glsl: Standardize a few more uses of struct vs class keyword.
[mesa.git] / src / glsl / glsl_types.h
1 /* -*- c++ -*- */
2 /*
3 * Copyright © 2009 Intel Corporation
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 */
24
25 #pragma once
26 #ifndef GLSL_TYPES_H
27 #define GLSL_TYPES_H
28
29 #include <cstring>
30 #include <cassert>
31
32 extern "C" {
33 #include "GL/gl.h"
34 #include <talloc.h>
35 }
36
37 struct _mesa_glsl_parse_state;
38 struct glsl_symbol_table;
39
40 extern "C" void
41 _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state);
42
43 extern "C" void
44 _mesa_glsl_release_types(void);
45
46 #define GLSL_TYPE_UINT 0
47 #define GLSL_TYPE_INT 1
48 #define GLSL_TYPE_FLOAT 2
49 #define GLSL_TYPE_BOOL 3
50 #define GLSL_TYPE_SAMPLER 4
51 #define GLSL_TYPE_STRUCT 5
52 #define GLSL_TYPE_ARRAY 6
53 #define GLSL_TYPE_FUNCTION 7
54 #define GLSL_TYPE_VOID 8
55 #define GLSL_TYPE_ERROR 9
56
57 enum glsl_sampler_dim {
58 GLSL_SAMPLER_DIM_1D = 0,
59 GLSL_SAMPLER_DIM_2D,
60 GLSL_SAMPLER_DIM_3D,
61 GLSL_SAMPLER_DIM_CUBE,
62 GLSL_SAMPLER_DIM_RECT,
63 GLSL_SAMPLER_DIM_BUF
64 };
65
66
67 struct glsl_type {
68 GLenum gl_type;
69 unsigned base_type:4;
70
71 unsigned sampler_dimensionality:3;
72 unsigned sampler_shadow:1;
73 unsigned sampler_array:1;
74 unsigned sampler_type:2; /**< Type of data returned using this sampler.
75 * only \c GLSL_TYPE_FLOAT, \c GLSL_TYPE_INT,
76 * and \c GLSL_TYPE_UINT are valid.
77 */
78
79 /* Callers of this talloc-based new need not call delete. It's
80 * easier to just talloc_free 'mem_ctx' (or any of its ancestors). */
81 static void* operator new(size_t size)
82 {
83 if (glsl_type::mem_ctx == NULL) {
84 glsl_type::mem_ctx = talloc_init("glsl_type");
85 assert(glsl_type::mem_ctx != NULL);
86 }
87
88 void *type;
89
90 type = talloc_size(glsl_type::mem_ctx, size);
91 assert(type != NULL);
92
93 return type;
94 }
95
96 /* If the user *does* call delete, that's OK, we will just
97 * talloc_free in that case. */
98 static void operator delete(void *type)
99 {
100 talloc_free(type);
101 }
102
103 /**
104 * \name Vector and matrix element counts
105 *
106 * For scalars, each of these values will be 1. For non-numeric types
107 * these will be 0.
108 */
109 /*@{*/
110 unsigned vector_elements:3; /**< 1, 2, 3, or 4 vector elements. */
111 unsigned matrix_columns:3; /**< 1, 2, 3, or 4 matrix columns. */
112 /*@}*/
113
114 /**
115 * Name of the data type
116 *
117 * This may be \c NULL for anonymous structures, for arrays, or for
118 * function types.
119 */
120 const char *name;
121
122 /**
123 * For \c GLSL_TYPE_ARRAY, this is the length of the array. For
124 * \c GLSL_TYPE_STRUCT, it is the number of elements in the structure and
125 * the number of values pointed to by \c fields.structure (below).
126 *
127 * For \c GLSL_TYPE_FUNCTION, it is the number of parameters to the
128 * function. The return value from a function is implicitly the first
129 * parameter. The types of the parameters are stored in
130 * \c fields.parameters (below).
131 */
132 unsigned length;
133
134 /**
135 * Subtype of composite data types.
