c488f5c2715e9a35ff902f1064de281ed9cc505d
[mesa.git] / src / glsl / glsl_types.cpp
1 /*
2 * Copyright © 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 #include <cstdio>
25 #include <stdlib.h>
26 #include "main/compiler.h"
27 #include "glsl_symbol_table.h"
28 #include "glsl_parser_extras.h"
29 #include "glsl_types.h"
30 #include "builtin_types.h"
31 extern "C" {
32 #include "main/imports.h"
33 #include "program/hash_table.h"
34 }
35
36 hash_table *glsl_type::array_types = NULL;
37 hash_table *glsl_type::record_types = NULL;
38 void *glsl_type::mem_ctx = NULL;
39
40 void
41 glsl_type::init_talloc_type_ctx(void)
42 {
43 if (glsl_type::mem_ctx == NULL) {
44 glsl_type::mem_ctx = talloc_autofree_context();
45 assert(glsl_type::mem_ctx != NULL);
46 }
47 }
48
49 glsl_type::glsl_type(GLenum gl_type,
50 unsigned base_type, unsigned vector_elements,
51 unsigned matrix_columns, const char *name) :
52 gl_type(gl_type),
53 base_type(base_type),
54 sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
55 sampler_type(0),
56 vector_elements(vector_elements), matrix_columns(matrix_columns),
57 length(0)
58 {
59 init_talloc_type_ctx();
60 this->name = talloc_strdup(this->mem_ctx, name);
61 /* Neither dimension is zero or both dimensions are zero.
62 */
63 assert((vector_elements == 0) == (matrix_columns == 0));
64 memset(& fields, 0, sizeof(fields));
65 }
66
67 glsl_type::glsl_type(GLenum gl_type,
68 enum glsl_sampler_dim dim, bool shadow, bool array,
69 unsigned type, const char *name) :
70 gl_type(gl_type),
71 base_type(GLSL_TYPE_SAMPLER),
72 sampler_dimensionality(dim), sampler_shadow(shadow),
73 sampler_array(array), sampler_type(type),
74 vector_elements(0), matrix_columns(0),
75 length(0)
76 {
77 init_talloc_type_ctx();
78 this->name = talloc_strdup(this->mem_ctx, name);
79 memset(& fields, 0, sizeof(fields));
80 }
81
82 glsl_type::glsl_type(const glsl_struct_field *fields, unsigned num_fields,
83 const char *name) :
84 base_type(GLSL_TYPE_STRUCT),
85 sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
86 sampler_type(0),
87 vector_elements(0), matrix_columns(0),
88 length(num_fields)
89 {
90 unsigned int i;
91
92 init_talloc_type_ctx();
93 this->name = talloc_strdup(this->mem_ctx, name);
94 this->fields.structure = talloc_array(this->mem_ctx,
95 glsl_struct_field, length);
96 for (i = 0; i < length; i++) {
97 this->fields.structure[i].type = fields[i].type;
98 this->fields.structure[i].name = talloc_strdup(this->fields.structure,
99 fields[i].name);
100 }
101 }
102
103 static void
104 add_types_to_symbol_table(glsl_symbol_table *symtab,
105 const struct glsl_type *types,
106 unsigned num_types, bool warn)
107 {
108 (void) warn;
109
110 for (unsigned i = 0; i < num_types; i++) {
111 symtab->add_type(types[i].name, & types[i]);
112 }
113 }
114
115
116 void
117 glsl_type::generate_110_types(glsl_symbol_table *symtab)
118 {
119 add_types_to_symbol_table(symtab, builtin_core_types,
120 Elements(builtin_core_types),
121 false);
122 add_types_to_symbol_table(symtab, builtin_structure_types,
123 Elements(builtin_structure_types),
124 false);
125 add_types_to_symbol_table(symtab, builtin_110_deprecated_structure_types,
126 Elements(builtin_110_deprecated_structure_types),
127 false);
128 add_types_to_symbol_table(symtab, & void_type, 1, false);
129 }
130
131
132 void
133 glsl_type::generate_120_types(glsl_symbol_table *symtab)
134 {
135 generate_110_types(symtab);
136
137 add_types_to_symbol_table(symtab, builtin_120_types,
