2 * Copyright © 2009 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
26 #include "main/core.h" /* for Elements */
27 #include "glsl_symbol_table.h"
28 #include "glsl_parser_extras.h"
29 #include "glsl_types.h"
30 #include "builtin_types.h"
32 #include "program/hash_table.h"
35 hash_table
*glsl_type::array_types
= NULL
;
36 hash_table
*glsl_type::record_types
= NULL
;
37 void *glsl_type::mem_ctx
= NULL
;
40 glsl_type::init_ralloc_type_ctx(void)
42 if (glsl_type::mem_ctx
== NULL
) {
43 glsl_type::mem_ctx
= ralloc_autofree_context();
44 assert(glsl_type::mem_ctx
!= NULL
);
48 glsl_type::glsl_type(GLenum gl_type
,
49 glsl_base_type base_type
, unsigned vector_elements
,
50 unsigned matrix_columns
, const char *name
) :
53 sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
55 vector_elements(vector_elements
), matrix_columns(matrix_columns
),
58 init_ralloc_type_ctx();
59 this->name
= ralloc_strdup(this->mem_ctx
, name
);
60 /* Neither dimension is zero or both dimensions are zero.
62 assert((vector_elements
== 0) == (matrix_columns
== 0));
63 memset(& fields
, 0, sizeof(fields
));
66 glsl_type::glsl_type(GLenum gl_type
,
67 enum glsl_sampler_dim dim
, bool shadow
, bool array
,
68 unsigned type
, const char *name
) :
70 base_type(GLSL_TYPE_SAMPLER
),
71 sampler_dimensionality(dim
), sampler_shadow(shadow
),
72 sampler_array(array
), sampler_type(type
),
73 vector_elements(0), matrix_columns(0),
76 init_ralloc_type_ctx();
77 this->name
= ralloc_strdup(this->mem_ctx
, name
);
78 memset(& fields
, 0, sizeof(fields
));
81 glsl_type::glsl_type(const glsl_struct_field
*fields
, unsigned num_fields
,
83 base_type(GLSL_TYPE_STRUCT
),
84 sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
86 vector_elements(0), matrix_columns(0),
91 init_ralloc_type_ctx();
92 this->name
= ralloc_strdup(this->mem_ctx
, name
);
93 this->fields
.structure
= ralloc_array(this->mem_ctx
,
94 glsl_struct_field
, length
);
95 for (i
= 0; i
< length
; i
++) {
96 this->fields
.structure
[i
].type
= fields
[i
].type
;
97 this->fields
.structure
[i
].name
= ralloc_strdup(this->fields
.structure
,
103 add_types_to_symbol_table(glsl_symbol_table
*symtab
,
104 const struct glsl_type
*types
,
105 unsigned num_types
, bool warn
)
109 for (unsigned i
= 0; i
< num_types
; i
++) {
110 symtab
->add_type(types
[i
].name
, & types
[i
]);
115 glsl_type::contains_sampler() const
117 if (this->is_array()) {
118 return this->fields
.array
->contains_sampler();
119 } else if (this->is_record()) {
120 for (unsigned int i
= 0; i
< this->length
; i
++) {
121 if (this->fields
.structure
[i
].type
->contains_sampler())
126 return this->is_sampler();
131 glsl_type::sampler_index() const
133 const glsl_type
*const t
= (this->is_array()) ? this->fields
.array
: this;
135 assert(t
->is_sampler());
137 switch (t
->sampler_dimensionality
) {
138 case GLSL_SAMPLER_DIM_1D
:
139 return (t
->sampler_array
) ? TEXTURE_1D_ARRAY_INDEX
: TEXTURE_1D_INDEX
;
140 case GLSL_SAMPLER_DIM_2D
:
141 return (t
->sampler_array
) ? TEXTURE_2D_ARRAY_INDEX
: TEXTURE_2D_INDEX
;
142 case GLSL_SAMPLER_DIM_3D
:
143 return TEXTURE_3D_INDEX
;
144 case GLSL_SAMPLER_DIM_CUBE
:
145 return TEXTURE_CUBE_INDEX
;
146 case GLSL_SAMPLER_DIM_RECT
:
147 return TEXTURE_RECT_INDEX
;
148 case GLSL_SAMPLER_DIM_BUF
:
