glsl: Include main/core.h.
[mesa.git] / src / glsl / glsl_types.cpp
1 /*
2 * Copyright © 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 #include <cstdio>
25 #include <stdlib.h>
26 #include "main/core.h" /* for Elements */
27 #include "glsl_symbol_table.h"
28 #include "glsl_parser_extras.h"
29 #include "glsl_types.h"
30 #include "builtin_types.h"
31 extern "C" {
32 #include "program/hash_table.h"
33 }
34
35 hash_table *glsl_type::array_types = NULL;
36 hash_table *glsl_type::record_types = NULL;
37 void *glsl_type::mem_ctx = NULL;
38
39 void
40 glsl_type::init_talloc_type_ctx(void)
41 {
42 if (glsl_type::mem_ctx == NULL) {
43 glsl_type::mem_ctx = talloc_autofree_context();
44 assert(glsl_type::mem_ctx != NULL);
45 }
46 }
47
48 glsl_type::glsl_type(GLenum gl_type,
49 unsigned base_type, unsigned vector_elements,
50 unsigned matrix_columns, const char *name) :
51 gl_type(gl_type),
52 base_type(base_type),
53 sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
54 sampler_type(0),
55 vector_elements(vector_elements), matrix_columns(matrix_columns),
56 length(0)
57 {
58 init_talloc_type_ctx();
59 this->name = talloc_strdup(this->mem_ctx, name);
60 /* Neither dimension is zero or both dimensions are zero.
61 */
62 assert((vector_elements == 0) == (matrix_columns == 0));
63 memset(& fields, 0, sizeof(fields));
64 }
65
66 glsl_type::glsl_type(GLenum gl_type,
67 enum glsl_sampler_dim dim, bool shadow, bool array,
68 unsigned type, const char *name) :
69 gl_type(gl_type),
70 base_type(GLSL_TYPE_SAMPLER),
71 sampler_dimensionality(dim), sampler_shadow(shadow),
72 sampler_array(array), sampler_type(type),
73 vector_elements(0), matrix_columns(0),
74 length(0)
75 {
76 init_talloc_type_ctx();
77 this->name = talloc_strdup(this->mem_ctx, name);
78 memset(& fields, 0, sizeof(fields));
79 }
80
81 glsl_type::glsl_type(const glsl_struct_field *fields, unsigned num_fields,
82 const char *name) :
83 base_type(GLSL_TYPE_STRUCT),
84 sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
85 sampler_type(0),
86 vector_elements(0), matrix_columns(0),
87 length(num_fields)
88 {
89 unsigned int i;
90
91 init_talloc_type_ctx();
92 this->name = talloc_strdup(this->mem_ctx, name);
93 this->fields.structure = talloc_array(this->mem_ctx,
94 glsl_struct_field, length);
95 for (i = 0; i < length; i++) {
96 this->fields.structure[i].type = fields[i].type;
97 this->fields.structure[i].name = talloc_strdup(this->fields.structure,
98 fields[i].name);
99 }
100 }
101
102 static void
103 add_types_to_symbol_table(glsl_symbol_table *symtab,
104 const struct glsl_type *types,
105 unsigned num_types, bool warn)
106 {
107 (void) warn;
108
109 for (unsigned i = 0; i < num_types; i++) {
110 symtab->add_type(types[i].name, & types[i]);
111 }
112 }
113
114
115 void
116 glsl_type::generate_110_types(glsl_symbol_table *symtab)
117 {
118 add_types_to_symbol_table(symtab, builtin_core_types,
119 Elements(builtin_core_types),
120 false);
121 add_types_to_symbol_table(symtab, builtin_structure_types,
122 Elements(builtin_structure_types),
123 false);
124 add_types_to_symbol_table(symtab, builtin_110_deprecated_structure_types,
125 Elements(builtin_110_deprecated_structure_types),
126 false);
127 add_types_to_symbol_table(symtab, & void_type, 1, false);
128 }
129
130
131 void
132 glsl_type::generate_120_types(glsl_symbol_table *symtab)
133 {
134 generate_110_types(symtab);
135
136 add_types_to_symbol_table(symtab, builtin_120_types,
137 Elements(builtin_120_types), false);
