glsl: Add support for integer sampler2DRect variants in GLSL 1.40.
[mesa.git] / src / glsl / glsl_types.cpp
1 /*
2 * Copyright © 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 #include <stdio.h>
25 #include <stdlib.h>
26 #include "main/core.h" /* for Elements */
27 #include "glsl_symbol_table.h"
28 #include "glsl_parser_extras.h"
29 #include "glsl_types.h"
30 #include "builtin_types.h"
31 extern "C" {
32 #include "program/hash_table.h"
33 }
34
35 hash_table *glsl_type::array_types = NULL;
36 hash_table *glsl_type::record_types = NULL;
37 void *glsl_type::mem_ctx = NULL;
38
39 void
40 glsl_type::init_ralloc_type_ctx(void)
41 {
42 if (glsl_type::mem_ctx == NULL) {
43 glsl_type::mem_ctx = ralloc_autofree_context();
44 assert(glsl_type::mem_ctx != NULL);
45 }
46 }
47
48 glsl_type::glsl_type(GLenum gl_type,
49 glsl_base_type base_type, unsigned vector_elements,
50 unsigned matrix_columns, const char *name) :
51 gl_type(gl_type),
52 base_type(base_type),
53 sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
54 sampler_type(0),
55 vector_elements(vector_elements), matrix_columns(matrix_columns),
56 length(0)
57 {
58 init_ralloc_type_ctx();
59 this->name = ralloc_strdup(this->mem_ctx, name);
60 /* Neither dimension is zero or both dimensions are zero.
61 */
62 assert((vector_elements == 0) == (matrix_columns == 0));
63 memset(& fields, 0, sizeof(fields));
64 }
65
66 glsl_type::glsl_type(GLenum gl_type,
67 enum glsl_sampler_dim dim, bool shadow, bool array,
68 unsigned type, const char *name) :
69 gl_type(gl_type),
70 base_type(GLSL_TYPE_SAMPLER),
71 sampler_dimensionality(dim), sampler_shadow(shadow),
72 sampler_array(array), sampler_type(type),
73 vector_elements(0), matrix_columns(0),
74 length(0)
75 {
76 init_ralloc_type_ctx();
77 this->name = ralloc_strdup(this->mem_ctx, name);
78 memset(& fields, 0, sizeof(fields));
79 }
80
81 glsl_type::glsl_type(const glsl_struct_field *fields, unsigned num_fields,
82 const char *name) :
83 base_type(GLSL_TYPE_STRUCT),
84 sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
85 sampler_type(0),
86 vector_elements(0), matrix_columns(0),
87 length(num_fields)
88 {
89 unsigned int i;
90
91 init_ralloc_type_ctx();
92 this->name = ralloc_strdup(this->mem_ctx, name);
93 this->fields.structure = ralloc_array(this->mem_ctx,
94 glsl_struct_field, length);
95 for (i = 0; i < length; i++) {
96 this->fields.structure[i].type = fields[i].type;
97 this->fields.structure[i].name = ralloc_strdup(this->fields.structure,
98 fields[i].name);
99 }
100 }
101
102 static void
103 add_types_to_symbol_table(glsl_symbol_table *symtab,
104 const struct glsl_type *types,
105 unsigned num_types, bool warn)
106 {
107 (void) warn;
108
109 for (unsigned i = 0; i < num_types; i++) {
110 symtab->add_type(types[i].name, & types[i]);
111 }
112 }
113
114 bool
115 glsl_type::contains_sampler() const
116 {
117 if (this->is_array()) {
118 return this->fields.array->contains_sampler();
119 } else if (this->is_record()) {
120 for (unsigned int i = 0; i < this->length; i++) {
121 if (this->fields.structure[i].type->contains_sampler())
122 return true;
123 }
124 return false;
125 } else {
126 return this->is_sampler();
127 }
128 }
129
130 gl_texture_index
131 glsl_type::sampler_index() const
132 {
