glsl: Keep track of location for interface block fields.
[mesa.git] / src / glsl / glsl_types.h
1 /* -*- c++ -*- */
2 /*
3 * Copyright © 2009 Intel Corporation
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 */
24
25 #pragma once
26 #ifndef GLSL_TYPES_H
27 #define GLSL_TYPES_H
28
29 #include <string.h>
30 #include <assert.h>
31 #include "main/mtypes.h" /* for gl_texture_index, C++'s enum rules are broken */
32
33 #ifdef __cplusplus
34 extern "C" {
35 #endif
36
37 struct _mesa_glsl_parse_state;
38 struct glsl_symbol_table;
39
40 extern void
41 _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state);
42
43 extern void
44 _mesa_glsl_release_types(void);
45
46 #ifdef __cplusplus
47 }
48 #endif
49
50 enum glsl_base_type {
51 GLSL_TYPE_UINT = 0,
52 GLSL_TYPE_INT,
53 GLSL_TYPE_FLOAT,
54 GLSL_TYPE_BOOL,
55 GLSL_TYPE_SAMPLER,
56 GLSL_TYPE_STRUCT,
57 GLSL_TYPE_INTERFACE,
58 GLSL_TYPE_ARRAY,
59 GLSL_TYPE_VOID,
60 GLSL_TYPE_ERROR
61 };
62
63 enum glsl_sampler_dim {
64 GLSL_SAMPLER_DIM_1D = 0,
65 GLSL_SAMPLER_DIM_2D,
66 GLSL_SAMPLER_DIM_3D,
67 GLSL_SAMPLER_DIM_CUBE,
68 GLSL_SAMPLER_DIM_RECT,
69 GLSL_SAMPLER_DIM_BUF,
70 GLSL_SAMPLER_DIM_EXTERNAL,
71 GLSL_SAMPLER_DIM_MS
72 };
73
74 enum glsl_interface_packing {
75 GLSL_INTERFACE_PACKING_STD140,
76 GLSL_INTERFACE_PACKING_SHARED,
77 GLSL_INTERFACE_PACKING_PACKED
78 };
79
80 #ifdef __cplusplus
81 #include "GL/gl.h"
82 #include "ralloc.h"
83
84 struct glsl_type {
85 GLenum gl_type;
86 glsl_base_type base_type;
87
88 unsigned sampler_dimensionality:3; /**< \see glsl_sampler_dim */
89 unsigned sampler_shadow:1;
90 unsigned sampler_array:1;
91 unsigned sampler_type:2; /**< Type of data returned using this sampler.
92 * only \c GLSL_TYPE_FLOAT, \c GLSL_TYPE_INT,
93 * and \c GLSL_TYPE_UINT are valid.
94 */
95 unsigned interface_packing:2;
96
97 /* Callers of this ralloc-based new need not call delete. It's
98 * easier to just ralloc_free 'mem_ctx' (or any of its ancestors). */
99 static void* operator new(size_t size)
100 {
101 if (glsl_type::mem_ctx == NULL) {
102 glsl_type::mem_ctx = ralloc_context(NULL);
103 assert(glsl_type::mem_ctx != NULL);
104 }
105
106 void *type;
107
108 type = ralloc_size(glsl_type::mem_ctx, size);
109 assert(type != NULL);
110
111 return type;
112 }
113
114 /* If the user *does* call delete, that's OK, we will just
115 * ralloc_free in that case. */
116 static void operator delete(void *type)
117 {
118 ralloc_free(type);
119 }
120
121 /**
122 * \name Vector and matrix element counts
123 *
124 * For scalars, each of these values will be 1. For non-numeric types
125 * these will be 0.
126 */
127 /*@{*/
128 unsigned vector_elements:3; /**< 1, 2, 3, or 4 vector elements. */
129 unsigned matrix_columns:3; /**< 1, 2, 3, or 4 matrix columns. */
130 /*@}*/
131
132 /**
133 * Name of the data type
134 *
135 * Will never be \c NULL.
136 */
137 const char *name;
138
139 /**
140 * For \c GLSL_TYPE_ARRAY, this is the length of the array. For
141 * \c GLSL_TYPE_STRUCT or \c GLSL_TYPE_INTERFACE, it is the number of
142 * elements in the structure and the number of values pointed to by
143 * \c fields.structure (below).
144 */
145 unsigned length;
146
147 /**
148 * Subtype of composite data types.
