2 * Copyright © 2009 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
26 #include "main/core.h" /* for Elements */
27 #include "glsl_symbol_table.h"
28 #include "glsl_parser_extras.h"
29 #include "glsl_types.h"
30 #include "builtin_types.h"
32 #include "program/hash_table.h"
35 hash_table
*glsl_type::array_types
= NULL
;
36 hash_table
*glsl_type::record_types
= NULL
;
37 void *glsl_type::mem_ctx
= NULL
;
40 glsl_type::init_ralloc_type_ctx(void)
42 if (glsl_type::mem_ctx
== NULL
) {
43 glsl_type::mem_ctx
= ralloc_autofree_context();
44 assert(glsl_type::mem_ctx
!= NULL
);
48 glsl_type::glsl_type(GLenum gl_type
,
49 glsl_base_type base_type
, unsigned vector_elements
,
50 unsigned matrix_columns
, const char *name
) :
53 sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
55 vector_elements(vector_elements
), matrix_columns(matrix_columns
),
58 init_ralloc_type_ctx();
59 this->name
= ralloc_strdup(this->mem_ctx
, name
);
60 /* Neither dimension is zero or both dimensions are zero.
62 assert((vector_elements
== 0) == (matrix_columns
== 0));
63 memset(& fields
, 0, sizeof(fields
));
66 glsl_type::glsl_type(GLenum gl_type
,
67 enum glsl_sampler_dim dim
, bool shadow
, bool array
,
68 unsigned type
, const char *name
) :
70 base_type(GLSL_TYPE_SAMPLER
),
71 sampler_dimensionality(dim
), sampler_shadow(shadow
),
72 sampler_array(array
), sampler_type(type
),
73 vector_elements(0), matrix_columns(0),
76 init_ralloc_type_ctx();
77 this->name
= ralloc_strdup(this->mem_ctx
, name
);
78 memset(& fields
, 0, sizeof(fields
));
81 glsl_type::glsl_type(const glsl_struct_field
*fields
, unsigned num_fields
,
83 base_type(GLSL_TYPE_STRUCT
),
84 sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
86 vector_elements(0), matrix_columns(0),
91 init_ralloc_type_ctx();
92 this->name
= ralloc_strdup(this->mem_ctx
, name
);
93 this->fields
.structure
= ralloc_array(this->mem_ctx
,
94 glsl_struct_field
, length
);
95 for (i
= 0; i
< length
; i
++) {
96 this->fields
.structure
[i
].type
= fields
[i
].type
;
97 this->fields
.structure
[i
].name
= ralloc_strdup(this->fields
.structure
,
103 add_types_to_symbol_table(glsl_symbol_table
*symtab
,
104 const struct glsl_type
*types
,
105 unsigned num_types
, bool warn
)
109 for (unsigned i
= 0; i
< num_types
; i
++) {
110 symtab
->add_type(types
[i
].name
, & types
[i
]);
115 glsl_type::contains_sampler() const
117 if (this->is_array()) {
118 return this->fields
.array
->contains_sampler();
119 } else if (this->is_record()) {
120 for (unsigned int i
= 0; i
< this->length
; i
++) {
121 if (this->fields
.structure
[i
].type
->contains_sampler())
126 return this->is_sampler();
131 glsl_type::generate_100ES_types(glsl_symbol_table
*symtab
)
133 add_types_to_symbol_table(symtab
, builtin_core_types
,
134 Elements(builtin_core_types
),
136 add_types_to_symbol_table(symtab
, builtin_structure_types
,
137 Elements(builtin_structure_types
),
139 add_types_to_symbol_table(symtab
, void_type
, 1, false);
143 glsl_type::generate_110_types(glsl_symbol_table
*symtab
)
145 generate_100ES_types(symtab
);
147 add_types_to_symbol_table(symtab
, builtin_110_types
,
148 Elements(builtin_110_types
),
150 add_types_to_symbol_table(symtab
, &_sampler3D_type
, 1, false);
151 add_types_to_symbol_table(symtab
, builtin_110_deprecated_structure_types
,
152 Elements(builtin_110_deprecated_structure_types
),
158 glsl_type::generate_120_types(glsl_symbol_table