133 const glsl_type *const t = (this->is_array()) ? this->fields.array : this;
134
135 assert(t->is_sampler());
136
137 switch (t->sampler_dimensionality) {
138 case GLSL_SAMPLER_DIM_1D:
139 return (t->sampler_array) ? TEXTURE_1D_ARRAY_INDEX : TEXTURE_1D_INDEX;
140 case GLSL_SAMPLER_DIM_2D:
141 return (t->sampler_array) ? TEXTURE_2D_ARRAY_INDEX : TEXTURE_2D_INDEX;
142 case GLSL_SAMPLER_DIM_3D:
143 return TEXTURE_3D_INDEX;
144 case GLSL_SAMPLER_DIM_CUBE:
145 return TEXTURE_CUBE_INDEX;
146 case GLSL_SAMPLER_DIM_RECT:
147 return TEXTURE_RECT_INDEX;
148 case GLSL_SAMPLER_DIM_BUF:
149 assert(!"FINISHME: Implement ARB_texture_buffer_object");
150 return TEXTURE_BUFFER_INDEX;
151 case GLSL_SAMPLER_DIM_EXTERNAL:
152 return TEXTURE_EXTERNAL_INDEX;
153 default:
154 assert(!"Should not get here.");
155 return TEXTURE_BUFFER_INDEX;
156 }
157 }
158
159 void
160 glsl_type::generate_100ES_types(glsl_symbol_table *symtab)
161 {
162 add_types_to_symbol_table(symtab, builtin_core_types,
163 Elements(builtin_core_types),
164 false);
165 add_types_to_symbol_table(symtab, builtin_structure_types,
166 Elements(builtin_structure_types),
167 false);
168 add_types_to_symbol_table(symtab, void_type, 1, false);
169 }
170
171 void
172 glsl_type::generate_110_types(glsl_symbol_table *symtab)
173 {
174 generate_100ES_types(symtab);
175
176 add_types_to_symbol_table(symtab, builtin_110_types,
177 Elements(builtin_110_types),
178 false);
179 add_types_to_symbol_table(symtab, &_sampler3D_type, 1, false);
180 add_types_to_symbol_table(symtab, builtin_110_deprecated_structure_types,
181 Elements(builtin_110_deprecated_structure_types),
182 false);
183 }
184
185
186 void
187 glsl_type::generate_120_types(glsl_symbol_table *symtab)
188 {
189 generate_110_types(symtab);
190
191 add_types_to_symbol_table(symtab, builtin_120_types,
192 Elements(builtin_120_types), false);
193 }
194
195
196 void
197 glsl_type::generate_130_types(glsl_symbol_table *symtab)
198 {
199 generate_120_types(symtab);
200
201 add_types_to_symbol_table(symtab, builtin_130_types,
202 Elements(builtin_130_types), false);
203 generate_EXT_texture_array_types(symtab, false);
204 }
205
206
207 void
208 glsl_type::generate_140_types(glsl_symbol_table *symtab)
209 {
210 generate_130_types(symtab);
211
212 add_types_to_symbol_table(symtab, builtin_140_types,
213 Elements(builtin_140_types), false);
214 }
215
216
217 void
218 glsl_type::generate_ARB_texture_rectangle_types(glsl_symbol_table *symtab,
219 bool warn)
220 {
221 add_types_to_symbol_table(symtab, builtin_ARB_texture_rectangle_types,
222 Elements(builtin_ARB_texture_rectangle_types),
223 warn);
224 }
225
226
227 void
228 glsl_type::generate_EXT_texture_array_types(glsl_symbol_table *symtab,
229 bool warn)
230 {
231 add_types_to_symbol_table(symtab, builtin_EXT_texture_array_types,
232 Elements(builtin_EXT_texture_array_types),
233 warn);
234 }
235
236
237 void
238 glsl_type::generate_OES_texture_3D_types(glsl_symbol_table *symtab, bool warn)
239 {
240 add_types_to_symbol_table(symtab, &_sampler3D_type, 1, warn);
241 }
242
243
244 void
245 glsl_type::generate_OES_EGL_image_external_types(glsl_symbol_table *symtab,
246 bool warn)
247 {
248 add_types_to_symbol_table(symtab, builtin_OES_EGL_image_external_types,
249 Elements(builtin_OES_EGL_image_external_types),
