2 * Copyright © 2010 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
24 #include "main/imports.h"
26 #include "ir_visitor.h"
27 #include "glsl_types.h"
29 ir_assignment::ir_assignment(ir_rvalue
*lhs
, ir_rvalue
*rhs
,
34 this->condition
= condition
;
38 ir_expression::ir_expression(int op
, const struct glsl_type
*type
,
39 ir_rvalue
*op0
, ir_rvalue
*op1
)
42 this->operation
= ir_expression_operation(op
);
43 this->operands
[0] = op0
;
44 this->operands
[1] = op1
;
48 ir_expression::get_num_operands(ir_expression_operation op
)
50 /* Update ir_print_visitor.cpp when updating this list. */
51 const int num_operands
[] = {
52 1, /* ir_unop_bit_not */
53 1, /* ir_unop_logic_not */
72 1, /* ir_unop_trunc */
74 1, /* ir_unop_floor */
75 1, /* ir_unop_fract */
89 2, /* ir_binop_less */
90 2, /* ir_binop_greater */
91 2, /* ir_binop_lequal */
92 2, /* ir_binop_gequal */
93 2, /* ir_binop_equal */
94 2, /* ir_binop_nequal */
96 2, /* ir_binop_lshift */
97 2, /* ir_binop_rshift */
98 2, /* ir_binop_bit_and */
99 2, /* ir_binop_bit_xor */
100 2, /* ir_binop_bit_or */
102 2, /* ir_binop_logic_and */
103 2, /* ir_binop_logic_xor */
104 2, /* ir_binop_logic_or */
106 2, /* ir_binop_dot */
107 2, /* ir_binop_min */
108 2, /* ir_binop_max */
110 2, /* ir_binop_pow */
113 assert(sizeof(num_operands
) / sizeof(num_operands
[0]) == ir_binop_pow
+ 1);
115 return num_operands
[op
];
118 static const char *const operator_strs
[] = {
171 const char *ir_expression::operator_string()
173 assert((unsigned int) operation
<=
174 sizeof(operator_strs
) / sizeof(operator_strs
[0]));
175 return operator_strs
[operation
];
178 ir_expression_operation
179 ir_expression::get_operator(const char *str
)
181 const int operator_count
= sizeof(operator_strs
) / sizeof(operator_strs
[0]);
182 for (int op
= 0; op
< operator_count
; op
++) {
183 if (strcmp(str
, operator_strs
[op
]) == 0)
184 return (ir_expression_operation
) op
;
186 return (ir_expression_operation
) -1;
189 ir_constant::ir_constant()
194 ir_constant::ir_constant(const struct glsl_type
*type
,
195 const ir_constant_data
*data
)
197 assert((type
->base_type
>= GLSL_TYPE_UINT
)
198 && (type
->base_type
<= GLSL_TYPE_BOOL
));
201 memcpy(& this->value
, data
, sizeof(this->value
));
204 ir_constant::ir_constant(float f
)
206 this->type
= glsl_type::float_type
;
207 this->value
.f
[0] = f
;
210 ir_constant::ir_constant(unsigned int u
)
212 this->type
= glsl_type::uint_type
;
213 this->value
.u
[0] = u
;
216 ir_constant::ir_constant(int i
)
218 this->type
= glsl_type::int_type
;
219 this->value
.i
[0] = i
;
222 ir_constant::ir_constant(bool b
)
224 this->type
= glsl_type::bool_type
;
225 this->value
.b
[0] = b
;
228 ir_constant::ir_constant(const ir_constant
*c
, unsigned i
)
230 this->type
= c
->type
->get_base_type();
232 switch (this->type
->base_type
) {
233 case GLSL_TYPE_UINT
: this->value
.u
[0] = c
->value
.u
[i
]; break;
234 case GLSL_TYPE_INT
: this->value
.i
[0] = c
->value
.i
[i
]; break;
235 case GLSL_TYPE_FLOAT
: this->value
.f
[0] = c
->value
.f
[i
]; break;
236 case GLSL_TYPE_BOOL
: this->value
.b
[0] = c
->value
.b
[i
]; break;
237 default: assert(!"Should not get here."); break;
241 ir_constant::ir_constant(const struct glsl_type
*type
, exec_list
*value_list
)
245 /* FINISHME: Support array types. */
246 assert(type
->is_scalar() || type
->is_vector() || type
->is_matrix()
247 || type
->is_record());
249 /* If the constant is a record, the types of each of the entries in
250 * value_list must be a 1-for-1 match with the structure components. Each
251 * entry must also be a constant. Just move the nodes from the value_list
252 * to the list in the ir_constant.
