2 * Copyright © 2009 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
26 #include "main/core.h" /* for Elements */
27 #include "glsl_symbol_table.h"
28 #include "glsl_parser_extras.h"
29 #include "glsl_types.h"
30 #include "builtin_types.h"
32 #include "program/hash_table.h"
35 hash_table
*glsl_type::array_types
= NULL
;
36 hash_table
*glsl_type::record_types
= NULL
;
37 void *glsl_type::mem_ctx
= NULL
;
40 glsl_type::init_talloc_type_ctx(void)
42 if (glsl_type::mem_ctx
== NULL
) {
43 glsl_type::mem_ctx
= talloc_autofree_context();
44 assert(glsl_type::mem_ctx
!= NULL
);
48 glsl_type::glsl_type(GLenum gl_type
,
49 unsigned base_type
, unsigned vector_elements
,
50 unsigned matrix_columns
, const char *name
) :
53 sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
55 vector_elements(vector_elements
), matrix_columns(matrix_columns
),
58 init_talloc_type_ctx();
59 this->name
= talloc_strdup(this->mem_ctx
, name
);
60 /* Neither dimension is zero or both dimensions are zero.
62 assert((vector_elements
== 0) == (matrix_columns
== 0));
63 memset(& fields
, 0, sizeof(fields
));
66 glsl_type::glsl_type(GLenum gl_type
,
67 enum glsl_sampler_dim dim
, bool shadow
, bool array
,
68 unsigned type
, const char *name
) :
70 base_type(GLSL_TYPE_SAMPLER
),
71 sampler_dimensionality(dim
), sampler_shadow(shadow
),
72 sampler_array(array
), sampler_type(type
),
73 vector_elements(0), matrix_columns(0),
76 init_talloc_type_ctx();
77 this->name
= talloc_strdup(this->mem_ctx
, name
);
78 memset(& fields
, 0, sizeof(fields
));
81 glsl_type::glsl_type(const glsl_struct_field
*fields
, unsigned num_fields
,
83 base_type(GLSL_TYPE_STRUCT
),
84 sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
86 vector_elements(0), matrix_columns(0),
91 init_talloc_type_ctx();
92 this->name
= talloc_strdup(this->mem_ctx
, name
);
93 this->fields
.structure
= talloc_array(this->mem_ctx
,
94 glsl_struct_field
, length
);
95 for (i
= 0; i
< length
; i
++) {
96 this->fields
.structure
[i
].type
= fields
[i
].type
;
97 this->fields
.structure
[i
].name
= talloc_strdup(this->fields
.structure
,
103 add_types_to_symbol_table(glsl_symbol_table
*symtab
,
104 const struct glsl_type
*types
,
105 unsigned num_types
, bool warn
)
109 for (unsigned i
= 0; i
< num_types
; i
++) {
110 symtab
->add_type(types
[i
].name
, & types
[i
]);
116 glsl_type::generate_110_types(glsl_symbol_table
*symtab
)
118 add_types_to_symbol_table(symtab
, builtin_core_types
,
119 Elements(builtin_core_types
),
121 add_types_to_symbol_table(symtab
, builtin_structure_types
,
122 Elements(builtin_structure_types
),
124 add_types_to_symbol_table(symtab
, builtin_110_deprecated_structure_types
,
125 Elements(builtin_110_deprecated_structure_types
),
127 add_types_to_symbol_table(symtab
, & void_type
, 1, false);
132 glsl_type::generate_120_types(glsl_symbol_table
*symtab
)
134 generate_110_types(symtab
);
136 add_types_to_symbol_table(symtab
, builtin_120_types
,
137 Elements(builtin_120_types
), false);
142 glsl_type::generate_130_types(glsl_symbol_table
*symtab
)
144 generate_120_types(symtab
);
146 add_types_to_symbol_table(symtab
, builtin_130_types
,
147 Elements(builtin_130_types
), false);
148 generate_EXT_texture_array_types(symtab
, false);
153 glsl_type::generate_ARB_texture_rectangle_types(glsl_symbol_table
*symtab
,
156 add_types_to_symbol_table(symtab
, builtin_ARB_texture_rectangle_types
,
157 Elements(builtin_ARB_texture_rectangle_types
),
163 glsl_type::generate_EXT_texture_array_types(glsl_symbol_table
*symtab
,
166 add_types_to_symbol_table(symtab
, builtin_EXT_texture_array_types
,
167 Elements(builtin_EXT_texture_array_types
),
173 _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state
*state
)
175 switch (state
->language_version
) {
177 glsl_type::generate_110_types(state
->symbols
);
180 glsl_type::generate_120_types(state
->symbols
);
183 glsl_type::generate_130_types(state
->symbols
);
190 if (state
->ARB_texture_rectangle_enable
) {
191 glsl_type::generate_ARB_texture_rectangle_types(state
->symbols
,
192 state
->ARB_texture_rectangle_warn
);
195 if (state
->EXT_texture_array_enable
&& state
->language_version
< 130) {
196 // These are already included in 130; don't create twice.
