::record_key_hash(const void *a
)
440 const glsl_type
*const key
= (glsl_type
*) a
;
444 size
= snprintf(hash_key
, sizeof(hash_key
), "%08x", key
->length
);
446 for (unsigned i
= 0; i
< key
->length
; i
++) {
447 if (size
>= sizeof(hash_key
))
450 size
+= snprintf(& hash_key
[size
], sizeof(hash_key
) - size
,
451 "%p", (void *) key
->fields
.structure
[i
].type
);
454 return hash_table_string_hash(& hash_key
);
459 glsl_type::get_record_instance(const glsl_struct_field
*fields
,
463 const glsl_type
key(fields
, num_fields
, name
);
465 if (record_types
== NULL
) {
466 record_types
= hash_table_ctor(64, record_key_hash
, record_key_compare
);
469 const glsl_type
*t
= (glsl_type
*) hash_table_find(record_types
, & key
);
471 t
= new glsl_type(fields
, num_fields
, name
);
473 hash_table_insert(record_types
, (void *) t
, t
);
476 assert(t
->base_type
== GLSL_TYPE_STRUCT
);
477 assert(t
->length
== num_fields
);
478 assert(strcmp(t
->name
, name
) == 0);
485 glsl_type::field_type(const char *name
) const
487 if (this->base_type
!= GLSL_TYPE_STRUCT
)
490 for (unsigned i
= 0; i
< this->length
; i
++) {
491 if (strcmp(name
, this->fields
.structure
[i
].name
) == 0)
492 return this->fields
.structure
[i
].type
;
500 glsl_type::field_index(const char *name
) const
502 if (this->base_type
!= GLSL_TYPE_STRUCT
)
505 for (unsigned i
= 0; i
< this->length
; i
++) {
506 if (strcmp(name
, this->fields
.structure
[i
].name
) == 0)
515 glsl_type::component_slots() const
517 switch (this->base_type
) {
520 case GLSL_TYPE_FLOAT
:
522 return this->components();
524 case GLSL_TYPE_STRUCT
: {
527 for (unsigned i
= 0; i
< this->length
; i
++)
528 size
+= this->fields
.structure
[i
].type
->component_slots();
533 case GLSL_TYPE_ARRAY
:
534 return this->length
* this->fields
.array
->component_slots();