*symtab
)
160 generate_110_types(symtab
);
162 add_types_to_symbol_table(symtab
, builtin_120_types
,
163 Elements(builtin_120_types
), false);
168 glsl_type::generate_130_types(glsl_symbol_table
*symtab
)
170 generate_120_types(symtab
);
172 add_types_to_symbol_table(symtab
, builtin_130_types
,
173 Elements(builtin_130_types
), false);
174 generate_EXT_texture_array_types(symtab
, false);
179 glsl_type::generate_ARB_texture_rectangle_types(glsl_symbol_table
*symtab
,
182 add_types_to_symbol_table(symtab
, builtin_ARB_texture_rectangle_types
,
183 Elements(builtin_ARB_texture_rectangle_types
),
189 glsl_type::generate_EXT_texture_array_types(glsl_symbol_table
*symtab
,
192 add_types_to_symbol_table(symtab
, builtin_EXT_texture_array_types
,
193 Elements(builtin_EXT_texture_array_types
),
199 glsl_type::generate_OES_texture_3D_types(glsl_symbol_table
*symtab
, bool warn
)
201 add_types_to_symbol_table(symtab
, &_sampler3D_type
, 1, warn
);
206 _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state
*state
)
208 switch (state
->language_version
) {
210 assert(state
->es_shader
);
211 glsl_type::generate_100ES_types(state
->symbols
);
214 glsl_type::generate_110_types(state
->symbols
);
217 glsl_type::generate_120_types(state
->symbols
);
220 glsl_type::generate_130_types(state
->symbols
);
227 if (state
->ARB_texture_rectangle_enable
) {
228 glsl_type::generate_ARB_texture_rectangle_types(state
->symbols
,
229 state
->ARB_texture_rectangle_warn
);
231 if (state
->OES_texture_3D_enable
&& state
->language_version
== 100) {
232 glsl_type::generate_OES_texture_3D_types(state
->symbols
,
233 state
->OES_texture_3D_warn
);
236 if (state
->EXT_texture_array_enable
&& state
->language_version
< 130) {
237 // These are already included in 130; don't create twice.
238 glsl_type::generate_EXT_texture_array_types(state
->symbols
,
239 state
->EXT_texture_array_warn
);
244 const glsl_type
*glsl_type::get_base_type() const
251 case GLSL_TYPE_FLOAT
:
262 _mesa_glsl_release_types(void)
264 if (glsl_type::array_types
!= NULL
) {
265 hash_table_dtor(glsl_type::array_types
);
266 glsl_type::array_types
= NULL
;
269 if (glsl_type::record_types
!= NULL
) {
270 hash_table_dtor(glsl_type::record_types
);
271 glsl_type::record_types
= NULL
;
276 glsl_type::glsl_type(const glsl_type
*array
, unsigned length
) :
277 base_type(GLSL_TYPE_ARRAY
),
278 sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
280 vector_elements(0), matrix_columns(0),
281 name(NULL
), length(length
)
283 this->fields
.array
= array
;
284 /* Inherit the gl type of the base. The GL type is used for
285 * uniform/statevar handling in Mesa and the arrayness of the type
286 * is represented by the size rather than the type.
288 this->gl_type
= array
->gl_type
;
290 /* Allow a maximum of 10 characters for the array size. This is enough
291 * for 32-bits of ~0. The extra 3 are for the '[', ']', and terminating
294 const unsigned name_length
= strlen(array
->name
) + 10 + 3;
295 char *const n
= (char *) ralloc_size(this->mem_ctx
, name_length
);
298 snprintf(n
, name_length
, "%s[]", array
->name
);
300 snprintf(n
, name_length
, "%s[%u]", array
->name
, length
);
307 glsl_type::get_instance(unsigned base_type
, unsigned rows
, unsigned columns
)
309 if (base_type
== GLSL_TYPE_VOID
)
312 if ((rows
< 1) || (rows
> 4) || (columns
< 1) || (columns
> 4))
315 /* Treat GLSL vectors as Nx1 matrices.
