glsl2: glsl_type has its own talloc context, don't pass one in
[mesa.git] / src / glsl / glsl_types.cpp
1 /*
2 * Copyright © 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 #include <cstdio>
25 #include <stdlib.h>
26 #include "glsl_symbol_table.h"
27 #include "glsl_parser_extras.h"
28 #include "glsl_types.h"
29 #include "builtin_types.h"
30 extern "C" {
31 #include "hash_table.h"
32 }
33
34 hash_table *glsl_type::array_types = NULL;
35 hash_table *glsl_type::record_types = NULL;
36 void *glsl_type::ctx = NULL;
37
38 glsl_type::glsl_type(GLenum gl_type,
39 unsigned base_type, unsigned vector_elements,
40 unsigned matrix_columns, const char *name) :
41 gl_type(gl_type),
42 base_type(base_type),
43 sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
44 sampler_type(0),
45 vector_elements(vector_elements), matrix_columns(matrix_columns),
46 name(name),
47 length(0)
48 {
49 /* Neither dimension is zero or both dimensions are zero.
50 */
51 assert((vector_elements == 0) == (matrix_columns == 0));
52 memset(& fields, 0, sizeof(fields));
53 }
54
55 glsl_type::glsl_type(GLenum gl_type,
56 enum glsl_sampler_dim dim, bool shadow, bool array,
57 unsigned type, const char *name) :
58 gl_type(gl_type),
59 base_type(GLSL_TYPE_SAMPLER),
60 sampler_dimensionality(dim), sampler_shadow(shadow),
61 sampler_array(array), sampler_type(type),
62 vector_elements(0), matrix_columns(0),
63 name(name),
64 length(0)
65 {
66 memset(& fields, 0, sizeof(fields));
67 }
68
69 glsl_type::glsl_type(const glsl_struct_field *fields, unsigned num_fields,
70 const char *name) :
71 base_type(GLSL_TYPE_STRUCT),
72 sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
73 sampler_type(0),
74 vector_elements(0), matrix_columns(0),
75 name(name),
76 length(num_fields)
77 {
78 unsigned int i;
79
80 if (glsl_type::ctx == NULL) {
81 glsl_type::ctx = talloc_init("glsl_type");
82 assert(glsl_type::ctx != NULL);
83 }
84
85 this->fields.structure = talloc_array(glsl_type::ctx,
86 glsl_struct_field, length);
87 for (i = 0; i < length; i++) {
88 this->fields.structure[i].type = fields[i].type;
89 this->fields.structure[i].name = talloc_strdup(this->fields.structure,
90 fields[i].name);
91 }
92 }
93
94 static void
95 add_types_to_symbol_table(glsl_symbol_table *symtab,
96 const struct glsl_type *types,
97 unsigned num_types, bool warn)
98 {
99 (void) warn;
100
101 for (unsigned i = 0; i < num_types; i++) {
102 symtab->add_type(types[i].name, & types[i]);
103 }
104 }
105
106
107 void
108 glsl_type::generate_110_types(glsl_symbol_table *symtab)
109 {
110 add_types_to_symbol_table(symtab, builtin_core_types,
111 Elements(builtin_core_types),
112 false);
113 add_types_to_symbol_table(symtab, builtin_structure_types,
114 Elements(builtin_structure_types),
115 false);
116 add_types_to_symbol_table(symtab, builtin_110_deprecated_structure_types,
117 Elements(builtin_110_deprecated_structure_types),
118 false);
119 add_types_to_symbol_table(symtab, & void_type, 1, false);
120 }
121
122
123 void
124 glsl_type::generate_120_types(glsl_symbol_table *symtab)
125 {
126 generate_110_types(symtab);
127
128 add_types_to_symbol_table(symtab, builtin_120_types,
129 Elements(builtin_120_types), false);
130 }
131
132
133 void
134 glsl_type::generate_130_types(glsl_symbol_table *symtab)
135 {
136 generate_120_types(symtab);
137
138 add_types_to_symbol_table(symtab, builtin_130_types,
139 Elements(builtin_130_types), false);
140 }
141
142
143 void
144 glsl_type::generate_ARB_texture_rectangle_types(glsl_symbol_table *symtab,
145 bool warn)
146 {
147 add_types_to_symbol_table(symtab, builtin_ARB_texture_rectangle_types,
148 Elements(builtin_ARB_texture_rectangle_types),
149 warn);
150 }
151
152
153 void
154 glsl_type::generate_EXT_texture_array_types(glsl_symbol_table *symtab,
155 bool warn)
156 {
157 add_types_to_symbol_table(symtab, builtin_EXT_texture_array_types,
158 Elements(builtin_EXT_texture_array_types),
159 warn);
160 }
161
162
163 void
164 _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state)
165 {
166 switch (state->language_version) {
167 case 110:
168 glsl_type::generate_110_types(state->symbols);
169 break;
170 case 120:
171 glsl_type::generate_120_types(state->symbols);
172 break;
173 case 130:
174 glsl_type::generate_130_types(state->symbols);
175 break;
176 default:
177 /* error */
178 break;
179 }
180
181 if (state->ARB_texture_rectangle_enable) {
182 glsl_type::generate_ARB_texture_rectangle_types(state->symbols,
183 state->ARB_texture_rectangle_warn);
184 }
185
186 if (state->EXT_texture_array_enable && state->language_version < 130) {
187 // These are already included in 130; don't create twice.