136 */
137 union {
138 const struct glsl_type *array; /**< Type of array elements. */
139 const struct glsl_type *parameters; /**< Parameters to function. */
140 struct glsl_struct_field *structure; /**< List of struct fields. */
141 } fields;
142
143
144 /**
145 * \name Pointers to various public type singletons
146 */
147 /*@{*/
148 static const glsl_type *const error_type;
149 static const glsl_type *const int_type;
150 static const glsl_type *const ivec4_type;
151 static const glsl_type *const uint_type;
152 static const glsl_type *const uvec4_type;
153 static const glsl_type *const float_type;
154 static const glsl_type *const vec2_type;
155 static const glsl_type *const vec3_type;
156 static const glsl_type *const vec4_type;
157 static const glsl_type *const bool_type;
158 static const glsl_type *const mat2_type;
159 static const glsl_type *const mat2x3_type;
160 static const glsl_type *const mat2x4_type;
161 static const glsl_type *const mat3x2_type;
162 static const glsl_type *const mat3_type;
163 static const glsl_type *const mat3x4_type;
164 static const glsl_type *const mat4x2_type;
165 static const glsl_type *const mat4x3_type;
166 static const glsl_type *const mat4_type;
167 /*@}*/
168
169
170 /**
171 * For numeric and boolean derrived types returns the basic scalar type
172 *
173 * If the type is a numeric or boolean scalar, vector, or matrix type,
174 * this function gets the scalar type of the individual components. For
175 * all other types, including arrays of numeric or boolean types, the
176 * error type is returned.
177 */
178 const glsl_type *get_base_type() const;
179
180 /**
181 * Query the type of elements in an array
182 *
183 * \return
184 * Pointer to the type of elements in the array for array types, or \c NULL
185 * for non-array types.
186 */
187 const glsl_type *element_type() const
188 {
189 return is_array() ? fields.array : NULL;
190 }
191
192 /**
193 * Get the instance of a built-in scalar, vector, or matrix type
194 */
195 static const glsl_type *get_instance(unsigned base_type, unsigned rows,
196 unsigned columns);
197
198 /**
199 * Get the instance of an array type
200 */
201 static const glsl_type *get_array_instance(const glsl_type *base,
202 unsigned elements);
203
204 /**
205 * Get the instance of a record type
206 */
207 static const glsl_type *get_record_instance(const glsl_struct_field *fields,
208 unsigned num_fields,
209 const char *name);
210 /**
211 * Generate the constructor for this type and add it to the symbol table
212 */
213 class ir_function *generate_constructor(glsl_symbol_table *) const;
214
215 /**
216 * Query the total number of scalars that make up a scalar, vector or matrix
217 */
218 unsigned components() const
219 {
220 return vector_elements * matrix_columns;
221 }
222
223 /**
224 * Calculate the number of components slots required to hold this type
225 *
226 * This is used to determine how many uniform or varying locations a type
227 * might occupy.
228 */
229 unsigned component_slots() const;
230
231
232 /**
233 * Query whether or not a type is a scalar (non-vector and non-matrix).
234 */
235 bool is_scalar() const
236 {
237 return (vector_elements == 1)
238 && (base_type >= GLSL_TYPE_UINT)
239 && (base_type <= GLSL_TYPE_BOOL);
240 }
241
242 /**
243 * Query whether or not a type is a vector
244 */
245 bool is_vector() const
246 {
247 return (vector_elements > 1)
248 && (matrix_columns == 1)
249 && (base_type >= GLSL_TYPE_UINT)
250 && (base_type <= GLSL_TYPE_BOOL);
251 }
252
253 /**
254 * Query whether or not a type is a matrix
255 */
256 bool is_matrix() const
257 {
258 /* GLSL only has float matrices. */
259 return (matrix_columns > 1) && (base_type == GLSL_TYPE_FLOAT);
260 }
261
262 /**
263 * Query whether or not a type is a non-array numeric type
264 */
265 bool is_numeric() const
266 {
267 return (base_type >= GLSL_TYPE_UINT) && (base_type <= GLSL_TYPE_FLOAT);
268 }
269
270 /**
271 * Query whether or not a type is an integral type
272 */
273 bool is_integer() const
274 {
275 return (base_type == GLSL_TYPE_UINT) || (base_type == GLSL_TYPE_INT);
276 }
277
278 /**
279 * Query whether or not a type is a float type
280 */
281 bool is_float() const
282 {
283 return base_type == GLSL_TYPE_FLOAT;
284 }
285
286 /**
287 * Query whether or not a type is a non-array boolean type
288 */
289 bool is_boolean() const
290 {
291 return base_type == GLSL_TYPE_BOOL;
292 }
293
294 /**
295 * Query whether or not a type is a sampler
296 */
297 bool is_sampler() const
298 {
299 return base_type == GLSL_TYPE_SAMPLER;
300 }
301
302 /**
303 * Query whether or not a type is an array
304 */
305 bool is_array() const
306 {
307 return base_type == GLSL_TYPE_ARRAY;
308 }
309
310 /**
311 * Query whether or not a type is a record
312 */
313 bool is_record() const
314 {
315 return base_type == GLSL_TYPE_STRUCT;
316 }
317
318 /**
319 * Query whether or not a type is the void type singleton.
