glsl: Make use of new _mesa_glsl_parse_state::is_version() function.
[mesa.git] / src / glsl / glsl_types.cpp
1 /*
2 * Copyright © 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 #include <stdio.h>
25 #include <stdlib.h>
26 #include "main/core.h" /* for Elements */
27 #include "glsl_symbol_table.h"
28 #include "glsl_parser_extras.h"
29 #include "glsl_types.h"
30 #include "builtin_types.h"
31 extern "C" {
32 #include "program/hash_table.h"
33 }
34
35 hash_table *glsl_type::array_types = NULL;
36 hash_table *glsl_type::record_types = NULL;
37 void *glsl_type::mem_ctx = NULL;
38
39 void
40 glsl_type::init_ralloc_type_ctx(void)
41 {
42 if (glsl_type::mem_ctx == NULL) {
43 glsl_type::mem_ctx = ralloc_autofree_context();
44 assert(glsl_type::mem_ctx != NULL);
45 }
46 }
47
48 glsl_type::glsl_type(GLenum gl_type,
49 glsl_base_type base_type, unsigned vector_elements,
50 unsigned matrix_columns, const char *name) :
51 gl_type(gl_type),
52 base_type(base_type),
53 sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
54 sampler_type(0),
55 vector_elements(vector_elements), matrix_columns(matrix_columns),
56 length(0)
57 {
58 init_ralloc_type_ctx();
59 this->name = ralloc_strdup(this->mem_ctx, name);
60 /* Neither dimension is zero or both dimensions are zero.
61 */
62 assert((vector_elements == 0) == (matrix_columns == 0));
63 memset(& fields, 0, sizeof(fields));
64 }
65
66 glsl_type::glsl_type(GLenum gl_type,
67 enum glsl_sampler_dim dim, bool shadow, bool array,
68 unsigned type, const char *name) :
69 gl_type(gl_type),
70 base_type(GLSL_TYPE_SAMPLER),
71 sampler_dimensionality(dim), sampler_shadow(shadow),
72 sampler_array(array), sampler_type(type),
73 vector_elements(0), matrix_columns(0),
74 length(0)
75 {
76 init_ralloc_type_ctx();
77 this->name = ralloc_strdup(this->mem_ctx, name);
78 memset(& fields, 0, sizeof(fields));
79 }
80
81 glsl_type::glsl_type(const glsl_struct_field *fields, unsigned num_fields,
82 const char *name) :
83 base_type(GLSL_TYPE_STRUCT),
84 sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
85 sampler_type(0),
86 vector_elements(0), matrix_columns(0),
87 length(num_fields)
88 {
89 unsigned int i;
90
91 init_ralloc_type_ctx();
92 this->name = ralloc_strdup(this->mem_ctx, name);
93 this->fields.structure = ralloc_array(this->mem_ctx,
94 glsl_struct_field, length);
95 for (i = 0; i < length; i++) {
96 this->fields.structure[i].type = fields[i].type;
97 this->fields.structure[i].name = ralloc_strdup(this->fields.structure,
98 fields[i].name);
99 }
100 }
101
102 static void
103 add_types_to_symbol_table(glsl_symbol_table *symtab,
104 const struct glsl_type *types,
105 unsigned num_types, bool warn)
106 {
107 (void) warn;
108
109 for (unsigned i = 0; i < num_types; i++) {
110 symtab->add_type(types[i].name, & types[i]);
111 }
112 }
113
114 bool
115 glsl_type::contains_sampler() const
116 {
117 if (this->is_array()) {
118 return this->fields.array->contains_sampler();
119 } else if (this->is_record()) {
120 for (unsigned int i = 0; i < this->length; i++) {
121 if (this->fields.structure[i].type->contains_sampler())
122 return true;
123 }
124 return false;
125 } else {
126 return this->is_sampler();
127 }
128 }
129
130 gl_texture_index
131 glsl_type::sampler_index() const
132 {
133 const glsl_type *const t = (this->is_array()) ? this->fields.array : this;
134
135 assert(t->is_sampler());
136
137 switch (t->sampler_dimensionality) {
138 case GLSL_SAMPLER_DIM_1D:
139 return (t->sampler_array) ? TEXTURE_1D_ARRAY_INDEX : TEXTURE_1D_INDEX;
