Merge remote branch 'origin/master' into pipe-video
[mesa.git] / src / glsl / glsl_types.h
1 /* -*- c++ -*- */
2 /*
3 * Copyright © 2009 Intel Corporation
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 */
24
25 #pragma once
26 #ifndef GLSL_TYPES_H
27 #define GLSL_TYPES_H
28
29 #include <cstring>
30 #include <cassert>
31
32 extern "C" {
33 #include "GL/gl.h"
34 #include <talloc.h>
35 }
36
37 struct _mesa_glsl_parse_state;
38 struct glsl_symbol_table;
39
40 extern "C" void
41 _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state);
42
43 extern "C" void
44 _mesa_glsl_release_types(void);
45
46 enum glsl_base_type {
47 GLSL_TYPE_UINT = 0,
48 GLSL_TYPE_INT,
49 GLSL_TYPE_FLOAT,
50 GLSL_TYPE_BOOL,
51 GLSL_TYPE_SAMPLER,
52 GLSL_TYPE_STRUCT,
53 GLSL_TYPE_ARRAY,
54 GLSL_TYPE_VOID,
55 GLSL_TYPE_ERROR
56 };
57
58 enum glsl_sampler_dim {
59 GLSL_SAMPLER_DIM_1D = 0,
60 GLSL_SAMPLER_DIM_2D,
61 GLSL_SAMPLER_DIM_3D,
62 GLSL_SAMPLER_DIM_CUBE,
63 GLSL_SAMPLER_DIM_RECT,
64 GLSL_SAMPLER_DIM_BUF
65 };
66
67
68 struct glsl_type {
69 GLenum gl_type;
70 glsl_base_type base_type;
71
72 unsigned sampler_dimensionality:3;
73 unsigned sampler_shadow:1;
74 unsigned sampler_array:1;
75 unsigned sampler_type:2; /**< Type of data returned using this sampler.
76 * only \c GLSL_TYPE_FLOAT, \c GLSL_TYPE_INT,
77 * and \c GLSL_TYPE_UINT are valid.
78 */
79
80 /* Callers of this talloc-based new need not call delete. It's
81 * easier to just talloc_free 'mem_ctx' (or any of its ancestors). */
82 static void* operator new(size_t size)
83 {
84 if (glsl_type::mem_ctx == NULL) {
85 glsl_type::mem_ctx = talloc_init("glsl_type");
86 assert(glsl_type::mem_ctx != NULL);
87 }
88
89 void *type;
90
91 type = talloc_size(glsl_type::mem_ctx, size);
92 assert(type != NULL);
93
94 return type;
95 }
96
97 /* If the user *does* call delete, that's OK, we will just
98 * talloc_free in that case. */
99 static void operator delete(void *type)
100 {
101 talloc_free(type);
102 }
103
104 /**
105 * \name Vector and matrix element counts
106 *
107 * For scalars, each of these values will be 1. For non-numeric types
108 * these will be 0.
109 */
110 /*@{*/
111 unsigned vector_elements:3; /**< 1, 2, 3, or 4 vector elements. */
112 unsigned matrix_columns:3; /**< 1, 2, 3, or 4 matrix columns. */
113 /*@}*/
114
115 /**
116 * Name of the data type
117 *
118 * This may be \c NULL for anonymous structures, for arrays, or for
119 * function types.
120 */
121 const char *name;
122
123 /**
124 * For \c GLSL_TYPE_ARRAY, this is the length of the array. For
125 * \c GLSL_TYPE_STRUCT, it is the number of elements in the structure and
126 * the number of values pointed to by \c fields.structure (below).
127 */
128 unsigned length;
129
130 /**
131 * Subtype of composite data types.
132 */
133 union {
134 const struct glsl_type *array; /**< Type of array elements. */
135 const struct glsl_type *parameters; /**< Parameters to function. */
136 struct glsl_struct_field *structure; /**< List of struct fields. */
137 } fields;
138
139
140 /**
141 * \name Pointers to various public type singletons
142 */
143 /*@{*/
144 static const glsl_type *const error_type;
145 static const glsl_type *const int_type;
146 static const glsl_type *const ivec4_type;
147 static const glsl_type *const uint_type;
148 static const glsl_type *const uvec2_type;
149 static const glsl_type *const uvec3_type;
150 static const glsl_type *const uvec4_type;
151 static const glsl_type *const float_type;
152 static const glsl_type *const vec2_type;
153 static const glsl_type *const vec3_type;
154 static const glsl_type *const vec4_type;
155 static const glsl_type *const bool_type;
156 static const glsl_type *const mat2_type;
157 static const glsl_type *const mat2x3_type;
158 static const glsl_type *const mat2x4_type;
159 static const glsl_type *const mat3x2_type;
160 static const glsl_type *const mat3_type;
161 static const glsl_type *const mat3x4_type;
162 static const glsl_type *const mat4x2_type;
163 static const glsl_type *const mat4x3_type;
164 static const glsl_type *const mat4_type;
165 /*@}*/
166
167
168 /**
169 * For numeric and boolean derrived types returns the basic scalar type
170 *
171 * If the type is a numeric or boolean scalar, vector, or matrix type,
172 * this function gets the scalar type of the individual components. For
173 * all other types, including arrays of numeric or boolean types, the
174 * error type is returned.
