glsl: Add sampler2DMS/sampler2DMSArray types to GLSL 1.50.
[mesa.git] / src / glsl / glsl_types.h
1 /* -*- c++ -*- */
2 /*
3 * Copyright © 2009 Intel Corporation
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 */
24
25 #pragma once
26 #ifndef GLSL_TYPES_H
27 #define GLSL_TYPES_H
28
29 #include <string.h>
30 #include <assert.h>
31 #include "main/mtypes.h" /* for gl_texture_index, C++'s enum rules are broken */
32
33 #ifdef __cplusplus
34 extern "C" {
35 #endif
36
37 struct _mesa_glsl_parse_state;
38 struct glsl_symbol_table;
39
40 extern void
41 _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state);
42
43 extern void
44 _mesa_glsl_release_types(void);
45
46 #ifdef __cplusplus
47 }
48 #endif
49
50 enum glsl_base_type {
51 GLSL_TYPE_UINT = 0,
52 GLSL_TYPE_INT,
53 GLSL_TYPE_FLOAT,
54 GLSL_TYPE_BOOL,
55 GLSL_TYPE_SAMPLER,
56 GLSL_TYPE_STRUCT,
57 GLSL_TYPE_INTERFACE,
58 GLSL_TYPE_ARRAY,
59 GLSL_TYPE_VOID,
60 GLSL_TYPE_ERROR
61 };
62
63 enum glsl_sampler_dim {
64 GLSL_SAMPLER_DIM_1D = 0,
65 GLSL_SAMPLER_DIM_2D,
66 GLSL_SAMPLER_DIM_3D,
67 GLSL_SAMPLER_DIM_CUBE,
68 GLSL_SAMPLER_DIM_RECT,
69 GLSL_SAMPLER_DIM_BUF,
70 GLSL_SAMPLER_DIM_EXTERNAL,
71 GLSL_SAMPLER_DIM_MS
72 };
73
74 enum glsl_interface_packing {
75 GLSL_INTERFACE_PACKING_STD140,
76 GLSL_INTERFACE_PACKING_SHARED,
77 GLSL_INTERFACE_PACKING_PACKED
78 };
79
80 #ifdef __cplusplus
81 #include "GL/gl.h"
82 #include "ralloc.h"
83
84 struct glsl_type {
85 GLenum gl_type;
86 glsl_base_type base_type;
87
88 unsigned sampler_dimensionality:3; /**< \see glsl_sampler_dim */
89 unsigned sampler_shadow:1;
90 unsigned sampler_array:1;
91 unsigned sampler_type:2; /**< Type of data returned using this sampler.
92 * only \c GLSL_TYPE_FLOAT, \c GLSL_TYPE_INT,
93 * and \c GLSL_TYPE_UINT are valid.
94 */
95 unsigned interface_packing:2;
96
97 /* Callers of this ralloc-based new need not call delete. It's
98 * easier to just ralloc_free 'mem_ctx' (or any of its ancestors). */
99 static void* operator new(size_t size)
100 {
101 if (glsl_type::mem_ctx == NULL) {
102 glsl_type::mem_ctx = ralloc_context(NULL);
103 assert(glsl_type::mem_ctx != NULL);
104 }
105
106 void *type;
107
108 type = ralloc_size(glsl_type::mem_ctx, size);
109 assert(type != NULL);
110
111 return type;
112 }
113
114 /* If the user *does* call delete, that's OK, we will just
115 * ralloc_free in that case. */
116 static void operator delete(void *type)
117 {
118 ralloc_free(type);
119 }
120
121 /**
122 * \name Vector and matrix element counts
123 *
124 * For scalars, each of these values will be 1. For non-numeric types
125 * these will be 0.
126 */
127 /*@{*/
128 unsigned vector_elements:3; /**< 1, 2, 3, or 4 vector elements. */
129 unsigned matrix_columns:3; /**< 1, 2, 3, or 4 matrix columns. */
130 /*@}*/
131
132 /**
133 * Name of the data type
134 *
135 * This may be \c NULL for anonymous structures, for arrays, or for
136 * function types.
137 */
138 const char *name;
139
140 /**
141 * For \c GLSL_TYPE_ARRAY, this is the length of the array. For
142 * \c GLSL_TYPE_STRUCT or \c GLSL_TYPE_INTERFACE, it is the number of
143 * elements in the structure and the number of values pointed to by
144 * \c fields.structure (below).
145 */
146 unsigned length;
147
148 /**
149 * Subtype of composite data types.
