glsl: Populate built-in types correctly for GLSL 3.00 ES.
[mesa.git] / src / glsl / glsl_types.h
1 /* -*- c++ -*- */
2 /*
3 * Copyright © 2009 Intel Corporation
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 */
24
25 #pragma once
26 #ifndef GLSL_TYPES_H
27 #define GLSL_TYPES_H
28
29 #include <string.h>
30 #include <assert.h>
31 #include "main/mtypes.h" /* for gl_texture_index, C++'s enum rules are broken */
32
33 #ifdef __cplusplus
34 extern "C" {
35 #endif
36
37 struct _mesa_glsl_parse_state;
38 struct glsl_symbol_table;
39
40 extern void
41 _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state);
42
43 extern void
44 _mesa_glsl_release_types(void);
45
46 #ifdef __cplusplus
47 }
48 #endif
49
50 enum glsl_base_type {
51 GLSL_TYPE_UINT = 0,
52 GLSL_TYPE_INT,
53 GLSL_TYPE_FLOAT,
54 GLSL_TYPE_BOOL,
55 GLSL_TYPE_SAMPLER,
56 GLSL_TYPE_STRUCT,
57 GLSL_TYPE_ARRAY,
58 GLSL_TYPE_VOID,
59 GLSL_TYPE_ERROR
60 };
61
62 enum glsl_sampler_dim {
63 GLSL_SAMPLER_DIM_1D = 0,
64 GLSL_SAMPLER_DIM_2D,
65 GLSL_SAMPLER_DIM_3D,
66 GLSL_SAMPLER_DIM_CUBE,
67 GLSL_SAMPLER_DIM_RECT,
68 GLSL_SAMPLER_DIM_BUF,
69 GLSL_SAMPLER_DIM_EXTERNAL
70 };
71
72 #ifdef __cplusplus
73 #include "GL/gl.h"
74 #include "ralloc.h"
75
76 struct glsl_type {
77 GLenum gl_type;
78 glsl_base_type base_type;
79
80 unsigned sampler_dimensionality:3; /**< \see glsl_sampler_dim */
81 unsigned sampler_shadow:1;
82 unsigned sampler_array:1;
83 unsigned sampler_type:2; /**< Type of data returned using this sampler.
84 * only \c GLSL_TYPE_FLOAT, \c GLSL_TYPE_INT,
85 * and \c GLSL_TYPE_UINT are valid.
86 */
87
88 /* Callers of this ralloc-based new need not call delete. It's
89 * easier to just ralloc_free 'mem_ctx' (or any of its ancestors). */
90 static void* operator new(size_t size)
91 {
92 if (glsl_type::mem_ctx == NULL) {
93 glsl_type::mem_ctx = ralloc_context(NULL);
94 assert(glsl_type::mem_ctx != NULL);
95 }
96
97 void *type;
98
99 type = ralloc_size(glsl_type::mem_ctx, size);
100 assert(type != NULL);
101
102 return type;
103 }
104
105 /* If the user *does* call delete, that's OK, we will just
106 * ralloc_free in that case. */
107 static void operator delete(void *type)
108 {
109 ralloc_free(type);
110 }
111
112 /**
113 * \name Vector and matrix element counts
114 *
115 * For scalars, each of these values will be 1. For non-numeric types
116 * these will be 0.
117 */
118 /*@{*/
119 unsigned vector_elements:3; /**< 1, 2, 3, or 4 vector elements. */
120 unsigned matrix_columns:3; /**< 1, 2, 3, or 4 matrix columns. */
121 /*@}*/
122
123 /**
124 * Name of the data type
125 *
126 * This may be \c NULL for anonymous structures, for arrays, or for
127 * function types.
128 */
129 const char *name;
130
131 /**
132 * For \c GLSL_TYPE_ARRAY, this is the length of the array. For
133 * \c GLSL_TYPE_STRUCT, it is the number of elements in the structure and
134 * the number of values pointed to by \c fields.structure (below).
135 */
136 unsigned length;
137
138 /**
139 * Subtype of composite data types.