175 */
176 const glsl_type *get_base_type() const;
177
178 /**
179 * Query the type of elements in an array
180 *
181 * \return
182 * Pointer to the type of elements in the array for array types, or \c NULL
183 * for non-array types.
184 */
185 const glsl_type *element_type() const
186 {
187 return is_array() ? fields.array : NULL;
188 }
189
190 /**
191 * Get the instance of a built-in scalar, vector, or matrix type
192 */
193 static const glsl_type *get_instance(unsigned base_type, unsigned rows,
194 unsigned columns);
195
196 /**
197 * Get the instance of an array type
198 */
199 static const glsl_type *get_array_instance(const glsl_type *base,
200 unsigned elements);
201
202 /**
203 * Get the instance of a record type
204 */
205 static const glsl_type *get_record_instance(const glsl_struct_field *fields,
206 unsigned num_fields,
207 const char *name);
208
209 /**
210 * Query the total number of scalars that make up a scalar, vector or matrix
211 */
212 unsigned components() const
213 {
214 return vector_elements * matrix_columns;
215 }
216
217 /**
218 * Calculate the number of components slots required to hold this type
219 *
220 * This is used to determine how many uniform or varying locations a type
221 * might occupy.
222 */
223 unsigned component_slots() const;
224
225
226 /**
227 * Query whether or not a type is a scalar (non-vector and non-matrix).
228 */
229 bool is_scalar() const
230 {
231 return (vector_elements == 1)
232 && (base_type >= GLSL_TYPE_UINT)
233 && (base_type <= GLSL_TYPE_BOOL);
234 }
235
236 /**
237 * Query whether or not a type is a vector
238 */
239 bool is_vector() const
240 {
241 return (vector_elements > 1)
242 && (matrix_columns == 1)
243 && (base_type >= GLSL_TYPE_UINT)
244 && (base_type <= GLSL_TYPE_BOOL);
245 }
246
247 /**
248 * Query whether or not a type is a matrix
249 */
250 bool is_matrix() const
251 {
252 /* GLSL only has float matrices. */
253 return (matrix_columns > 1) && (base_type == GLSL_TYPE_FLOAT);
254 }
255
256 /**
257 * Query whether or not a type is a non-array numeric type
258 */
259 bool is_numeric() const
260 {
261 return (base_type >= GLSL_TYPE_UINT) && (base_type <= GLSL_TYPE_FLOAT);
262 }
263
264 /**
265 * Query whether or not a type is an integral type
266 */
267 bool is_integer() const
268 {
269 return (base_type == GLSL_TYPE_UINT) || (base_type == GLSL_TYPE_INT);
270 }
271
272 /**
273 * Query whether or not a type is a float type
274 */
275 bool is_float() const
276 {
277 return base_type == GLSL_TYPE_FLOAT;
278 }
279
280 /**
281 * Query whether or not a type is a non-array boolean type
282 */
283 bool is_boolean() const
284 {
285 return base_type == GLSL_TYPE_BOOL;
286 }
287
288 /**
289 * Query whether or not a type is a sampler
290 */
291 bool is_sampler() const
292 {
293 return base_type == GLSL_TYPE_SAMPLER;
294 }
295
296 /**
297 * Query whether or not a type is an array
298 */
299 bool is_array() const
300 {
301 return base_type == GLSL_TYPE_ARRAY;
302 }
303
304 /**
305 * Query whether or not a type is a record
306 */
307 bool is_record() const
308 {
309 return base_type == GLSL_TYPE_STRUCT;
310 }
311
312 /**
313 * Query whether or not a type is the void type singleton.
314 */
315 bool is_void() const
316 {
317 return base_type == GLSL_TYPE_VOID;
318 }
319
320 /**
321 * Query whether or not a type is the error type singleton.
