441015c79fa59ca4f162ada52b55990b76856cdf
[mesa.git] / src / glsl / glsl_types.h
1 /* -*- c++ -*- */
2 /*
3 * Copyright © 2009 Intel Corporation
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 */
24
25 #pragma once
26 #ifndef GLSL_TYPES_H
27 #define GLSL_TYPES_H
28
29 #include <string.h>
30 #include <assert.h>
31 #include "main/mtypes.h" /* for gl_texture_index, C++'s enum rules are broken */
32
33 #ifdef __cplusplus
34 extern "C" {
35 #endif
36
37 struct _mesa_glsl_parse_state;
38 struct glsl_symbol_table;
39
40 extern void
41 _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state);
42
43 extern void
44 _mesa_glsl_release_types(void);
45
46 #ifdef __cplusplus
47 }
48 #endif
49
50 enum glsl_base_type {
51 GLSL_TYPE_UINT = 0,
52 GLSL_TYPE_INT,
53 GLSL_TYPE_FLOAT,
54 GLSL_TYPE_BOOL,
55 GLSL_TYPE_SAMPLER,
56 GLSL_TYPE_IMAGE,
57 GLSL_TYPE_ATOMIC_UINT,
58 GLSL_TYPE_STRUCT,
59 GLSL_TYPE_INTERFACE,
60 GLSL_TYPE_ARRAY,
61 GLSL_TYPE_VOID,
62 GLSL_TYPE_ERROR
63 };
64
65 enum glsl_sampler_dim {
66 GLSL_SAMPLER_DIM_1D = 0,
67 GLSL_SAMPLER_DIM_2D,
68 GLSL_SAMPLER_DIM_3D,
69 GLSL_SAMPLER_DIM_CUBE,
70 GLSL_SAMPLER_DIM_RECT,
71 GLSL_SAMPLER_DIM_BUF,
72 GLSL_SAMPLER_DIM_EXTERNAL,
73 GLSL_SAMPLER_DIM_MS
74 };
75
76 enum glsl_interface_packing {
77 GLSL_INTERFACE_PACKING_STD140,
78 GLSL_INTERFACE_PACKING_SHARED,
79 GLSL_INTERFACE_PACKING_PACKED
80 };
81
82 enum glsl_matrix_layout {
83 /**
84 * The layout of the matrix is inherited from the object containing the
85 * matrix (the top level structure or the uniform block).
86 */
87 GLSL_MATRIX_LAYOUT_INHERITED,
88
89 /**
90 * Explicit column-major layout
91 *
92 * If a uniform block doesn't have an explicit layout set, it will default
93 * to this layout.
94 */
95 GLSL_MATRIX_LAYOUT_COLUMN_MAJOR,
96
97 /**
98 * Row-major layout
99 */
100 GLSL_MATRIX_LAYOUT_ROW_MAJOR
101 };
102
103 #ifdef __cplusplus
104 #include "GL/gl.h"
105 #include "util/ralloc.h"
106
107 struct glsl_type {
108 GLenum gl_type;
109 glsl_base_type base_type;
110
111 unsigned sampler_dimensionality:3; /**< \see glsl_sampler_dim */
112 unsigned sampler_shadow:1;
113 unsigned sampler_array:1;
114 unsigned sampler_type:2; /**< Type of data returned using this
115 * sampler or image. Only \c
116 * GLSL_TYPE_FLOAT, \c GLSL_TYPE_INT,
117 * and \c GLSL_TYPE_UINT are valid.
118 */
119 unsigned interface_packing:2;
120
121 /* Callers of this ralloc-based new need not call delete. It's
122 * easier to just ralloc_free 'mem_ctx' (or any of its ancestors). */
123 static void* operator new(size_t size)
124 {
125 mtx_lock(&glsl_type::mutex);
126
127 /* mem_ctx should have been created by the static members */
128 assert(glsl_type::mem_ctx != NULL);
129
130 void *type;
131
132 type = ralloc_size(glsl_type::mem_ctx, size);
133 assert(type != NULL);
134
135 mtx_unlock(&glsl_type::mutex);
136
137 return type;
138 }
139
140 /* If the user *does* call delete, that's OK, we will just
141 * ralloc_free in that case. */
142 static void operator delete(void *type)
143 {
144 mtx_lock(&glsl_type::mutex);
145 ralloc_free(type);
146 mtx_unlock(&glsl_type::mutex);
147 }
148
149 /**
150 * \name Vector and matrix element counts
151 *
152 * For scalars, each of these values will be 1. For non-numeric types
153 * these will be 0.