140 case GLSL_SAMPLER_DIM_2D:
141 return (t->sampler_array) ? TEXTURE_2D_ARRAY_INDEX : TEXTURE_2D_INDEX;
142 case GLSL_SAMPLER_DIM_3D:
143 return TEXTURE_3D_INDEX;
144 case GLSL_SAMPLER_DIM_CUBE:
145 return (t->sampler_array) ? TEXTURE_CUBE_ARRAY_INDEX : TEXTURE_CUBE_INDEX;
146 case GLSL_SAMPLER_DIM_RECT:
147 return TEXTURE_RECT_INDEX;
148 case GLSL_SAMPLER_DIM_BUF:
149 return TEXTURE_BUFFER_INDEX;
150 case GLSL_SAMPLER_DIM_EXTERNAL:
151 return TEXTURE_EXTERNAL_INDEX;
152 default:
153 assert(!"Should not get here.");
154 return TEXTURE_BUFFER_INDEX;
155 }
156 }
157
158 void
159 glsl_type::generate_100ES_types(glsl_symbol_table *symtab)
160 {
161 add_types_to_symbol_table(symtab, builtin_core_types,
162 Elements(builtin_core_types),
163 false);
164 add_types_to_symbol_table(symtab, builtin_structure_types,
165 Elements(builtin_structure_types),
166 false);
167 add_types_to_symbol_table(symtab, void_type, 1, false);
168 }
169
170 void
171 glsl_type::generate_110_types(glsl_symbol_table *symtab, bool add_deprecated)
172 {
173 generate_100ES_types(symtab);
174
175 add_types_to_symbol_table(symtab, builtin_110_types,
176 Elements(builtin_110_types),
177 false);
178 add_types_to_symbol_table(symtab, &_sampler3D_type, 1, false);
179 if (add_deprecated) {
180 add_types_to_symbol_table(symtab, builtin_110_deprecated_structure_types,
181 Elements(builtin_110_deprecated_structure_types),
182 false);
183 }
184 }
185
186
187 void
188 glsl_type::generate_120_types(glsl_symbol_table *symtab, bool add_deprecated)
189 {
190 generate_110_types(symtab, add_deprecated);
191
192 add_types_to_symbol_table(symtab, builtin_120_types,
193 Elements(builtin_120_types), false);
194 }
195
196
197 void
198 glsl_type::generate_130_types(glsl_symbol_table *symtab, bool add_deprecated)
199 {
200 generate_120_types(symtab, add_deprecated);
201
202 add_types_to_symbol_table(symtab, builtin_130_types,
203 Elements(builtin_130_types), false);
204 generate_EXT_texture_array_types(symtab, false);
205 }
206
207
208 void
209 glsl_type::generate_140_types(glsl_symbol_table *symtab)
210 {
211 generate_130_types(symtab, false);
212
213 add_types_to_symbol_table(symtab, builtin_140_types,
214 Elements(builtin_140_types), false);
215
216 add_types_to_symbol_table(symtab, builtin_EXT_texture_buffer_object_types,
217 Elements(builtin_EXT_texture_buffer_object_types),
218 false);
219 }
220
221
222 void
223 glsl_type::generate_ARB_texture_rectangle_types(glsl_symbol_table *symtab,
224 bool warn)
225 {
226 add_types_to_symbol_table(symtab, builtin_ARB_texture_rectangle_types,
227 Elements(builtin_ARB_texture_rectangle_types),
228 warn);
229 }
230
231
232 void
233 glsl_type::generate_EXT_texture_array_types(glsl_symbol_table *symtab,
234 bool warn)
235 {
236 add_types_to_symbol_table(symtab, builtin_EXT_texture_array_types,
237 Elements(builtin_EXT_texture_array_types),
238 warn);
239 }
240
241
242 void
243 glsl_type::generate_OES_texture_3D_types(glsl_symbol_table *symtab, bool warn)
244 {
245 add_types_to_symbol_table(symtab, &_sampler3D_type, 1, warn);
246 }
247
248
249 void
250 glsl_type::generate_OES_EGL_image_external_types(glsl_symbol_table *symtab,
251 bool warn)
252 {
253 add_types_to_symbol_table(symtab, builtin_OES_EGL_image_external_types,
254 Elements(builtin_OES_EGL_image_external_types),
255 warn);
256 }
257
258 void
259 glsl_type::generate_ARB_texture_cube_map_array_types(glsl_symbol_table *symtab,
260 bool warn)
261 {
262 add_types_to_symbol_table(symtab, builtin_ARB_texture_cube_map_array_types,