150 */
151 union {
152 const struct glsl_type *array; /**< Type of array elements. */
153 const struct glsl_type *parameters; /**< Parameters to function. */
154 struct glsl_struct_field *structure; /**< List of struct fields. */
155 } fields;
156
157
158 /**
159 * \name Pointers to various public type singletons
160 */
161 /*@{*/
162 static const glsl_type *const error_type;
163 static const glsl_type *const void_type;
164 static const glsl_type *const int_type;
165 static const glsl_type *const ivec2_type;
166 static const glsl_type *const ivec3_type;
167 static const glsl_type *const ivec4_type;
168 static const glsl_type *const uint_type;
169 static const glsl_type *const uvec2_type;
170 static const glsl_type *const uvec3_type;
171 static const glsl_type *const uvec4_type;
172 static const glsl_type *const float_type;
173 static const glsl_type *const vec2_type;
174 static const glsl_type *const vec3_type;
175 static const glsl_type *const vec4_type;
176 static const glsl_type *const bool_type;
177 static const glsl_type *const bvec2_type;
178 static const glsl_type *const bvec3_type;
179 static const glsl_type *const bvec4_type;
180 static const glsl_type *const mat2_type;
181 static const glsl_type *const mat2x3_type;
182 static const glsl_type *const mat2x4_type;
183 static const glsl_type *const mat3x2_type;
184 static const glsl_type *const mat3_type;
185 static const glsl_type *const mat3x4_type;
186 static const glsl_type *const mat4x2_type;
187 static const glsl_type *const mat4x3_type;
188 static const glsl_type *const mat4_type;
189 /*@}*/
190
191
192 /**
193 * For numeric and boolean derrived types returns the basic scalar type
194 *
195 * If the type is a numeric or boolean scalar, vector, or matrix type,
196 * this function gets the scalar type of the individual components. For
197 * all other types, including arrays of numeric or boolean types, the
198 * error type is returned.
199 */
200 const glsl_type *get_base_type() const;
201
202 /**
203 * Get the basic scalar type which this type aggregates.
204 *
205 * If the type is a numeric or boolean scalar, vector, or matrix, or an
206 * array of any of those, this function gets the scalar type of the
207 * individual components. For structs and arrays of structs, this function
208 * returns the struct type. For samplers and arrays of samplers, this
209 * function returns the sampler type.
210 */
211 const glsl_type *get_scalar_type() const;
212
213 /**
214 * Query the type of elements in an array
215 *
216 * \return
217 * Pointer to the type of elements in the array for array types, or \c NULL
218 * for non-array types.
219 */
220 const glsl_type *element_type() const
221 {
222 return is_array() ? fields.array : NULL;
223 }
224
225 /**
226 * Get the instance of a built-in scalar, vector, or matrix type
227 */
228 static const glsl_type *get_instance(unsigned base_type, unsigned rows,
229 unsigned columns);
230
231 /**
232 * Get the instance of an array type
233 */
234 static const glsl_type *get_array_instance(const glsl_type *base,
235 unsigned elements);
236
237 /**
238 * Get the instance of a record type
239 */
240 static const glsl_type *get_record_instance(const glsl_struct_field *fields,
241 unsigned num_fields,
242 const char *name);
243
244 /**
245 * Get the instance of an interface block type
246 */
247 static const glsl_type *get_interface_instance(const glsl_struct_field *fields,
248 unsigned num_fields,
249 enum glsl_interface_packing packing,
250 const char *name);
251
252 /**
253 * Query the total number of scalars that make up a scalar, vector or matrix
254 */
255 unsigned components() const
256 {
257 return vector_elements * matrix_columns;
258 }
259
260 /**
261 * Calculate the number of components slots required to hold this type
262 *
263 * This is used to determine how many uniform or varying locations a type
264 * might occupy.
265 */
266 unsigned component_slots() const;
267
268 /**
269 * Alignment in bytes of the start of this type in a std140 uniform
270 * block.
271 */
272 unsigned std140_base_alignment(bool row_major) const;
273
274 /** Size in bytes of this type in a std140 uniform block.
275 *
276 * Note that this is not GL_UNIFORM_SIZE (which is the number of
277 * elements in the array)
278 */
279 unsigned std140_size(bool row_major) const;
280
281 /**
282 * \brief Can this type be implicitly converted to another?
283 *
284 * \return True if the types are identical or if this type can be converted
285 * to \c desired according to Section 4.1.10 of the GLSL spec.
286 *
287 * \verbatim
288 * From page 25 (31 of the pdf) of the GLSL 1.50 spec, Section 4.1.10
289 * Implicit Conversions:
290 *
291 * In some situations, an expression and its type will be implicitly
292 * converted to a different type. The following table shows all allowed
293 * implicit conversions:
294 *
295 * Type of expression | Can be implicitly converted to
296 * --------------------------------------------------
297 * int float
298 * uint
299 *
300 * ivec2 vec2
301 * uvec2
302 *
303 * ivec3 vec3
304 * uvec3
305 *
306 * ivec4 vec4
307 * uvec4
308 *
309 * There are no implicit array or structure conversions. For example,
310 * an array of int cannot be implicitly converted to an array of float.