138 Elements(builtin_120_types), false);
139 }
140
141
142 void
143 glsl_type::generate_130_types(glsl_symbol_table *symtab)
144 {
145 generate_120_types(symtab);
146
147 add_types_to_symbol_table(symtab, builtin_130_types,
148 Elements(builtin_130_types), false);
149 generate_EXT_texture_array_types(symtab, false);
150 }
151
152
153 void
154 glsl_type::generate_ARB_texture_rectangle_types(glsl_symbol_table *symtab,
155 bool warn)
156 {
157 add_types_to_symbol_table(symtab, builtin_ARB_texture_rectangle_types,
158 Elements(builtin_ARB_texture_rectangle_types),
159 warn);
160 }
161
162
163 void
164 glsl_type::generate_EXT_texture_array_types(glsl_symbol_table *symtab,
165 bool warn)
166 {
167 add_types_to_symbol_table(symtab, builtin_EXT_texture_array_types,
168 Elements(builtin_EXT_texture_array_types),
169 warn);
170 }
171
172
173 void
174 _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state)
175 {
176 switch (state->language_version) {
177 case 110:
178 glsl_type::generate_110_types(state->symbols);
179 break;
180 case 120:
181 glsl_type::generate_120_types(state->symbols);
182 break;
183 case 130:
184 glsl_type::generate_130_types(state->symbols);
185 break;
186 default:
187 /* error */
188 break;
189 }
190
191 if (state->ARB_texture_rectangle_enable) {
192 glsl_type::generate_ARB_texture_rectangle_types(state->symbols,
193 state->ARB_texture_rectangle_warn);
194 }
195
196 if (state->EXT_texture_array_enable && state->language_version < 130) {
197 // These are already included in 130; don't create twice.
198 glsl_type::generate_EXT_texture_array_types(state->symbols,
199 state->EXT_texture_array_warn);
200 }
201 }
202
203
204 const glsl_type *glsl_type::get_base_type() const
205 {
206 switch (base_type) {
207 case GLSL_TYPE_UINT:
208 return uint_type;
209 case GLSL_TYPE_INT:
210 return int_type;
211 case GLSL_TYPE_FLOAT:
212 return float_type;
213 case GLSL_TYPE_BOOL:
214 return bool_type;
215 default:
216 return error_type;
217 }
218 }
219
220
221 void
222 _mesa_glsl_release_types(void)
223 {
224 if (glsl_type::array_types != NULL) {
225 hash_table_dtor(glsl_type::array_types);
226 glsl_type::array_types = NULL;
227 }
228
229 if (glsl_type::record_types != NULL) {
230 hash_table_dtor(glsl_type::record_types);
231 glsl_type::record_types = NULL;
232 }
233 }
234
235
236 ir_function *
237 glsl_type::generate_constructor(glsl_symbol_table *symtab) const
238 {
239 void *ctx = symtab;
240
241 /* Generate the function name and add it to the symbol table.
242 */
243 ir_function *const f = new(ctx) ir_function(name);
244
245 bool added = symtab->add_function(name, f);
246 assert(added);
247
248 ir_function_signature *const sig = new(ctx) ir_function_signature(this);
249 f->add_signature(sig);
250
251 ir_variable **declarations =
252 (ir_variable **) malloc(sizeof(ir_variable *) * this->length);
253 for (unsigned i = 0; i < length; i++) {
254 char *const param_name = (char *) malloc(10);
255
256 snprintf(param_name, 10, "p%08X", i);
257
258 ir_variable *var = (this->base_type == GLSL_TYPE_ARRAY)
259 ? new(ctx) ir_variable(fields.array, param_name, ir_var_in)
260 : new(ctx) ir_variable(fields.structure[i].type, param_name, ir_var_in);
261
262 declarations[i] = var;
263 sig->parameters.push_tail(var);
264 }
265
266 /* Generate the body of the constructor. The body assigns each of the
267 * parameters to a portion of a local variable called _ret_val that has
268 * the same type as the constructor. After initializing _ret_val,
269 * _ret_val is returned.