263 Elements(builtin_ARB_texture_cube_map_array_types),
264 warn);
265 }
266
267 void
268 _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state)
269 {
270 switch (state->language_version) {
271 case 100:
272 assert(state->es_shader);
273 glsl_type::generate_100ES_types(state->symbols);
274 break;
275 case 110:
276 glsl_type::generate_110_types(state->symbols, true);
277 break;
278 case 120:
279 glsl_type::generate_120_types(state->symbols, true);
280 break;
281 case 130:
282 glsl_type::generate_130_types(state->symbols, true);
283 break;
284 case 140:
285 glsl_type::generate_140_types(state->symbols);
286 break;
287 default:
288 /* error */
289 break;
290 }
291
292 if (state->ARB_texture_rectangle_enable ||
293 state->is_version(140, 0)) {
294 glsl_type::generate_ARB_texture_rectangle_types(state->symbols,
295 state->ARB_texture_rectangle_warn);
296 }
297 if (state->OES_texture_3D_enable
298 && state->is_version(0, 100)) {
299 glsl_type::generate_OES_texture_3D_types(state->symbols,
300 state->OES_texture_3D_warn);
301 }
302
303 if (state->EXT_texture_array_enable
304 && !state->is_version(130, 0)) {
305 // These are already included in 130; don't create twice.
306 glsl_type::generate_EXT_texture_array_types(state->symbols,
307 state->EXT_texture_array_warn);
308 }
309
310 /* We cannot check for language_version == 100 here because we need the
311 * types to support fixed-function program generation. But this is fine
312 * since the extension is never enabled for OpenGL contexts.
313 */
314 if (state->OES_EGL_image_external_enable) {
315 glsl_type::generate_OES_EGL_image_external_types(state->symbols,
316 state->OES_EGL_image_external_warn);
317 }
318
319 if (state->ARB_texture_cube_map_array_enable) {
320 glsl_type::generate_ARB_texture_cube_map_array_types(state->symbols,
321 state->ARB_texture_cube_map_array_warn);
322 }
323 }
324
325
326 const glsl_type *glsl_type::get_base_type() const
327 {
328 switch (base_type) {
329 case GLSL_TYPE_UINT:
330 return uint_type;
331 case GLSL_TYPE_INT:
332 return int_type;
333 case GLSL_TYPE_FLOAT:
334 return float_type;
335 case GLSL_TYPE_BOOL:
336 return bool_type;
337 default:
338 return error_type;
339 }
340 }
341
342
343 const glsl_type *glsl_type::get_scalar_type() const
344 {
345 const glsl_type *type = this;
346
347 /* Handle arrays */
348 while (type->base_type == GLSL_TYPE_ARRAY)
349 type = type->fields.array;
350
351 /* Handle vectors and matrices */
352 switch (type->base_type) {
353 case GLSL_TYPE_UINT:
354 return uint_type;
355 case GLSL_TYPE_INT:
356 return int_type;
357 case GLSL_TYPE_FLOAT:
358 return float_type;
359 default:
360 /* Handle everything else */
361 return type;
362 }
363 }
364
365
366 void
367 _mesa_glsl_release_types(void)
368 {
369 if (glsl_type::array_types != NULL) {
370 hash_table_dtor(glsl_type::array_types);
371 glsl_type::array_types = NULL;
372 }
373
374 if (glsl_type::record_types != NULL) {
375 hash_table_dtor(glsl_type::record_types);
376 glsl_type::record_types = NULL;
377 }
378 }
379
380
381 glsl_type::glsl_type(const glsl_type *array, unsigned length) :
382 base_type(GLSL_TYPE_ARRAY),
383 sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
384 sampler_type(0),
385 vector_elements(0), matrix_columns(0),
386 name(NULL), length(length)
387 {
388 this->fields.array = array;
389 /* Inherit the gl type of the base. The GL type is used for
390 * uniform/statevar handling in Mesa and the arrayness of the type
391 * is represented by the size rather than the type.
