glsl: Move type_contains_sampler() into glsl_type for later reuse.
[mesa.git] / src / glsl / glsl_types.cpp
1 /*
2 * Copyright © 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 #include <stdio.h>
25 #include <stdlib.h>
26 #include "main/core.h" /* for Elements */
27 #include "glsl_symbol_table.h"
28 #include "glsl_parser_extras.h"
29 #include "glsl_types.h"
30 #include "builtin_types.h"
31 extern "C" {
32 #include "program/hash_table.h"
33 }
34
35 hash_table *glsl_type::array_types = NULL;
36 hash_table *glsl_type::record_types = NULL;
37 void *glsl_type::mem_ctx = NULL;
38
39 void
40 glsl_type::init_ralloc_type_ctx(void)
41 {
42 if (glsl_type::mem_ctx == NULL) {
43 glsl_type::mem_ctx = ralloc_autofree_context();
44 assert(glsl_type::mem_ctx != NULL);
45 }
46 }
47
48 glsl_type::glsl_type(GLenum gl_type,
49 glsl_base_type base_type, unsigned vector_elements,
50 unsigned matrix_columns, const char *name) :
51 gl_type(gl_type),
52 base_type(base_type),
53 sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
54 sampler_type(0),
55 vector_elements(vector_elements), matrix_columns(matrix_columns),
56 length(0)
57 {
58 init_ralloc_type_ctx();
59 this->name = ralloc_strdup(this->mem_ctx, name);
60 /* Neither dimension is zero or both dimensions are zero.
61 */
62 assert((vector_elements == 0) == (matrix_columns == 0));
63 memset(& fields, 0, sizeof(fields));
64 }
65
66 glsl_type::glsl_type(GLenum gl_type,
67 enum glsl_sampler_dim dim, bool shadow, bool array,
68 unsigned type, const char *name) :
69 gl_type(gl_type),
70 base_type(GLSL_TYPE_SAMPLER),
71 sampler_dimensionality(dim), sampler_shadow(shadow),
72 sampler_array(array), sampler_type(type),
73 vector_elements(0), matrix_columns(0),
74 length(0)
75 {
76 init_ralloc_type_ctx();
77 this->name = ralloc_strdup(this->mem_ctx, name);
78 memset(& fields, 0, sizeof(fields));
79 }
80
81 glsl_type::glsl_type(const glsl_struct_field *fields, unsigned num_fields,
82 const char *name) :
83 base_type(GLSL_TYPE_STRUCT),
84 sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
85 sampler_type(0),
86 vector_elements(0), matrix_columns(0),
87 length(num_fields)
88 {
89 unsigned int i;
90
91 init_ralloc_type_ctx();
92 this->name = ralloc_strdup(this->mem_ctx, name);
93 this->fields.structure = ralloc_array(this->mem_ctx,
94 glsl_struct_field, length);
95 for (i = 0; i < length; i++) {
96 this->fields.structure[i].type = fields[i].type;
97 this->fields.structure[i].name = ralloc_strdup(this->fields.structure,
98 fields[i].name);
99 }
100 }
101
102 static void
103 add_types_to_symbol_table(glsl_symbol_table *symtab,
104 const struct glsl_type *types,
105 unsigned num_types, bool warn)
106 {
107 (void) warn;
108
109 for (unsigned i = 0; i < num_types; i++) {
110 symtab->add_type(types[i].name, & types[i]);
111 }
112 }
113
114 bool
115 glsl_type::contains_sampler() const
116 {
117 if (this->is_array()) {
118 return this->fields.array->contains_sampler();
119 } else if (this->is_record()) {
120 for (unsigned int i = 0; i < this->length; i++) {
121 if (this->fields.structure[i].type->contains_sampler())
122 return true;
123 }
124 return false;
125 } else {
126 return this->is_sampler();
127 }
128 }
129
130 void
131 glsl_type::generate_100ES_types(glsl_symbol_table *symtab)
132 {
133 add_types_to_symbol_table(symtab, builtin_core_types,
134 Elements(builtin_core_types),
135 false);
136 add_types_to_symbol_table(symtab, builtin_structure_types,
137 Elements(builtin_structure_types),
138 false);
139 add_types_to_symbol_table(symtab, void_type, 1, false);
140 }
141
142 void
143 glsl_type::generate_110_types(glsl_symbol_table *symtab)
144 {
145 generate_100ES_types(symtab);
146
147 add_types_to_symbol_table(symtab, builtin_110_types,