322 */
323 bool is_error() const
324 {
325 return base_type == GLSL_TYPE_ERROR;
326 }
327
328 /**
329 * Query the full type of a matrix row
330 *
331 * \return
332 * If the type is not a matrix, \c glsl_type::error_type is returned.
333 * Otherwise a type matching the rows of the matrix is returned.
334 */
335 const glsl_type *row_type() const
336 {
337 return is_matrix()
338 ? get_instance(base_type, matrix_columns, 1)
339 : error_type;
340 }
341
342 /**
343 * Query the full type of a matrix column
344 *
345 * \return
346 * If the type is not a matrix, \c glsl_type::error_type is returned.
347 * Otherwise a type matching the columns of the matrix is returned.
348 */
349 const glsl_type *column_type() const
350 {
351 return is_matrix()
352 ? get_instance(base_type, vector_elements, 1)
353 : error_type;
354 }
355
356
357 /**
358 * Get the type of a structure field
359 *
360 * \return
361 * Pointer to the type of the named field. If the type is not a structure
362 * or the named field does not exist, \c glsl_type::error_type is returned.
363 */
364 const glsl_type *field_type(const char *name) const;
365
366
367 /**
368 * Get the location of a filed within a record type
369 */
370 int field_index(const char *name) const;
371
372
373 /**
374 * Query the number of elements in an array type
375 *
376 * \return
377 * The number of elements in the array for array types or -1 for non-array
378 * types. If the number of elements in the array has not yet been declared,
379 * zero is returned.
380 */
381 int array_size() const
382 {
383 return is_array() ? length : -1;
384 }
385
386 private:
387 /**
388 * talloc context for all glsl_type allocations
389 *
390 * Set on the first call to \c glsl_type::new.
391 */
392 static void *mem_ctx;
393
394 void init_talloc_type_ctx(void);
395
396 /** Constructor for vector and matrix types */
397 glsl_type(GLenum gl_type,
398 glsl_base_type base_type, unsigned vector_elements,
399 unsigned matrix_columns, const char *name);
400
401 /** Constructor for sampler types */
402 glsl_type(GLenum gl_type,
403 enum glsl_sampler_dim dim, bool shadow, bool array,
404 unsigned type, const char *name);
405
406 /** Constructor for record types */
407 glsl_type(const glsl_struct_field *fields, unsigned num_fields,
408 const char *name);
409
410 /** Constructor for array types */
411 glsl_type(const glsl_type *array, unsigned length);
412
413 /** Hash table containing the known array types. */
414 static struct hash_table *array_types;
415
416 /** Hash table containing the known record types. */
417 static struct hash_table *record_types;
418
419 static int record_key_compare(const void *a, const void *b);
420 static unsigned record_key_hash(const void *key);
421
422 /**
423 * \name Pointers to various type singletons
424 */
425 /*@{*/
426 static const glsl_type _error_type;
427 static const glsl_type void_type;
428 static const glsl_type builtin_core_types[];
429 static const glsl_type builtin_structure_types[];
430 static const glsl_type builtin_110_deprecated_structure_types[];
431 static const glsl_type builtin_110_types[];
432 static const glsl_type builtin_120_types[];
433 static const glsl_type builtin_130_types[];
434 static const glsl_type builtin_ARB_texture_rectangle_types[];
435 static const glsl_type builtin_EXT_texture_array_types[];
436 static const glsl_type builtin_EXT_texture_buffer_object_types[];
437 /*@}*/
438
439 /**
440 * \name Methods to populate a symbol table with built-in types.
441 *
442 * \internal
443 * This is one of the truely annoying things about C++. Methods that are
444 * completely internal and private to a type still have to be advertised to
445 * the world in a public header file.
446 */
447 /*@{*/
448 static void generate_100ES_types(glsl_symbol_table *);
449 static void generate_110_types(glsl_symbol_table *);
450 static void generate_120_types(glsl_symbol_table *);
451 static void generate_130_types(glsl_symbol_table *);
452 static void generate_ARB_texture_rectangle_types(glsl_symbol_table *, bool);
453 static void generate_EXT_texture_array_types(glsl_symbol_table *, bool);
454 /*@}*/
455
456 /**
457 * \name Friend functions.
458 *
459 * These functions are friends because they must have C linkage and the
460 * need to call various private methods or access various private static
461 * data.
462 */
463 /*@{*/
464 friend void _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *);
465 friend void _mesa_glsl_release_types(void);
466 /*@}*/
467 };
468
469 struct glsl_struct_field {
470 const struct glsl_type *type;
471 const char *name;
472 };
473
474 #endif /* GLSL_TYPES_H */