2 * Copyright © 2009 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
26 #include "main/compiler.h"
27 #include "glsl_symbol_table.h"
28 #include "glsl_parser_extras.h"
29 #include "glsl_types.h"
30 #include "builtin_types.h"
32 #include "main/imports.h"
33 #include "program/hash_table.h"
36 hash_table
*glsl_type::array_types
= NULL
;
37 hash_table
*glsl_type::record_types
= NULL
;
38 void *glsl_type::mem_ctx
= NULL
;
41 glsl_type::init_talloc_type_ctx(void)
43 if (glsl_type::mem_ctx
== NULL
) {
44 glsl_type::mem_ctx
= talloc_autofree_context();
45 assert(glsl_type::mem_ctx
!= NULL
);
49 glsl_type::glsl_type(GLenum gl_type
,
50 unsigned base_type
, unsigned vector_elements
,
51 unsigned matrix_columns
, const char *name
) :
54 sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
56 vector_elements(vector_elements
), matrix_columns(matrix_columns
),
59 init_talloc_type_ctx();
60 this->name
= talloc_strdup(this->mem_ctx
, name
);
61 /* Neither dimension is zero or both dimensions are zero.
63 assert((vector_elements
== 0) == (matrix_columns
== 0));
64 memset(& fields
, 0, sizeof(fields
));
67 glsl_type::glsl_type(GLenum gl_type
,
68 enum glsl_sampler_dim dim
, bool shadow
, bool array
,
69 unsigned type
, const char *name
) :
71 base_type(GLSL_TYPE_SAMPLER
),
72 sampler_dimensionality(dim
), sampler_shadow(shadow
),
73 sampler_array(array
), sampler_type(type
),
74 vector_elements(0), matrix_columns(0),
77 init_talloc_type_ctx();
78 this->name
= talloc_strdup(this->mem_ctx
, name
);
79 memset(& fields
, 0, sizeof(fields
));
82 glsl_type::glsl_type(const glsl_struct_field
*fields
, unsigned num_fields
,
84 base_type(GLSL_TYPE_STRUCT
),
85 sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
87 vector_elements(0), matrix_columns(0),
92 init_talloc_type_ctx();
93 this->name
= talloc_strdup(this->mem_ctx
, name
);
94 this->fields
.structure
= talloc_array(this->mem_ctx
,
95 glsl_struct_field
, length
);
96 for (i
= 0; i
< length
; i
++) {
97 this->fields
.structure
[i
].type
= fields
[i
].type
;
98 this->fields
.structure
[i
].name
= talloc_strdup(this->fields
.structure
,
104 add_types_to_symbol_table(glsl_symbol_table
*symtab
,
105 const struct glsl_type
*types
,
106 unsigned num_types
, bool warn
)
110 for (unsigned i
= 0; i
< num_types
; i
++) {
111 symtab
->add_type(types
[i
].name
, & types
[i
]);
117 glsl_type::generate_110_types(glsl_symbol_table
*symtab
)
119 add_types_to_symbol_table(symtab
, builtin_core_types
,
120 Elements(builtin_core_types
),
122 add_types_to_symbol_table(symtab
, builtin_structure_types
,
123 Elements(builtin_structure_types
),
125 add_types_to_symbol_table(symtab
, builtin_110_deprecated_structure_types
,
126 Elements(builtin_110_deprecated_structure_types
),
128 add_types_to_symbol_table(symtab
, & void_type
, 1, false);
133 glsl_type::generate_120_types(glsl_symbol_table
*symtab
)
135 generate_110_types(symtab
);
137 add_types_to_symbol_table(symtab
, builtin_120_types
,
138 Elements(builtin_120_types
), false);
143 glsl_type::generate_130_types(glsl_symbol_table
*symtab
)
145 generate_120_types(symtab
);
147 add_types_to_symbol_table(symtab
, builtin_130_types
,
148 Elements(builtin_130_types
), false);
149 generate_EXT_texture_array_types(symtab
, false);
154 glsl_type::generate_ARB_texture_rectangle_types(glsl_symbol_table
*symtab
,
157 add_types_to_symbol_table(symtab
, builtin_ARB_texture_rectangle_types
,
158 Elements(builtin_ARB_texture_rectangle_types
),
164 glsl_type::generate_EXT_texture_array_types(glsl_symbol_table
*symtab
,
167 add_types_to_symbol_table(symtab
, builtin_EXT_texture_array_types
,
168 Elements(builtin_EXT_texture_array_types
),
174 _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state
*state
)
176 switch (state
->language_version
) {
178 glsl_type::generate_110_types(state
->symbols
);
181 glsl_type::generate_120_types(state
->symbols
);
184 glsl_type::generate_130_types(state
->symbols
);
191 if (state
->ARB_texture_rectangle_enable
) {
192 glsl_type::generate_ARB_texture_rectangle_types(state
->symbols
,
193 state
->ARB_texture_rectangle_warn
);
196 if (state
->EXT_texture_array_enable
&& state
->language_version
< 130) {
197 // These are already included in 130; don't create twice.