149 */
150 union {
151 const struct glsl_type *array; /**< Type of array elements. */
152 const struct glsl_type *parameters; /**< Parameters to function. */
153 struct glsl_struct_field *structure; /**< List of struct fields. */
154 } fields;
155
156 /**
157 * \name Pointers to various public type singletons
158 */
159 /*@{*/
160 #undef DECL_TYPE
161 #define DECL_TYPE(NAME, ...) \
162 static const glsl_type *const NAME##_type;
163 #undef STRUCT_TYPE
164 #define STRUCT_TYPE(NAME) \
165 static const glsl_type *const struct_##NAME##_type;
166 #include "builtin_type_macros.h"
167 /*@}*/
168
169 /**
170 * Convenience accessors for vector types (shorter than get_instance()).
171 * @{
172 */
173 static const glsl_type *vec(unsigned components);
174 static const glsl_type *ivec(unsigned components);
175 static const glsl_type *uvec(unsigned components);
176 static const glsl_type *bvec(unsigned components);
177 /**@}*/
178
179 /**
180 * For numeric and boolean derrived types returns the basic scalar type
181 *
182 * If the type is a numeric or boolean scalar, vector, or matrix type,
183 * this function gets the scalar type of the individual components. For
184 * all other types, including arrays of numeric or boolean types, the
185 * error type is returned.
186 */
187 const glsl_type *get_base_type() const;
188
189 /**
190 * Get the basic scalar type which this type aggregates.
191 *
192 * If the type is a numeric or boolean scalar, vector, or matrix, or an
193 * array of any of those, this function gets the scalar type of the
194 * individual components. For structs and arrays of structs, this function
195 * returns the struct type. For samplers and arrays of samplers, this
196 * function returns the sampler type.
197 */
198 const glsl_type *get_scalar_type() const;
199
200 /**
201 * Query the type of elements in an array
202 *
203 * \return
204 * Pointer to the type of elements in the array for array types, or \c NULL
205 * for non-array types.
206 */
207 const glsl_type *element_type() const
208 {
209 return is_array() ? fields.array : NULL;
210 }
211
212 /**
213 * Get the instance of a built-in scalar, vector, or matrix type
214 */
215 static const glsl_type *get_instance(unsigned base_type, unsigned rows,
216 unsigned columns);
217
218 /**
219 * Get the instance of an array type
220 */
221 static const glsl_type *get_array_instance(const glsl_type *base,
222 unsigned elements);
223
224 /**
225 * Get the instance of a record type
226 */
227 static const glsl_type *get_record_instance(const glsl_struct_field *fields,
228 unsigned num_fields,
229 const char *name);
230
231 /**
232 * Get the instance of an interface block type
233 */
234 static const glsl_type *get_interface_instance(const glsl_struct_field *fields,
235 unsigned num_fields,
236 enum glsl_interface_packing packing,
237 const char *name);
238
239 /**
240 * Query the total number of scalars that make up a scalar, vector or matrix
241 */
242 unsigned components() const
243 {
244 return vector_elements * matrix_columns;
245 }
246
247 /**
248 * Calculate the number of components slots required to hold this type
249 *
250 * This is used to determine how many uniform or varying locations a type
251 * might occupy.
252 */
253 unsigned component_slots() const;
254
255 /**
256 * Calculate the number of attribute slots required to hold this type
257 *
258 * This implements the language rules of GLSL 1.50 for counting the number
259 * of slots used by a vertex attribute. It also determines the number of
260 * varying slots the type will use up in the absence of varying packing
261 * (and thus, it can be used to measure the number of varying slots used by
262 * the varyings that are generated by lower_packed_varyings).
263 */
264 unsigned count_attribute_slots() const;
265
266
267 /**
268 * Alignment in bytes of the start of this type in a std140 uniform
269 * block.
270 */
271 unsigned std140_base_alignment(bool row_major) const;
272
273 /** Size in bytes of this type in a std140 uniform block.
274 *
275 * Note that this is not GL_UNIFORM_SIZE (which is the number of
276 * elements in the array)
277 */
278 unsigned std140_size(bool row_major) const;
279
280 /**
281 * \brief Can this type be implicitly converted to another?
282 *
283 * \return True if the types are identical or if this type can be converted
284 * to \c desired according to Section 4.1.10 of the GLSL spec.
