glsl2: Include imports.h to get snprintf wrapper for MSVC
[mesa.git] / src / glsl / glsl_types.cpp
1 /*
2 * Copyright © 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 #include <cstdio>
25 #include <stdlib.h>
26 #include "main/compiler.h"
27 #include "glsl_symbol_table.h"
28 #include "glsl_parser_extras.h"
29 #include "glsl_types.h"
30 #include "builtin_types.h"
31 extern "C" {
32 #include "main/imports.h"
33 #include "program/hash_table.h"
34 }
35
36 hash_table *glsl_type::array_types = NULL;
37 hash_table *glsl_type::record_types = NULL;
38 void *glsl_type::mem_ctx = NULL;
39
40 void
41 glsl_type::init_talloc_type_ctx(void)
42 {
43 if (glsl_type::mem_ctx == NULL) {
44 glsl_type::mem_ctx = talloc_init("glsl_type");
45 assert(glsl_type::mem_ctx != NULL);
46 }
47 }
48
49 glsl_type::glsl_type(GLenum gl_type,
50 unsigned base_type, unsigned vector_elements,
51 unsigned matrix_columns, const char *name) :
52 gl_type(gl_type),
53 base_type(base_type),
54 sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
55 sampler_type(0),
56 vector_elements(vector_elements), matrix_columns(matrix_columns),
57 length(0)
58 {
59 init_talloc_type_ctx();
60 this->name = talloc_strdup(this->mem_ctx, name);
61 /* Neither dimension is zero or both dimensions are zero.
62 */
63 assert((vector_elements == 0) == (matrix_columns == 0));
64 memset(& fields, 0, sizeof(fields));
65 }
66
67 glsl_type::glsl_type(GLenum gl_type,
68 enum glsl_sampler_dim dim, bool shadow, bool array,
69 unsigned type, const char *name) :
70 gl_type(gl_type),
71 base_type(GLSL_TYPE_SAMPLER),
72 sampler_dimensionality(dim), sampler_shadow(shadow),
73 sampler_array(array), sampler_type(type),
74 vector_elements(0), matrix_columns(0),
75 length(0)
76 {
77 init_talloc_type_ctx();
78 this->name = talloc_strdup(this->mem_ctx, name);
79 memset(& fields, 0, sizeof(fields));
80 }
81
82 glsl_type::glsl_type(const glsl_struct_field *fields, unsigned num_fields,
83 const char *name) :
84 base_type(GLSL_TYPE_STRUCT),
85 sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
86 sampler_type(0),
87 vector_elements(0), matrix_columns(0),
88 length(num_fields)
89 {
90 unsigned int i;
91
92 init_talloc_type_ctx();
93 this->name = talloc_strdup(this->mem_ctx, name);
94 this->fields.structure = talloc_array(this->mem_ctx,
95 glsl_struct_field, length);
96 for (i = 0; i < length; i++) {
97 this->fields.structure[i].type = fields[i].type;
98 this->fields.structure[i].name = talloc_strdup(this->fields.structure,
99 fields[i].name);
100 }
101 }
102
103 static void
104 add_types_to_symbol_table(glsl_symbol_table *symtab,
105 const struct glsl_type *types,
106 unsigned num_types, bool warn)
107 {
108 (void) warn;
109
110 for (unsigned i = 0; i < num_types; i++) {
111 symtab->add_type(types[i].name, & types[i]);
112 }
113 }
114
115
116 void
117 glsl_type::generate_110_types(glsl_symbol_table *symtab)
118 {
119 add_types_to_symbol_table(symtab, builtin_core_types,
120 Elements(builtin_core_types),
121 false);
122 add_types_to_symbol_table(symtab, builtin_structure_types,
123 Elements(builtin_structure_types),
124 false);
125 add_types_to_symbol_table(symtab, builtin_110_deprecated_structure_types,
126 Elements(builtin_110_deprecated_structure_types),
127 false);
128 add_types_to_symbol_table(symtab, & void_type, 1, false);
129 }
130
131
132 void
133 glsl_type::generate_120_types(glsl_symbol_table *symtab)
134 {
135 generate_110_types(symtab);
136
137 add_types_to_symbol_table(symtab, builtin_120_types,
138 Elements(builtin_120_types), false);
139 }
140
141
142 void