254 /* FINISHME: Should there be some type checking and / or assertions here? */
255 /* FINISHME: Should the new constant take ownership of the nodes from
256 * FINISHME: value_list, or should it make copies?
258 if (type
->is_record()) {
259 value_list
->move_nodes_to(& this->components
);
264 ir_constant
*value
= (ir_constant
*) (value_list
->head
);
266 /* Use each component from each entry in the value_list to initialize one
267 * component of the constant being constructed.
269 for (unsigned i
= 0; i
< type
->components(); /* empty */) {
270 assert(value
->as_constant() != NULL
);
271 assert(!value
->is_tail_sentinal());
273 for (unsigned j
= 0; j
< value
->type
->components(); j
++) {
274 switch (type
->base_type
) {
276 this->value
.u
[i
] = value
->get_uint_component(j
);
279 this->value
.i
[i
] = value
->get_int_component(j
);
281 case GLSL_TYPE_FLOAT
:
282 this->value
.f
[i
] = value
->get_float_component(j
);
285 this->value
.b
[i
] = value
->get_bool_component(j
);
288 /* FINISHME: What to do? Exceptions are not the answer.
294 if (i
>= type
->components())
298 value
= (ir_constant
*) value
->next
;
303 ir_constant::get_bool_component(unsigned i
) const
305 switch (this->type
->base_type
) {
306 case GLSL_TYPE_UINT
: return this->value
.u
[i
] != 0;
307 case GLSL_TYPE_INT
: return this->value
.i
[i
] != 0;
308 case GLSL_TYPE_FLOAT
: return ((int)this->value
.f
[i
]) != 0;
309 case GLSL_TYPE_BOOL
: return this->value
.b
[i
];
310 default: assert(!"Should not get here."); break;
313 /* Must return something to make the compiler happy. This is clearly an
320 ir_constant::get_float_component(unsigned i
) const
322 switch (this->type
->base_type
) {
323 case GLSL_TYPE_UINT
: return (float) this->value
.u
[i
];
324 case GLSL_TYPE_INT
: return (float) this->value
.i
[i
];
325 case GLSL_TYPE_FLOAT
: return this->value
.f
[i
];
326 case GLSL_TYPE_BOOL
: return this->value
.b
[i
] ? 1.0 : 0.0;
327 default: assert(!"Should not get here."); break;
330 /* Must return something to make the compiler happy. This is clearly an
337 ir_constant::get_int_component(unsigned i
) const
339 switch (this->type
->base_type
) {
340 case GLSL_TYPE_UINT
: return this->value
.u
[i
];
341 case GLSL_TYPE_INT
: return this->value
.i
[i
];
342 case GLSL_TYPE_FLOAT
: return (int) this->value
.f
[i
];
343 case GLSL_TYPE_BOOL
: return this->value
.b
[i
] ? 1 : 0;
344 default: assert(!"Should not get here."); break;
347 /* Must return something to make the compiler happy. This is clearly an
354 ir_constant::get_uint_component(unsigned i
) const
356 switch (this->type
->base_type
) {
357 case GLSL_TYPE_UINT
: return this->value
.u
[i
];
358 case GLSL_TYPE_INT
: return this->value
.i
[i
];
359 case GLSL_TYPE_FLOAT
: return (unsigned) this->value
.f
[i
];
360 case GLSL_TYPE_BOOL
: return this->value
.b
[i
] ? 1 : 0;
361 default: assert(!"Should not get here."); break;
364 /* Must return something to make the compiler happy. This is clearly an
372 ir_constant::get_record_field(const char *name
)
374 int idx
= this->type
->field_index(name
);
379 if (this->components
.is_empty())
382 exec_node
*node
= this->components
.head
;
383 for (int i
= 0; i
< idx
; i
++) {
386 /* If the end of the list is encountered before the element matching the
387 * requested field is found, return NULL.
