3 * Copyright © 2009 Intel Corporation
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
31 #include "main/mtypes.h" /* for gl_texture_index, C++'s enum rules are broken */
37 struct _mesa_glsl_parse_state
;
38 struct glsl_symbol_table
;
41 _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state
*state
);
44 _mesa_glsl_release_types(void);
63 enum glsl_sampler_dim
{
64 GLSL_SAMPLER_DIM_1D
= 0,
67 GLSL_SAMPLER_DIM_CUBE
,
68 GLSL_SAMPLER_DIM_RECT
,
70 GLSL_SAMPLER_DIM_EXTERNAL
,
74 enum glsl_interface_packing
{
75 GLSL_INTERFACE_PACKING_STD140
,
76 GLSL_INTERFACE_PACKING_SHARED
,
77 GLSL_INTERFACE_PACKING_PACKED
86 glsl_base_type base_type
;
88 unsigned sampler_dimensionality
:3; /**< \see glsl_sampler_dim */
89 unsigned sampler_shadow
:1;
90 unsigned sampler_array
:1;
91 unsigned sampler_type
:2; /**< Type of data returned using this sampler.
92 * only \c GLSL_TYPE_FLOAT, \c GLSL_TYPE_INT,
93 * and \c GLSL_TYPE_UINT are valid.
95 unsigned interface_packing
:2;
97 /* Callers of this ralloc-based new need not call delete. It's
98 * easier to just ralloc_free 'mem_ctx' (or any of its ancestors). */
99 static void* operator new(size_t size
)
101 if (glsl_type::mem_ctx
== NULL
) {
102 glsl_type::mem_ctx
= ralloc_context(NULL
);
103 assert(glsl_type::mem_ctx
!= NULL
);
108 type
= ralloc_size(glsl_type::mem_ctx
, size
);
109 assert(type
!= NULL
);
114 /* If the user *does* call delete, that's OK, we will just
115 * ralloc_free in that case. */
116 static void operator delete(void *type
)
122 * \name Vector and matrix element counts
124 * For scalars, each of these values will be 1. For non-numeric types
128 unsigned vector_elements
:3; /**< 1, 2, 3, or 4 vector elements. */
129 unsigned matrix_columns
:3; /**< 1, 2, 3, or 4 matrix columns. */
133 * Name of the data type
135 * This may be \c NULL for anonymous structures, for arrays, or for
141 * For \c GLSL_TYPE_ARRAY, this is the length of the array. For
142 * \c GLSL_TYPE_STRUCT or \c GLSL_TYPE_INTERFACE, it is the number of
143 * elements in the structure and the number of values pointed to by
144 * \c fields.structure (below).
149 * Subtype of composite data types.
152 const struct glsl_type
*array
; /**< Type of array elements. */
153 const struct glsl_type
*parameters
; /**< Parameters to function. */
154 struct glsl_struct_field
*structure
; /**< List of struct fields. */
159 * \name Pointers to various public type singletons
162 static const glsl_type
*const error_type
;
163 static const glsl_type
*const void_type
;
164 static const glsl_type
*const int_type
;
165 static const glsl_type
*const ivec2_type
;
166 static const glsl_type
*const ivec3_type
;
167 static const glsl_type
*const ivec4_type
;
168 static const glsl_type
*const uint_type
;
169 static const glsl_type
*const uvec2_type
;
170 static const glsl_type
*const uvec3_type
;
171 static const glsl_type
*const uvec4_type
;
172 static const glsl_type
*const float_type
;
173 static const glsl_type
*const vec2_type
;
174 static const glsl_type
*const vec3_type
;
175 static const glsl_type
*const vec4_type
;
176 static const glsl_type
*const bool_type
;
177 static const glsl_type
*const bvec2_type
;
178 static const glsl_type
*const bvec3_type
;
179 static const glsl_type
*const bvec4_type
;
180 static const glsl_type
*const mat2_type
;
181 static const glsl_type
*const mat2x3_type
;
182 static const glsl_type
*const mat2x4_type
;
183 static const glsl_type
*const mat3x2_type
;
184 static const glsl_type
*const mat3_type
;
185 static const glsl_type
*const mat3x4_type
;
186 static const glsl_type
*const mat4x2_type
;
187 static const glsl_type
*const mat4x3_type
;
188 static const glsl_type
*const mat4_type
;
193 * For numeric and boolean derrived types returns the basic scalar type
195 * If the type is a numeric or boolean scalar, vector, or matrix type,
196 * this function gets the scalar type of the individual components. For
197 * all other types, including arrays of numeric or boolean types, the
198 * error type is returned.
200 const glsl_type
*get_base_type() const;
203 * Get the basic scalar type which this type aggregates.
205 * If the type is a numeric or boolean scalar, vector, or matrix, or an
206 * array of any of those, this function gets the scalar type of the
207 * individual components. For structs and arrays of structs, this function
208 * returns the struct type. For samplers and arrays of samplers, this
209 * function returns the sampler type.
