glsl: Don't include the deprecated structure types in GLSL 1.40.
[mesa.git] / src / glsl / glsl_types.cpp
1 /*
2 * Copyright © 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 #include <stdio.h>
25 #include <stdlib.h>
26 #include "main/core.h" /* for Elements */
27 #include "glsl_symbol_table.h"
28 #include "glsl_parser_extras.h"
29 #include "glsl_types.h"
30 #include "builtin_types.h"
31 extern "C" {
32 #include "program/hash_table.h"
33 }
34
35 hash_table *glsl_type::array_types = NULL;
36 hash_table *glsl_type::record_types = NULL;
37 void *glsl_type::mem_ctx = NULL;
38
39 void
40 glsl_type::init_ralloc_type_ctx(void)
41 {
42 if (glsl_type::mem_ctx == NULL) {
43 glsl_type::mem_ctx = ralloc_autofree_context();
44 assert(glsl_type::mem_ctx != NULL);
45 }
46 }
47
48 glsl_type::glsl_type(GLenum gl_type,
49 glsl_base_type base_type, unsigned vector_elements,
50 unsigned matrix_columns, const char *name) :
51 gl_type(gl_type),
52 base_type(base_type),
53 sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
54 sampler_type(0),
55 vector_elements(vector_elements), matrix_columns(matrix_columns),
56 length(0)
57 {
58 init_ralloc_type_ctx();
59 this->name = ralloc_strdup(this->mem_ctx, name);
60 /* Neither dimension is zero or both dimensions are zero.
61 */
62 assert((vector_elements == 0) == (matrix_columns == 0));
63 memset(& fields, 0, sizeof(fields));
64 }
65
66 glsl_type::glsl_type(GLenum gl_type,
67 enum glsl_sampler_dim dim, bool shadow, bool array,
68 unsigned type, const char *name) :
69 gl_type(gl_type),
70 base_type(GLSL_TYPE_SAMPLER),
71 sampler_dimensionality(dim), sampler_shadow(shadow),
72 sampler_array(array), sampler_type(type),
73 vector_elements(0), matrix_columns(0),
74 length(0)
75 {
76 init_ralloc_type_ctx();
77 this->name = ralloc_strdup(this->mem_ctx, name);
78 memset(& fields, 0, sizeof(fields));
79 }
80
81 glsl_type::glsl_type(const glsl_struct_field *fields, unsigned num_fields,
82 const char *name) :
83 base_type(GLSL_TYPE_STRUCT),
84 sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
85 sampler_type(0),
86 vector_elements(0), matrix_columns(0),
87 length(num_fields)
88 {
89 unsigned int i;
90
91 init_ralloc_type_ctx();
92 this->name = ralloc_strdup(this->mem_ctx, name);
93 this->fields.structure = ralloc_array(this->mem_ctx,
94 glsl_struct_field, length);
95 for (i = 0; i < length; i++) {
96 this->fields.structure[i].type = fields[i].type;
97 this->fields.structure[i].name = ralloc_strdup(this->fields.structure,
98 fields[i].name);
99 }
100 }
101
102 static void
103 add_types_to_symbol_table(glsl_symbol_table *symtab,
104 const struct glsl_type *types,
105 unsigned num_types, bool warn)
106 {
107 (void) warn;
108
109 for (unsigned i = 0; i < num_types; i++) {
110 symtab->add_type(types[i].name, & types[i]);
111 }
112 }
113
114 bool
115 glsl_type::contains_sampler() const
116 {
117 if (this->is_array()) {
118 return this->fields.array->contains_sampler();
119 } else if (this->is_record()) {
120 for (unsigned int i = 0; i < this->length; i++) {
121 if (this->fields.structure[i].type->contains_sampler())
122 return true;
123 }
124 return false;
125 } else {
126 return this->is_sampler();
127 }
128 }
129
130 gl_texture_index
131 glsl_type::sampler_index() const
132 {
133 const glsl_type *const t = (this->is_array()) ? this->fields.array : this;