392 */
393 this->gl_type = array->gl_type;
394
395 /* Allow a maximum of 10 characters for the array size. This is enough
396 * for 32-bits of ~0. The extra 3 are for the '[', ']', and terminating
397 * NUL.
398 */
399 const unsigned name_length = strlen(array->name) + 10 + 3;
400 char *const n = (char *) ralloc_size(this->mem_ctx, name_length);
401
402 if (length == 0)
403 snprintf(n, name_length, "%s[]", array->name);
404 else
405 snprintf(n, name_length, "%s[%u]", array->name, length);
406
407 this->name = n;
408 }
409
410
411 const glsl_type *
412 glsl_type::get_instance(unsigned base_type, unsigned rows, unsigned columns)
413 {
414 if (base_type == GLSL_TYPE_VOID)
415 return void_type;
416
417 if ((rows < 1) || (rows > 4) || (columns < 1) || (columns > 4))
418 return error_type;
419
420 /* Treat GLSL vectors as Nx1 matrices.
421 */
422 if (columns == 1) {
423 switch (base_type) {
424 case GLSL_TYPE_UINT:
425 return uint_type + (rows - 1);
426 case GLSL_TYPE_INT:
427 return int_type + (rows - 1);
428 case GLSL_TYPE_FLOAT:
429 return float_type + (rows - 1);
430 case GLSL_TYPE_BOOL:
431 return bool_type + (rows - 1);
432 default:
433 return error_type;
434 }
435 } else {
436 if ((base_type != GLSL_TYPE_FLOAT) || (rows == 1))
437 return error_type;
438
439 /* GLSL matrix types are named mat{COLUMNS}x{ROWS}. Only the following
440 * combinations are valid:
441 *
442 * 1 2 3 4
443 * 1
444 * 2 x x x
445 * 3 x x x
446 * 4 x x x
447 */
448 #define IDX(c,r) (((c-1)*3) + (r-1))
449
450 switch (IDX(columns, rows)) {
451 case IDX(2,2): return mat2_type;
452 case IDX(2,3): return mat2x3_type;
453 case IDX(2,4): return mat2x4_type;
454 case IDX(3,2): return mat3x2_type;
455 case IDX(3,3): return mat3_type;
456 case IDX(3,4): return mat3x4_type;
457 case IDX(4,2): return mat4x2_type;
458 case IDX(4,3): return mat4x3_type;
459 case IDX(4,4): return mat4_type;
460 default: return error_type;
461 }
462 }
463
464 assert(!"Should not get here.");
465 return error_type;
466 }
467
468
469 const glsl_type *
470 glsl_type::get_array_instance(const glsl_type *base, unsigned array_size)
471 {
472
473 if (array_types == NULL) {
474 array_types = hash_table_ctor(64, hash_table_string_hash,
475 hash_table_string_compare);
476 }
477
478 /* Generate a name using the base type pointer in the key. This is
479 * done because the name of the base type may not be unique across
480 * shaders. For example, two shaders may have different record types
481 * named 'foo'.
482 */
483 char key[128];
484 snprintf(key, sizeof(key), "%p[%u]", (void *) base, array_size);
485
486 const glsl_type *t = (glsl_type *) hash_table_find(array_types, key);
487 if (t == NULL) {
488 t = new glsl_type(base, array_size);
489
490 hash_table_insert(array_types, (void *) t, ralloc_strdup(mem_ctx, key));
491 }
492
493 assert(t->base_type == GLSL_TYPE_ARRAY);
494 assert(t->length == array_size);
495 assert(t->fields.array == base);
496
497 return t;
498 }
499
500
501 int
502 glsl_type::record_key_compare(const void *a, const void *b)
503 {
504 const glsl_type *const key1 = (glsl_type *) a;
505 const glsl_type *const key2 = (glsl_type *) b;
506
507 /* Return zero is the types match (there is zero difference) or non-zero
508 * otherwise.