197 glsl_type::generate_EXT_texture_array_types(state
->symbols
,
198 state
->EXT_texture_array_warn
);
203 const glsl_type
*glsl_type::get_base_type() const
210 case GLSL_TYPE_FLOAT
:
221 _mesa_glsl_release_types(void)
223 if (glsl_type::array_types
!= NULL
) {
224 hash_table_dtor(glsl_type::array_types
);
225 glsl_type::array_types
= NULL
;
228 if (glsl_type::record_types
!= NULL
) {
229 hash_table_dtor(glsl_type::record_types
);
230 glsl_type::record_types
= NULL
;
236 glsl_type::generate_constructor(glsl_symbol_table
*symtab
) const
240 /* Generate the function name and add it to the symbol table.
242 ir_function
*const f
= new(ctx
) ir_function(name
);
244 bool added
= symtab
->add_function(name
, f
);
247 ir_function_signature
*const sig
= new(ctx
) ir_function_signature(this);
248 f
->add_signature(sig
);
250 ir_variable
**declarations
=
251 (ir_variable
**) malloc(sizeof(ir_variable
*) * this->length
);
252 for (unsigned i
= 0; i
< length
; i
++) {
253 char *const param_name
= (char *) malloc(10);
255 snprintf(param_name
, 10, "p%08X", i
);
257 ir_variable
*var
= (this->base_type
== GLSL_TYPE_ARRAY
)
258 ? new(ctx
) ir_variable(fields
.array
, param_name
, ir_var_in
)
259 : new(ctx
) ir_variable(fields
.structure
[i
].type
, param_name
, ir_var_in
);
261 declarations
[i
] = var
;
262 sig
->parameters
.push_tail(var
);
265 /* Generate the body of the constructor. The body assigns each of the
266 * parameters to a portion of a local variable called _ret_val that has
267 * the same type as the constructor. After initializing _ret_val,
268 * _ret_val is returned.
270 ir_variable
*retval
= new(ctx
) ir_variable(this, "_ret_val", ir_var_auto
);
271 sig
->body
.push_tail(retval
);
273 for (unsigned i
= 0; i
< length
; i
++) {
274 ir_dereference
*const lhs
= (this->base_type
== GLSL_TYPE_ARRAY
)
275 ? (ir_dereference
*) new(ctx
) ir_dereference_array(retval
,
276 new(ctx
) ir_constant(i
))
277 : (ir_dereference
*) new(ctx
) ir_dereference_record(retval
,
278 fields
.structure
[i
].name
);
280 ir_dereference
*const rhs
= new(ctx
) ir_dereference_variable(declarations
[i
]);
281 ir_instruction
*const assign
= new(ctx
) ir_assignment(lhs
, rhs
, NULL
);
283 sig
->body
.push_tail(assign
);
288 ir_dereference
*const retref
= new(ctx
) ir_dereference_variable(retval
);
289 ir_instruction
*const inst
= new(ctx
) ir_return(retref
);
290 sig
->body
.push_tail(inst
);
296 glsl_type::glsl_type(const glsl_type
*array
, unsigned length
) :
297 base_type(GLSL_TYPE_ARRAY
),
298 sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
300 vector_elements(0), matrix_columns(0),
301 name(NULL
), length(length
)
303 this->fields
.array
= array
;
304 /* Inherit the gl type of the base. The GL type is used for
305 * uniform/statevar handling in Mesa and the arrayness of the type
306 * is represented by the size rather than the type.
308 this->gl_type
= array
->gl_type
;
310 /* Allow a maximum of 10 characters for the array size. This is enough
311 * for 32-bits of ~0. The extra 3 are for the '[', ']', and terminating
314 const unsigned name_length
= strlen(array
->name
) + 10 + 3;
315 char *const n
= (char *) talloc_size(this->mem_ctx
, name_length
);
318 snprintf(n
, name_length
, "%s[]", array
->name
);
320 snprintf(n
, name_length
, "%s[%u]", array
->name
, length
);
327 glsl_type::get_instance(unsigned base_type
, unsigned rows
, unsigned columns
)
329 if (base_type
== GLSL_TYPE_VOID
)
332 if ((rows
< 1) || (rows
> 4) || (columns
< 1) || (columns
> 4))
335 /* Treat GLSL vectors as Nx1 matrices.