270 */
271 ir_variable *retval = new(ctx) ir_variable(this, "_ret_val", ir_var_auto);
272 sig->body.push_tail(retval);
273
274 for (unsigned i = 0; i < length; i++) {
275 ir_dereference *const lhs = (this->base_type == GLSL_TYPE_ARRAY)
276 ? (ir_dereference *) new(ctx) ir_dereference_array(retval,
277 new(ctx) ir_constant(i))
278 : (ir_dereference *) new(ctx) ir_dereference_record(retval,
279 fields.structure[i].name);
280
281 ir_dereference *const rhs = new(ctx) ir_dereference_variable(declarations[i]);
282 ir_instruction *const assign = new(ctx) ir_assignment(lhs, rhs, NULL);
283
284 sig->body.push_tail(assign);
285 }
286
287 free(declarations);
288
289 ir_dereference *const retref = new(ctx) ir_dereference_variable(retval);
290 ir_instruction *const inst = new(ctx) ir_return(retref);
291 sig->body.push_tail(inst);
292
293 return f;
294 }
295
296
297 glsl_type::glsl_type(const glsl_type *array, unsigned length) :
298 base_type(GLSL_TYPE_ARRAY),
299 sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
300 sampler_type(0),
301 vector_elements(0), matrix_columns(0),
302 name(NULL), length(length)
303 {
304 this->fields.array = array;
305 /* Inherit the gl type of the base. The GL type is used for
306 * uniform/statevar handling in Mesa and the arrayness of the type
307 * is represented by the size rather than the type.
308 */
309 this->gl_type = array->gl_type;
310
311 /* Allow a maximum of 10 characters for the array size. This is enough
312 * for 32-bits of ~0. The extra 3 are for the '[', ']', and terminating
313 * NUL.
314 */
315 const unsigned name_length = strlen(array->name) + 10 + 3;
316 char *const n = (char *) talloc_size(this->mem_ctx, name_length);
317
318 if (length == 0)
319 snprintf(n, name_length, "%s[]", array->name);
320 else
321 snprintf(n, name_length, "%s[%u]", array->name, length);
322
323 this->name = n;
324 }
325
326
327 const glsl_type *
328 glsl_type::get_instance(unsigned base_type, unsigned rows, unsigned columns)
329 {
330 if (base_type == GLSL_TYPE_VOID)
331 return &void_type;
332
333 if ((rows < 1) || (rows > 4) || (columns < 1) || (columns > 4))
334 return error_type;
335
336 /* Treat GLSL vectors as Nx1 matrices.
337 */
338 if (columns == 1) {
339 switch (base_type) {
340 case GLSL_TYPE_UINT:
341 return uint_type + (rows - 1);
342 case GLSL_TYPE_INT:
343 return int_type + (rows - 1);
344 case GLSL_TYPE_FLOAT:
345 return float_type + (rows - 1);
346 case GLSL_TYPE_BOOL:
347 return bool_type + (rows - 1);
348 default:
349 return error_type;
350 }
351 } else {
352 if ((base_type != GLSL_TYPE_FLOAT) || (rows == 1))
353 return error_type;
354
355 /* GLSL matrix types are named mat{COLUMNS}x{ROWS}. Only the following
356 * combinations are valid:
357 *
358 * 1 2 3 4
359 * 1
360 * 2 x x x
361 * 3 x x x
362 * 4 x x x
363 */
364 #define IDX(c,r) (((c-1)*3) + (r-1))
365
366 switch (IDX(columns, rows)) {
367 case IDX(2,2): return mat2_type;
368 case IDX(2,3): return mat2x3_type;
369 case IDX(2,4): return mat2x4_type;
370 case IDX(3,2): return mat3x2_type;
371 case IDX(3,3): return mat3_type;
372 case IDX(3,4): return mat3x4_type;
373 case IDX(4,2): return mat4x2_type;
374 case IDX(4,3): return mat4x3_type;
375 case IDX(4,4): return mat4_type;
376 default: return error_type;
377 }
378 }
379
380 assert(!"Should not get here.");
381 return error_type;
382 }
383
384
385 const glsl_type *
386 glsl_type::get_array_instance(const glsl_type *base, unsigned array_size)
387 {
388
389 if (array_types == NULL) {
390 array_types = hash_table_ctor(64, hash_table_string_hash,
391 hash_table_string_compare);
392 }
393
394 /* Generate a name using the base type pointer in the key. This is
395 * done because the name of the base type may not be unique across
396 * shaders. For example, two shaders may have different record types
397 * named 'foo'.