138 }
139
140
141 void
142 glsl_type::generate_130_types(glsl_symbol_table *symtab)
143 {
144 generate_120_types(symtab);
145
146 add_types_to_symbol_table(symtab, builtin_130_types,
147 Elements(builtin_130_types), false);
148 generate_EXT_texture_array_types(symtab, false);
149 }
150
151
152 void
153 glsl_type::generate_ARB_texture_rectangle_types(glsl_symbol_table *symtab,
154 bool warn)
155 {
156 add_types_to_symbol_table(symtab, builtin_ARB_texture_rectangle_types,
157 Elements(builtin_ARB_texture_rectangle_types),
158 warn);
159 }
160
161
162 void
163 glsl_type::generate_EXT_texture_array_types(glsl_symbol_table *symtab,
164 bool warn)
165 {
166 add_types_to_symbol_table(symtab, builtin_EXT_texture_array_types,
167 Elements(builtin_EXT_texture_array_types),
168 warn);
169 }
170
171
172 void
173 _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state)
174 {
175 switch (state->language_version) {
176 case 110:
177 glsl_type::generate_110_types(state->symbols);
178 break;
179 case 120:
180 glsl_type::generate_120_types(state->symbols);
181 break;
182 case 130:
183 glsl_type::generate_130_types(state->symbols);
184 break;
185 default:
186 /* error */
187 break;
188 }
189
190 if (state->ARB_texture_rectangle_enable) {
191 glsl_type::generate_ARB_texture_rectangle_types(state->symbols,
192 state->ARB_texture_rectangle_warn);
193 }
194
195 if (state->EXT_texture_array_enable && state->language_version < 130) {
196 // These are already included in 130; don't create twice.
197 glsl_type::generate_EXT_texture_array_types(state->symbols,
198 state->EXT_texture_array_warn);
199 }
200 }
201
202
203 const glsl_type *glsl_type::get_base_type() const
204 {
205 switch (base_type) {
206 case GLSL_TYPE_UINT:
207 return uint_type;
208 case GLSL_TYPE_INT:
209 return int_type;
210 case GLSL_TYPE_FLOAT:
211 return float_type;
212 case GLSL_TYPE_BOOL:
213 return bool_type;
214 default:
215 return error_type;
216 }
217 }
218
219
220 void
221 _mesa_glsl_release_types(void)
222 {
223 if (glsl_type::array_types != NULL) {
224 hash_table_dtor(glsl_type::array_types);
225 glsl_type::array_types = NULL;
226 }
227
228 if (glsl_type::record_types != NULL) {
229 hash_table_dtor(glsl_type::record_types);
230 glsl_type::record_types = NULL;
231 }
232 }
233
234
235 ir_function *
236 glsl_type::generate_constructor(glsl_symbol_table *symtab) const
237 {
238 void *ctx = symtab;
239
240 /* Generate the function name and add it to the symbol table.
241 */
242 ir_function *const f = new(ctx) ir_function(name);
243
244 bool added = symtab->add_function(name, f);
245 assert(added);
246
247 ir_function_signature *const sig = new(ctx) ir_function_signature(this);
248 f->add_signature(sig);
249
250 ir_variable **declarations =
251 (ir_variable **) malloc(sizeof(ir_variable *) * this->length);
252 for (unsigned i = 0; i < length; i++) {
253 char *const param_name = (char *) malloc(10);
254
255 snprintf(param_name, 10, "p%08X", i);
256
257 ir_variable *var = (this->base_type == GLSL_TYPE_ARRAY)
258 ? new(ctx) ir_variable(fields.array, param_name, ir_var_in)
259 : new(ctx) ir_variable(fields.structure[i].type, param_name, ir_var_in);
260
261 declarations[i] = var;
262 sig->parameters.push_tail(var);
263 }
264
265 /* Generate the body of the constructor. The body assigns each of the
266 * parameters to a portion of a local variable called _ret_val that has
267 * the same type as the constructor. After initializing _ret_val,
268 * _ret_val is returned.