285 *
286 * \verbatim
287 * From page 25 (31 of the pdf) of the GLSL 1.50 spec, Section 4.1.10
288 * Implicit Conversions:
289 *
290 * In some situations, an expression and its type will be implicitly
291 * converted to a different type. The following table shows all allowed
292 * implicit conversions:
293 *
294 * Type of expression | Can be implicitly converted to
295 * --------------------------------------------------
296 * int float
297 * uint
298 *
299 * ivec2 vec2
300 * uvec2
301 *
302 * ivec3 vec3
303 * uvec3
304 *
305 * ivec4 vec4
306 * uvec4
307 *
308 * There are no implicit array or structure conversions. For example,
309 * an array of int cannot be implicitly converted to an array of float.
310 * There are no implicit conversions between signed and unsigned
311 * integers.
312 * \endverbatim
313 */
314 bool can_implicitly_convert_to(const glsl_type *desired) const;
315
316 /**
317 * Query whether or not a type is a scalar (non-vector and non-matrix).
318 */
319 bool is_scalar() const
320 {
321 return (vector_elements == 1)
322 && (base_type >= GLSL_TYPE_UINT)
323 && (base_type <= GLSL_TYPE_BOOL);
324 }
325
326 /**
327 * Query whether or not a type is a vector
328 */
329 bool is_vector() const
330 {
331 return (vector_elements > 1)
332 && (matrix_columns == 1)
333 && (base_type >= GLSL_TYPE_UINT)
334 && (base_type <= GLSL_TYPE_BOOL);
335 }
336
337 /**
338 * Query whether or not a type is a matrix
339 */
340 bool is_matrix() const
341 {
342 /* GLSL only has float matrices. */
343 return (matrix_columns > 1) && (base_type == GLSL_TYPE_FLOAT);
344 }
345
346 /**
347 * Query whether or not a type is a non-array numeric type
348 */
349 bool is_numeric() const
350 {
351 return (base_type >= GLSL_TYPE_UINT) && (base_type <= GLSL_TYPE_FLOAT);
352 }
353
354 /**
355 * Query whether or not a type is an integral type
356 */
357 bool is_integer() const
358 {
359 return (base_type == GLSL_TYPE_UINT) || (base_type == GLSL_TYPE_INT);
360 }
361
362 /**
363 * Query whether or not type is an integral type, or for struct and array
364 * types, contains an integral type.
365 */
366 bool contains_integer() const;
367
368 /**
369 * Query whether or not a type is a float type
370 */
371 bool is_float() const
372 {
373 return base_type == GLSL_TYPE_FLOAT;
374 }
375
376 /**
377 * Query whether or not a type is a non-array boolean type
378 */
379 bool is_boolean() const
380 {
381 return base_type == GLSL_TYPE_BOOL;
382 }
383
384 /**
385 * Query whether or not a type is a sampler
386 */
387 bool is_sampler() const
388 {
389 return base_type == GLSL_TYPE_SAMPLER;
390 }
391
392 /**
393 * Query whether or not type is a sampler, or for struct and array
394 * types, contains a sampler.
395 */
396 bool contains_sampler() const;
397
398 /**
399 * Get the Mesa texture target index for a sampler type.
400 */
401 gl_texture_index sampler_index() const;
402
403 /**
404 * Query whether or not a type is an array
405 */
406 bool is_array() const
407 {
408 return base_type == GLSL_TYPE_ARRAY;
409 }
410
411 /**
412 * Query whether or not a type is a record
413 */
414 bool is_record() const
415 {
416 return base_type == GLSL_TYPE_STRUCT;
417 }
418
419 /**
420 * Query whether or not a type is an interface
421 */
422 bool is_interface() const
423 {
424 return base_type == GLSL_TYPE_INTERFACE;
425 }
426
427 /**
428 * Query whether or not a type is the void type singleton.
429 */
430 bool is_void() const
431 {
432 return base_type == GLSL_TYPE_VOID;
433 }
434
435 /**
436 * Query whether or not a type is the error type singleton.
437 */
438 bool is_error() const
439 {
440 return base_type == GLSL_TYPE_ERROR;
441 }
442
443 /**
444 * Query the full type of a matrix row
445 *
446 * \return
447 * If the type is not a matrix, \c glsl_type::error_type is returned.
448 * Otherwise a type matching the rows of the matrix is returned.
449 */
450 const glsl_type *row_type() const
451 {
452 return is_matrix()
453 ? get_instance(base_type, matrix_columns, 1)
454 : error_type;
455 }
456
457 /**
458 * Query the full type of a matrix column
459 *
460 * \return
461 * If the type is not a matrix, \c glsl_type::error_type is returned.