148 Elements(builtin_110_types),
149 false);
150 add_types_to_symbol_table(symtab, &_sampler3D_type, 1, false);
151 add_types_to_symbol_table(symtab, builtin_110_deprecated_structure_types,
152 Elements(builtin_110_deprecated_structure_types),
153 false);
154 }
155
156
157 void
158 glsl_type::generate_120_types(glsl_symbol_table *symtab)
159 {
160 generate_110_types(symtab);
161
162 add_types_to_symbol_table(symtab, builtin_120_types,
163 Elements(builtin_120_types), false);
164 }
165
166
167 void
168 glsl_type::generate_130_types(glsl_symbol_table *symtab)
169 {
170 generate_120_types(symtab);
171
172 add_types_to_symbol_table(symtab, builtin_130_types,
173 Elements(builtin_130_types), false);
174 generate_EXT_texture_array_types(symtab, false);
175 }
176
177
178 void
179 glsl_type::generate_ARB_texture_rectangle_types(glsl_symbol_table *symtab,
180 bool warn)
181 {
182 add_types_to_symbol_table(symtab, builtin_ARB_texture_rectangle_types,
183 Elements(builtin_ARB_texture_rectangle_types),
184 warn);
185 }
186
187
188 void
189 glsl_type::generate_EXT_texture_array_types(glsl_symbol_table *symtab,
190 bool warn)
191 {
192 add_types_to_symbol_table(symtab, builtin_EXT_texture_array_types,
193 Elements(builtin_EXT_texture_array_types),
194 warn);
195 }
196
197
198 void
199 glsl_type::generate_OES_texture_3D_types(glsl_symbol_table *symtab, bool warn)
200 {
201 add_types_to_symbol_table(symtab, &_sampler3D_type, 1, warn);
202 }
203
204
205 void
206 _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state)
207 {
208 switch (state->language_version) {
209 case 100:
210 assert(state->es_shader);
211 glsl_type::generate_100ES_types(state->symbols);
212 break;
213 case 110:
214 glsl_type::generate_110_types(state->symbols);
215 break;
216 case 120:
217 glsl_type::generate_120_types(state->symbols);
218 break;
219 case 130:
220 glsl_type::generate_130_types(state->symbols);
221 break;
222 default:
223 /* error */
224 break;
225 }
226
227 if (state->ARB_texture_rectangle_enable) {
228 glsl_type::generate_ARB_texture_rectangle_types(state->symbols,
229 state->ARB_texture_rectangle_warn);
230 }
231 if (state->OES_texture_3D_enable && state->language_version == 100) {
232 glsl_type::generate_OES_texture_3D_types(state->symbols,
233 state->OES_texture_3D_warn);
234 }
235
236 if (state->EXT_texture_array_enable && state->language_version < 130) {
237 // These are already included in 130; don't create twice.
238 glsl_type::generate_EXT_texture_array_types(state->symbols,
239 state->EXT_texture_array_warn);
240 }
241 }
242
243
244 const glsl_type *glsl_type::get_base_type() const
245 {
246 switch (base_type) {
247 case GLSL_TYPE_UINT:
248 return uint_type;
249 case GLSL_TYPE_INT:
250 return int_type;
251 case GLSL_TYPE_FLOAT:
252 return float_type;
253 case GLSL_TYPE_BOOL:
254 return bool_type;
255 default:
256 return error_type;
257 }
258 }
259
260
261 void
262 _mesa_glsl_release_types(void)
263 {
264 if (glsl_type::array_types != NULL) {
265 hash_table_dtor(glsl_type::array_types);
266 glsl_type::array_types = NULL;
267 }
268
269 if (glsl_type::record_types != NULL) {
270 hash_table_dtor(glsl_type::record_types);
271 glsl_type::record_types = NULL;
272 }
273 }
274
275
276 glsl_type::glsl_type(const glsl_type *array, unsigned length) :
277 base_type(GLSL_TYPE_ARRAY),
278 sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
279 sampler_type(0),
280 vector_elements(0), matrix_columns(0),
281 name(NULL), length(length)
282 {
283 this->fields.array = array;
284 /* Inherit the gl type of the base. The GL type is used for
285 * uniform/statevar handling in Mesa and the arrayness of the type
286 * is represented by the size rather than the type.
