glsl2: Talloc type names.
[mesa.git] / src / glsl / glsl_types.cpp
1 /*
2 * Copyright © 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 #include <cstdio>
25 #include <stdlib.h>
26 #include "glsl_symbol_table.h"
27 #include "glsl_parser_extras.h"
28 #include "glsl_types.h"
29 #include "builtin_types.h"
30 extern "C" {
31 #include "hash_table.h"
32 }
33
34 hash_table *glsl_type::array_types = NULL;
35 hash_table *glsl_type::record_types = NULL;
36 void *glsl_type::ctx = NULL;
37
38 static void
39 init_talloc_type_ctx(void)
40 {
41 if (glsl_type::ctx == NULL) {
42 glsl_type::ctx = talloc_init("glsl_type");
43 assert(glsl_type::ctx != NULL);
44 }
45 }
46
47 glsl_type::glsl_type(GLenum gl_type,
48 unsigned base_type, unsigned vector_elements,
49 unsigned matrix_columns, const char *name) :
50 gl_type(gl_type),
51 base_type(base_type),
52 sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
53 sampler_type(0),
54 vector_elements(vector_elements), matrix_columns(matrix_columns),
55 length(0)
56 {
57 init_talloc_type_ctx();
58 this->name = talloc_strdup(this->ctx, name);
59 /* Neither dimension is zero or both dimensions are zero.
60 */
61 assert((vector_elements == 0) == (matrix_columns == 0));
62 memset(& fields, 0, sizeof(fields));
63 }
64
65 glsl_type::glsl_type(GLenum gl_type,
66 enum glsl_sampler_dim dim, bool shadow, bool array,
67 unsigned type, const char *name) :
68 gl_type(gl_type),
69 base_type(GLSL_TYPE_SAMPLER),
70 sampler_dimensionality(dim), sampler_shadow(shadow),
71 sampler_array(array), sampler_type(type),
72 vector_elements(0), matrix_columns(0),
73 length(0)
74 {
75 init_talloc_type_ctx();
76 this->name = talloc_strdup(this->ctx, name);
77 memset(& fields, 0, sizeof(fields));
78 }
79
80 glsl_type::glsl_type(const glsl_struct_field *fields, unsigned num_fields,
81 const char *name) :
82 base_type(GLSL_TYPE_STRUCT),
83 sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
84 sampler_type(0),
85 vector_elements(0), matrix_columns(0),
86 length(num_fields)
87 {
88 unsigned int i;
89
90 init_talloc_type_ctx();
91 this->name = talloc_strdup(this->ctx, name);
92 this->fields.structure = talloc_array(this->ctx,
93 glsl_struct_field, length);
94 for (i = 0; i < length; i++) {
95 this->fields.structure[i].type = fields[i].type;
96 this->fields.structure[i].name = talloc_strdup(this->fields.structure,
97 fields[i].name);
98 }
99 }
100
101 static void
102 add_types_to_symbol_table(glsl_symbol_table *symtab,
103 const struct glsl_type *types,
104 unsigned num_types, bool warn)
105 {
106 (void) warn;
107
108 for (unsigned i = 0; i < num_types; i++) {
109 symtab->add_type(types[i].name, & types[i]);
110 }
111 }
112
113
114 void
115 glsl_type::generate_110_types(glsl_symbol_table *symtab)
116 {
117 add_types_to_symbol_table(symtab, builtin_core_types,
118 Elements(builtin_core_types),
119 false);
120 add_types_to_symbol_table(symtab, builtin_structure_types,
121 Elements(builtin_structure_types),
122 false);
123 add_types_to_symbol_table(symtab, builtin_110_deprecated_structure_types,
124 Elements(builtin_110_deprecated_structure_types),
125 false);
126 add_types_to_symbol_table(symtab, & void_type, 1, false);
127 }
128
129
130 void
131 glsl_type::generate_120_types(glsl_symbol_table *symtab)
132 {
133 generate_110_types(symtab);
134
135 add_types_to_symbol_table(symtab, builtin_120_types,
136 Elements(builtin_120_types), false);
137 }
138
139
140 void
141 glsl_type::generate_130_types(glsl_symbol_table *symtab)