509 */
510 if (strcmp(key1->name, key2->name) != 0)
511 return 1;
512
513 if (key1->length != key2->length)
514 return 1;
515
516 for (unsigned i = 0; i < key1->length; i++) {
517 if (key1->fields.structure[i].type != key2->fields.structure[i].type)
518 return 1;
519 if (strcmp(key1->fields.structure[i].name,
520 key2->fields.structure[i].name) != 0)
521 return 1;
522 }
523
524 return 0;
525 }
526
527
528 unsigned
529 glsl_type::record_key_hash(const void *a)
530 {
531 const glsl_type *const key = (glsl_type *) a;
532 char hash_key[128];
533 unsigned size = 0;
534
535 size = snprintf(hash_key, sizeof(hash_key), "%08x", key->length);
536
537 for (unsigned i = 0; i < key->length; i++) {
538 if (size >= sizeof(hash_key))
539 break;
540
541 size += snprintf(& hash_key[size], sizeof(hash_key) - size,
542 "%p", (void *) key->fields.structure[i].type);
543 }
544
545 return hash_table_string_hash(& hash_key);
546 }
547
548
549 const glsl_type *
550 glsl_type::get_record_instance(const glsl_struct_field *fields,
551 unsigned num_fields,
552 const char *name)
553 {
554 const glsl_type key(fields, num_fields, name);
555
556 if (record_types == NULL) {
557 record_types = hash_table_ctor(64, record_key_hash, record_key_compare);
558 }
559
560 const glsl_type *t = (glsl_type *) hash_table_find(record_types, & key);
561 if (t == NULL) {
562 t = new glsl_type(fields, num_fields, name);
563
564 hash_table_insert(record_types, (void *) t, t);
565 }
566
567 assert(t->base_type == GLSL_TYPE_STRUCT);
568 assert(t->length == num_fields);
569 assert(strcmp(t->name, name) == 0);
570
571 return t;
572 }
573
574
575 const glsl_type *
576 glsl_type::field_type(const char *name) const
577 {
578 if (this->base_type != GLSL_TYPE_STRUCT)
579 return error_type;
580
581 for (unsigned i = 0; i < this->length; i++) {
582 if (strcmp(name, this->fields.structure[i].name) == 0)
583 return this->fields.structure[i].type;
584 }
585
586 return error_type;
587 }
588
589
590 int
591 glsl_type::field_index(const char *name) const
592 {
593 if (this->base_type != GLSL_TYPE_STRUCT)
594 return -1;
595
596 for (unsigned i = 0; i < this->length; i++) {
597 if (strcmp(name, this->fields.structure[i].name) == 0)
598 return i;
599 }
600
601 return -1;
602 }
603
604
605 unsigned
606 glsl_type::component_slots() const
607 {
608 switch (this->base_type) {
609 case GLSL_TYPE_UINT:
610 case GLSL_TYPE_INT:
611 case GLSL_TYPE_FLOAT:
612 case GLSL_TYPE_BOOL:
613 return this->components();
614
615 case GLSL_TYPE_STRUCT: {
616 unsigned size = 0;
617
618 for (unsigned i = 0; i < this->length; i++)
619 size += this->fields.structure[i].type->component_slots();
620
621 return size;
622 }
623
624 case GLSL_TYPE_ARRAY:
625 return this->length * this->fields.array->component_slots();
626
627 default:
628 return 0;
629 }
630 }
631
632 bool
633 glsl_type::can_implicitly_convert_to(const glsl_type *desired) const
634 {
635 if (this == desired)
636 return true;
637
638 /* There is no conversion among matrix types. */
639 if (this->matrix_columns > 1 || desired->matrix_columns > 1)
640 return false;
641
642 /* int and uint can be converted to float. */
643 return desired->is_float()
644 && this->is_integer()
645 && this->vector_elements == desired->vector_elements;
646 }
647
648 unsigned
649 glsl_type::std140_base_alignment(bool row_major) const
650 {
651 /* (1) If the member is a scalar consuming <N> basic machine units, the
652 * base alignment is <N>.