143 glsl_type::generate_130_types(glsl_symbol_table *symtab)
144 {
145 generate_120_types(symtab);
146
147 add_types_to_symbol_table(symtab, builtin_130_types,
148 Elements(builtin_130_types), false);
149 generate_EXT_texture_array_types(symtab, false);
150 }
151
152
153 void
154 glsl_type::generate_ARB_texture_rectangle_types(glsl_symbol_table *symtab,
155 bool warn)
156 {
157 add_types_to_symbol_table(symtab, builtin_ARB_texture_rectangle_types,
158 Elements(builtin_ARB_texture_rectangle_types),
159 warn);
160 }
161
162
163 void
164 glsl_type::generate_EXT_texture_array_types(glsl_symbol_table *symtab,
165 bool warn)
166 {
167 add_types_to_symbol_table(symtab, builtin_EXT_texture_array_types,
168 Elements(builtin_EXT_texture_array_types),
169 warn);
170 }
171
172
173 void
174 _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state)
175 {
176 switch (state->language_version) {
177 case 110:
178 glsl_type::generate_110_types(state->symbols);
179 break;
180 case 120:
181 glsl_type::generate_120_types(state->symbols);
182 break;
183 case 130:
184 glsl_type::generate_130_types(state->symbols);
185 break;
186 default:
187 /* error */
188 break;
189 }
190
191 if (state->ARB_texture_rectangle_enable) {
192 glsl_type::generate_ARB_texture_rectangle_types(state->symbols,
193 state->ARB_texture_rectangle_warn);
194 }
195
196 if (state->EXT_texture_array_enable && state->language_version < 130) {
197 // These are already included in 130; don't create twice.
198 glsl_type::generate_EXT_texture_array_types(state->symbols,
199 state->EXT_texture_array_warn);
200 }
201 }
202
203
204 const glsl_type *glsl_type::get_base_type() const
205 {
206 switch (base_type) {
207 case GLSL_TYPE_UINT:
208 return uint_type;
209 case GLSL_TYPE_INT:
210 return int_type;
211 case GLSL_TYPE_FLOAT:
212 return float_type;
213 case GLSL_TYPE_BOOL:
214 return bool_type;
215 default:
216 return error_type;
217 }
218 }
219
220
221 void
222 _mesa_glsl_release_types(void)
223 {
224 if (glsl_type::array_types != NULL) {
225 hash_table_dtor(glsl_type::array_types);
226 glsl_type::array_types = NULL;
227 }
228
229 if (glsl_type::record_types != NULL) {
230 hash_table_dtor(glsl_type::record_types);
231 glsl_type::record_types = NULL;
232 }
233
234 if (glsl_type::mem_ctx != NULL) {
235 talloc_free(glsl_type::mem_ctx);
236 glsl_type::mem_ctx = NULL;
237 }
238 }
239
240
241 ir_function *
242 glsl_type::generate_constructor(glsl_symbol_table *symtab) const
243 {
244 void *ctx = symtab;
245
246 /* Generate the function name and add it to the symbol table.
247 */
248 ir_function *const f = new(ctx) ir_function(name);
249
250 bool added = symtab->add_function(name, f);
251 assert(added);
252
253 ir_function_signature *const sig = new(ctx) ir_function_signature(this);
254 f->add_signature(sig);
255
256 ir_variable **declarations =
257 (ir_variable **) malloc(sizeof(ir_variable *) * this->length);
258 for (unsigned i = 0; i < length; i++) {
259 char *const param_name = (char *) malloc(10);
260
261 snprintf(param_name, 10, "p%08X", i);
262
263 ir_variable *var = (this->base_type == GLSL_TYPE_ARRAY)
264 ? new(ctx) ir_variable(fields.array, param_name, ir_var_in)
265 : new(ctx) ir_variable(fields.structure[i].type, param_name, ir_var_in);
266
267 declarations[i] = var;
268 sig->parameters.push_tail(var);
269 }
270
271 /* Generate the body of the constructor. The body assigns each of the
272 * parameters to a portion of a local variable called _ret_val that has
273 * the same type as the constructor. After initializing _ret_val,
274 * _ret_val is returned.