134
135 assert(t->is_sampler());
136
137 switch (t->sampler_dimensionality) {
138 case GLSL_SAMPLER_DIM_1D:
139 return (t->sampler_array) ? TEXTURE_1D_ARRAY_INDEX : TEXTURE_1D_INDEX;
140 case GLSL_SAMPLER_DIM_2D:
141 return (t->sampler_array) ? TEXTURE_2D_ARRAY_INDEX : TEXTURE_2D_INDEX;
142 case GLSL_SAMPLER_DIM_3D:
143 return TEXTURE_3D_INDEX;
144 case GLSL_SAMPLER_DIM_CUBE:
145 return TEXTURE_CUBE_INDEX;
146 case GLSL_SAMPLER_DIM_RECT:
147 return TEXTURE_RECT_INDEX;
148 case GLSL_SAMPLER_DIM_BUF:
149 assert(!"FINISHME: Implement ARB_texture_buffer_object");
150 return TEXTURE_BUFFER_INDEX;
151 case GLSL_SAMPLER_DIM_EXTERNAL:
152 return TEXTURE_EXTERNAL_INDEX;
153 default:
154 assert(!"Should not get here.");
155 return TEXTURE_BUFFER_INDEX;
156 }
157 }
158
159 void
160 glsl_type::generate_100ES_types(glsl_symbol_table *symtab)
161 {
162 add_types_to_symbol_table(symtab, builtin_core_types,
163 Elements(builtin_core_types),
164 false);
165 add_types_to_symbol_table(symtab, builtin_structure_types,
166 Elements(builtin_structure_types),
167 false);
168 add_types_to_symbol_table(symtab, void_type, 1, false);
169 }
170
171 void
172 glsl_type::generate_110_types(glsl_symbol_table *symtab, bool add_deprecated)
173 {
174 generate_100ES_types(symtab);
175
176 add_types_to_symbol_table(symtab, builtin_110_types,
177 Elements(builtin_110_types),
178 false);
179 add_types_to_symbol_table(symtab, &_sampler3D_type, 1, false);
180 if (add_deprecated) {
181 add_types_to_symbol_table(symtab, builtin_110_deprecated_structure_types,
182 Elements(builtin_110_deprecated_structure_types),
183 false);
184 }
185 }
186
187
188 void
189 glsl_type::generate_120_types(glsl_symbol_table *symtab, bool add_deprecated)
190 {
191 generate_110_types(symtab, add_deprecated);
192
193 add_types_to_symbol_table(symtab, builtin_120_types,
194 Elements(builtin_120_types), false);
195 }
196
197
198 void
199 glsl_type::generate_130_types(glsl_symbol_table *symtab, bool add_deprecated)
200 {
201 generate_120_types(symtab, add_deprecated);
202
203 add_types_to_symbol_table(symtab, builtin_130_types,
204 Elements(builtin_130_types), false);
205 generate_EXT_texture_array_types(symtab, false);
206 }
207
208
209 void
210 glsl_type::generate_140_types(glsl_symbol_table *symtab)
211 {
212 generate_130_types(symtab, false);
213
214 add_types_to_symbol_table(symtab, builtin_140_types,
215 Elements(builtin_140_types), false);
216 }
217
218
219 void
220 glsl_type::generate_ARB_texture_rectangle_types(glsl_symbol_table *symtab,
221 bool warn)
222 {
223 add_types_to_symbol_table(symtab, builtin_ARB_texture_rectangle_types,
224 Elements(builtin_ARB_texture_rectangle_types),
225 warn);
226 }
227
228
229 void
230 glsl_type::generate_EXT_texture_array_types(glsl_symbol_table *symtab,
231 bool warn)
232 {
233 add_types_to_symbol_table(symtab, builtin_EXT_texture_array_types,
234 Elements(builtin_EXT_texture_array_types),
235 warn);
236 }
237
238
239 void
240 glsl_type::generate_OES_texture_3D_types(glsl_symbol_table *symtab, bool warn)
241 {
242 add_types_to_symbol_table(symtab, &_sampler3D_type, 1, warn);
243 }
244
245
246 void
247 glsl_type::generate_OES_EGL_image_external_types(glsl_symbol_table *symtab,
248 bool warn)
249 {
250 add_types_to_symbol_table(symtab, builtin_OES_EGL_image_external_types,