269 */
270 ir_variable *retval = new(ctx) ir_variable(this, "_ret_val", ir_var_auto);
271 sig->body.push_tail(retval);
272
273 for (unsigned i = 0; i < length; i++) {
274 ir_dereference *const lhs = (this->base_type == GLSL_TYPE_ARRAY)
275 ? (ir_dereference *) new(ctx) ir_dereference_array(retval,
276 new(ctx) ir_constant(i))
277 : (ir_dereference *) new(ctx) ir_dereference_record(retval,
278 fields.structure[i].name);
279
280 ir_dereference *const rhs = new(ctx) ir_dereference_variable(declarations[i]);
281 ir_instruction *const assign = new(ctx) ir_assignment(lhs, rhs, NULL);
282
283 sig->body.push_tail(assign);
284 }
285
286 free(declarations);
287
288 ir_dereference *const retref = new(ctx) ir_dereference_variable(retval);
289 ir_instruction *const inst = new(ctx) ir_return(retref);
290 sig->body.push_tail(inst);
291
292 return f;
293 }
294
295
296 glsl_type::glsl_type(const glsl_type *array, unsigned length) :
297 base_type(GLSL_TYPE_ARRAY),
298 sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
299 sampler_type(0),
300 vector_elements(0), matrix_columns(0),
301 name(NULL), length(length)
302 {
303 this->fields.array = array;
304 /* Inherit the gl type of the base. The GL type is used for
305 * uniform/statevar handling in Mesa and the arrayness of the type
306 * is represented by the size rather than the type.
307 */
308 this->gl_type = array->gl_type;
309
310 /* Allow a maximum of 10 characters for the array size. This is enough
311 * for 32-bits of ~0. The extra 3 are for the '[', ']', and terminating
312 * NUL.
313 */
314 const unsigned name_length = strlen(array->name) + 10 + 3;
315 char *const n = (char *) talloc_size(this->mem_ctx, name_length);
316
317 if (length == 0)
318 snprintf(n, name_length, "%s[]", array->name);
319 else
320 snprintf(n, name_length, "%s[%u]", array->name, length);
321
322 this->name = n;
323 }
324
325
326 const glsl_type *
327 glsl_type::get_instance(unsigned base_type, unsigned rows, unsigned columns)
328 {
329 if (base_type == GLSL_TYPE_VOID)
330 return &void_type;
331
332 if ((rows < 1) || (rows > 4) || (columns < 1) || (columns > 4))
333 return error_type;
334
335 /* Treat GLSL vectors as Nx1 matrices.
336 */
337 if (columns == 1) {
338 switch (base_type) {
339 case GLSL_TYPE_UINT:
340 return uint_type + (rows - 1);
341 case GLSL_TYPE_INT:
342 return int_type + (rows - 1);
343 case GLSL_TYPE_FLOAT:
344 return float_type + (rows - 1);
345 case GLSL_TYPE_BOOL:
346 return bool_type + (rows - 1);
347 default:
348 return error_type;
349 }
350 } else {
351 if ((base_type != GLSL_TYPE_FLOAT) || (rows == 1))
352 return error_type;
353
354 /* GLSL matrix types are named mat{COLUMNS}x{ROWS}. Only the following
355 * combinations are valid:
356 *
357 * 1 2 3 4
358 * 1
359 * 2 x x x
360 * 3 x x x
361 * 4 x x x
362 */
363 #define IDX(c,r) (((c-1)*3) + (r-1))
364
365 switch (IDX(columns, rows)) {
366 case IDX(2,2): return mat2_type;
367 case IDX(2,3): return mat2x3_type;
368 case IDX(2,4): return mat2x4_type;
369 case IDX(3,2): return mat3x2_type;
370 case IDX(3,3): return mat3_type;
371 case IDX(3,4): return mat3x4_type;
372 case IDX(4,2): return mat4x2_type;
373 case IDX(4,3): return mat4x3_type;
374 case IDX(4,4): return mat4_type;
375 default: return error_type;
376 }
377 }
378
379 assert(!"Should not get here.");
380 return error_type;
381 }
382
383
384 const glsl_type *
385 glsl_type::get_array_instance(const glsl_type *base, unsigned array_size)
386 {
387
388 if (array_types == NULL) {
389 array_types = hash_table_ctor(64, hash_table_string_hash,
390 hash_table_string_compare);
391 }
392
393 /* Generate a name using the base type pointer in the key. This is
394 * done because the name of the base type may not be unique across
395 * shaders. For example, two shaders may have different record types
396 * named 'foo'.