142 {
143 generate_120_types(symtab);
144
145 add_types_to_symbol_table(symtab, builtin_130_types,
146 Elements(builtin_130_types), false);
147 }
148
149
150 void
151 glsl_type::generate_ARB_texture_rectangle_types(glsl_symbol_table *symtab,
152 bool warn)
153 {
154 add_types_to_symbol_table(symtab, builtin_ARB_texture_rectangle_types,
155 Elements(builtin_ARB_texture_rectangle_types),
156 warn);
157 }
158
159
160 void
161 glsl_type::generate_EXT_texture_array_types(glsl_symbol_table *symtab,
162 bool warn)
163 {
164 add_types_to_symbol_table(symtab, builtin_EXT_texture_array_types,
165 Elements(builtin_EXT_texture_array_types),
166 warn);
167 }
168
169
170 void
171 _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state)
172 {
173 switch (state->language_version) {
174 case 110:
175 glsl_type::generate_110_types(state->symbols);
176 break;
177 case 120:
178 glsl_type::generate_120_types(state->symbols);
179 break;
180 case 130:
181 glsl_type::generate_130_types(state->symbols);
182 break;
183 default:
184 /* error */
185 break;
186 }
187
188 if (state->ARB_texture_rectangle_enable) {
189 glsl_type::generate_ARB_texture_rectangle_types(state->symbols,
190 state->ARB_texture_rectangle_warn);
191 }
192
193 if (state->EXT_texture_array_enable && state->language_version < 130) {
194 // These are already included in 130; don't create twice.
195 glsl_type::generate_EXT_texture_array_types(state->symbols,
196 state->EXT_texture_array_warn);
197 }
198 }
199
200
201 const glsl_type *glsl_type::get_base_type() const
202 {
203 switch (base_type) {
204 case GLSL_TYPE_UINT:
205 return uint_type;
206 case GLSL_TYPE_INT:
207 return int_type;
208 case GLSL_TYPE_FLOAT:
209 return float_type;
210 case GLSL_TYPE_BOOL:
211 return bool_type;
212 default:
213 return error_type;
214 }
215 }
216
217
218 void
219 _mesa_glsl_release_types(void)
220 {
221 if (glsl_type::array_types != NULL) {
222 hash_table_dtor(glsl_type::array_types);
223 glsl_type::array_types = NULL;
224 }
225
226 if (glsl_type::record_types != NULL) {
227 hash_table_dtor(glsl_type::record_types);
228 glsl_type::record_types = NULL;
229 }
230
231 if (glsl_type::ctx != NULL) {
232 talloc_free(glsl_type::ctx);
233 glsl_type::ctx = NULL;
234 }
235 }
236
237
238 ir_function *
239 glsl_type::generate_constructor(glsl_symbol_table *symtab) const
240 {
241 void *ctx = symtab;
242
243 /* Generate the function name and add it to the symbol table.
244 */
245 ir_function *const f = new(ctx) ir_function(name);
246
247 bool added = symtab->add_function(name, f);
248 assert(added);
249
250 ir_function_signature *const sig = new(ctx) ir_function_signature(this);
251 f->add_signature(sig);
252
253 ir_variable **declarations =
254 (ir_variable **) malloc(sizeof(ir_variable *) * this->length);
255 for (unsigned i = 0; i < length; i++) {
256 char *const param_name = (char *) malloc(10);
257
258 snprintf(param_name, 10, "p%08X", i);
259
260 ir_variable *var = (this->base_type == GLSL_TYPE_ARRAY)
261 ? new(ctx) ir_variable(fields.array, param_name, ir_var_in)
262 : new(ctx) ir_variable(fields.structure[i].type, param_name, ir_var_in);
263
264 declarations[i] = var;
265 sig->parameters.push_tail(var);
266 }
267
268 /* Generate the body of the constructor. The body assigns each of the
269 * parameters to a portion of a local variable called __retval that has
270 * the same type as the constructor. After initializing __retval,
271 * __retval is returned.