275 */
276 ir_variable *retval = new(ctx) ir_variable(this, "_ret_val", ir_var_auto);
277 sig->body.push_tail(retval);
278
279 for (unsigned i = 0; i < length; i++) {
280 ir_dereference *const lhs = (this->base_type == GLSL_TYPE_ARRAY)
281 ? (ir_dereference *) new(ctx) ir_dereference_array(retval,
282 new(ctx) ir_constant(i))
283 : (ir_dereference *) new(ctx) ir_dereference_record(retval,
284 fields.structure[i].name);
285
286 ir_dereference *const rhs = new(ctx) ir_dereference_variable(declarations[i]);
287 ir_instruction *const assign = new(ctx) ir_assignment(lhs, rhs, NULL);
288
289 sig->body.push_tail(assign);
290 }
291
292 free(declarations);
293
294 ir_dereference *const retref = new(ctx) ir_dereference_variable(retval);
295 ir_instruction *const inst = new(ctx) ir_return(retref);
296 sig->body.push_tail(inst);
297
298 return f;
299 }
300
301
302 glsl_type::glsl_type(const glsl_type *array, unsigned length) :
303 base_type(GLSL_TYPE_ARRAY),
304 sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
305 sampler_type(0),
306 vector_elements(0), matrix_columns(0),
307 name(NULL), length(length)
308 {
309 this->fields.array = array;
310 /* Inherit the gl type of the base. The GL type is used for
311 * uniform/statevar handling in Mesa and the arrayness of the type
312 * is represented by the size rather than the type.
313 */
314 this->gl_type = array->gl_type;
315
316 /* Allow a maximum of 10 characters for the array size. This is enough
317 * for 32-bits of ~0. The extra 3 are for the '[', ']', and terminating
318 * NUL.
319 */
320 const unsigned name_length = strlen(array->name) + 10 + 3;
321 char *const n = (char *) talloc_size(this->mem_ctx, name_length);
322
323 if (length == 0)
324 snprintf(n, name_length, "%s[]", array->name);
325 else
326 snprintf(n, name_length, "%s[%u]", array->name, length);
327
328 this->name = n;
329 }
330
331
332 const glsl_type *
333 glsl_type::get_instance(unsigned base_type, unsigned rows, unsigned columns)
334 {
335 if (base_type == GLSL_TYPE_VOID)
336 return &void_type;
337
338 if ((rows < 1) || (rows > 4) || (columns < 1) || (columns > 4))
339 return error_type;
340
341 /* Treat GLSL vectors as Nx1 matrices.
342 */
343 if (columns == 1) {
344 switch (base_type) {
345 case GLSL_TYPE_UINT:
346 return uint_type + (rows - 1);
347 case GLSL_TYPE_INT:
348 return int_type + (rows - 1);
349 case GLSL_TYPE_FLOAT:
350 return float_type + (rows - 1);
351 case GLSL_TYPE_BOOL:
352 return bool_type + (rows - 1);
353 default:
354 return error_type;
355 }
356 } else {
357 if ((base_type != GLSL_TYPE_FLOAT) || (rows == 1))
358 return error_type;
359
360 /* GLSL matrix types are named mat{COLUMNS}x{ROWS}. Only the following
361 * combinations are valid:
362 *
363 * 1 2 3 4
364 * 1
365 * 2 x x x
366 * 3 x x x
367 * 4 x x x
368 */
369 #define IDX(c,r) (((c-1)*3) + (r-1))
370
371 switch (IDX(columns, rows)) {
372 case IDX(2,2): return mat2_type;
373 case IDX(2,3): return mat2x3_type;
374 case IDX(2,4): return mat2x4_type;
375 case IDX(3,2): return mat3x2_type;
376 case IDX(3,3): return mat3_type;
377 case IDX(3,4): return mat3x4_type;
378 case IDX(4,2): return mat4x2_type;
379 case IDX(4,3): return mat4x3_type;
380 case IDX(4,4): return mat4_type;
381 default: return error_type;
382 }
383 }
384
385 assert(!"Should not get here.");
386 return error_type;
387 }
388
389
390 const glsl_type *
391 glsl_type::get_array_instance(const glsl_type *base, unsigned array_size)
392 {
393
394 if (array_types == NULL) {
395 array_types = hash_table_ctor(64, hash_table_string_hash,
396 hash_table_string_compare);
397 }
398
399 /* Generate a name using the base type pointer in the key. This is
400 * done because the name of the base type may not be unique across
401 * shaders. For example, two shaders may have different record types
402 * named 'foo'.