154 */
155 /*@{*/
156 uint8_t vector_elements; /**< 1, 2, 3, or 4 vector elements. */
157 uint8_t matrix_columns; /**< 1, 2, 3, or 4 matrix columns. */
158 /*@}*/
159
160 /**
161 * For \c GLSL_TYPE_ARRAY, this is the length of the array. For
162 * \c GLSL_TYPE_STRUCT or \c GLSL_TYPE_INTERFACE, it is the number of
163 * elements in the structure and the number of values pointed to by
164 * \c fields.structure (below).
165 */
166 unsigned length;
167
168 /**
169 * Name of the data type
170 *
171 * Will never be \c NULL.
172 */
173 const char *name;
174
175 /**
176 * Subtype of composite data types.
177 */
178 union {
179 const struct glsl_type *array; /**< Type of array elements. */
180 const struct glsl_type *parameters; /**< Parameters to function. */
181 struct glsl_struct_field *structure; /**< List of struct fields. */
182 } fields;
183
184 /**
185 * \name Pointers to various public type singletons
186 */
187 /*@{*/
188 #undef DECL_TYPE
189 #define DECL_TYPE(NAME, ...) \
190 static const glsl_type *const NAME##_type;
191 #undef STRUCT_TYPE
192 #define STRUCT_TYPE(NAME) \
193 static const glsl_type *const struct_##NAME##_type;
194 #include "builtin_type_macros.h"
195 /*@}*/
196
197 /**
198 * Convenience accessors for vector types (shorter than get_instance()).
199 * @{
200 */
201 static const glsl_type *vec(unsigned components);
202 static const glsl_type *ivec(unsigned components);
203 static const glsl_type *uvec(unsigned components);
204 static const glsl_type *bvec(unsigned components);
205 /**@}*/
206
207 /**
208 * For numeric and boolean derived types returns the basic scalar type
209 *
210 * If the type is a numeric or boolean scalar, vector, or matrix type,
211 * this function gets the scalar type of the individual components. For
212 * all other types, including arrays of numeric or boolean types, the
213 * error type is returned.
214 */
215 const glsl_type *get_base_type() const;
216
217 /**
218 * Get the basic scalar type which this type aggregates.
219 *
220 * If the type is a numeric or boolean scalar, vector, or matrix, or an
221 * array of any of those, this function gets the scalar type of the
222 * individual components. For structs and arrays of structs, this function
223 * returns the struct type. For samplers and arrays of samplers, this
224 * function returns the sampler type.
225 */
226 const glsl_type *get_scalar_type() const;
227
228 /**
229 * Query the type of elements in an array
230 *
231 * \return
232 * Pointer to the type of elements in the array for array types, or \c NULL
233 * for non-array types.
234 */
235 const glsl_type *element_type() const
236 {
237 return is_array() ? fields.array : NULL;
238 }
239
240 /**
241 * Get the instance of a built-in scalar, vector, or matrix type
242 */
243 static const glsl_type *get_instance(unsigned base_type, unsigned rows,
244 unsigned columns);
245
246 /**
247 * Get the instance of a sampler type
248 */
249 static const glsl_type *get_sampler_instance(enum glsl_sampler_dim dim,
250 bool shadow,
251 bool array,
252 glsl_base_type type);
253
254
255 /**
256 * Get the instance of an array type
257 */
258 static const glsl_type *get_array_instance(const glsl_type *base,
259 unsigned elements);
260
261 /**
262 * Get the instance of a record type
263 */
264 static const glsl_type *get_record_instance(const glsl_struct_field *fields,
265 unsigned num_fields,
266 const char *name);
267
268 /**
269 * Get the instance of an interface block type
270 */
271 static const glsl_type *get_interface_instance(const glsl_struct_field *fields,
272 unsigned num_fields,
273 enum glsl_interface_packing packing,
274 const char *block_name);
275
276 /**
277 * Query the total number of scalars that make up a scalar, vector or matrix
278 */
279 unsigned components() const
280 {
281 return vector_elements * matrix_columns;
282 }
283
284 /**
285 * Calculate the number of components slots required to hold this type
286 *
287 * This is used to determine how many uniform or varying locations a type
288 * might occupy.