251 Elements(builtin_OES_EGL_image_external_types),
252 warn);
253 }
254
255 void
256 _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state)
257 {
258 switch (state->language_version) {
259 case 100:
260 assert(state->es_shader);
261 glsl_type::generate_100ES_types(state->symbols);
262 break;
263 case 110:
264 glsl_type::generate_110_types(state->symbols, true);
265 break;
266 case 120:
267 glsl_type::generate_120_types(state->symbols, true);
268 break;
269 case 130:
270 glsl_type::generate_130_types(state->symbols, true);
271 break;
272 case 140:
273 glsl_type::generate_140_types(state->symbols);
274 break;
275 default:
276 /* error */
277 break;
278 }
279
280 if (state->ARB_texture_rectangle_enable ||
281 state->language_version >= 140) {
282 glsl_type::generate_ARB_texture_rectangle_types(state->symbols,
283 state->ARB_texture_rectangle_warn);
284 }
285 if (state->OES_texture_3D_enable && state->language_version == 100) {
286 glsl_type::generate_OES_texture_3D_types(state->symbols,
287 state->OES_texture_3D_warn);
288 }
289
290 if (state->EXT_texture_array_enable && state->language_version < 130) {
291 // These are already included in 130; don't create twice.
292 glsl_type::generate_EXT_texture_array_types(state->symbols,
293 state->EXT_texture_array_warn);
294 }
295
296 /* We cannot check for language_version == 100 here because we need the
297 * types to support fixed-function program generation. But this is fine
298 * since the extension is never enabled for OpenGL contexts.
299 */
300 if (state->OES_EGL_image_external_enable) {
301 glsl_type::generate_OES_EGL_image_external_types(state->symbols,
302 state->OES_EGL_image_external_warn);
303 }
304 }
305
306
307 const glsl_type *glsl_type::get_base_type() const
308 {
309 switch (base_type) {
310 case GLSL_TYPE_UINT:
311 return uint_type;
312 case GLSL_TYPE_INT:
313 return int_type;
314 case GLSL_TYPE_FLOAT:
315 return float_type;
316 case GLSL_TYPE_BOOL:
317 return bool_type;
318 default:
319 return error_type;
320 }
321 }
322
323
324 const glsl_type *glsl_type::get_scalar_type() const
325 {
326 const glsl_type *type = this;
327
328 /* Handle arrays */
329 while (type->base_type == GLSL_TYPE_ARRAY)
330 type = type->fields.array;
331
332 /* Handle vectors and matrices */
333 switch (type->base_type) {
334 case GLSL_TYPE_UINT:
335 return uint_type;
336 case GLSL_TYPE_INT:
337 return int_type;
338 case GLSL_TYPE_FLOAT:
339 return float_type;
340 default:
341 /* Handle everything else */
342 return type;
343 }
344 }
345
346
347 void
348 _mesa_glsl_release_types(void)
349 {
350 if (glsl_type::array_types != NULL) {
351 hash_table_dtor(glsl_type::array_types);
352 glsl_type::array_types = NULL;
353 }
354
355 if (glsl_type::record_types != NULL) {
356 hash_table_dtor(glsl_type::record_types);
357 glsl_type::record_types = NULL;
358 }
359 }
360
361
362 glsl_type::glsl_type(const glsl_type *array, unsigned length) :
363 base_type(GLSL_TYPE_ARRAY),
364 sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
365 sampler_type(0),
366 vector_elements(0), matrix_columns(0),
367 name(NULL), length(length)
368 {
369 this->fields.array = array;
370 /* Inherit the gl type of the base. The GL type is used for
371 * uniform/statevar handling in Mesa and the arrayness of the type
372 * is represented by the size rather than the type.