188 glsl_type::generate_EXT_texture_array_types(state->symbols,
189 state->EXT_texture_array_warn);
190 }
191 }
192
193
194 const glsl_type *glsl_type::get_base_type() const
195 {
196 switch (base_type) {
197 case GLSL_TYPE_UINT:
198 return uint_type;
199 case GLSL_TYPE_INT:
200 return int_type;
201 case GLSL_TYPE_FLOAT:
202 return float_type;
203 case GLSL_TYPE_BOOL:
204 return bool_type;
205 default:
206 return error_type;
207 }
208 }
209
210
211 void
212 _mesa_glsl_release_types(void)
213 {
214 if (glsl_type::array_types != NULL) {
215 hash_table_dtor(glsl_type::array_types);
216 glsl_type::array_types = NULL;
217 }
218
219 if (glsl_type::record_types != NULL) {
220 hash_table_dtor(glsl_type::record_types);
221 glsl_type::record_types = NULL;
222 }
223
224 if (glsl_type::ctx != NULL) {
225 talloc_free(glsl_type::ctx);
226 glsl_type::ctx = NULL;
227 }
228 }
229
230
231 ir_function *
232 glsl_type::generate_constructor(glsl_symbol_table *symtab) const
233 {
234 void *ctx = symtab;
235
236 /* Generate the function name and add it to the symbol table.
237 */
238 ir_function *const f = new(ctx) ir_function(name);
239
240 bool added = symtab->add_function(name, f);
241 assert(added);
242
243 ir_function_signature *const sig = new(ctx) ir_function_signature(this);
244 f->add_signature(sig);
245
246 ir_variable **declarations =
247 (ir_variable **) malloc(sizeof(ir_variable *) * this->length);
248 for (unsigned i = 0; i < length; i++) {
249 char *const param_name = (char *) malloc(10);
250
251 snprintf(param_name, 10, "p%08X", i);
252
253 ir_variable *var = (this->base_type == GLSL_TYPE_ARRAY)
254 ? new(ctx) ir_variable(fields.array, param_name, ir_var_in)
255 : new(ctx) ir_variable(fields.structure[i].type, param_name, ir_var_in);
256
257 declarations[i] = var;
258 sig->parameters.push_tail(var);
259 }
260
261 /* Generate the body of the constructor. The body assigns each of the
262 * parameters to a portion of a local variable called __retval that has
263 * the same type as the constructor. After initializing __retval,
264 * __retval is returned.