289 */
290 unsigned component_slots() const;
291
292 /**
293 * Calculate the number of unique values from glGetUniformLocation for the
294 * elements of the type.
295 *
296 * This is used to allocate slots in the UniformRemapTable, the amount of
297 * locations may not match with actual used storage space by the driver.
298 */
299 unsigned uniform_locations() const;
300
301 /**
302 * Calculate the number of attribute slots required to hold this type
303 *
304 * This implements the language rules of GLSL 1.50 for counting the number
305 * of slots used by a vertex attribute. It also determines the number of
306 * varying slots the type will use up in the absence of varying packing
307 * (and thus, it can be used to measure the number of varying slots used by
308 * the varyings that are generated by lower_packed_varyings).
309 */
310 unsigned count_attribute_slots() const;
311
312
313 /**
314 * Alignment in bytes of the start of this type in a std140 uniform
315 * block.
316 */
317 unsigned std140_base_alignment(bool row_major) const;
318
319 /** Size in bytes of this type in a std140 uniform block.
320 *
321 * Note that this is not GL_UNIFORM_SIZE (which is the number of
322 * elements in the array)
323 */
324 unsigned std140_size(bool row_major) const;
325
326 /**
327 * \brief Can this type be implicitly converted to another?
328 *
329 * \return True if the types are identical or if this type can be converted
330 * to \c desired according to Section 4.1.10 of the GLSL spec.
331 *
332 * \verbatim
333 * From page 25 (31 of the pdf) of the GLSL 1.50 spec, Section 4.1.10
334 * Implicit Conversions:
335 *
336 * In some situations, an expression and its type will be implicitly
337 * converted to a different type. The following table shows all allowed
338 * implicit conversions:
339 *
340 * Type of expression | Can be implicitly converted to
341 * --------------------------------------------------
342 * int float
343 * uint
344 *
345 * ivec2 vec2
346 * uvec2
347 *
348 * ivec3 vec3
349 * uvec3
350 *
351 * ivec4 vec4
352 * uvec4
353 *
354 * There are no implicit array or structure conversions. For example,
355 * an array of int cannot be implicitly converted to an array of float.
356 * There are no implicit conversions between signed and unsigned
357 * integers.
358 * \endverbatim
359 */
360 bool can_implicitly_convert_to(const glsl_type *desired,
361 _mesa_glsl_parse_state *state) const;
362
363 /**
364 * Query whether or not a type is a scalar (non-vector and non-matrix).
365 */
366 bool is_scalar() const
367 {
368 return (vector_elements == 1)
369 && (base_type >= GLSL_TYPE_UINT)
370 && (base_type <= GLSL_TYPE_BOOL);
371 }
372
373 /**
374 * Query whether or not a type is a vector
375 */
376 bool is_vector() const
377 {
378 return (vector_elements > 1)
379 && (matrix_columns == 1)
380 && (base_type >= GLSL_TYPE_UINT)
381 && (base_type <= GLSL_TYPE_BOOL);
382 }
383
384 /**
385 * Query whether or not a type is a matrix
386 */
387 bool is_matrix() const
388 {
389 /* GLSL only has float matrices. */
390 return (matrix_columns > 1) && (base_type == GLSL_TYPE_FLOAT);
391 }
392
393 /**
394 * Query whether or not a type is a non-array numeric type
395 */
396 bool is_numeric() const
397 {
398 return (base_type >= GLSL_TYPE_UINT) && (base_type <= GLSL_TYPE_FLOAT);
399 }
400
401 /**
402 * Query whether or not a type is an integral type
403 */
404 bool is_integer() const
405 {
406 return (base_type == GLSL_TYPE_UINT) || (base_type == GLSL_TYPE_INT);
407 }
408
409 /**
410 * Query whether or not type is an integral type, or for struct and array
411 * types, contains an integral type.
412 */
413 bool contains_integer() const;
414
415 /**
416 * Query whether or not a type is a float type
417 */
418 bool is_float() const
419 {
420 return base_type == GLSL_TYPE_FLOAT;
421 }
422
423 /**
424 * Query whether or not a type is a non-array boolean type
425 */
426 bool is_boolean() const
427 {
428 return base_type == GLSL_TYPE_BOOL;
429 }
430
431 /**
432 * Query whether or not a type is a sampler
433 */
434 bool is_sampler() const
435 {
436 return base_type == GLSL_TYPE_SAMPLER;
437 }
438
439 /**
440 * Query whether or not type is a sampler, or for struct and array
441 * types, contains a sampler.