462 * Otherwise a type matching the columns of the matrix is returned.
463 */
464 const glsl_type *column_type() const
465 {
466 return is_matrix()
467 ? get_instance(base_type, vector_elements, 1)
468 : error_type;
469 }
470
471
472 /**
473 * Get the type of a structure field
474 *
475 * \return
476 * Pointer to the type of the named field. If the type is not a structure
477 * or the named field does not exist, \c glsl_type::error_type is returned.
478 */
479 const glsl_type *field_type(const char *name) const;
480
481
482 /**
483 * Get the location of a filed within a record type
484 */
485 int field_index(const char *name) const;
486
487
488 /**
489 * Query the number of elements in an array type
490 *
491 * \return
492 * The number of elements in the array for array types or -1 for non-array
493 * types. If the number of elements in the array has not yet been declared,
494 * zero is returned.
495 */
496 int array_size() const
497 {
498 return is_array() ? length : -1;
499 }
500
501 /**
502 * Return the number of coordinate components needed for this sampler type.
503 *
504 * This is based purely on the sampler's dimensionality. For example, this
505 * returns 1 for sampler1D, and 3 for sampler2DArray.
506 *
507 * Note that this is often different than actual coordinate type used in
508 * a texturing built-in function, since those pack additional values (such
509 * as the shadow comparitor or projector) into the coordinate type.
510 */
511 int sampler_coordinate_components() const;
512
513 private:
514 /**
515 * ralloc context for all glsl_type allocations
516 *
517 * Set on the first call to \c glsl_type::new.
518 */
519 static void *mem_ctx;
520
521 void init_ralloc_type_ctx(void);
522
523 /** Constructor for vector and matrix types */
524 glsl_type(GLenum gl_type,
525 glsl_base_type base_type, unsigned vector_elements,
526 unsigned matrix_columns, const char *name);
527
528 /** Constructor for sampler types */
529 glsl_type(GLenum gl_type,
530 enum glsl_sampler_dim dim, bool shadow, bool array,
531 unsigned type, const char *name);
532
533 /** Constructor for record types */
534 glsl_type(const glsl_struct_field *fields, unsigned num_fields,
535 const char *name);
536
537 /** Constructor for interface types */
538 glsl_type(const glsl_struct_field *fields, unsigned num_fields,
539 enum glsl_interface_packing packing, const char *name);
540
541 /** Constructor for array types */
542 glsl_type(const glsl_type *array, unsigned length);
543
544 /** Hash table containing the known array types. */
545 static struct hash_table *array_types;
546
547 /** Hash table containing the known record types. */
548 static struct hash_table *record_types;
549
550 /** Hash table containing the known interface types. */
551 static struct hash_table *interface_types;
552
553 static int record_key_compare(const void *a, const void *b);
554 static unsigned record_key_hash(const void *key);
555
556 /**
557 * \name Built-in type flyweights
558 */
559 /*@{*/
560 #undef DECL_TYPE
561 #define DECL_TYPE(NAME, ...) static const glsl_type _##NAME##_type;
562 #undef STRUCT_TYPE
563 #define STRUCT_TYPE(NAME) static const glsl_type _struct_##NAME##_type;
564 #include "builtin_type_macros.h"
565 /*@}*/
566
567 /**
568 * \name Friend functions.
569 *
570 * These functions are friends because they must have C linkage and the
571 * need to call various private methods or access various private static
572 * data.
573 */
574 /*@{*/
575 friend void _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *);
576 friend void _mesa_glsl_release_types(void);
577 /*@}*/
578 };
579
580 struct glsl_struct_field {
581 const struct glsl_type *type;
582 const char *name;
583 bool row_major;
584
585 /**
586 * For interface blocks, gl_varying_slot corresponding to the input/output
587 * if this is a built-in input/output (i.e. a member of the built-in
588 * gl_PerVertex interface block); -1 otherwise.
589 *
590 * Ignored for structs.
591 */
592 int location;
593 };
594
595 static inline unsigned int
596 glsl_align(unsigned int a, unsigned int align)
597 {
598 return (a + align - 1) / align * align;
599 }
600
601 #undef DECL_TYPE
602 #undef STRUCT_TYPE
603 #endif /* __cplusplus */
604
605 #endif /* GLSL_TYPES_H */