149 assert(!"FINISHME: Implement ARB_texture_buffer_object");
150 return TEXTURE_BUFFER_INDEX
;
151 case GLSL_SAMPLER_DIM_EXTERNAL
:
152 return TEXTURE_EXTERNAL_INDEX
;
154 assert(!"Should not get here.");
155 return TEXTURE_BUFFER_INDEX
;
160 glsl_type::generate_100ES_types(glsl_symbol_table
*symtab
)
162 add_types_to_symbol_table(symtab
, builtin_core_types
,
163 Elements(builtin_core_types
),
165 add_types_to_symbol_table(symtab
, builtin_structure_types
,
166 Elements(builtin_structure_types
),
168 add_types_to_symbol_table(symtab
, void_type
, 1, false);
172 glsl_type::generate_110_types(glsl_symbol_table
*symtab
)
174 generate_100ES_types(symtab
);
176 add_types_to_symbol_table(symtab
, builtin_110_types
,
177 Elements(builtin_110_types
),
179 add_types_to_symbol_table(symtab
, &_sampler3D_type
, 1, false);
180 add_types_to_symbol_table(symtab
, builtin_110_deprecated_structure_types
,
181 Elements(builtin_110_deprecated_structure_types
),
187 glsl_type::generate_120_types(glsl_symbol_table
*symtab
)
189 generate_110_types(symtab
);
191 add_types_to_symbol_table(symtab
, builtin_120_types
,
192 Elements(builtin_120_types
), false);
197 glsl_type::generate_130_types(glsl_symbol_table
*symtab
)
199 generate_120_types(symtab
);
201 add_types_to_symbol_table(symtab
, builtin_130_types
,
202 Elements(builtin_130_types
), false);
203 generate_EXT_texture_array_types(symtab
, false);
208 glsl_type::generate_140_types(glsl_symbol_table
*symtab
)
210 generate_130_types(symtab
);
212 add_types_to_symbol_table(symtab
, builtin_140_types
,
213 Elements(builtin_140_types
), false);
218 glsl_type::generate_ARB_texture_rectangle_types(glsl_symbol_table
*symtab
,
221 add_types_to_symbol_table(symtab
, builtin_ARB_texture_rectangle_types
,
222 Elements(builtin_ARB_texture_rectangle_types
),
228 glsl_type::generate_EXT_texture_array_types(glsl_symbol_table
*symtab
,
231 add_types_to_symbol_table(symtab
, builtin_EXT_texture_array_types
,
232 Elements(builtin_EXT_texture_array_types
),
238 glsl_type::generate_OES_texture_3D_types(glsl_symbol_table
*symtab
, bool warn
)
240 add_types_to_symbol_table(symtab
, &_sampler3D_type
, 1, warn
);
245 glsl_type::generate_OES_EGL_image_external_types(glsl_symbol_table
*symtab
,
248 add_types_to_symbol_table(symtab
, builtin_OES_EGL_image_external_types
,
249 Elements(builtin_OES_EGL_image_external_types
),
254 _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state
*state
)
256 switch (state
->language_version
) {
258 assert(state
->es_shader
);
259 glsl_type::generate_100ES_types(state
->symbols
);
262 glsl_type::generate_110_types(state
->symbols
);
265 glsl_type::generate_120_types(state
->symbols
);
268 glsl_type::generate_130_types(state
->symbols
);
271 glsl_type::generate_140_types(state
->symbols
);
278 if (state
->ARB_texture_rectangle_enable
||
279 state
->language_version
>= 140) {
280 glsl_type::generate_ARB_texture_rectangle_types(state
->symbols
,
281 state
->ARB_texture_rectangle_warn
);
283 if (state
->OES_texture_3D_enable
&& state
->language_version
== 100) {
284 glsl_type::generate_OES_texture_3D_types(state
->symbols
,
285 state
->OES_texture_3D_warn
);
288 if (state
->EXT_texture_array_enable
&& state
->language_version
< 130) {
289 // These are already included in 130; don't create twice.