287 */
288 this->gl_type = array->gl_type;
289
290 /* Allow a maximum of 10 characters for the array size. This is enough
291 * for 32-bits of ~0. The extra 3 are for the '[', ']', and terminating
292 * NUL.
293 */
294 const unsigned name_length = strlen(array->name) + 10 + 3;
295 char *const n = (char *) ralloc_size(this->mem_ctx, name_length);
296
297 if (length == 0)
298 snprintf(n, name_length, "%s[]", array->name);
299 else
300 snprintf(n, name_length, "%s[%u]", array->name, length);
301
302 this->name = n;
303 }
304
305
306 const glsl_type *
307 glsl_type::get_instance(unsigned base_type, unsigned rows, unsigned columns)
308 {
309 if (base_type == GLSL_TYPE_VOID)
310 return void_type;
311
312 if ((rows < 1) || (rows > 4) || (columns < 1) || (columns > 4))
313 return error_type;
314
315 /* Treat GLSL vectors as Nx1 matrices.
316 */
317 if (columns == 1) {
318 switch (base_type) {
319 case GLSL_TYPE_UINT:
320 return uint_type + (rows - 1);
321 case GLSL_TYPE_INT:
322 return int_type + (rows - 1);
323 case GLSL_TYPE_FLOAT:
324 return float_type + (rows - 1);
325 case GLSL_TYPE_BOOL:
326 return bool_type + (rows - 1);
327 default:
328 return error_type;
329 }
330 } else {
331 if ((base_type != GLSL_TYPE_FLOAT) || (rows == 1))
332 return error_type;
333
334 /* GLSL matrix types are named mat{COLUMNS}x{ROWS}. Only the following
335 * combinations are valid:
336 *
337 * 1 2 3 4
338 * 1
339 * 2 x x x
340 * 3 x x x
341 * 4 x x x
342 */
343 #define IDX(c,r) (((c-1)*3) + (r-1))
344
345 switch (IDX(columns, rows)) {
346 case IDX(2,2): return mat2_type;
347 case IDX(2,3): return mat2x3_type;
348 case IDX(2,4): return mat2x4_type;
349 case IDX(3,2): return mat3x2_type;
350 case IDX(3,3): return mat3_type;
351 case IDX(3,4): return mat3x4_type;
352 case IDX(4,2): return mat4x2_type;
353 case IDX(4,3): return mat4x3_type;
354 case IDX(4,4): return mat4_type;
355 default: return error_type;
356 }
357 }
358
359 assert(!"Should not get here.");
360 return error_type;
361 }
362
363
364 const glsl_type *
365 glsl_type::get_array_instance(const glsl_type *base, unsigned array_size)
366 {
367
368 if (array_types == NULL) {
369 array_types = hash_table_ctor(64, hash_table_string_hash,
370 hash_table_string_compare);
371 }
372
373 /* Generate a name using the base type pointer in the key. This is
374 * done because the name of the base type may not be unique across
375 * shaders. For example, two shaders may have different record types
376 * named 'foo'.