250 warn);
251 }
252
253 void
254 _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state)
255 {
256 switch (state->language_version) {
257 case 100:
258 assert(state->es_shader);
259 glsl_type::generate_100ES_types(state->symbols);
260 break;
261 case 110:
262 glsl_type::generate_110_types(state->symbols);
263 break;
264 case 120:
265 glsl_type::generate_120_types(state->symbols);
266 break;
267 case 130:
268 glsl_type::generate_130_types(state->symbols);
269 break;
270 case 140:
271 glsl_type::generate_140_types(state->symbols);
272 break;
273 default:
274 /* error */
275 break;
276 }
277
278 if (state->ARB_texture_rectangle_enable ||
279 state->language_version >= 140) {
280 glsl_type::generate_ARB_texture_rectangle_types(state->symbols,
281 state->ARB_texture_rectangle_warn);
282 }
283 if (state->OES_texture_3D_enable && state->language_version == 100) {
284 glsl_type::generate_OES_texture_3D_types(state->symbols,
285 state->OES_texture_3D_warn);
286 }
287
288 if (state->EXT_texture_array_enable && state->language_version < 130) {
289 // These are already included in 130; don't create twice.
290 glsl_type::generate_EXT_texture_array_types(state->symbols,
291 state->EXT_texture_array_warn);
292 }
293
294 /* We cannot check for language_version == 100 here because we need the
295 * types to support fixed-function program generation. But this is fine
296 * since the extension is never enabled for OpenGL contexts.
297 */
298 if (state->OES_EGL_image_external_enable) {
299 glsl_type::generate_OES_EGL_image_external_types(state->symbols,
300 state->OES_EGL_image_external_warn);
301 }
302 }
303
304
305 const glsl_type *glsl_type::get_base_type() const
306 {
307 switch (base_type) {
308 case GLSL_TYPE_UINT:
309 return uint_type;
310 case GLSL_TYPE_INT:
311 return int_type;
312 case GLSL_TYPE_FLOAT:
313 return float_type;
314 case GLSL_TYPE_BOOL:
315 return bool_type;
316 default:
317 return error_type;
318 }
319 }
320
321
322 const glsl_type *glsl_type::get_scalar_type() const
323 {
324 const glsl_type *type = this;
325
326 /* Handle arrays */
327 while (type->base_type == GLSL_TYPE_ARRAY)
328 type = type->fields.array;
329
330 /* Handle vectors and matrices */
331 switch (type->base_type) {
332 case GLSL_TYPE_UINT:
333 return uint_type;
334 case GLSL_TYPE_INT:
335 return int_type;
336 case GLSL_TYPE_FLOAT:
337 return float_type;
338 default:
339 /* Handle everything else */
340 return type;
341 }
342 }
343
344
345 void
346 _mesa_glsl_release_types(void)
347 {
348 if (glsl_type::array_types != NULL) {
349 hash_table_dtor(glsl_type::array_types);
350 glsl_type::array_types = NULL;
351 }
352
353 if (glsl_type::record_types != NULL) {
354 hash_table_dtor(glsl_type::record_types);
355 glsl_type::record_types = NULL;
356 }
357 }
358
359
360 glsl_type::glsl_type(const glsl_type *array, unsigned length) :
361 base_type(GLSL_TYPE_ARRAY),
362 sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
363 sampler_type(0),
364 vector_elements(0), matrix_columns(0),
365 name(NULL), length(length)
366 {
367 this->fields.array = array;
368 /* Inherit the gl type of the base. The GL type is used for
369 * uniform/statevar handling in Mesa and the arrayness of the type
370 * is represented by the size rather than the type.