389 if (node
->is_tail_sentinal())
393 return (ir_constant
*) node
;
398 ir_constant::has_value(const ir_constant
*c
) const
400 if (this->type
!= c
->type
)
403 /* FINISHME: This will probably also handle constant arrays as soon as those
404 * FINISHME: are supported.
406 if (this->type
->base_type
== GLSL_TYPE_STRUCT
) {
407 const exec_node
*a_node
= this->components
.head
;
408 const exec_node
*b_node
= c
->components
.head
;
410 while (!a_node
->is_tail_sentinal()) {
411 assert(!b_node
->is_tail_sentinal());
413 const ir_constant
*const a_field
= (ir_constant
*) a_node
;
414 const ir_constant
*const b_field
= (ir_constant
*) b_node
;
416 if (!a_field
->has_value(b_field
))
419 a_node
= a_node
->next
;
420 b_node
= b_node
->next
;
426 for (unsigned i
= 0; i
< this->type
->components(); i
++) {
427 switch (this->type
->base_type
) {
429 if (this->value
.u
[i
] != c
->value
.u
[i
])
433 if (this->value
.i
[i
] != c
->value
.i
[i
])
436 case GLSL_TYPE_FLOAT
:
437 if (this->value
.f
[i
] != c
->value
.f
[i
])
441 if (this->value
.b
[i
] != c
->value
.b
[i
])
445 assert(!"Should not get here.");
453 ir_dereference_variable::ir_dereference_variable(ir_variable
*var
)
456 this->type
= (var
!= NULL
) ? var
->type
: glsl_type::error_type
;
460 ir_dereference_array::ir_dereference_array(ir_rvalue
*value
,
461 ir_rvalue
*array_index
)
463 this->array_index
= array_index
;
464 this->set_array(value
);
468 ir_dereference_array::ir_dereference_array(ir_variable
*var
,
469 ir_rvalue
*array_index
)
471 void *ctx
= talloc_parent(var
);
473 this->array_index
= array_index
;
474 this->set_array(new(ctx
) ir_dereference_variable(var
));
479 ir_dereference_array::set_array(ir_rvalue
*value
)
482 this->type
= glsl_type::error_type
;
484 if (this->array
!= NULL
) {
485 const glsl_type
*const vt
= this->array
->type
;
487 if (vt
->is_array()) {
488 type
= vt
->element_type();
489 } else if (vt
->is_matrix()) {
490 type
= vt
->column_type();
491 } else if (vt
->is_vector()) {
492 type
= vt
->get_base_type();
498 ir_dereference_record::ir_dereference_record(ir_rvalue
*value
,
501 this->record
= value
;
503 this->type
= (this->record
!= NULL
)
504 ? this->record
->type
->field_type(field
) : glsl_type::error_type
;
508 ir_dereference_record::ir_dereference_record(ir_variable
*var
,
511 void *ctx
= talloc_parent(var
);
513 this->record
= new(ctx
) ir_dereference_variable(var
);
515 this->type
= (this->record
!= NULL
)
516 ? this->record
->type
->field_type(field
) : glsl_type::error_type
;
521 ir_dereference::is_lvalue()
523 ir_variable
*var
= this->variable_referenced();
525 /* Every l-value derference chain eventually ends in a variable.