272 */
273 ir_variable *retval = new(ctx) ir_variable(this, "__retval", ir_var_auto);
274 sig->body.push_tail(retval);
275
276 for (unsigned i = 0; i < length; i++) {
277 ir_dereference *const lhs = (this->base_type == GLSL_TYPE_ARRAY)
278 ? (ir_dereference *) new(ctx) ir_dereference_array(retval,
279 new(ctx) ir_constant(i))
280 : (ir_dereference *) new(ctx) ir_dereference_record(retval,
281 fields.structure[i].name);
282
283 ir_dereference *const rhs = new(ctx) ir_dereference_variable(declarations[i]);
284 ir_instruction *const assign = new(ctx) ir_assignment(lhs, rhs, NULL);
285
286 sig->body.push_tail(assign);
287 }
288
289 free(declarations);
290
291 ir_dereference *const retref = new(ctx) ir_dereference_variable(retval);
292 ir_instruction *const inst = new(ctx) ir_return(retref);
293 sig->body.push_tail(inst);
294
295 return f;
296 }
297
298
299 glsl_type::glsl_type(const glsl_type *array, unsigned length) :
300 base_type(GLSL_TYPE_ARRAY),
301 sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
302 sampler_type(0),
303 vector_elements(0), matrix_columns(0),
304 name(NULL), length(length)
305 {
306 this->fields.array = array;
307 /* Inherit the gl type of the base. The GL type is used for
308 * uniform/statevar handling in Mesa and the arrayness of the type
309 * is represented by the size rather than the type.
310 */
311 this->gl_type = array->gl_type;
312
313 /* Allow a maximum of 10 characters for the array size. This is enough
314 * for 32-bits of ~0. The extra 3 are for the '[', ']', and terminating
315 * NUL.
316 */
317 const unsigned name_length = strlen(array->name) + 10 + 3;
318 char *const n = (char *) talloc_size(this->ctx, name_length);
319
320 if (length == 0)
321 snprintf(n, name_length, "%s[]", array->name);
322 else
323 snprintf(n, name_length, "%s[%u]", array->name, length);
324
325 this->name = n;
326 }
327
328
329 const glsl_type *
330 glsl_type::get_instance(unsigned base_type, unsigned rows, unsigned columns)
331 {
332 if (base_type == GLSL_TYPE_VOID)
333 return &void_type;
334
335 if ((rows < 1) || (rows > 4) || (columns < 1) || (columns > 4))
336 return error_type;
337
338 /* Treat GLSL vectors as Nx1 matrices.
339 */
340 if (columns == 1) {
341 switch (base_type) {
342 case GLSL_TYPE_UINT:
343 return uint_type + (rows - 1);
344 case GLSL_TYPE_INT:
345 return int_type + (rows - 1);
346 case GLSL_TYPE_FLOAT:
347 return float_type + (rows - 1);
348 case GLSL_TYPE_BOOL:
349 return bool_type + (rows - 1);
350 default:
351 return error_type;
352 }
353 } else {
354 if ((base_type != GLSL_TYPE_FLOAT) || (rows == 1))
355 return error_type;
356
357 /* GLSL matrix types are named mat{COLUMNS}x{ROWS}. Only the following
358 * combinations are valid:
359 *
360 * 1 2 3 4
361 * 1
362 * 2 x x x
363 * 3 x x x
364 * 4 x x x
365 */
366 #define IDX(c,r) (((c-1)*3) + (r-1))
367
368 switch (IDX(columns, rows)) {
369 case IDX(2,2): return mat2_type;
370 case IDX(2,3): return mat2x3_type;
371 case IDX(2,4): return mat2x4_type;
372 case IDX(3,2): return mat3x2_type;
373 case IDX(3,3): return mat3_type;
374 case IDX(3,4): return mat3x4_type;
375 case IDX(4,2): return mat4x2_type;
376 case IDX(4,3): return mat4x3_type;
377 case IDX(4,4): return mat4_type;
378 default: return error_type;
379 }
380 }
381
382 assert(!"Should not get here.");
383 return error_type;
384 }
385
386
387 int
388 glsl_type::array_key_compare(const void *a, const void *b)
389 {
390 const glsl_type *const key1 = (glsl_type *) a;
391 const glsl_type *const key2 = (glsl_type *) b;
392
393 /* Return zero is the types match (there is zero difference) or non-zero
394 * otherwise.