377 */
378 char key[128];
379 snprintf(key, sizeof(key), "%p[%u]", (void *) base, array_size);
380
381 const glsl_type *t = (glsl_type *) hash_table_find(array_types, key);
382 if (t == NULL) {
383 t = new glsl_type(base, array_size);
384
385 hash_table_insert(array_types, (void *) t, ralloc_strdup(mem_ctx, key));
386 }
387
388 assert(t->base_type == GLSL_TYPE_ARRAY);
389 assert(t->length == array_size);
390 assert(t->fields.array == base);
391
392 return t;
393 }
394
395
396 int
397 glsl_type::record_key_compare(const void *a, const void *b)
398 {
399 const glsl_type *const key1 = (glsl_type *) a;
400 const glsl_type *const key2 = (glsl_type *) b;
401
402 /* Return zero is the types match (there is zero difference) or non-zero
403 * otherwise.
404 */
405 if (strcmp(key1->name, key2->name) != 0)
406 return 1;
407
408 if (key1->length != key2->length)
409 return 1;
410
411 for (unsigned i = 0; i < key1->length; i++) {
412 if (key1->fields.structure[i].type != key2->fields.structure[i].type)
413 return 1;
414 if (strcmp(key1->fields.structure[i].name,
415 key2->fields.structure[i].name) != 0)
416 return 1;
417 }
418
419 return 0;
420 }
421
422
423 unsigned
424 glsl_type::record_key_hash(const void *a)
425 {
426 const glsl_type *const key = (glsl_type *) a;
427 char hash_key[128];
428 unsigned size = 0;
429
430 size = snprintf(hash_key, sizeof(hash_key), "%08x", key->length);
431
432 for (unsigned i = 0; i < key->length; i++) {
433 if (size >= sizeof(hash_key))
434 break;
435
436 size += snprintf(& hash_key[size], sizeof(hash_key) - size,
437 "%p", (void *) key->fields.structure[i].type);
438 }
439
440 return hash_table_string_hash(& hash_key);
441 }
442
443
444 const glsl_type *
445 glsl_type::get_record_instance(const glsl_struct_field *fields,
446 unsigned num_fields,
447 const char *name)
448 {
449 const glsl_type key(fields, num_fields, name);
450
451 if (record_types == NULL) {
452 record_types = hash_table_ctor(64, record_key_hash, record_key_compare);
453 }
454
455 const glsl_type *t = (glsl_type *) hash_table_find(record_types, & key);
456 if (t == NULL) {
457 t = new glsl_type(fields, num_fields, name);
458
459 hash_table_insert(record_types, (void *) t, t);
460 }
461
462 assert(t->base_type == GLSL_TYPE_STRUCT);
463 assert(t->length == num_fields);
464 assert(strcmp(t->name, name) == 0);
465
466 return t;
467 }
468
469
470 const glsl_type *
471 glsl_type::field_type(const char *name) const
472 {
473 if (this->base_type != GLSL_TYPE_STRUCT)
474 return error_type;
475
476 for (unsigned i = 0; i < this->length; i++) {
477 if (strcmp(name, this->fields.structure[i].name) == 0)
478 return this->fields.structure[i].type;
479 }
480
481 return error_type;
482 }
483
484
485 int
486 glsl_type::field_index(const char *name) const
487 {
488 if (this->base_type != GLSL_TYPE_STRUCT)
489 return -1;
490
491 for (unsigned i = 0; i < this->length; i++) {
492 if (strcmp(name, this->fields.structure[i].name) == 0)
493 return i;
494 }
495
496 return -1;
497 }
498
499
500 unsigned
501 glsl_type::component_slots() const
502 {
503 switch (this->base_type) {
504 case GLSL_TYPE_UINT:
505 case GLSL_TYPE_INT:
506 case GLSL_TYPE_FLOAT:
507 case GLSL_TYPE_BOOL:
508 return this->components();
509
510 case GLSL_TYPE_STRUCT: {
511 unsigned size = 0;
512
513 for (unsigned i = 0; i < this->length; i++)
514 size += this->fields.structure[i].type->component_slots();
515
516 return size;
517 }
518
519 case GLSL_TYPE_ARRAY:
520 return this->length * this->fields.array->component_slots();
521
522 default:
523 return 0;
524 }
525 }