527 if ((var
== NULL
) || var
->read_only
)
530 if (this->type
->is_array() && !var
->array_lvalue
)
537 const char *tex_opcode_strs
[] = { "tex", "txb", "txl", "txd", "txf" };
539 const char *ir_texture::opcode_string()
541 assert((unsigned int) op
<=
542 sizeof(tex_opcode_strs
) / sizeof(tex_opcode_strs
[0]));
543 return tex_opcode_strs
[op
];
547 ir_texture::get_opcode(const char *str
)
549 const int count
= sizeof(tex_opcode_strs
) / sizeof(tex_opcode_strs
[0]);
550 for (int op
= 0; op
< count
; op
++) {
551 if (strcmp(str
, tex_opcode_strs
[op
]) == 0)
552 return (ir_texture_opcode
) op
;
554 return (ir_texture_opcode
) -1;
559 ir_texture::set_sampler(ir_dereference
*sampler
)
561 assert(sampler
!= NULL
);
562 this->sampler
= sampler
;
564 switch (sampler
->type
->sampler_type
) {
565 case GLSL_TYPE_FLOAT
:
566 this->type
= glsl_type::vec4_type
;
569 this->type
= glsl_type::ivec4_type
;
572 this->type
= glsl_type::uvec4_type
;
579 ir_swizzle::init_mask(const unsigned *comp
, unsigned count
)
581 assert((count
>= 1) && (count
<= 4));
583 memset(&this->mask
, 0, sizeof(this->mask
));
584 this->mask
.num_components
= count
;
586 unsigned dup_mask
= 0;
589 assert(comp
[3] <= 3);
590 dup_mask
|= (1U << comp
[3])
591 & ((1U << comp
[0]) | (1U << comp
[1]) | (1U << comp
[2]));
592 this->mask
.w
= comp
[3];
595 assert(comp
[2] <= 3);
596 dup_mask
|= (1U << comp
[2])
597 & ((1U << comp
[0]) | (1U << comp
[1]));
598 this->mask
.z
= comp
[2];
601 assert(comp
[1] <= 3);
602 dup_mask
|= (1U << comp
[1])
604 this->mask
.y
= comp
[1];
607 assert(comp
[0] <= 3);
608 this->mask
.x
= comp
[0];
611 this->mask
.has_duplicates
= dup_mask
!= 0;
613 /* Based on the number of elements in the swizzle and the base type
614 * (i.e., float, int, unsigned, or bool) of the vector being swizzled,
615 * generate the type of the resulting value.
617 type
= glsl_type::get_instance(val
->type
->base_type
, mask
.num_components
, 1);
620 ir_swizzle::ir_swizzle(ir_rvalue
*val
, unsigned x
, unsigned y
, unsigned z
,
621 unsigned w
, unsigned count
)
624 const unsigned components
[4] = { x
, y
, z
, w
};
625 this->init_mask(components
, count
);
628 ir_swizzle::ir_swizzle(ir_rvalue
*val
, const unsigned *comp
,
632 this->init_mask(comp
, count
);
635 ir_swizzle::ir_swizzle(ir_rvalue
*val
, ir_swizzle_mask mask
)
639 this->type
= glsl_type::get_instance(val
->type
->base_type
,
640 mask
.num_components
, 1);
649 ir_swizzle::create(ir_rvalue
*val
, const char *str
, unsigned vector_length
)
651 void *ctx
= talloc_parent(val
);
653 /* For each possible swizzle character, this table encodes the value in
654 * \c idx_map that represents the 0th element of the vector. For invalid
655 * swizzle characters (e.g., 'k'), a special value is used that will allow
656 * detection of errors.
658 static const unsigned char base_idx
[26] = {
659 /* a b c d e f g h i j k l m */
660 R
, R
, I
, I
, I
, I
, R
, I
, I
, I
, I
, I
, I
,
661 /* n o p q r s t u v w x y z */
662 I
, I
, S
, S
, R
, S
, S
, I
, I
, X
, X
, X
, X
665 /* Each valid swizzle character has an entry in the previous table. This
666 * table encodes the base index encoded in the previous table plus the actual
667 * index of the swizzle character. When processing swizzles, the first
668 * character in the string is indexed in the previous table. Each character
669 * in the string is indexed in this table, and the value found there has the
670 * value form the first table subtracted. The result must be on the range
673 * For example, the string "wzyx" will get X from the first table. Each of
674 * the charcaters will get X+3, X+2, X+1, and X+0 from this table. After
675 * subtraction, the swizzle values are { 3, 2, 1, 0 }.