395 */
396 return ((key1->fields.array == key2->fields.array)
397 && (key1->length == key2->length)) ? 0 : 1;
398 }
399
400
401 unsigned
402 glsl_type::array_key_hash(const void *a)
403 {
404 const glsl_type *const key = (glsl_type *) a;
405
406 const struct {
407 const glsl_type *t;
408 unsigned l;
409 char nul;
410 } hash_key = {
411 key->fields.array,
412 key->length,
413 '\0'
414 };
415
416 return hash_table_string_hash(& hash_key);
417 }
418
419
420 const glsl_type *
421 glsl_type::get_array_instance(const glsl_type *base, unsigned array_size)
422 {
423 const glsl_type key(base, array_size);
424
425 if (array_types == NULL) {
426 array_types = hash_table_ctor(64, array_key_hash, array_key_compare);
427 }
428
429 const glsl_type *t = (glsl_type *) hash_table_find(array_types, & key);
430 if (t == NULL) {
431 t = new glsl_type(base, array_size);
432
433 hash_table_insert(array_types, (void *) t, t);
434 }
435
436 assert(t->base_type == GLSL_TYPE_ARRAY);
437 assert(t->length == array_size);
438 assert(t->fields.array == base);
439
440 return t;
441 }
442
443
444 int
445 glsl_type::record_key_compare(const void *a, const void *b)
446 {
447 const glsl_type *const key1 = (glsl_type *) a;
448 const glsl_type *const key2 = (glsl_type *) b;
449
450 /* Return zero is the types match (there is zero difference) or non-zero
451 * otherwise.
452 */
453 if (strcmp(key1->name, key2->name) != 0)
454 return 1;
455
456 if (key1->length != key2->length)
457 return 1;
458
459 for (unsigned i = 0; i < key1->length; i++) {
460 if (key1->fields.structure[i].type != key2->fields.structure[i].type)
461 return 1;
462 if (strcmp(key1->fields.structure[i].name,
463 key2->fields.structure[i].name) != 0)
464 return 1;
465 }
466
467 return 0;
468 }
469
470
471 unsigned
472 glsl_type::record_key_hash(const void *a)
473 {
474 const glsl_type *const key = (glsl_type *) a;
475 char hash_key[128];
476 unsigned size = 0;
477
478 size = snprintf(hash_key, sizeof(hash_key), "%08x", key->length);
479
480 for (unsigned i = 0; i < key->length; i++) {
481 if (size >= sizeof(hash_key))
482 break;
483
484 size += snprintf(& hash_key[size], sizeof(hash_key) - size,
485 "%p", key->fields.structure[i].type);
486 }
487
488 return hash_table_string_hash(& hash_key);
489 }
490
491
492 const glsl_type *
493 glsl_type::get_record_instance(const glsl_struct_field *fields,
494 unsigned num_fields,
495 const char *name)
496 {
497 const glsl_type key(fields, num_fields, name);
498
499 if (record_types == NULL) {
500 record_types = hash_table_ctor(64, record_key_hash, record_key_compare);
501 }
502
503 const glsl_type *t = (glsl_type *) hash_table_find(record_types, & key);
504 if (t == NULL) {
505 t = new glsl_type(fields, num_fields, name);
506
507 hash_table_insert(record_types, (void *) t, t);
508 }
509
510 assert(t->base_type == GLSL_TYPE_STRUCT);
511 assert(t->length == num_fields);
512 assert(strcmp(t->name, name) == 0);
513
514 return t;
515 }
516
517
518 const glsl_type *
519 glsl_type::field_type(const char *name) const
520 {
521 if (this->base_type != GLSL_TYPE_STRUCT)
522 return error_type;
523
524 for (unsigned i = 0; i < this->length; i++) {
525 if (strcmp(name, this->fields.structure[i].name) == 0)
526 return this->fields.structure[i].type;
527 }
528
529 return error_type;
530 }
531
532
533 int
534 glsl_type::field_index(const char *name) const
535 {
536 if (this->base_type != GLSL_TYPE_STRUCT)
537 return -1;
538
539 for (unsigned i = 0; i < this->length; i++) {
540 if (strcmp(name, this->fields.structure[i].name) == 0)
541 return i;
542 }
543
544 return -1;
545 }
546
547
548 unsigned
549 glsl_type::component_slots() const
550 {
551 switch (this->base_type) {
552 case GLSL_TYPE_UINT:
553 case GLSL_TYPE_INT:
554 case GLSL_TYPE_FLOAT:
555 case GLSL_TYPE_BOOL:
556 return this->components();
557
558 case GLSL_TYPE_STRUCT: {
559 unsigned size = 0;
560
561 for (unsigned i = 0; i < this->length; i++)
562 size += this->fields.structure[i].type->component_slots();
563
564 return size;
565 }
566
567 case GLSL_TYPE_ARRAY:
568 return this->length * this->fields.array->component_slots();
569
570 default:
571 return 0;
572 }
573 }