140 */
141 union {
142 const struct glsl_type *array; /**< Type of array elements. */
143 const struct glsl_type *parameters; /**< Parameters to function. */
144 struct glsl_struct_field *structure; /**< List of struct fields. */
145 } fields;
146
147
148 /**
149 * \name Pointers to various public type singletons
150 */
151 /*@{*/
152 static const glsl_type *const error_type;
153 static const glsl_type *const void_type;
154 static const glsl_type *const int_type;
155 static const glsl_type *const ivec2_type;
156 static const glsl_type *const ivec3_type;
157 static const glsl_type *const ivec4_type;
158 static const glsl_type *const uint_type;
159 static const glsl_type *const uvec2_type;
160 static const glsl_type *const uvec3_type;
161 static const glsl_type *const uvec4_type;
162 static const glsl_type *const float_type;
163 static const glsl_type *const vec2_type;
164 static const glsl_type *const vec3_type;
165 static const glsl_type *const vec4_type;
166 static const glsl_type *const bool_type;
167 static const glsl_type *const bvec2_type;
168 static const glsl_type *const bvec3_type;
169 static const glsl_type *const bvec4_type;
170 static const glsl_type *const mat2_type;
171 static const glsl_type *const mat2x3_type;
172 static const glsl_type *const mat2x4_type;
173 static const glsl_type *const mat3x2_type;
174 static const glsl_type *const mat3_type;
175 static const glsl_type *const mat3x4_type;
176 static const glsl_type *const mat4x2_type;
177 static const glsl_type *const mat4x3_type;
178 static const glsl_type *const mat4_type;
179 /*@}*/
180
181
182 /**
183 * For numeric and boolean derrived types returns the basic scalar type
184 *
185 * If the type is a numeric or boolean scalar, vector, or matrix type,
186 * this function gets the scalar type of the individual components. For
187 * all other types, including arrays of numeric or boolean types, the
188 * error type is returned.
189 */
190 const glsl_type *get_base_type() const;
191
192 /**
193 * Get the basic scalar type which this type aggregates.
194 *
195 * If the type is a numeric or boolean scalar, vector, or matrix, or an
196 * array of any of those, this function gets the scalar type of the
197 * individual components. For structs and arrays of structs, this function
198 * returns the struct type. For samplers and arrays of samplers, this
199 * function returns the sampler type.
200 */
201 const glsl_type *get_scalar_type() const;
202
203 /**
204 * Query the type of elements in an array
205 *
206 * \return
207 * Pointer to the type of elements in the array for array types, or \c NULL
208 * for non-array types.
209 */
210 const glsl_type *element_type() const
211 {
212 return is_array() ? fields.array : NULL;
213 }
214
215 /**
216 * Get the instance of a built-in scalar, vector, or matrix type
217 */
218 static const glsl_type *get_instance(unsigned base_type, unsigned rows,
219 unsigned columns);
220
221 /**
222 * Get the instance of an array type
223 */
224 static const glsl_type *get_array_instance(const glsl_type *base,
225 unsigned elements);
226
227 /**
228 * Get the instance of a record type
229 */
230 static const glsl_type *get_record_instance(const glsl_struct_field *fields,
231 unsigned num_fields,
232 const char *name);
233
234 /**
235 * Query the total number of scalars that make up a scalar, vector or matrix
236 */
237 unsigned components() const
238 {
239 return vector_elements * matrix_columns;
240 }
241
242 /**
243 * Calculate the number of components slots required to hold this type
244 *
245 * This is used to determine how many uniform or varying locations a type
246 * might occupy.
247 */
248 unsigned component_slots() const;
249
250 /**
251 * Alignment in bytes of the start of this type in a std140 uniform
252 * block.
253 */
254 unsigned std140_base_alignment(bool row_major) const;
255
256 /** Size in bytes of this type in a std140 uniform block.
257 *
258 * Note that this is not GL_UNIFORM_SIZE (which is the number of
259 * elements in the array)
260 */
261 unsigned std140_size(bool row_major) const;
262
263 /**
264 * \brief Can this type be implicitly converted to another?
265 *
266 * \return True if the types are identical or if this type can be converted
267 * to \c desired according to Section 4.1.10 of the GLSL spec.
268 *
269 * \verbatim
270 * From page 25 (31 of the pdf) of the GLSL 1.50 spec, Section 4.1.10
271 * Implicit Conversions:
272 *
273 * In some situations, an expression and its type will be implicitly
274 * converted to a different type. The following table shows all allowed
275 * implicit conversions:
276 *
277 * Type of expression | Can be implicitly converted to
278 * --------------------------------------------------
279 * int float
280 * uint
281 *
282 * ivec2 vec2
283 * uvec2
284 *
285 * ivec3 vec3
286 * uvec3
287 *
288 * ivec4 vec4
289 * uvec4
290 *
291 * There are no implicit array or structure conversions. For example,
292 * an array of int cannot be implicitly converted to an array of float.