265 */
266 ir_variable *retval = new(ctx) ir_variable(this, "__retval", ir_var_auto);
267 sig->body.push_tail(retval);
268
269 for (unsigned i = 0; i < length; i++) {
270 ir_dereference *const lhs = (this->base_type == GLSL_TYPE_ARRAY)
271 ? (ir_dereference *) new(ctx) ir_dereference_array(retval,
272 new(ctx) ir_constant(i))
273 : (ir_dereference *) new(ctx) ir_dereference_record(retval,
274 fields.structure[i].name);
275
276 ir_dereference *const rhs = new(ctx) ir_dereference_variable(declarations[i]);
277 ir_instruction *const assign = new(ctx) ir_assignment(lhs, rhs, NULL);
278
279 sig->body.push_tail(assign);
280 }
281
282 free(declarations);
283
284 ir_dereference *const retref = new(ctx) ir_dereference_variable(retval);
285 ir_instruction *const inst = new(ctx) ir_return(retref);
286 sig->body.push_tail(inst);
287
288 return f;
289 }
290
291
292 glsl_type::glsl_type(const glsl_type *array, unsigned length) :
293 base_type(GLSL_TYPE_ARRAY),
294 sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
295 sampler_type(0),
296 vector_elements(0), matrix_columns(0),
297 name(NULL), length(length)
298 {
299 this->fields.array = array;
300 /* Inherit the gl type of the base. The GL type is used for
301 * uniform/statevar handling in Mesa and the arrayness of the type
302 * is represented by the size rather than the type.
303 */
304 this->gl_type = array->gl_type;
305
306 /* Allow a maximum of 10 characters for the array size. This is enough
307 * for 32-bits of ~0. The extra 3 are for the '[', ']', and terminating
308 * NUL.
309 */
310 const unsigned name_length = strlen(array->name) + 10 + 3;
311 char *const n = (char *) talloc_size(this->ctx, name_length);
312
313 if (length == 0)
314 snprintf(n, name_length, "%s[]", array->name);
315 else
316 snprintf(n, name_length, "%s[%u]", array->name, length);
317
318 this->name = n;
319 }
320
321
322 const glsl_type *
323 glsl_type::get_instance(unsigned base_type, unsigned rows, unsigned columns)
324 {
325 if (base_type == GLSL_TYPE_VOID)
326 return &void_type;
327
328 if ((rows < 1) || (rows > 4) || (columns < 1) || (columns > 4))
329 return error_type;
330
331 /* Treat GLSL vectors as Nx1 matrices.
332 */
333 if (columns == 1) {
334 switch (base_type) {
335 case GLSL_TYPE_UINT:
336 return uint_type + (rows - 1);
337 case GLSL_TYPE_INT:
338 return int_type + (rows - 1);
339 case GLSL_TYPE_FLOAT:
340 return float_type + (rows - 1);
341 case GLSL_TYPE_BOOL:
342 return bool_type + (rows - 1);
343 default:
344 return error_type;
345 }
346 } else {
347 if ((base_type != GLSL_TYPE_FLOAT) || (rows == 1))
348 return error_type;
349
350 /* GLSL matrix types are named mat{COLUMNS}x{ROWS}. Only the following
351 * combinations are valid:
352 *
353 * 1 2 3 4
354 * 1
355 * 2 x x x
356 * 3 x x x
357 * 4 x x x
358 */
359 #define IDX(c,r) (((c-1)*3) + (r-1))
360
361 switch (IDX(columns, rows)) {
362 case IDX(2,2): return mat2_type;
363 case IDX(2,3): return mat2x3_type;
364 case IDX(2,4): return mat2x4_type;
365 case IDX(3,2): return mat3x2_type;
366 case IDX(3,3): return mat3_type;
367 case IDX(3,4): return mat3x4_type;
368 case IDX(4,2): return mat4x2_type;
369 case IDX(4,3): return mat4x3_type;
370 case IDX(4,4): return mat4_type;
371 default: return error_type;
372 }
373 }
374
375 assert(!"Should not get here.");
376 return error_type;
377 }
378
379
380 int
381 glsl_type::array_key_compare(const void *a, const void *b)
382 {
383 const glsl_type *const key1 = (glsl_type *) a;
384 const glsl_type *const key2 = (glsl_type *) b;
385
386 /* Return zero is the types match (there is zero difference) or non-zero
387 * otherwise.