211 const glsl_type
*get_scalar_type() const;
214 * Query the type of elements in an array
217 * Pointer to the type of elements in the array for array types, or \c NULL
218 * for non-array types.
220 const glsl_type
*element_type() const
222 return is_array() ? fields
.array
: NULL
;
226 * Get the instance of a built-in scalar, vector, or matrix type
228 static const glsl_type
*get_instance(unsigned base_type
, unsigned rows
,
232 * Get the instance of an array type
234 static const glsl_type
*get_array_instance(const glsl_type
*base
,
238 * Get the instance of a record type
240 static const glsl_type
*get_record_instance(const glsl_struct_field
*fields
,
245 * Get the instance of an interface block type
247 static const glsl_type
*get_interface_instance(const glsl_struct_field
*fields
,
249 enum glsl_interface_packing packing
,
253 * Query the total number of scalars that make up a scalar, vector or matrix
255 unsigned components() const
257 return vector_elements
* matrix_columns
;
261 * Calculate the number of components slots required to hold this type
263 * This is used to determine how many uniform or varying locations a type
266 unsigned component_slots() const;
269 * Alignment in bytes of the start of this type in a std140 uniform
272 unsigned std140_base_alignment(bool row_major
) const;
274 /** Size in bytes of this type in a std140 uniform block.
276 * Note that this is not GL_UNIFORM_SIZE (which is the number of
277 * elements in the array)
279 unsigned std140_size(bool row_major
) const;
282 * \brief Can this type be implicitly converted to another?
284 * \return True if the types are identical or if this type can be converted
285 * to \c desired according to Section 4.1.10 of the GLSL spec.
288 * From page 25 (31 of the pdf) of the GLSL 1.50 spec, Section 4.1.10
289 * Implicit Conversions:
291 * In some situations, an expression and its type will be implicitly
292 * converted to a different type. The following table shows all allowed
293 * implicit conversions:
295 * Type of expression | Can be implicitly converted to
296 * --------------------------------------------------
309 * There are no implicit array or structure conversions. For example,
310 * an array of int cannot be implicitly converted to an array of float.
311 * There are no implicit conversions between signed and unsigned
315 bool can_implicitly_convert_to(const glsl_type
*desired
) const;
318 * Query whether or not a type is a scalar (non-vector and non-matrix).
320 bool is_scalar() const
322 return (vector_elements
== 1)
323 && (base_type
>= GLSL_TYPE_UINT
)
324 && (base_type
<= GLSL_TYPE_BOOL
);
328 * Query whether or not a type is a vector
330 bool is_vector() const
332 return (vector_elements
> 1)
333 && (matrix_columns
== 1)
334 && (base_type
>= GLSL_TYPE_UINT
)
335 && (base_type
<= GLSL_TYPE_BOOL
);
339 * Query whether or not a type is a matrix
341 bool is_matrix() const
343 /* GLSL only has float matrices. */
344 return (matrix_columns
> 1) && (base_type
== GLSL_TYPE_FLOAT
);
348 * Query whether or not a type is a non-array numeric type
350 bool is_numeric() const
352 return (base_type
>= GLSL_TYPE_UINT
) && (base_type
<= GLSL_TYPE_FLOAT
);
356 * Query whether or not a type is an integral type
358 bool is_integer() const
360 return (base_type
== GLSL_TYPE_UINT
) || (base_type
== GLSL_TYPE_INT
);
364 * Query whether or not type is an integral type, or for struct and array
365 * types, contains an integral type.
367 bool contains_integer() const;
370 * Query whether or not a type is a float type
372 bool is_float() const
374 return base_type
== GLSL_TYPE_FLOAT
;
378 * Query whether or not a type is a non-array boolean type
380 bool is_boolean() const
382 return base_type
== GLSL_TYPE_BOOL
;
386 * Query whether or not a type is a sampler
388 bool is_sampler() const
390 return base_type
== GLSL_TYPE_SAMPLER
;
394 * Query whether or not type is a sampler, or for struct and array
395 * types, contains a sampler.
397 bool contains_sampler() const;
400 * Get the Mesa texture target index for a sampler type.
402 gl_texture_index
sampler_index() const;
405 * Query whether or not a type is an array
407 bool is_array() const
409 return base_type
== GLSL_TYPE_ARRAY
;
413 * Query whether or not a type is a record
415 bool is_record() const
417 return base_type
== GLSL_TYPE_STRUCT
;
421 * Query whether or not a type is an interface
423 bool is_interface() const
425 return base_type
== GLSL_TYPE_INTERFACE
;
429 * Query whether or not a type is the void type singleton.
433 return base_type
== GLSL_TYPE_VOID
;
437 * Query whether or not a type is the error type singleton.
439 bool is_error() const
441 return base_type
== GLSL_TYPE_ERROR
;
445 * Query the full type of a matrix row
448 * If the type is not a matrix, \c glsl_type::error_type is returned.
449 * Otherwise a type matching the rows of the matrix is returned.