320 return uint_type
+ (rows
- 1);
322 return int_type
+ (rows
- 1);
323 case GLSL_TYPE_FLOAT
:
324 return float_type
+ (rows
- 1);
326 return bool_type
+ (rows
- 1);
331 if ((base_type
!= GLSL_TYPE_FLOAT
) || (rows
== 1))
334 /* GLSL matrix types are named mat{COLUMNS}x{ROWS}. Only the following
335 * combinations are valid:
343 #define IDX(c,r) (((c-1)*3) + (r-1))
345 switch (IDX(columns
, rows
)) {
346 case IDX(2,2): return mat2_type
;
347 case IDX(2,3): return mat2x3_type
;
348 case IDX(2,4): return mat2x4_type
;
349 case IDX(3,2): return mat3x2_type
;
350 case IDX(3,3): return mat3_type
;
351 case IDX(3,4): return mat3x4_type
;
352 case IDX(4,2): return mat4x2_type
;
353 case IDX(4,3): return mat4x3_type
;
354 case IDX(4,4): return mat4_type
;
355 default: return error_type
;
359 assert(!"Should not get here.");
365 glsl_type::get_array_instance(const glsl_type
*base
, unsigned array_size
)
368 if (array_types
== NULL
) {
369 array_types
= hash_table_ctor(64, hash_table_string_hash
,
370 hash_table_string_compare
);
373 /* Generate a name using the base type pointer in the key. This is
374 * done because the name of the base type may not be unique across
375 * shaders. For example, two shaders may have different record types
379 snprintf(key
, sizeof(key
), "%p[%u]", (void *) base
, array_size
);
381 const glsl_type
*t
= (glsl_type
*) hash_table_find(array_types
, key
);
383 t
= new glsl_type(base
, array_size
);
385 hash_table_insert(array_types
, (void *) t
, ralloc_strdup(mem_ctx
, key
));
388 assert(t
->base_type
== GLSL_TYPE_ARRAY
);
389 assert(t
->length
== array_size
);
390 assert(t
->fields
.array
== base
);
397 glsl_type::record_key_compare(const void *a
, const void *b
)
399 const glsl_type
*const key1
= (glsl_type
*) a
;
400 const glsl_type
*const key2
= (glsl_type
*) b
;
402 /* Return zero is the types match (there is zero difference) or non-zero
405 if (strcmp(key1
->name
, key2
->name
) != 0)
408 if (key1
->length
!= key2
->length
)
411 for (unsigned i
= 0; i
< key1
->length
; i
++) {
412 if (key1
->fields
.structure
[i
].type
!= key2
->fields
.structure
[i
].type
)
414 if (strcmp(key1
->fields
.structure
[i
].name
,
415 key2
->fields
.structure
[i
].name
) != 0)
424 glsl_type::record_key_hash(const void *a
)
426 const glsl_type
*const key
= (glsl_type
*) a
;
430 size
= snprintf(hash_key
, sizeof(hash_key
), "%08x", key
->length
);
432 for (unsigned i
= 0; i
< key
->length
; i
++) {
433 if (size
>= sizeof(hash_key
))
436 size
+= snprintf(& hash_key
[size
], sizeof(hash_key
) - size
,
437 "%p", (void *) key
->fields
.structure
[i
].type
);
440 return hash_table_string_hash(& hash_key
);
445 glsl_type::get_record_instance(const glsl_struct_field
*fields
,
449 const glsl_type
key(fields
, num_fields
, name
);
451 if (record_types
== NULL
) {
452 record_types
= hash_table_ctor(64, record_key_hash
, record_key_compare
);
455 const glsl_type
*t
= (glsl_type
*) hash_table_find(record_types
, & key
);
457 t
= new glsl_type(fields
, num_fields
, name
);
459 hash_table_insert(record_types
, (void *) t
, t
);
462 assert(t
->base_type
== GLSL_TYPE_STRUCT
);
463 assert(t
->length
== num_fields
);
464 assert(strcmp(t
->name
, name
) == 0);
471 glsl_type::field_type(const char *name
) const
473 if (this->base_type
!= GLSL_TYPE_STRUCT
)
476 for (unsigned i
= 0; i
< this->length
; i
++) {
477 if (strcmp(name
, this->fields
.structure
[i
].name
) == 0)
478 return this->fields
.structure
[i
].type
;
486 glsl_type::field_index(const char *name
) const
488 if (this->base_type
!= GLSL_TYPE_STRUCT
)
491 for (unsigned i
= 0; i
< this->length
; i
++) {
492 if (strcmp(name
, this->fields
.structure
[i
].name
) == 0)
501 glsl_type::component_slots() const
503 switch (this->base_type
) {
506 case GLSL_TYPE_FLOAT
:
508 return this->components();
510 case GLSL_TYPE_STRUCT
: {
513 for (unsigned i
= 0; i
< this->length
; i
++)
514 size
+= this->fields
.structure
[i
].type
->component_slots();
519 case GLSL_TYPE_ARRAY
:
520 return this->length
* this->fields
.array
->component_slots();
528 glsl_type::can_implicitly_convert_to(const glsl_type
*desired
) const
533 /* There is no conversion among matrix types. */
534 if (this->matrix_columns
> 1 || desired
->matrix_columns
> 1)
537 /* int and uint can be converted to float. */
538 return desired
->is_float()
539 && this->is_integer()
540 && this->vector_elements
== desired
->vector_elements
;