442 */
443 bool contains_sampler() const;
444
445 /**
446 * Get the Mesa texture target index for a sampler type.
447 */
448 gl_texture_index sampler_index() const;
449
450 /**
451 * Query whether or not type is an image, or for struct and array
452 * types, contains an image.
453 */
454 bool contains_image() const;
455
456 /**
457 * Query whether or not a type is an image
458 */
459 bool is_image() const
460 {
461 return base_type == GLSL_TYPE_IMAGE;
462 }
463
464 /**
465 * Query whether or not a type is an array
466 */
467 bool is_array() const
468 {
469 return base_type == GLSL_TYPE_ARRAY;
470 }
471
472 /**
473 * Query whether or not a type is a record
474 */
475 bool is_record() const
476 {
477 return base_type == GLSL_TYPE_STRUCT;
478 }
479
480 /**
481 * Query whether or not a type is an interface
482 */
483 bool is_interface() const
484 {
485 return base_type == GLSL_TYPE_INTERFACE;
486 }
487
488 /**
489 * Query whether or not a type is the void type singleton.
490 */
491 bool is_void() const
492 {
493 return base_type == GLSL_TYPE_VOID;
494 }
495
496 /**
497 * Query whether or not a type is the error type singleton.
498 */
499 bool is_error() const
500 {
501 return base_type == GLSL_TYPE_ERROR;
502 }
503
504 /**
505 * Query if a type is unnamed/anonymous (named by the parser)
506 */
507 bool is_anonymous() const
508 {
509 return !strncmp(name, "#anon", 5);
510 }
511
512 /**
513 * Get the type stripped of any arrays
514 *
515 * \return
516 * Pointer to the type of elements of the first non-array type for array
517 * types, or pointer to itself for non-array types.
518 */
519 const glsl_type *without_array() const
520 {
521 return this->is_array() ? this->fields.array : this;
522 }
523
524 /**
525 * Return the amount of atomic counter storage required for a type.
526 */
527 unsigned atomic_size() const
528 {
529 if (base_type == GLSL_TYPE_ATOMIC_UINT)
530 return ATOMIC_COUNTER_SIZE;
531 else if (is_array())
532 return length * element_type()->atomic_size();
533 else
534 return 0;
535 }
536
537 /**
538 * Return whether a type contains any atomic counters.
539 */
540 bool contains_atomic() const
541 {
542 return atomic_size() > 0;
543 }
544
545 /**
546 * Return whether a type contains any opaque types.
547 */
548 bool contains_opaque() const;
549
550 /**
551 * Query the full type of a matrix row
552 *
553 * \return
554 * If the type is not a matrix, \c glsl_type::error_type is returned.
555 * Otherwise a type matching the rows of the matrix is returned.
556 */
557 const glsl_type *row_type() const
558 {
559 return is_matrix()
560 ? get_instance(base_type, matrix_columns, 1)
561 : error_type;
562 }
563
564 /**
565 * Query the full type of a matrix column
566 *
567 * \return
568 * If the type is not a matrix, \c glsl_type::error_type is returned.
569 * Otherwise a type matching the columns of the matrix is returned.
570 */
571 const glsl_type *column_type() const
572 {
573 return is_matrix()
574 ? get_instance(base_type, vector_elements, 1)
575 : error_type;
576 }
577
578 /**
579 * Get the type of a structure field
580 *
581 * \return
582 * Pointer to the type of the named field. If the type is not a structure
583 * or the named field does not exist, \c glsl_type::error_type is returned.
584 */
585 const glsl_type *field_type(const char *name) const;
586
587 /**
588 * Get the location of a filed within a record type
589 */
590 int field_index(const char *name) const;
591
592 /**
593 * Query the number of elements in an array type
594 *
595 * \return
596 * The number of elements in the array for array types or -1 for non-array
597 * types. If the number of elements in the array has not yet been declared,
598 * zero is returned.
599 */
600 int array_size() const
601 {
602 return is_array() ? length : -1;
603 }
604
605 /**
606 * Query whether the array size for all dimensions has been declared.
607 */
608 bool is_unsized_array() const
609 {
610 return is_array() && length == 0;
611 }
612
613 /**
614 * Return the number of coordinate components needed for this
615 * sampler or image type.