371 */
372 this->gl_type = array->gl_type;
373
374 /* Allow a maximum of 10 characters for the array size. This is enough
375 * for 32-bits of ~0. The extra 3 are for the '[', ']', and terminating
376 * NUL.
377 */
378 const unsigned name_length = strlen(array->name) + 10 + 3;
379 char *const n = (char *) ralloc_size(this->mem_ctx, name_length);
380
381 if (length == 0)
382 snprintf(n, name_length, "%s[]", array->name);
383 else
384 snprintf(n, name_length, "%s[%u]", array->name, length);
385
386 this->name = n;
387 }
388
389
390 const glsl_type *
391 glsl_type::get_instance(unsigned base_type, unsigned rows, unsigned columns)
392 {
393 if (base_type == GLSL_TYPE_VOID)
394 return void_type;
395
396 if ((rows < 1) || (rows > 4) || (columns < 1) || (columns > 4))
397 return error_type;
398
399 /* Treat GLSL vectors as Nx1 matrices.
400 */
401 if (columns == 1) {
402 switch (base_type) {
403 case GLSL_TYPE_UINT:
404 return uint_type + (rows - 1);
405 case GLSL_TYPE_INT:
406 return int_type + (rows - 1);
407 case GLSL_TYPE_FLOAT:
408 return float_type + (rows - 1);
409 case GLSL_TYPE_BOOL:
410 return bool_type + (rows - 1);
411 default:
412 return error_type;
413 }
414 } else {
415 if ((base_type != GLSL_TYPE_FLOAT) || (rows == 1))
416 return error_type;
417
418 /* GLSL matrix types are named mat{COLUMNS}x{ROWS}. Only the following
419 * combinations are valid:
420 *
421 * 1 2 3 4
422 * 1
423 * 2 x x x
424 * 3 x x x
425 * 4 x x x
426 */
427 #define IDX(c,r) (((c-1)*3) + (r-1))
428
429 switch (IDX(columns, rows)) {
430 case IDX(2,2): return mat2_type;
431 case IDX(2,3): return mat2x3_type;
432 case IDX(2,4): return mat2x4_type;
433 case IDX(3,2): return mat3x2_type;
434 case IDX(3,3): return mat3_type;
435 case IDX(3,4): return mat3x4_type;
436 case IDX(4,2): return mat4x2_type;
437 case IDX(4,3): return mat4x3_type;
438 case IDX(4,4): return mat4_type;
439 default: return error_type;
440 }
441 }
442
443 assert(!"Should not get here.");
444 return error_type;
445 }
446
447
448 const glsl_type *
449 glsl_type::get_array_instance(const glsl_type *base, unsigned array_size)
450 {
451
452 if (array_types == NULL) {
453 array_types = hash_table_ctor(64, hash_table_string_hash,
454 hash_table_string_compare);
455 }
456
457 /* Generate a name using the base type pointer in the key. This is
458 * done because the name of the base type may not be unique across
459 * shaders. For example, two shaders may have different record types
460 * named 'foo'.
461 */
462 char key[128];
463 snprintf(key, sizeof(key), "%p[%u]", (void *) base, array_size);
464
465 const glsl_type *t = (glsl_type *) hash_table_find(array_types, key);
466 if (t == NULL) {
467 t = new glsl_type(base, array_size);
468
469 hash_table_insert(array_types, (void *) t, ralloc_strdup(mem_ctx, key));
470 }
471
472 assert(t->base_type == GLSL_TYPE_ARRAY);
473 assert(t->length == array_size);
474 assert(t->fields.array == base);
475
476 return t;
477 }
478
479
480 int
481 glsl_type::record_key_compare(const void *a, const void *b)
482 {
483 const glsl_type *const key1 = (glsl_type *) a;
484 const glsl_type *const key2 = (glsl_type *) b;
485
486 /* Return zero is the types match (there is zero difference) or non-zero
487 * otherwise.