293 * There are no implicit conversions between signed and unsigned
294 * integers.
295 * \endverbatim
296 */
297 bool can_implicitly_convert_to(const glsl_type *desired) const;
298
299 /**
300 * Query whether or not a type is a scalar (non-vector and non-matrix).
301 */
302 bool is_scalar() const
303 {
304 return (vector_elements == 1)
305 && (base_type >= GLSL_TYPE_UINT)
306 && (base_type <= GLSL_TYPE_BOOL);
307 }
308
309 /**
310 * Query whether or not a type is a vector
311 */
312 bool is_vector() const
313 {
314 return (vector_elements > 1)
315 && (matrix_columns == 1)
316 && (base_type >= GLSL_TYPE_UINT)
317 && (base_type <= GLSL_TYPE_BOOL);
318 }
319
320 /**
321 * Query whether or not a type is a matrix
322 */
323 bool is_matrix() const
324 {
325 /* GLSL only has float matrices. */
326 return (matrix_columns > 1) && (base_type == GLSL_TYPE_FLOAT);
327 }
328
329 /**
330 * Query whether or not a type is a non-array numeric type
331 */
332 bool is_numeric() const
333 {
334 return (base_type >= GLSL_TYPE_UINT) && (base_type <= GLSL_TYPE_FLOAT);
335 }
336
337 /**
338 * Query whether or not a type is an integral type
339 */
340 bool is_integer() const
341 {
342 return (base_type == GLSL_TYPE_UINT) || (base_type == GLSL_TYPE_INT);
343 }
344
345 /**
346 * Query whether or not a type is a float type
347 */
348 bool is_float() const
349 {
350 return base_type == GLSL_TYPE_FLOAT;
351 }
352
353 /**
354 * Query whether or not a type is a non-array boolean type
355 */
356 bool is_boolean() const
357 {
358 return base_type == GLSL_TYPE_BOOL;
359 }
360
361 /**
362 * Query whether or not a type is a sampler
363 */
364 bool is_sampler() const
365 {
366 return base_type == GLSL_TYPE_SAMPLER;
367 }
368
369 /**
370 * Query whether or not type is a sampler, or for struct and array
371 * types, contains a sampler.
372 */
373 bool contains_sampler() const;
374
375 /**
376 * Get the Mesa texture target index for a sampler type.
377 */
378 gl_texture_index sampler_index() const;
379
380 /**
381 * Query whether or not a type is an array
382 */
383 bool is_array() const
384 {
385 return base_type == GLSL_TYPE_ARRAY;
386 }
387
388 /**
389 * Query whether or not a type is a record
390 */
391 bool is_record() const
392 {
393 return base_type == GLSL_TYPE_STRUCT;
394 }
395
396 /**
397 * Query whether or not a type is the void type singleton.
398 */
399 bool is_void() const
400 {
401 return base_type == GLSL_TYPE_VOID;
402 }
403
404 /**
405 * Query whether or not a type is the error type singleton.
406 */
407 bool is_error() const
408 {
409 return base_type == GLSL_TYPE_ERROR;
410 }
411
412 /**
413 * Query the full type of a matrix row
414 *
415 * \return
416 * If the type is not a matrix, \c glsl_type::error_type is returned.
417 * Otherwise a type matching the rows of the matrix is returned.
418 */
419 const glsl_type *row_type() const
420 {
421 return is_matrix()
422 ? get_instance(base_type, matrix_columns, 1)
423 : error_type;
424 }
425
426 /**
427 * Query the full type of a matrix column
428 *
429 * \return
430 * If the type is not a matrix, \c glsl_type::error_type is returned.
431 * Otherwise a type matching the columns of the matrix is returned.
432 */
433 const glsl_type *column_type() const
434 {
435 return is_matrix()
436 ? get_instance(base_type, vector_elements, 1)
437 : error_type;
438 }
439
440
441 /**
442 * Get the type of a structure field
443 *
444 * \return
445 * Pointer to the type of the named field. If the type is not a structure
446 * or the named field does not exist, \c glsl_type::error_type is returned.