320 */
321 bool is_void() const
322 {
323 return base_type == GLSL_TYPE_VOID;
324 }
325
326 /**
327 * Query whether or not a type is the error type singleton.
328 */
329 bool is_error() const
330 {
331 return base_type == GLSL_TYPE_ERROR;
332 }
333
334 /**
335 * Query the full type of a matrix row
336 *
337 * \return
338 * If the type is not a matrix, \c glsl_type::error_type is returned.
339 * Otherwise a type matching the rows of the matrix is returned.
340 */
341 const glsl_type *row_type() const
342 {
343 return is_matrix()
344 ? get_instance(base_type, matrix_columns, 1)
345 : error_type;
346 }
347
348 /**
349 * Query the full type of a matrix column
350 *
351 * \return
352 * If the type is not a matrix, \c glsl_type::error_type is returned.
353 * Otherwise a type matching the columns of the matrix is returned.
354 */
355 const glsl_type *column_type() const
356 {
357 return is_matrix()
358 ? get_instance(base_type, vector_elements, 1)
359 : error_type;
360 }
361
362
363 /**
364 * Get the type of a structure field
365 *
366 * \return
367 * Pointer to the type of the named field. If the type is not a structure
368 * or the named field does not exist, \c glsl_type::error_type is returned.
369 */
370 const glsl_type *field_type(const char *name) const;
371
372
373 /**
374 * Get the location of a filed within a record type
375 */
376 int field_index(const char *name) const;
377
378
379 /**
380 * Query the number of elements in an array type
381 *
382 * \return
383 * The number of elements in the array for array types or -1 for non-array
384 * types. If the number of elements in the array has not yet been declared,
385 * zero is returned.
386 */
387 int array_size() const
388 {
389 return is_array() ? length : -1;
390 }
391
392 private:
393 /**
394 * talloc context for all glsl_type allocations
395 *
396 * Set on the first call to \c glsl_type::new.
397 */
398 static void *mem_ctx;
399
400 void init_talloc_type_ctx(void);
401
402 /** Constructor for vector and matrix types */
403 glsl_type(GLenum gl_type,
404 unsigned base_type, unsigned vector_elements,
405 unsigned matrix_columns, const char *name);
406
407 /** Constructor for sampler types */
408 glsl_type(GLenum gl_type,
409 enum glsl_sampler_dim dim, bool shadow, bool array,
410 unsigned type, const char *name);
411
412 /** Constructor for record types */
413 glsl_type(const glsl_struct_field *fields, unsigned num_fields,
414 const char *name);
415
416 /** Constructor for array types */
417 glsl_type(const glsl_type *array, unsigned length);
418
419 /** Hash table containing the known array types. */
420 static struct hash_table *array_types;
421
422 /** Hash table containing the known record types. */
423 static struct hash_table *record_types;
424
425 static int record_key_compare(const void *a, const void *b);
426 static unsigned record_key_hash(const void *key);
427
428 /**
429 * \name Pointers to various type singletons
430 */
431 /*@{*/
432 static const glsl_type _error_type;
433 static const glsl_type void_type;
434 static const glsl_type builtin_core_types[];
435 static const glsl_type builtin_structure_types[];
436 static const glsl_type builtin_110_deprecated_structure_types[];
437 static const glsl_type builtin_120_types[];
438 static const glsl_type builtin_130_types[];
439 static const glsl_type builtin_ARB_texture_rectangle_types[];
440 static const glsl_type builtin_EXT_texture_array_types[];
441 static const glsl_type builtin_EXT_texture_buffer_object_types[];
442 /*@}*/
443
444 /**
445 * \name Methods to populate a symbol table with built-in types.
446 *
447 * \internal
448 * This is one of the truely annoying things about C++. Methods that are
449 * completely internal and private to a type still have to be advertised to
450 * the world in a public header file.
451 */
452 /*@{*/
453 static void generate_110_types(glsl_symbol_table *);
454 static void generate_120_types(glsl_symbol_table *);
455 static void generate_130_types(glsl_symbol_table *);
456 static void generate_ARB_texture_rectangle_types(glsl_symbol_table *,
457 bool);
458 static void generate_EXT_texture_array_types(glsl_symbol_table *,
459 bool);
460 /*@}*/
461
462 /**
463 * \name Friend functions.
464 *
465 * These functions are friends because they must have C linkage and the
466 * need to call various private methods or access various private static
467 * data.
468 */
469 /*@{*/
470 friend void _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *);
471 friend void _mesa_glsl_release_types(void);
472 /*@}*/
473 };
474
475 struct glsl_struct_field {
476 const struct glsl_type *type;
477 const char *name;
478 };
479
480 #endif /* GLSL_TYPES_H */