398 */
399 char key[128];
400 snprintf(key, sizeof(key), "%p[%u]", (void *) base, array_size);
401
402 const glsl_type *t = (glsl_type *) hash_table_find(array_types, key);
403 if (t == NULL) {
404 t = new glsl_type(base, array_size);
405
406 hash_table_insert(array_types, (void *) t, talloc_strdup(mem_ctx, key));
407 }
408
409 assert(t->base_type == GLSL_TYPE_ARRAY);
410 assert(t->length == array_size);
411 assert(t->fields.array == base);
412
413 return t;
414 }
415
416
417 int
418 glsl_type::record_key_compare(const void *a, const void *b)
419 {
420 const glsl_type *const key1 = (glsl_type *) a;
421 const glsl_type *const key2 = (glsl_type *) b;
422
423 /* Return zero is the types match (there is zero difference) or non-zero
424 * otherwise.
425 */
426 if (strcmp(key1->name, key2->name) != 0)
427 return 1;
428
429 if (key1->length != key2->length)
430 return 1;
431
432 for (unsigned i = 0; i < key1->length; i++) {
433 if (key1->fields.structure[i].type != key2->fields.structure[i].type)
434 return 1;
435 if (strcmp(key1->fields.structure[i].name,
436 key2->fields.structure[i].name) != 0)
437 return 1;
438 }
439
440 return 0;
441 }
442
443
444 unsigned
445 glsl_type::record_key_hash(const void *a)
446 {
447 const glsl_type *const key = (glsl_type *) a;
448 char hash_key[128];
449 unsigned size = 0;
450
451 size = snprintf(hash_key, sizeof(hash_key), "%08x", key->length);
452
453 for (unsigned i = 0; i < key->length; i++) {
454 if (size >= sizeof(hash_key))
455 break;
456
457 size += snprintf(& hash_key[size], sizeof(hash_key) - size,
458 "%p", (void *) key->fields.structure[i].type);
459 }
460
461 return hash_table_string_hash(& hash_key);
462 }
463
464
465 const glsl_type *
466 glsl_type::get_record_instance(const glsl_struct_field *fields,
467 unsigned num_fields,
468 const char *name)
469 {
470 const glsl_type key(fields, num_fields, name);
471
472 if (record_types == NULL) {
473 record_types = hash_table_ctor(64, record_key_hash, record_key_compare);
474 }
475
476 const glsl_type *t = (glsl_type *) hash_table_find(record_types, & key);
477 if (t == NULL) {
478 t = new glsl_type(fields, num_fields, name);
479
480 hash_table_insert(record_types, (void *) t, t);
481 }
482
483 assert(t->base_type == GLSL_TYPE_STRUCT);
484 assert(t->length == num_fields);
485 assert(strcmp(t->name, name) == 0);
486
487 return t;
488 }
489
490
491 const glsl_type *
492 glsl_type::field_type(const char *name) const
493 {
494 if (this->base_type != GLSL_TYPE_STRUCT)
495 return error_type;
496
497 for (unsigned i = 0; i < this->length; i++) {
498 if (strcmp(name, this->fields.structure[i].name) == 0)
499 return this->fields.structure[i].type;
500 }
501
502 return error_type;
503 }
504
505
506 int
507 glsl_type::field_index(const char *name) const
508 {
509 if (this->base_type != GLSL_TYPE_STRUCT)
510 return -1;
511
512 for (unsigned i = 0; i < this->length; i++) {
513 if (strcmp(name, this->fields.structure[i].name) == 0)
514 return i;
515 }
516
517 return -1;
518 }
519
520
521 unsigned
522 glsl_type::component_slots() const
523 {
524 switch (this->base_type) {
525 case GLSL_TYPE_UINT:
526 case GLSL_TYPE_INT:
527 case GLSL_TYPE_FLOAT:
528 case GLSL_TYPE_BOOL:
529 return this->components();
530
531 case GLSL_TYPE_STRUCT: {
532 unsigned size = 0;
533
534 for (unsigned i = 0; i < this->length; i++)
535 size += this->fields.structure[i].type->component_slots();
536
537 return size;
538 }
539
540 case GLSL_TYPE_ARRAY:
541 return this->length * this->fields.array->component_slots();
542
543 default:
544 return 0;
545 }
546 }