488 */
489 if (strcmp(key1->name, key2->name) != 0)
490 return 1;
491
492 if (key1->length != key2->length)
493 return 1;
494
495 for (unsigned i = 0; i < key1->length; i++) {
496 if (key1->fields.structure[i].type != key2->fields.structure[i].type)
497 return 1;
498 if (strcmp(key1->fields.structure[i].name,
499 key2->fields.structure[i].name) != 0)
500 return 1;
501 }
502
503 return 0;
504 }
505
506
507 unsigned
508 glsl_type::record_key_hash(const void *a)
509 {
510 const glsl_type *const key = (glsl_type *) a;
511 char hash_key[128];
512 unsigned size = 0;
513
514 size = snprintf(hash_key, sizeof(hash_key), "%08x", key->length);
515
516 for (unsigned i = 0; i < key->length; i++) {
517 if (size >= sizeof(hash_key))
518 break;
519
520 size += snprintf(& hash_key[size], sizeof(hash_key) - size,
521 "%p", (void *) key->fields.structure[i].type);
522 }
523
524 return hash_table_string_hash(& hash_key);
525 }
526
527
528 const glsl_type *
529 glsl_type::get_record_instance(const glsl_struct_field *fields,
530 unsigned num_fields,
531 const char *name)
532 {
533 const glsl_type key(fields, num_fields, name);
534
535 if (record_types == NULL) {
536 record_types = hash_table_ctor(64, record_key_hash, record_key_compare);
537 }
538
539 const glsl_type *t = (glsl_type *) hash_table_find(record_types, & key);
540 if (t == NULL) {
541 t = new glsl_type(fields, num_fields, name);
542
543 hash_table_insert(record_types, (void *) t, t);
544 }
545
546 assert(t->base_type == GLSL_TYPE_STRUCT);
547 assert(t->length == num_fields);
548 assert(strcmp(t->name, name) == 0);
549
550 return t;
551 }
552
553
554 const glsl_type *
555 glsl_type::field_type(const char *name) const
556 {
557 if (this->base_type != GLSL_TYPE_STRUCT)
558 return error_type;
559
560 for (unsigned i = 0; i < this->length; i++) {
561 if (strcmp(name, this->fields.structure[i].name) == 0)
562 return this->fields.structure[i].type;
563 }
564
565 return error_type;
566 }
567
568
569 int
570 glsl_type::field_index(const char *name) const
571 {
572 if (this->base_type != GLSL_TYPE_STRUCT)
573 return -1;
574
575 for (unsigned i = 0; i < this->length; i++) {
576 if (strcmp(name, this->fields.structure[i].name) == 0)
577 return i;
578 }
579
580 return -1;
581 }
582
583
584 unsigned
585 glsl_type::component_slots() const
586 {
587 switch (this->base_type) {
588 case GLSL_TYPE_UINT:
589 case GLSL_TYPE_INT:
590 case GLSL_TYPE_FLOAT:
591 case GLSL_TYPE_BOOL:
592 return this->components();
593
594 case GLSL_TYPE_STRUCT: {
595 unsigned size = 0;
596
597 for (unsigned i = 0; i < this->length; i++)
598 size += this->fields.structure[i].type->component_slots();
599
600 return size;
601 }
602
603 case GLSL_TYPE_ARRAY:
604 return this->length * this->fields.array->component_slots();
605
606 default:
607 return 0;
608 }
609 }
610
611 bool
612 glsl_type::can_implicitly_convert_to(const glsl_type *desired) const
613 {
614 if (this == desired)
615 return true;
616
617 /* There is no conversion among matrix types. */
618 if (this->matrix_columns > 1 || desired->matrix_columns > 1)
619 return false;
620
621 /* int and uint can be converted to float. */
622 return desired->is_float()
623 && this->is_integer()
624 && this->vector_elements == desired->vector_elements;
625 }