290 glsl_type::generate_EXT_texture_array_types(state
->symbols
,
291 state
->EXT_texture_array_warn
);
294 /* We cannot check for language_version == 100 here because we need the
295 * types to support fixed-function program generation. But this is fine
296 * since the extension is never enabled for OpenGL contexts.
298 if (state
->OES_EGL_image_external_enable
) {
299 glsl_type::generate_OES_EGL_image_external_types(state
->symbols
,
300 state
->OES_EGL_image_external_warn
);
305 const glsl_type
*glsl_type::get_base_type() const
312 case GLSL_TYPE_FLOAT
:
322 const glsl_type
*glsl_type::get_scalar_type() const
324 const glsl_type
*type
= this;
327 while (type
->base_type
== GLSL_TYPE_ARRAY
)
328 type
= type
->fields
.array
;
330 /* Handle vectors and matrices */
331 switch (type
->base_type
) {
336 case GLSL_TYPE_FLOAT
:
339 /* Handle everything else */
346 _mesa_glsl_release_types(void)
348 if (glsl_type::array_types
!= NULL
) {
349 hash_table_dtor(glsl_type::array_types
);
350 glsl_type::array_types
= NULL
;
353 if (glsl_type::record_types
!= NULL
) {
354 hash_table_dtor(glsl_type::record_types
);
355 glsl_type::record_types
= NULL
;
360 glsl_type::glsl_type(const glsl_type
*array
, unsigned length
) :
361 base_type(GLSL_TYPE_ARRAY
),
362 sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
364 vector_elements(0), matrix_columns(0),
365 name(NULL
), length(length
)
367 this->fields
.array
= array
;
368 /* Inherit the gl type of the base. The GL type is used for
369 * uniform/statevar handling in Mesa and the arrayness of the type
370 * is represented by the size rather than the type.
372 this->gl_type
= array
->gl_type
;
374 /* Allow a maximum of 10 characters for the array size. This is enough
375 * for 32-bits of ~0. The extra 3 are for the '[', ']', and terminating
378 const unsigned name_length
= strlen(array
->name
) + 10 + 3;
379 char *const n
= (char *) ralloc_size(this->mem_ctx
, name_length
);
382 snprintf(n
, name_length
, "%s[]", array
->name
);
384 snprintf(n
, name_length
, "%s[%u]", array
->name
, length
);
391 glsl_type::get_instance(unsigned base_type
, unsigned rows
, unsigned columns
)
393 if (base_type
== GLSL_TYPE_VOID
)
396 if ((rows
< 1) || (rows
> 4) || (columns
< 1) || (columns
> 4))
399 /* Treat GLSL vectors as Nx1 matrices.
404 return uint_type
+ (rows
- 1);
406 return int_type
+ (rows
- 1);
407 case GLSL_TYPE_FLOAT
:
408 return float_type
+ (rows
- 1);
410 return bool_type
+ (rows
- 1);
415 if ((base_type
!= GLSL_TYPE_FLOAT
) || (rows
== 1))
418 /* GLSL matrix types are named mat{COLUMNS}x{ROWS}. Only the following
419 * combinations are valid:
427 #define IDX(c,r) (((c-1)*3) + (r-1))
429 switch (IDX(columns
, rows
)) {
430 case IDX(2,2): return mat2_type
;
431 case IDX(2,3): return mat2x3_type
;
432 case IDX(2,4): return mat2x4_type
;
433 case IDX(3,2): return mat3x2_type
;
434 case IDX(3,3): return mat3_type
;
435 case IDX(3,4): return mat3x4_type
;
436 case IDX(4,2): return mat4x2_type
;
437 case IDX(4,3): return mat4x3_type
;
438 case IDX(4,4): return mat4_type
;
439 default: return error_type
;
443 assert(!"Should not get here.");
449 glsl_type::get_array_instance(const glsl_type
*base
, unsigned array_size
)
452 if (array_types
== NULL
) {
453 array_types
= hash_table_ctor(64, hash_table_string_hash
,
454 hash_table_string_compare
);