198 glsl_type::generate_EXT_texture_array_types(state
->symbols
,
199 state
->EXT_texture_array_warn
);
204 const glsl_type
*glsl_type::get_base_type() const
211 case GLSL_TYPE_FLOAT
:
222 _mesa_glsl_release_types(void)
224 if (glsl_type::array_types
!= NULL
) {
225 hash_table_dtor(glsl_type::array_types
);
226 glsl_type::array_types
= NULL
;
229 if (glsl_type::record_types
!= NULL
) {
230 hash_table_dtor(glsl_type::record_types
);
231 glsl_type::record_types
= NULL
;
237 glsl_type::generate_constructor(glsl_symbol_table
*symtab
) const
241 /* Generate the function name and add it to the symbol table.
243 ir_function
*const f
= new(ctx
) ir_function(name
);
245 bool added
= symtab
->add_function(name
, f
);
248 ir_function_signature
*const sig
= new(ctx
) ir_function_signature(this);
249 f
->add_signature(sig
);
251 ir_variable
**declarations
=
252 (ir_variable
**) malloc(sizeof(ir_variable
*) * this->length
);
253 for (unsigned i
= 0; i
< length
; i
++) {
254 char *const param_name
= (char *) malloc(10);
256 snprintf(param_name
, 10, "p%08X", i
);
258 ir_variable
*var
= (this->base_type
== GLSL_TYPE_ARRAY
)
259 ? new(ctx
) ir_variable(fields
.array
, param_name
, ir_var_in
)
260 : new(ctx
) ir_variable(fields
.structure
[i
].type
, param_name
, ir_var_in
);
262 declarations
[i
] = var
;
263 sig
->parameters
.push_tail(var
);
266 /* Generate the body of the constructor. The body assigns each of the
267 * parameters to a portion of a local variable called _ret_val that has
268 * the same type as the constructor. After initializing _ret_val,
269 * _ret_val is returned.
271 ir_variable
*retval
= new(ctx
) ir_variable(this, "_ret_val", ir_var_auto
);
272 sig
->body
.push_tail(retval
);
274 for (unsigned i
= 0; i
< length
; i
++) {
275 ir_dereference
*const lhs
= (this->base_type
== GLSL_TYPE_ARRAY
)
276 ? (ir_dereference
*) new(ctx
) ir_dereference_array(retval
,
277 new(ctx
) ir_constant(i
))
278 : (ir_dereference
*) new(ctx
) ir_dereference_record(retval
,
279 fields
.structure
[i
].name
);
281 ir_dereference
*const rhs
= new(ctx
) ir_dereference_variable(declarations
[i
]);
282 ir_instruction
*const assign
= new(ctx
) ir_assignment(lhs
, rhs
, NULL
);
284 sig
->body
.push_tail(assign
);
289 ir_dereference
*const retref
= new(ctx
) ir_dereference_variable(retval
);
290 ir_instruction
*const inst
= new(ctx
) ir_return(retref
);
291 sig
->body
.push_tail(inst
);
297 glsl_type::glsl_type(const glsl_type
*array
, unsigned length
) :
298 base_type(GLSL_TYPE_ARRAY
),
299 sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
301 vector_elements(0), matrix_columns(0),
302 name(NULL
), length(length
)
304 this->fields
.array
= array
;
305 /* Inherit the gl type of the base. The GL type is used for
306 * uniform/statevar handling in Mesa and the arrayness of the type
307 * is represented by the size rather than the type.
309 this->gl_type
= array
->gl_type
;
311 /* Allow a maximum of 10 characters for the array size. This is enough
312 * for 32-bits of ~0. The extra 3 are for the '[', ']', and terminating
315 const unsigned name_length
= strlen(array
->name
) + 10 + 3;
316 char *const n
= (char *) talloc_size(this->mem_ctx
, name_length
);
319 snprintf(n
, name_length
, "%s[]", array
->name
);
321 snprintf(n
, name_length
, "%s[%u]", array
->name
, length
);
328 glsl_type::get_instance(unsigned base_type
, unsigned rows
, unsigned columns
)
330 if (base_type
== GLSL_TYPE_VOID
)
333 if ((rows
< 1) || (rows
> 4) || (columns
< 1) || (columns
> 4))
336 /* Treat GLSL vectors as Nx1 matrices.