653 *
654 * (2) If the member is a two- or four-component vector with components
655 * consuming <N> basic machine units, the base alignment is 2<N> or
656 * 4<N>, respectively.
657 *
658 * (3) If the member is a three-component vector with components consuming
659 * <N> basic machine units, the base alignment is 4<N>.
660 */
661 if (this->is_scalar() || this->is_vector()) {
662 switch (this->vector_elements) {
663 case 1:
664 return 4;
665 case 2:
666 return 8;
667 case 3:
668 case 4:
669 return 16;
670 }
671 }
672
673 /* (4) If the member is an array of scalars or vectors, the base alignment
674 * and array stride are set to match the base alignment of a single
675 * array element, according to rules (1), (2), and (3), and rounded up
676 * to the base alignment of a vec4. The array may have padding at the
677 * end; the base offset of the member following the array is rounded up
678 * to the next multiple of the base alignment.
679 *
680 * (6) If the member is an array of <S> column-major matrices with <C>
681 * columns and <R> rows, the matrix is stored identically to a row of
682 * <S>*<C> column vectors with <R> components each, according to rule
683 * (4).
684 *
685 * (8) If the member is an array of <S> row-major matrices with <C> columns
686 * and <R> rows, the matrix is stored identically to a row of <S>*<R>
687 * row vectors with <C> components each, according to rule (4).
688 *
689 * (10) If the member is an array of <S> structures, the <S> elements of
690 * the array are laid out in order, according to rule (9).
691 */
692 if (this->is_array()) {
693 if (this->fields.array->is_scalar() ||
694 this->fields.array->is_vector() ||
695 this->fields.array->is_matrix()) {
696 return MAX2(this->fields.array->std140_base_alignment(row_major), 16);
697 } else {
698 assert(this->fields.array->is_record());
699 return this->fields.array->std140_base_alignment(row_major);
700 }
701 }
702
703 /* (5) If the member is a column-major matrix with <C> columns and
704 * <R> rows, the matrix is stored identically to an array of
705 * <C> column vectors with <R> components each, according to
706 * rule (4).
707 *
708 * (7) If the member is a row-major matrix with <C> columns and <R>
709 * rows, the matrix is stored identically to an array of <R>
710 * row vectors with <C> components each, according to rule (4).
711 */
712 if (this->is_matrix()) {
713 const struct glsl_type *vec_type, *array_type;
714 int c = this->matrix_columns;
715 int r = this->vector_elements;
716
717 if (row_major) {
718 vec_type = get_instance(GLSL_TYPE_FLOAT, c, 1);
719 array_type = glsl_type::get_array_instance(vec_type, r);
720 } else {
721 vec_type = get_instance(GLSL_TYPE_FLOAT, r, 1);
722 array_type = glsl_type::get_array_instance(vec_type, c);
723 }
724
725 return array_type->std140_base_alignment(false);
726 }
727
728 /* (9) If the member is a structure, the base alignment of the
729 * structure is <N>, where <N> is the largest base alignment
730 * value of any of its members, and rounded up to the base
731 * alignment of a vec4. The individual members of this
732 * sub-structure are then assigned offsets by applying this set
733 * of rules recursively, where the base offset of the first
734 * member of the sub-structure is equal to the aligned offset
735 * of the structure. The structure may have padding at the end;
736 * the base offset of the member following the sub-structure is
737 * rounded up to the next multiple of the base alignment of the
738 * structure.
739 */
740 if (this->is_record()) {
741 unsigned base_alignment = 16;
742 for (unsigned i = 0; i < this->length; i++) {
743 const struct glsl_type *field_type = this->fields.structure[i].type;
744 base_alignment = MAX2(base_alignment,
745 field_type->std140_base_alignment(row_major));
746 }
747 return base_alignment;
748 }
749
750 assert(!"not reached");
751 return -1;
752 }
753
754 static unsigned
755 align(unsigned val, unsigned align)
756 {
757 return (val + align - 1) / align * align;
758 }
759
760 unsigned
761 glsl_type::std140_size(bool row_major) const
762 {
763 /* (1) If the member is a scalar consuming <N> basic machine units, the
764 * base alignment is <N>.