451 const glsl_type
*row_type() const
454 ? get_instance(base_type
, matrix_columns
, 1)
459 * Query the full type of a matrix column
462 * If the type is not a matrix, \c glsl_type::error_type is returned.
463 * Otherwise a type matching the columns of the matrix is returned.
465 const glsl_type
*column_type() const
468 ? get_instance(base_type
, vector_elements
, 1)
474 * Get the type of a structure field
477 * Pointer to the type of the named field. If the type is not a structure
478 * or the named field does not exist, \c glsl_type::error_type is returned.
480 const glsl_type
*field_type(const char *name
) const;
484 * Get the location of a filed within a record type
486 int field_index(const char *name
) const;
490 * Query the number of elements in an array type
493 * The number of elements in the array for array types or -1 for non-array
494 * types. If the number of elements in the array has not yet been declared,
497 int array_size() const
499 return is_array() ? length
: -1;
504 * ralloc context for all glsl_type allocations
506 * Set on the first call to \c glsl_type::new.
508 static void *mem_ctx
;
510 void init_ralloc_type_ctx(void);
512 /** Constructor for vector and matrix types */
513 glsl_type(GLenum gl_type
,
514 glsl_base_type base_type
, unsigned vector_elements
,
515 unsigned matrix_columns
, const char *name
);
517 /** Constructor for sampler types */
518 glsl_type(GLenum gl_type
,
519 enum glsl_sampler_dim dim
, bool shadow
, bool array
,
520 unsigned type
, const char *name
);
522 /** Constructor for record types */
523 glsl_type(const glsl_struct_field
*fields
, unsigned num_fields
,
526 /** Constructor for interface types */
527 glsl_type(const glsl_struct_field
*fields
, unsigned num_fields
,
528 enum glsl_interface_packing packing
, const char *name
);
530 /** Constructor for array types */
531 glsl_type(const glsl_type
*array
, unsigned length
);
533 /** Hash table containing the known array types. */
534 static struct hash_table
*array_types
;
536 /** Hash table containing the known record types. */
537 static struct hash_table
*record_types
;
539 /** Hash table containing the known interface types. */
540 static struct hash_table
*interface_types
;
542 static int record_key_compare(const void *a
, const void *b
);
543 static unsigned record_key_hash(const void *key
);
546 * \name Pointers to various type singletons
549 static const glsl_type _error_type
;
550 static const glsl_type _void_type
;
551 static const glsl_type _sampler3D_type
;
552 static const glsl_type _samplerCubeShadow_type
;
553 static const glsl_type builtin_core_types
[];
554 static const glsl_type builtin_structure_types
[];
555 static const glsl_type builtin_110_deprecated_structure_types
[];
556 static const glsl_type builtin_110_types
[];
557 static const glsl_type builtin_120_types
[];
558 static const glsl_type builtin_130_types
[];
559 static const glsl_type builtin_140_types
[];
560 static const glsl_type builtin_ARB_texture_rectangle_types
[];
561 static const glsl_type builtin_EXT_texture_array_types
[];
562 static const glsl_type builtin_EXT_texture_buffer_object_types
[];
563 static const glsl_type builtin_OES_EGL_image_external_types
[];
564 static const glsl_type builtin_ARB_texture_cube_map_array_types
[];
565 static const glsl_type builtin_ARB_texture_multisample_types
[];
569 * \name Methods to populate a symbol table with built-in types.
572 * This is one of the truely annoying things about C++. Methods that are
573 * completely internal and private to a type still have to be advertised to
574 * the world in a public header file.
577 static void generate_100ES_types(glsl_symbol_table
*);
578 static void generate_300ES_types(glsl_symbol_table
*);
579 static void generate_110_types(glsl_symbol_table
*, bool add_deprecated
,
581 static void generate_120_types(glsl_symbol_table
*, bool add_deprecated
,
583 static void generate_130_types(glsl_symbol_table
*, bool add_deprecated
,
585 static void generate_140_types(glsl_symbol_table
*);
586 static void generate_150_types(glsl_symbol_table
*);
587 static void generate_ARB_texture_rectangle_types(glsl_symbol_table
*, bool);
588 static void generate_EXT_texture_array_types(glsl_symbol_table
*, bool);
589 static void generate_OES_texture_3D_types(glsl_symbol_table
*, bool);
590 static void generate_OES_EGL_image_external_types(glsl_symbol_table
*, bool);
591 static void generate_ARB_texture_cube_map_array_types(glsl_symbol_table
*, bool);
592 static void generate_ARB_texture_multisample_types(glsl_symbol_table
*, bool);
596 * \name Friend functions.
598 * These functions are friends because they must have C linkage and the
599 * need to call various private methods or access various private static
603 friend void _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state
*);
604 friend void _mesa_glsl_release_types(void);
608 struct glsl_struct_field
{
609 const struct glsl_type
*type
;
614 static inline unsigned int
615 glsl_align(unsigned int a
, unsigned int align
)
617 return (a
+ align
- 1) / align
* align
;
620 #endif /* __cplusplus */
622 #endif /* GLSL_TYPES_H */