341 return uint_type
+ (rows
- 1);
343 return int_type
+ (rows
- 1);
344 case GLSL_TYPE_FLOAT
:
345 return float_type
+ (rows
- 1);
347 return bool_type
+ (rows
- 1);
352 if ((base_type
!= GLSL_TYPE_FLOAT
) || (rows
== 1))
355 /* GLSL matrix types are named mat{COLUMNS}x{ROWS}. Only the following
356 * combinations are valid:
364 #define IDX(c,r) (((c-1)*3) + (r-1))
366 switch (IDX(columns
, rows
)) {
367 case IDX(2,2): return mat2_type
;
368 case IDX(2,3): return mat2x3_type
;
369 case IDX(2,4): return mat2x4_type
;
370 case IDX(3,2): return mat3x2_type
;
371 case IDX(3,3): return mat3_type
;
372 case IDX(3,4): return mat3x4_type
;
373 case IDX(4,2): return mat4x2_type
;
374 case IDX(4,3): return mat4x3_type
;
375 case IDX(4,4): return mat4_type
;
376 default: return error_type
;
380 assert(!"Should not get here.");
386 glsl_type::get_array_instance(const glsl_type
*base
, unsigned array_size
)
389 if (array_types
== NULL
) {
390 array_types
= hash_table_ctor(64, hash_table_string_hash
,
391 hash_table_string_compare
);
394 /* Generate a name using the base type pointer in the key. This is
395 * done because the name of the base type may not be unique across
396 * shaders. For example, two shaders may have different record types
400 snprintf(key
, sizeof(key
), "%p[%u]", (void *) base
, array_size
);
402 const glsl_type
*t
= (glsl_type
*) hash_table_find(array_types
, key
);
404 t
= new glsl_type(base
, array_size
);
406 hash_table_insert(array_types
, (void *) t
, talloc_strdup(mem_ctx
, key
));
409 assert(t
->base_type
== GLSL_TYPE_ARRAY
);
410 assert(t
->length
== array_size
);
411 assert(t
->fields
.array
== base
);
418 glsl_type::record_key_compare(const void *a
, const void *b
)
420 const glsl_type
*const key1
= (glsl_type
*) a
;
421 const glsl_type
*const key2
= (glsl_type
*) b
;
423 /* Return zero is the types match (there is zero difference) or non-zero
426 if (strcmp(key1
->name
, key2
->name
) != 0)
429 if (key1
->length
!= key2
->length
)
432 for (unsigned i
= 0; i
< key1
->length
; i
++) {
433 if (key1
->fields
.structure
[i
].type
!= key2
->fields
.structure
[i
].type
)
435 if (strcmp(key1
->fields
.structure
[i
].name
,
436 key2
->fields
.structure
[i
].name
) != 0)
445 glsl_type::record_key_hash(const void *a
)
447 const glsl_type
*const key
= (glsl_type
*) a
;
451 size
= snprintf(hash_key
, sizeof(hash_key
), "%08x", key
->length
);
453 for (unsigned i
= 0; i
< key
->length
; i
++) {
454 if (size
>= sizeof(hash_key
))
457 size
+= snprintf(& hash_key
[size
], sizeof(hash_key
) - size
,
458 "%p", (void *) key
->fields
.structure
[i
].type
);
461 return hash_table_string_hash(& hash_key
);
466 glsl_type::get_record_instance(const glsl_struct_field
*fields
,
470 const glsl_type
key(fields
, num_fields
, name
);
472 if (record_types
== NULL
) {
473 record_types
= hash_table_ctor(64, record_key_hash
, record_key_compare
);
476 const glsl_type
*t
= (glsl_type
*) hash_table_find(record_types
, & key
);
478 t
= new glsl_type(fields
, num_fields
, name
);
480 hash_table_insert(record_types
, (void *) t
, t
);
483 assert(t
->base_type
== GLSL_TYPE_STRUCT
);
484 assert(t
->length
== num_fields
);
485 assert(strcmp(t
->name
, name
) == 0);
492 glsl_type::field_type(const char *name
) const
494 if (this->base_type
!= GLSL_TYPE_STRUCT
)
497 for (unsigned i
= 0; i
< this->length
; i
++) {
498 if (strcmp(name
, this->fields
.structure
[i
].name
) == 0)
499 return this->fields
.structure
[i
].type
;
507 glsl_type::field_index(const char *name
) const
509 if (this->base_type
!= GLSL_TYPE_STRUCT
)
512 for (unsigned i
= 0; i
< this->length
; i
++) {
513 if (strcmp(name
, this->fields
.structure
[i
].name
) == 0)
522 glsl_type::component_slots() const
524 switch (this->base_type
) {
527 case GLSL_TYPE_FLOAT
:
529 return this->components();
531 case GLSL_TYPE_STRUCT
: {
534 for (unsigned i
= 0; i
< this->length
; i
++)
535 size
+= this->fields
.structure
[i
].type
->component_slots();
540 case GLSL_TYPE_ARRAY
:
541 return this->length
* this->fields
.array
->component_slots();