373 */
374 this->gl_type = array->gl_type;
375
376 /* Allow a maximum of 10 characters for the array size. This is enough
377 * for 32-bits of ~0. The extra 3 are for the '[', ']', and terminating
378 * NUL.
379 */
380 const unsigned name_length = strlen(array->name) + 10 + 3;
381 char *const n = (char *) ralloc_size(this->mem_ctx, name_length);
382
383 if (length == 0)
384 snprintf(n, name_length, "%s[]", array->name);
385 else
386 snprintf(n, name_length, "%s[%u]", array->name, length);
387
388 this->name = n;
389 }
390
391
392 const glsl_type *
393 glsl_type::get_instance(unsigned base_type, unsigned rows, unsigned columns)
394 {
395 if (base_type == GLSL_TYPE_VOID)
396 return void_type;
397
398 if ((rows < 1) || (rows > 4) || (columns < 1) || (columns > 4))
399 return error_type;
400
401 /* Treat GLSL vectors as Nx1 matrices.
402 */
403 if (columns == 1) {
404 switch (base_type) {
405 case GLSL_TYPE_UINT:
406 return uint_type + (rows - 1);
407 case GLSL_TYPE_INT:
408 return int_type + (rows - 1);
409 case GLSL_TYPE_FLOAT:
410 return float_type + (rows - 1);
411 case GLSL_TYPE_BOOL:
412 return bool_type + (rows - 1);
413 default:
414 return error_type;
415 }
416 } else {
417 if ((base_type != GLSL_TYPE_FLOAT) || (rows == 1))
418 return error_type;
419
420 /* GLSL matrix types are named mat{COLUMNS}x{ROWS}. Only the following
421 * combinations are valid:
422 *
423 * 1 2 3 4
424 * 1
425 * 2 x x x
426 * 3 x x x
427 * 4 x x x
428 */
429 #define IDX(c,r) (((c-1)*3) + (r-1))
430
431 switch (IDX(columns, rows)) {
432 case IDX(2,2): return mat2_type;
433 case IDX(2,3): return mat2x3_type;
434 case IDX(2,4): return mat2x4_type;
435 case IDX(3,2): return mat3x2_type;
436 case IDX(3,3): return mat3_type;
437 case IDX(3,4): return mat3x4_type;
438 case IDX(4,2): return mat4x2_type;
439 case IDX(4,3): return mat4x3_type;
440 case IDX(4,4): return mat4_type;
441 default: return error_type;
442 }
443 }
444
445 assert(!"Should not get here.");
446 return error_type;
447 }
448
449
450 const glsl_type *
451 glsl_type::get_array_instance(const glsl_type *base, unsigned array_size)
452 {
453
454 if (array_types == NULL) {
455 array_types = hash_table_ctor(64, hash_table_string_hash,
456 hash_table_string_compare);
457 }
458
459 /* Generate a name using the base type pointer in the key. This is
460 * done because the name of the base type may not be unique across
461 * shaders. For example, two shaders may have different record types
462 * named 'foo'.
463 */
464 char key[128];
465 snprintf(key, sizeof(key), "%p[%u]", (void *) base, array_size);
466
467 const glsl_type *t = (glsl_type *) hash_table_find(array_types, key);
468 if (t == NULL) {
469 t = new glsl_type(base, array_size);
470
471 hash_table_insert(array_types, (void *) t, ralloc_strdup(mem_ctx, key));
472 }
473
474 assert(t->base_type == GLSL_TYPE_ARRAY);
475 assert(t->length == array_size);
476 assert(t->fields.array == base);
477
478 return t;
479 }
480
481
482 int
483 glsl_type::record_key_compare(const void *a, const void *b)
484 {
485 const glsl_type *const key1 = (glsl_type *) a;
486 const glsl_type *const key2 = (glsl_type *) b;
487
488 /* Return zero is the types match (there is zero difference) or non-zero
489 * otherwise.