447 */
448 const glsl_type *field_type(const char *name) const;
449
450
451 /**
452 * Get the location of a filed within a record type
453 */
454 int field_index(const char *name) const;
455
456
457 /**
458 * Query the number of elements in an array type
459 *
460 * \return
461 * The number of elements in the array for array types or -1 for non-array
462 * types. If the number of elements in the array has not yet been declared,
463 * zero is returned.
464 */
465 int array_size() const
466 {
467 return is_array() ? length : -1;
468 }
469
470 private:
471 /**
472 * ralloc context for all glsl_type allocations
473 *
474 * Set on the first call to \c glsl_type::new.
475 */
476 static void *mem_ctx;
477
478 void init_ralloc_type_ctx(void);
479
480 /** Constructor for vector and matrix types */
481 glsl_type(GLenum gl_type,
482 glsl_base_type base_type, unsigned vector_elements,
483 unsigned matrix_columns, const char *name);
484
485 /** Constructor for sampler types */
486 glsl_type(GLenum gl_type,
487 enum glsl_sampler_dim dim, bool shadow, bool array,
488 unsigned type, const char *name);
489
490 /** Constructor for record types */
491 glsl_type(const glsl_struct_field *fields, unsigned num_fields,
492 const char *name);
493
494 /** Constructor for array types */
495 glsl_type(const glsl_type *array, unsigned length);
496
497 /** Hash table containing the known array types. */
498 static struct hash_table *array_types;
499
500 /** Hash table containing the known record types. */
501 static struct hash_table *record_types;
502
503 static int record_key_compare(const void *a, const void *b);
504 static unsigned record_key_hash(const void *key);
505
506 /**
507 * \name Pointers to various type singletons
508 */
509 /*@{*/
510 static const glsl_type _error_type;
511 static const glsl_type _void_type;
512 static const glsl_type _sampler3D_type;
513 static const glsl_type _samplerCubeShadow_type;
514 static const glsl_type builtin_core_types[];
515 static const glsl_type builtin_structure_types[];
516 static const glsl_type builtin_110_deprecated_structure_types[];
517 static const glsl_type builtin_110_types[];
518 static const glsl_type builtin_120_types[];
519 static const glsl_type builtin_130_types[];
520 static const glsl_type builtin_140_types[];
521 static const glsl_type builtin_ARB_texture_rectangle_types[];
522 static const glsl_type builtin_EXT_texture_array_types[];
523 static const glsl_type builtin_EXT_texture_buffer_object_types[];
524 static const glsl_type builtin_OES_EGL_image_external_types[];
525 static const glsl_type builtin_ARB_texture_cube_map_array_types[];
526 /*@}*/
527
528 /**
529 * \name Methods to populate a symbol table with built-in types.
530 *
531 * \internal
532 * This is one of the truely annoying things about C++. Methods that are
533 * completely internal and private to a type still have to be advertised to
534 * the world in a public header file.
535 */
536 /*@{*/
537 static void generate_100ES_types(glsl_symbol_table *);
538 static void generate_300ES_types(glsl_symbol_table *);
539 static void generate_110_types(glsl_symbol_table *, bool add_deprecated,
540 bool skip_1d);
541 static void generate_120_types(glsl_symbol_table *, bool add_deprecated,
542 bool skip_1d);
543 static void generate_130_types(glsl_symbol_table *, bool add_deprecated,
544 bool skip_1d);
545 static void generate_140_types(glsl_symbol_table *);
546 static void generate_ARB_texture_rectangle_types(glsl_symbol_table *, bool);
547 static void generate_EXT_texture_array_types(glsl_symbol_table *, bool);
548 static void generate_OES_texture_3D_types(glsl_symbol_table *, bool);
549 static void generate_OES_EGL_image_external_types(glsl_symbol_table *, bool);
550 static void generate_ARB_texture_cube_map_array_types(glsl_symbol_table *, bool);
551 /*@}*/
552
553 /**
554 * \name Friend functions.
555 *
556 * These functions are friends because they must have C linkage and the
557 * need to call various private methods or access various private static
558 * data.
559 */
560 /*@{*/
561 friend void _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *);
562 friend void _mesa_glsl_release_types(void);
563 /*@}*/
564 };
565
566 struct glsl_struct_field {
567 const struct glsl_type *type;
568 const char *name;
569 };
570
571 #endif /* __cplusplus */
572
573 #endif /* GLSL_TYPES_H */