457 /* Generate a name using the base type pointer in the key. This is
458 * done because the name of the base type may not be unique across
459 * shaders. For example, two shaders may have different record types
463 snprintf(key
, sizeof(key
), "%p[%u]", (void *) base
, array_size
);
465 const glsl_type
*t
= (glsl_type
*) hash_table_find(array_types
, key
);
467 t
= new glsl_type(base
, array_size
);
469 hash_table_insert(array_types
, (void *) t
, ralloc_strdup(mem_ctx
, key
));
472 assert(t
->base_type
== GLSL_TYPE_ARRAY
);
473 assert(t
->length
== array_size
);
474 assert(t
->fields
.array
== base
);
481 glsl_type::record_key_compare(const void *a
, const void *b
)
483 const glsl_type
*const key1
= (glsl_type
*) a
;
484 const glsl_type
*const key2
= (glsl_type
*) b
;
486 /* Return zero is the types match (there is zero difference) or non-zero
489 if (strcmp(key1
->name
, key2
->name
) != 0)
492 if (key1
->length
!= key2
->length
)
495 for (unsigned i
= 0; i
< key1
->length
; i
++) {
496 if (key1
->fields
.structure
[i
].type
!= key2
->fields
.structure
[i
].type
)
498 if (strcmp(key1
->fields
.structure
[i
].name
,
499 key2
->fields
.structure
[i
].name
) != 0)
508 glsl_type::record_key_hash(const void *a
)
510 const glsl_type
*const key
= (glsl_type
*) a
;
514 size
= snprintf(hash_key
, sizeof(hash_key
), "%08x", key
->length
);
516 for (unsigned i
= 0; i
< key
->length
; i
++) {
517 if (size
>= sizeof(hash_key
))
520 size
+= snprintf(& hash_key
[size
], sizeof(hash_key
) - size
,
521 "%p", (void *) key
->fields
.structure
[i
].type
);
524 return hash_table_string_hash(& hash_key
);
529 glsl_type::get_record_instance(const glsl_struct_field
*fields
,
533 const glsl_type
key(fields
, num_fields
, name
);
535 if (record_types
== NULL
) {
536 record_types
= hash_table_ctor(64, record_key_hash
, record_key_compare
);
539 const glsl_type
*t
= (glsl_type
*) hash_table_find(record_types
, & key
);
541 t
= new glsl_type(fields
, num_fields
, name
);
543 hash_table_insert(record_types
, (void *) t
, t
);
546 assert(t
->base_type
== GLSL_TYPE_STRUCT
);
547 assert(t
->length
== num_fields
);
548 assert(strcmp(t
->name
, name
) == 0);
555 glsl_type::field_type(const char *name
) const
557 if (this->base_type
!= GLSL_TYPE_STRUCT
)
560 for (unsigned i
= 0; i
< this->length
; i
++) {
561 if (strcmp(name
, this->fields
.structure
[i
].name
) == 0)
562 return this->fields
.structure
[i
].type
;
570 glsl_type::field_index(const char *name
) const
572 if (this->base_type
!= GLSL_TYPE_STRUCT
)
575 for (unsigned i
= 0; i
< this->length
; i
++) {
576 if (strcmp(name
, this->fields
.structure
[i
].name
) == 0)
585 glsl_type::component_slots() const
587 switch (this->base_type
) {
590 case GLSL_TYPE_FLOAT
:
592 return this->components();
594 case GLSL_TYPE_STRUCT
: {
597 for (unsigned i
= 0; i
< this->length
; i
++)
598 size
+= this->fields
.structure
[i
].type
->component_slots();
603 case GLSL_TYPE_ARRAY
:
604 return this->length
* this->fields
.array
->component_slots();
612 glsl_type::can_implicitly_convert_to(const glsl_type
*desired
) const
617 /* There is no conversion among matrix types. */
618 if (this->matrix_columns
> 1 || desired
->matrix_columns
> 1)
621 /* int and uint can be converted to float. */
622 return desired
->is_float()
623 && this->is_integer()
624 && this->vector_elements
== desired
->vector_elements
;