311 * There are no implicit conversions between signed and unsigned
312 * integers.
313 * \endverbatim
314 */
315 bool can_implicitly_convert_to(const glsl_type *desired) const;
316
317 /**
318 * Query whether or not a type is a scalar (non-vector and non-matrix).
319 */
320 bool is_scalar() const
321 {
322 return (vector_elements == 1)
323 && (base_type >= GLSL_TYPE_UINT)
324 && (base_type <= GLSL_TYPE_BOOL);
325 }
326
327 /**
328 * Query whether or not a type is a vector
329 */
330 bool is_vector() const
331 {
332 return (vector_elements > 1)
333 && (matrix_columns == 1)
334 && (base_type >= GLSL_TYPE_UINT)
335 && (base_type <= GLSL_TYPE_BOOL);
336 }
337
338 /**
339 * Query whether or not a type is a matrix
340 */
341 bool is_matrix() const
342 {
343 /* GLSL only has float matrices. */
344 return (matrix_columns > 1) && (base_type == GLSL_TYPE_FLOAT);
345 }
346
347 /**
348 * Query whether or not a type is a non-array numeric type
349 */
350 bool is_numeric() const
351 {
352 return (base_type >= GLSL_TYPE_UINT) && (base_type <= GLSL_TYPE_FLOAT);
353 }
354
355 /**
356 * Query whether or not a type is an integral type
357 */
358 bool is_integer() const
359 {
360 return (base_type == GLSL_TYPE_UINT) || (base_type == GLSL_TYPE_INT);
361 }
362
363 /**
364 * Query whether or not type is an integral type, or for struct and array
365 * types, contains an integral type.
366 */
367 bool contains_integer() const;
368
369 /**
370 * Query whether or not a type is a float type
371 */
372 bool is_float() const
373 {
374 return base_type == GLSL_TYPE_FLOAT;
375 }
376
377 /**
378 * Query whether or not a type is a non-array boolean type
379 */
380 bool is_boolean() const
381 {
382 return base_type == GLSL_TYPE_BOOL;
383 }
384
385 /**
386 * Query whether or not a type is a sampler
387 */
388 bool is_sampler() const
389 {
390 return base_type == GLSL_TYPE_SAMPLER;
391 }
392
393 /**
394 * Query whether or not type is a sampler, or for struct and array
395 * types, contains a sampler.
396 */
397 bool contains_sampler() const;
398
399 /**
400 * Get the Mesa texture target index for a sampler type.
401 */
402 gl_texture_index sampler_index() const;
403
404 /**
405 * Query whether or not a type is an array
406 */
407 bool is_array() const
408 {
409 return base_type == GLSL_TYPE_ARRAY;
410 }
411
412 /**
413 * Query whether or not a type is a record
414 */
415 bool is_record() const
416 {
417 return base_type == GLSL_TYPE_STRUCT;
418 }
419
420 /**
421 * Query whether or not a type is an interface
422 */
423 bool is_interface() const
424 {
425 return base_type == GLSL_TYPE_INTERFACE;
426 }
427
428 /**
429 * Query whether or not a type is the void type singleton.
430 */
431 bool is_void() const
432 {
433 return base_type == GLSL_TYPE_VOID;
434 }
435
436 /**
437 * Query whether or not a type is the error type singleton.
438 */
439 bool is_error() const
440 {
441 return base_type == GLSL_TYPE_ERROR;
442 }
443
444 /**
445 * Query the full type of a matrix row
446 *
447 * \return
448 * If the type is not a matrix, \c glsl_type::error_type is returned.
449 * Otherwise a type matching the rows of the matrix is returned.
450 */
451 const glsl_type *row_type() const
452 {
453 return is_matrix()
454 ? get_instance(base_type, matrix_columns, 1)
455 : error_type;
456 }
457
458 /**
459 * Query the full type of a matrix column
460 *
461 * \return
462 * If the type is not a matrix, \c glsl_type::error_type is returned.
463 * Otherwise a type matching the columns of the matrix is returned.
464 */
465 const glsl_type *column_type() const
466 {
467 return is_matrix()
468 ? get_instance(base_type, vector_elements, 1)
469 : error_type;
470 }
471
472
473 /**
474 * Get the type of a structure field
475 *
476 * \return
477 * Pointer to the type of the named field. If the type is not a structure
478 * or the named field does not exist, \c glsl_type::error_type is returned.
479 */
480 const glsl_type *field_type(const char *name) const;
481
482
483 /**
484 * Get the location of a filed within a record type
485 */
486 int field_index(const char *name) const;
487
488
489 /**
490 * Query the number of elements in an array type
491 *
492 * \return
493 * The number of elements in the array for array types or -1 for non-array
494 * types. If the number of elements in the array has not yet been declared,
495 * zero is returned.