388 */
389 return ((key1->fields.array == key2->fields.array)
390 && (key1->length == key2->length)) ? 0 : 1;
391 }
392
393
394 unsigned
395 glsl_type::array_key_hash(const void *a)
396 {
397 const glsl_type *const key = (glsl_type *) a;
398
399 const struct {
400 const glsl_type *t;
401 unsigned l;
402 char nul;
403 } hash_key = {
404 key->fields.array,
405 key->length,
406 '\0'
407 };
408
409 return hash_table_string_hash(& hash_key);
410 }
411
412
413 const glsl_type *
414 glsl_type::get_array_instance(const glsl_type *base, unsigned array_size)
415 {
416 const glsl_type key(base, array_size);
417
418 if (array_types == NULL) {
419 array_types = hash_table_ctor(64, array_key_hash, array_key_compare);
420 }
421
422 const glsl_type *t = (glsl_type *) hash_table_find(array_types, & key);
423 if (t == NULL) {
424 t = new glsl_type(base, array_size);
425
426 hash_table_insert(array_types, (void *) t, t);
427 }
428
429 assert(t->base_type == GLSL_TYPE_ARRAY);
430 assert(t->length == array_size);
431 assert(t->fields.array == base);
432
433 return t;
434 }
435
436
437 int
438 glsl_type::record_key_compare(const void *a, const void *b)
439 {
440 const glsl_type *const key1 = (glsl_type *) a;
441 const glsl_type *const key2 = (glsl_type *) b;
442
443 /* Return zero is the types match (there is zero difference) or non-zero
444 * otherwise.
445 */
446 if (strcmp(key1->name, key2->name) != 0)
447 return 1;
448
449 if (key1->length != key2->length)
450 return 1;
451
452 for (unsigned i = 0; i < key1->length; i++) {
453 if (key1->fields.structure[i].type != key2->fields.structure[i].type)
454 return 1;
455 if (strcmp(key1->fields.structure[i].name,
456 key2->fields.structure[i].name) != 0)
457 return 1;
458 }
459
460 return 0;
461 }
462
463
464 unsigned
465 glsl_type::record_key_hash(const void *a)
466 {
467 const glsl_type *const key = (glsl_type *) a;
468 char hash_key[128];
469 unsigned size = 0;
470
471 size = snprintf(hash_key, sizeof(hash_key), "%08x", key->length);
472
473 for (unsigned i = 0; i < key->length; i++) {
474 if (size >= sizeof(hash_key))
475 break;
476
477 size += snprintf(& hash_key[size], sizeof(hash_key) - size,
478 "%p", key->fields.structure[i].type);
479 }
480
481 return hash_table_string_hash(& hash_key);
482 }
483
484
485 const glsl_type *
486 glsl_type::get_record_instance(const glsl_struct_field *fields,
487 unsigned num_fields,
488 const char *name)
489 {
490 const glsl_type key(fields, num_fields, name);
491
492 if (record_types == NULL) {
493 record_types = hash_table_ctor(64, record_key_hash, record_key_compare);
494 }
495
496 const glsl_type *t = (glsl_type *) hash_table_find(record_types, & key);
497 if (t == NULL) {
498 t = new glsl_type(fields, num_fields, name);
499
500 hash_table_insert(record_types, (void *) t, t);
501 }
502
503 assert(t->base_type == GLSL_TYPE_STRUCT);
504 assert(t->length == num_fields);
505 assert(strcmp(t->name, name) == 0);
506
507 return t;
508 }
509
510
511 const glsl_type *
512 glsl_type::field_type(const char *name) const
513 {
514 if (this->base_type != GLSL_TYPE_STRUCT)
515 return error_type;
516
517 for (unsigned i = 0; i < this->length; i++) {
518 if (strcmp(name, this->fields.structure[i].name) == 0)
519 return this->fields.structure[i].type;
520 }
521
522 return error_type;
523 }
524
525
526 int
527 glsl_type::field_index(const char *name) const
528 {
529 if (this->base_type != GLSL_TYPE_STRUCT)
530 return -1;
531
532 for (unsigned i = 0; i < this->length; i++) {
533 if (strcmp(name, this->fields.structure[i].name) == 0)
534 return i;
535 }
536
537 return -1;
538 }
539
540
541 unsigned
542 glsl_type::component_slots() const
543 {
544 switch (this->base_type) {
545 case GLSL_TYPE_UINT:
546 case GLSL_TYPE_INT:
547 case GLSL_TYPE_FLOAT:
548 case GLSL_TYPE_BOOL:
549 return this->components();
550
551 case GLSL_TYPE_STRUCT: {
552 unsigned size = 0;
553
554 for (unsigned i = 0; i < this->length; i++)
555 size += this->fields.structure[i].type->component_slots();
556
557 return size;
558 }
559
560 case GLSL_TYPE_ARRAY:
561 return this->length * this->fields.array->component_slots();
562
563 default:
564 return 0;
565 }
566 }