616 *
617 * This is based purely on the sampler's dimensionality. For example, this
618 * returns 1 for sampler1D, and 3 for sampler2DArray.
619 *
620 * Note that this is often different than actual coordinate type used in
621 * a texturing built-in function, since those pack additional values (such
622 * as the shadow comparitor or projector) into the coordinate type.
623 */
624 int coordinate_components() const;
625
626 /**
627 * Compare a record type against another record type.
628 *
629 * This is useful for matching record types declared across shader stages.
630 */
631 bool record_compare(const glsl_type *b) const;
632
633 private:
634
635 static mtx_t mutex;
636
637 /**
638 * ralloc context for all glsl_type allocations
639 *
640 * Set on the first call to \c glsl_type::new.
641 */
642 static void *mem_ctx;
643
644 void init_ralloc_type_ctx(void);
645
646 /** Constructor for vector and matrix types */
647 glsl_type(GLenum gl_type,
648 glsl_base_type base_type, unsigned vector_elements,
649 unsigned matrix_columns, const char *name);
650
651 /** Constructor for sampler or image types */
652 glsl_type(GLenum gl_type, glsl_base_type base_type,
653 enum glsl_sampler_dim dim, bool shadow, bool array,
654 unsigned type, const char *name);
655
656 /** Constructor for record types */
657 glsl_type(const glsl_struct_field *fields, unsigned num_fields,
658 const char *name);
659
660 /** Constructor for interface types */
661 glsl_type(const glsl_struct_field *fields, unsigned num_fields,
662 enum glsl_interface_packing packing, const char *name);
663
664 /** Constructor for array types */
665 glsl_type(const glsl_type *array, unsigned length);
666
667 /** Hash table containing the known array types. */
668 static struct hash_table *array_types;
669
670 /** Hash table containing the known record types. */
671 static struct hash_table *record_types;
672
673 /** Hash table containing the known interface types. */
674 static struct hash_table *interface_types;
675
676 static int record_key_compare(const void *a, const void *b);
677 static unsigned record_key_hash(const void *key);
678
679 /**
680 * \name Built-in type flyweights
681 */
682 /*@{*/
683 #undef DECL_TYPE
684 #define DECL_TYPE(NAME, ...) static const glsl_type _##NAME##_type;
685 #undef STRUCT_TYPE
686 #define STRUCT_TYPE(NAME) static const glsl_type _struct_##NAME##_type;
687 #include "builtin_type_macros.h"
688 /*@}*/
689
690 /**
691 * \name Friend functions.
692 *
693 * These functions are friends because they must have C linkage and the
694 * need to call various private methods or access various private static
695 * data.
696 */
697 /*@{*/
698 friend void _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *);
699 friend void _mesa_glsl_release_types(void);
700 /*@}*/
701 };
702
703 struct glsl_struct_field {
704 const struct glsl_type *type;
705 const char *name;
706
707 /**
708 * For interface blocks, gl_varying_slot corresponding to the input/output
709 * if this is a built-in input/output (i.e. a member of the built-in
710 * gl_PerVertex interface block); -1 otherwise.
711 *
712 * Ignored for structs.
713 */
714 int location;
715
716 /**
717 * For interface blocks, the interpolation mode (as in
718 * ir_variable::interpolation). 0 otherwise.
719 */
720 unsigned interpolation:2;
721
722 /**
723 * For interface blocks, 1 if this variable uses centroid interpolation (as
724 * in ir_variable::centroid). 0 otherwise.
725 */
726 unsigned centroid:1;
727
728 /**
729 * For interface blocks, 1 if this variable uses sample interpolation (as
730 * in ir_variable::sample). 0 otherwise.
731 */
732 unsigned sample:1;
733
734 /**
735 * Layout of the matrix. Uses glsl_matrix_layout values.
736 */
737 unsigned matrix_layout:2;
738
739 /**
740 * For interface blocks, it has a value if this variable uses multiple vertex
741 * streams (as in ir_variable::stream). -1 otherwise.
742 */
743 int stream;
744 };
745
746 static inline unsigned int
747 glsl_align(unsigned int a, unsigned int align)
748 {
749 return (a + align - 1) / align * align;
750 }
751
752 #undef DECL_TYPE
753 #undef STRUCT_TYPE
754 #endif /* __cplusplus */
755
756 #endif /* GLSL_TYPES_H */