403 */
404 char key[128];
405 snprintf(key, sizeof(key), "%p[%u]", (void *) base, array_size);
406
407 const glsl_type *t = (glsl_type *) hash_table_find(array_types, key);
408 if (t == NULL) {
409 t = new glsl_type(base, array_size);
410
411 hash_table_insert(array_types, (void *) t, talloc_strdup(mem_ctx, key));
412 }
413
414 assert(t->base_type == GLSL_TYPE_ARRAY);
415 assert(t->length == array_size);
416 assert(t->fields.array == base);
417
418 return t;
419 }
420
421
422 int
423 glsl_type::record_key_compare(const void *a, const void *b)
424 {
425 const glsl_type *const key1 = (glsl_type *) a;
426 const glsl_type *const key2 = (glsl_type *) b;
427
428 /* Return zero is the types match (there is zero difference) or non-zero
429 * otherwise.
430 */
431 if (strcmp(key1->name, key2->name) != 0)
432 return 1;
433
434 if (key1->length != key2->length)
435 return 1;
436
437 for (unsigned i = 0; i < key1->length; i++) {
438 if (key1->fields.structure[i].type != key2->fields.structure[i].type)
439 return 1;
440 if (strcmp(key1->fields.structure[i].name,
441 key2->fields.structure[i].name) != 0)
442 return 1;
443 }
444
445 return 0;
446 }
447
448
449 unsigned
450 glsl_type::record_key_hash(const void *a)
451 {
452 const glsl_type *const key = (glsl_type *) a;
453 char hash_key[128];
454 unsigned size = 0;
455
456 size = snprintf(hash_key, sizeof(hash_key), "%08x", key->length);
457
458 for (unsigned i = 0; i < key->length; i++) {
459 if (size >= sizeof(hash_key))
460 break;
461
462 size += snprintf(& hash_key[size], sizeof(hash_key) - size,
463 "%p", (void *) key->fields.structure[i].type);
464 }
465
466 return hash_table_string_hash(& hash_key);
467 }
468
469
470 const glsl_type *
471 glsl_type::get_record_instance(const glsl_struct_field *fields,
472 unsigned num_fields,
473 const char *name)
474 {
475 const glsl_type key(fields, num_fields, name);
476
477 if (record_types == NULL) {
478 record_types = hash_table_ctor(64, record_key_hash, record_key_compare);
479 }
480
481 const glsl_type *t = (glsl_type *) hash_table_find(record_types, & key);
482 if (t == NULL) {
483 t = new glsl_type(fields, num_fields, name);
484
485 hash_table_insert(record_types, (void *) t, t);
486 }
487
488 assert(t->base_type == GLSL_TYPE_STRUCT);
489 assert(t->length == num_fields);
490 assert(strcmp(t->name, name) == 0);
491
492 return t;
493 }
494
495
496 const glsl_type *
497 glsl_type::field_type(const char *name) const
498 {
499 if (this->base_type != GLSL_TYPE_STRUCT)
500 return error_type;
501
502 for (unsigned i = 0; i < this->length; i++) {
503 if (strcmp(name, this->fields.structure[i].name) == 0)
504 return this->fields.structure[i].type;
505 }
506
507 return error_type;
508 }
509
510
511 int
512 glsl_type::field_index(const char *name) const
513 {
514 if (this->base_type != GLSL_TYPE_STRUCT)
515 return -1;
516
517 for (unsigned i = 0; i < this->length; i++) {
518 if (strcmp(name, this->fields.structure[i].name) == 0)
519 return i;
520 }
521
522 return -1;
523 }
524
525
526 unsigned
527 glsl_type::component_slots() const
528 {
529 switch (this->base_type) {
530 case GLSL_TYPE_UINT:
531 case GLSL_TYPE_INT:
532 case GLSL_TYPE_FLOAT:
533 case GLSL_TYPE_BOOL:
534 return this->components();
535
536 case GLSL_TYPE_STRUCT: {
537 unsigned size = 0;
538
539 for (unsigned i = 0; i < this->length; i++)
540 size += this->fields.structure[i].type->component_slots();
541
542 return size;
543 }
544
545 case GLSL_TYPE_ARRAY:
546 return this->length * this->fields.array->component_slots();
547
548 default:
549 return 0;
550 }
551 }