496 */
497 int array_size() const
498 {
499 return is_array() ? length : -1;
500 }
501
502 private:
503 /**
504 * ralloc context for all glsl_type allocations
505 *
506 * Set on the first call to \c glsl_type::new.
507 */
508 static void *mem_ctx;
509
510 void init_ralloc_type_ctx(void);
511
512 /** Constructor for vector and matrix types */
513 glsl_type(GLenum gl_type,
514 glsl_base_type base_type, unsigned vector_elements,
515 unsigned matrix_columns, const char *name);
516
517 /** Constructor for sampler types */
518 glsl_type(GLenum gl_type,
519 enum glsl_sampler_dim dim, bool shadow, bool array,
520 unsigned type, const char *name);
521
522 /** Constructor for record types */
523 glsl_type(const glsl_struct_field *fields, unsigned num_fields,
524 const char *name);
525
526 /** Constructor for interface types */
527 glsl_type(const glsl_struct_field *fields, unsigned num_fields,
528 enum glsl_interface_packing packing, const char *name);
529
530 /** Constructor for array types */
531 glsl_type(const glsl_type *array, unsigned length);
532
533 /** Hash table containing the known array types. */
534 static struct hash_table *array_types;
535
536 /** Hash table containing the known record types. */
537 static struct hash_table *record_types;
538
539 /** Hash table containing the known interface types. */
540 static struct hash_table *interface_types;
541
542 static int record_key_compare(const void *a, const void *b);
543 static unsigned record_key_hash(const void *key);
544
545 /**
546 * \name Pointers to various type singletons
547 */
548 /*@{*/
549 static const glsl_type _error_type;
550 static const glsl_type _void_type;
551 static const glsl_type _sampler3D_type;
552 static const glsl_type _samplerCubeShadow_type;
553 static const glsl_type builtin_core_types[];
554 static const glsl_type builtin_structure_types[];
555 static const glsl_type builtin_110_deprecated_structure_types[];
556 static const glsl_type builtin_110_types[];
557 static const glsl_type builtin_120_types[];
558 static const glsl_type builtin_130_types[];
559 static const glsl_type builtin_140_types[];
560 static const glsl_type builtin_ARB_texture_rectangle_types[];
561 static const glsl_type builtin_EXT_texture_array_types[];
562 static const glsl_type builtin_EXT_texture_buffer_object_types[];
563 static const glsl_type builtin_OES_EGL_image_external_types[];
564 static const glsl_type builtin_ARB_texture_cube_map_array_types[];
565 static const glsl_type builtin_ARB_texture_multisample_types[];
566 /*@}*/
567
568 /**
569 * \name Methods to populate a symbol table with built-in types.
570 *
571 * \internal
572 * This is one of the truely annoying things about C++. Methods that are
573 * completely internal and private to a type still have to be advertised to
574 * the world in a public header file.
575 */
576 /*@{*/
577 static void generate_100ES_types(glsl_symbol_table *);
578 static void generate_300ES_types(glsl_symbol_table *);
579 static void generate_110_types(glsl_symbol_table *, bool add_deprecated,
580 bool skip_1d);
581 static void generate_120_types(glsl_symbol_table *, bool add_deprecated,
582 bool skip_1d);
583 static void generate_130_types(glsl_symbol_table *, bool add_deprecated,
584 bool skip_1d);
585 static void generate_140_types(glsl_symbol_table *);
586 static void generate_150_types(glsl_symbol_table *);
587 static void generate_ARB_texture_rectangle_types(glsl_symbol_table *, bool);
588 static void generate_EXT_texture_array_types(glsl_symbol_table *, bool);
589 static void generate_OES_texture_3D_types(glsl_symbol_table *, bool);
590 static void generate_OES_EGL_image_external_types(glsl_symbol_table *, bool);
591 static void generate_ARB_texture_cube_map_array_types(glsl_symbol_table *, bool);
592 static void generate_ARB_texture_multisample_types(glsl_symbol_table *, bool);
593 /*@}*/
594
595 /**
596 * \name Friend functions.
597 *
598 * These functions are friends because they must have C linkage and the
599 * need to call various private methods or access various private static
600 * data.
601 */
602 /*@{*/
603 friend void _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *);
604 friend void _mesa_glsl_release_types(void);
605 /*@}*/
606 };
607
608 struct glsl_struct_field {
609 const struct glsl_type *type;
610 const char *name;
611 bool row_major;
612 };
613
614 static inline unsigned int
615 glsl_align(unsigned int a, unsigned int align)
616 {
617 return (a + align - 1) / align * align;
618 }
619
620 #endif /* __cplusplus */
621
622 #endif /* GLSL_TYPES_H */