490 */
491 if (strcmp(key1->name, key2->name) != 0)
492 return 1;
493
494 if (key1->length != key2->length)
495 return 1;
496
497 for (unsigned i = 0; i < key1->length; i++) {
498 if (key1->fields.structure[i].type != key2->fields.structure[i].type)
499 return 1;
500 if (strcmp(key1->fields.structure[i].name,
501 key2->fields.structure[i].name) != 0)
502 return 1;
503 }
504
505 return 0;
506 }
507
508
509 unsigned
510 glsl_type::record_key_hash(const void *a)
511 {
512 const glsl_type *const key = (glsl_type *) a;
513 char hash_key[128];
514 unsigned size = 0;
515
516 size = snprintf(hash_key, sizeof(hash_key), "%08x", key->length);
517
518 for (unsigned i = 0; i < key->length; i++) {
519 if (size >= sizeof(hash_key))
520 break;
521
522 size += snprintf(& hash_key[size], sizeof(hash_key) - size,
523 "%p", (void *) key->fields.structure[i].type);
524 }
525
526 return hash_table_string_hash(& hash_key);
527 }
528
529
530 const glsl_type *
531 glsl_type::get_record_instance(const glsl_struct_field *fields,
532 unsigned num_fields,
533 const char *name)
534 {
535 const glsl_type key(fields, num_fields, name);
536
537 if (record_types == NULL) {
538 record_types = hash_table_ctor(64, record_key_hash, record_key_compare);
539 }
540
541 const glsl_type *t = (glsl_type *) hash_table_find(record_types, & key);
542 if (t == NULL) {
543 t = new glsl_type(fields, num_fields, name);
544
545 hash_table_insert(record_types, (void *) t, t);
546 }
547
548 assert(t->base_type == GLSL_TYPE_STRUCT);
549 assert(t->length == num_fields);
550 assert(strcmp(t->name, name) == 0);
551
552 return t;
553 }
554
555
556 const glsl_type *
557 glsl_type::field_type(const char *name) const
558 {
559 if (this->base_type != GLSL_TYPE_STRUCT)
560 return error_type;
561
562 for (unsigned i = 0; i < this->length; i++) {
563 if (strcmp(name, this->fields.structure[i].name) == 0)
564 return this->fields.structure[i].type;
565 }
566
567 return error_type;
568 }
569
570
571 int
572 glsl_type::field_index(const char *name) const
573 {
574 if (this->base_type != GLSL_TYPE_STRUCT)
575 return -1;
576
577 for (unsigned i = 0; i < this->length; i++) {
578 if (strcmp(name, this->fields.structure[i].name) == 0)
579 return i;
580 }
581
582 return -1;
583 }
584
585
586 unsigned
587 glsl_type::component_slots() const
588 {
589 switch (this->base_type) {
590 case GLSL_TYPE_UINT:
591 case GLSL_TYPE_INT:
592 case GLSL_TYPE_FLOAT:
593 case GLSL_TYPE_BOOL:
594 return this->components();
595
596 case GLSL_TYPE_STRUCT: {
597 unsigned size = 0;
598
599 for (unsigned i = 0; i < this->length; i++)
600 size += this->fields.structure[i].type->component_slots();
601
602 return size;
603 }
604
605 case GLSL_TYPE_ARRAY:
606 return this->length * this->fields.array->component_slots();
607
608 default:
609 return 0;
610 }
611 }
612
613 bool
614 glsl_type::can_implicitly_convert_to(const glsl_type *desired) const
615 {
616 if (this == desired)
617 return true;
618
619 /* There is no conversion among matrix types. */
620 if (this->matrix_columns > 1 || desired->matrix_columns > 1)
621 return false;
622
623 /* int and uint can be converted to float. */
624 return desired->is_float()
625 && this->is_integer()
626 && this->vector_elements == desired->vector_elements;
627 }