765 *
766 * (2) If the member is a two- or four-component vector with components
767 * consuming <N> basic machine units, the base alignment is 2<N> or
768 * 4<N>, respectively.
769 *
770 * (3) If the member is a three-component vector with components consuming
771 * <N> basic machine units, the base alignment is 4<N>.
772 */
773 if (this->is_scalar() || this->is_vector()) {
774 return this->vector_elements * 4;
775 }
776
777 /* (5) If the member is a column-major matrix with <C> columns and
778 * <R> rows, the matrix is stored identically to an array of
779 * <C> column vectors with <R> components each, according to
780 * rule (4).
781 *
782 * (6) If the member is an array of <S> column-major matrices with <C>
783 * columns and <R> rows, the matrix is stored identically to a row of
784 * <S>*<C> column vectors with <R> components each, according to rule
785 * (4).
786 *
787 * (7) If the member is a row-major matrix with <C> columns and <R>
788 * rows, the matrix is stored identically to an array of <R>
789 * row vectors with <C> components each, according to rule (4).
790 *
791 * (8) If the member is an array of <S> row-major matrices with <C> columns
792 * and <R> rows, the matrix is stored identically to a row of <S>*<R>
793 * row vectors with <C> components each, according to rule (4).
794 */
795 if (this->is_matrix() || (this->is_array() &&
796 this->fields.array->is_matrix())) {
797 const struct glsl_type *element_type;
798 const struct glsl_type *vec_type;
799 unsigned int array_len;
800
801 if (this->is_array()) {
802 element_type = this->fields.array;
803 array_len = this->length;
804 } else {
805 element_type = this;
806 array_len = 1;
807 }
808
809 if (row_major) {
810 vec_type = get_instance(GLSL_TYPE_FLOAT,
811 element_type->matrix_columns, 1);
812 array_len *= element_type->vector_elements;
813 } else {
814 vec_type = get_instance(GLSL_TYPE_FLOAT,
815 element_type->vector_elements, 1);
816 array_len *= element_type->matrix_columns;
817 }
818 const glsl_type *array_type = glsl_type::get_array_instance(vec_type,
819 array_len);
820
821 return array_type->std140_size(false);
822 }
823
824 /* (4) If the member is an array of scalars or vectors, the base alignment
825 * and array stride are set to match the base alignment of a single
826 * array element, according to rules (1), (2), and (3), and rounded up
827 * to the base alignment of a vec4. The array may have padding at the
828 * end; the base offset of the member following the array is rounded up
829 * to the next multiple of the base alignment.
830 *
831 * (10) If the member is an array of <S> structures, the <S> elements of
832 * the array are laid out in order, according to rule (9).
833 */
834 if (this->is_array()) {
835 if (this->fields.array->is_record()) {
836 return this->length * this->fields.array->std140_size(row_major);
837 } else {
838 unsigned element_base_align =
839 this->fields.array->std140_base_alignment(row_major);
840 return this->length * MAX2(element_base_align, 16);
841 }
842 }
843
844 /* (9) If the member is a structure, the base alignment of the
845 * structure is <N>, where <N> is the largest base alignment
846 * value of any of its members, and rounded up to the base
847 * alignment of a vec4. The individual members of this
848 * sub-structure are then assigned offsets by applying this set
849 * of rules recursively, where the base offset of the first
850 * member of the sub-structure is equal to the aligned offset
851 * of the structure. The structure may have padding at the end;
852 * the base offset of the member following the sub-structure is
853 * rounded up to the next multiple of the base alignment of the
854 * structure.
855 */
856 if (this->is_record()) {
857 unsigned size = 0;
858 for (unsigned i = 0; i < this->length; i++) {
859 const struct glsl_type *field_type = this->fields.structure[i].type;
860 unsigned align = field_type->std140_base_alignment(row_major);
861 size = (size + align - 1) / align * align;
862 size += field_type->std140_size(row_major);
863 }
864 size = align(size,
865 this->fields.structure[0].type->std140_base_alignment(row_major));
866 return size;
867 }
868
869 assert(!"not reached");
870 return -1;
871 }