397 */
398 char key[128];
399 snprintf(key, sizeof(key), "%p[%u]", (void *) base, array_size);
400
401 const glsl_type *t = (glsl_type *) hash_table_find(array_types, key);
402 if (t == NULL) {
403 t = new glsl_type(base, array_size);
404
405 hash_table_insert(array_types, (void *) t, talloc_strdup(mem_ctx, key));
406 }
407
408 assert(t->base_type == GLSL_TYPE_ARRAY);
409 assert(t->length == array_size);
410 assert(t->fields.array == base);
411
412 return t;
413 }
414
415
416 int
417 glsl_type::record_key_compare(const void *a, const void *b)
418 {
419 const glsl_type *const key1 = (glsl_type *) a;
420 const glsl_type *const key2 = (glsl_type *) b;
421
422 /* Return zero is the types match (there is zero difference) or non-zero
423 * otherwise.
424 */
425 if (strcmp(key1->name, key2->name) != 0)
426 return 1;
427
428 if (key1->length != key2->length)
429 return 1;
430
431 for (unsigned i = 0; i < key1->length; i++) {
432 if (key1->fields.structure[i].type != key2->fields.structure[i].type)
433 return 1;
434 if (strcmp(key1->fields.structure[i].name,
435 key2->fields.structure[i].name) != 0)
436 return 1;
437 }
438
439 return 0;
440 }
441
442
443 unsigned
444 glsl_type::record_key_hash(const void *a)
445 {
446 const glsl_type *const key = (glsl_type *) a;
447 char hash_key[128];
448 unsigned size = 0;
449
450 size = snprintf(hash_key, sizeof(hash_key), "%08x", key->length);
451
452 for (unsigned i = 0; i < key->length; i++) {
453 if (size >= sizeof(hash_key))
454 break;
455
456 size += snprintf(& hash_key[size], sizeof(hash_key) - size,
457 "%p", (void *) key->fields.structure[i].type);
458 }
459
460 return hash_table_string_hash(& hash_key);
461 }
462
463
464 const glsl_type *
465 glsl_type::get_record_instance(const glsl_struct_field *fields,
466 unsigned num_fields,
467 const char *name)
468 {
469 const glsl_type key(fields, num_fields, name);
470
471 if (record_types == NULL) {
472 record_types = hash_table_ctor(64, record_key_hash, record_key_compare);
473 }
474
475 const glsl_type *t = (glsl_type *) hash_table_find(record_types, & key);
476 if (t == NULL) {
477 t = new glsl_type(fields, num_fields, name);
478
479 hash_table_insert(record_types, (void *) t, t);
480 }
481
482 assert(t->base_type == GLSL_TYPE_STRUCT);
483 assert(t->length == num_fields);
484 assert(strcmp(t->name, name) == 0);
485
486 return t;
487 }
488
489
490 const glsl_type *
491 glsl_type::field_type(const char *name) const
492 {
493 if (this->base_type != GLSL_TYPE_STRUCT)
494 return error_type;
495
496 for (unsigned i = 0; i < this->length; i++) {
497 if (strcmp(name, this->fields.structure[i].name) == 0)
498 return this->fields.structure[i].type;
499 }
500
501 return error_type;
502 }
503
504
505 int
506 glsl_type::field_index(const char *name) const
507 {
508 if (this->base_type != GLSL_TYPE_STRUCT)
509 return -1;
510
511 for (unsigned i = 0; i < this->length; i++) {
512 if (strcmp(name, this->fields.structure[i].name) == 0)
513 return i;
514 }
515
516 return -1;
517 }
518
519
520 unsigned
521 glsl_type::component_slots() const
522 {
523 switch (this->base_type) {
524 case GLSL_TYPE_UINT:
525 case GLSL_TYPE_INT:
526 case GLSL_TYPE_FLOAT:
527 case GLSL_TYPE_BOOL:
528 return this->components();
529
530 case GLSL_TYPE_STRUCT: {
531 unsigned size = 0;
532
533 for (unsigned i = 0; i < this->length; i++)
534 size += this->fields.structure[i].type->component_slots();
535
536 return size;
537 }
538
539 case GLSL_TYPE_ARRAY:
540 return this->length * this->fields.array->component_slots();
541
542 default:
543 return 0;
544 }
545 }