340 return uint_type
+ (rows
- 1);
342 return int_type
+ (rows
- 1);
343 case GLSL_TYPE_FLOAT
:
344 return float_type
+ (rows
- 1);
346 return bool_type
+ (rows
- 1);
351 if ((base_type
!= GLSL_TYPE_FLOAT
) || (rows
== 1))
354 /* GLSL matrix types are named mat{COLUMNS}x{ROWS}. Only the following
355 * combinations are valid:
363 #define IDX(c,r) (((c-1)*3) + (r-1))
365 switch (IDX(columns
, rows
)) {
366 case IDX(2,2): return mat2_type
;
367 case IDX(2,3): return mat2x3_type
;
368 case IDX(2,4): return mat2x4_type
;
369 case IDX(3,2): return mat3x2_type
;
370 case IDX(3,3): return mat3_type
;
371 case IDX(3,4): return mat3x4_type
;
372 case IDX(4,2): return mat4x2_type
;
373 case IDX(4,3): return mat4x3_type
;
374 case IDX(4,4): return mat4_type
;
375 default: return error_type
;
379 assert(!"Should not get here.");
385 glsl_type::get_array_instance(const glsl_type
*base
, unsigned array_size
)
388 if (array_types
== NULL
) {
389 array_types
= hash_table_ctor(64, hash_table_string_hash
,
390 hash_table_string_compare
);
393 /* Generate a name using the base type pointer in the key. This is
394 * done because the name of the base type may not be unique across
395 * shaders. For example, two shaders may have different record types
399 snprintf(key
, sizeof(key
), "%p[%u]", (void *) base
, array_size
);
401 const glsl_type
*t
= (glsl_type
*) hash_table_find(array_types
, key
);
403 t
= new glsl_type(base
, array_size
);
405 hash_table_insert(array_types
, (void *) t
, talloc_strdup(mem_ctx
, key
));
408 assert(t
->base_type
== GLSL_TYPE_ARRAY
);
409 assert(t
->length
== array_size
);
410 assert(t
->fields
.array
== base
);
417 glsl_type::record_key_compare(const void *a
, const void *b
)
419 const glsl_type
*const key1
= (glsl_type
*) a
;
420 const glsl_type
*const key2
= (glsl_type
*) b
;
422 /* Return zero is the types match (there is zero difference) or non-zero
425 if (strcmp(key1
->name
, key2
->name
) != 0)
428 if (key1
->length
!= key2
->length
)
431 for (unsigned i
= 0; i
< key1
->length
; i
++) {
432 if (key1
->fields
.structure
[i
].type
!= key2
->fields
.structure
[i
].type
)
434 if (strcmp(key1
->fields
.structure
[i
].name
,
435 key2
->fields
.structure
[i
].name
) != 0)
444 glsl_type::record_key_hash(const void *a
)
446 const glsl_type
*const key
= (glsl_type
*) a
;
450 size
= snprintf(hash_key
, sizeof(hash_key
), "%08x", key
->length
);
452 for (unsigned i
= 0; i
< key
->length
; i
++) {
453 if (size
>= sizeof(hash_key
))
456 size
+= snprintf(& hash_key
[size
], sizeof(hash_key
) - size
,
457 "%p", (void *) key
->fields
.structure
[i
].type
);
460 return hash_table_string_hash(& hash_key
);
465 glsl_type::get_record_instance(const glsl_struct_field
*fields
,
469 const glsl_type
key(fields
, num_fields
, name
);
471 if (record_types
== NULL
) {
472 record_types
= hash_table_ctor(64, record_key_hash
, record_key_compare
);
475 const glsl_type
*t
= (glsl_type
*) hash_table_find(record_types
, & key
);
477 t
= new glsl_type(fields
, num_fields
, name
);
479 hash_table_insert(record_types
, (void *) t
, t
);
482 assert(t
->base_type
== GLSL_TYPE_STRUCT
);
483 assert(t
->length
== num_fields
);
484 assert(strcmp(t
->name
, name
) == 0);
491 glsl_type::field_type(const char *name
) const
493 if (this->base_type
!= GLSL_TYPE_STRUCT
)
496 for (unsigned i
= 0; i
< this->length
; i
++) {
497 if (strcmp(name
, this->fields
.structure
[i
].name
) == 0)
498 return this->fields
.structure
[i
].type
;
506 glsl_type::field_index(const char *name
) const
508 if (this->base_type
!= GLSL_TYPE_STRUCT
)
511 for (unsigned i
= 0; i
< this->length
; i
++) {
512 if (strcmp(name
, this->fields
.structure
[i
].name
) == 0)
521 glsl_type::component_slots() const
523 switch (this->base_type
) {
526 case GLSL_TYPE_FLOAT
:
528 return this->components();
530 case GLSL_TYPE_STRUCT
: {
533 for (unsigned i
= 0; i
< this->length
; i
++)
534 size
+= this->fields
.structure
[i
].type
->component_slots();
539 case GLSL_TYPE_ARRAY
:
540 return this->length
* this->fields
.array
->component_slots();