677 * The string "wzrg" will get X from the first table. Each of the characters
678 * will get X+3, X+2, R+0, and R+1 from this table. After subtraction, the
679 * swizzle values are { 3, 2, 4, 5 }. Since 4 and 5 are outside the range
680 * [0,3], the error is detected.
682 static const unsigned char idx_map
[26] = {
683 /* a b c d e f g h i j k l m */
684 R
+3, R
+2, 0, 0, 0, 0, R
+1, 0, 0, 0, 0, 0, 0,
685 /* n o p q r s t u v w x y z */
686 0, 0, S
+2, S
+3, R
+0, S
+0, S
+1, 0, 0, X
+3, X
+0, X
+1, X
+2
689 int swiz_idx
[4] = { 0, 0, 0, 0 };
693 /* Validate the first character in the swizzle string and look up the base
694 * index value as described above.
696 if ((str
[0] < 'a') || (str
[0] > 'z'))
699 const unsigned base
= base_idx
[str
[0] - 'a'];
702 for (i
= 0; (i
< 4) && (str
[i
] != '\0'); i
++) {
703 /* Validate the next character, and, as described above, convert it to a
706 if ((str
[i
] < 'a') || (str
[i
] > 'z'))
709 swiz_idx
[i
] = idx_map
[str
[i
] - 'a'] - base
;
710 if ((swiz_idx
[i
] < 0) || (swiz_idx
[i
] >= (int) vector_length
))
717 return new(ctx
) ir_swizzle(val
, swiz_idx
[0], swiz_idx
[1], swiz_idx
[2],
727 ir_swizzle::variable_referenced()
729 return this->val
->variable_referenced();
732 ir_variable::ir_variable(const struct glsl_type
*type
, const char *name
)
733 : max_array_access(0), read_only(false), centroid(false), invariant(false),
734 shader_in(false), shader_out(false),
735 mode(ir_var_auto
), interpolation(ir_var_smooth
), array_lvalue(false)
738 this->name
= talloc_strdup(this, name
);
740 this->warn_extension
= NULL
;
741 this->constant_value
= NULL
;
743 if (type
&& type
->base_type
== GLSL_TYPE_SAMPLER
)
744 this->read_only
= true;
749 ir_variable::interpolation_string() const
751 if (!this->shader_in
&& !this->shader_out
)
754 switch (this->interpolation
) {
755 case ir_var_smooth
: return "smooth";
756 case ir_var_flat
: return "flat";
757 case ir_var_noperspective
: return "noperspective";
760 assert(!"Should not get here.");
766 ir_variable::component_slots() const
768 /* FINISHME: Sparsely accessed arrays require fewer slots. */
769 return this->type
->component_slots();
773 ir_function_signature::ir_function_signature(const glsl_type
*return_type
)
774 : return_type(return_type
), is_defined(false), _function(NULL
)
781 ir_function_signature::qualifiers_match(exec_list
*params
)
783 exec_list_iterator iter_a
= parameters
.iterator();
784 exec_list_iterator iter_b
= params
->iterator();
786 /* check that the qualifiers match. */
787 while (iter_a
.has_next()) {
788 ir_variable
*a
= (ir_variable
*)iter_a
.get();
789 ir_variable
*b
= (ir_variable
*)iter_b
.get();
791 if (a
->read_only
!= b
->read_only
||
792 a
->mode
!= b
->mode
||
793 a
->interpolation
!= b
->interpolation
||
794 a
->centroid
!= b
->centroid
) {
796 /* parameter a's qualifiers don't match */
808 ir_function_signature::replace_parameters(exec_list
*new_params
)
810 /* Destroy all of the previous parameter information. If the previous
811 * parameter information comes from the function prototype, it may either
812 * specify incorrect parameter names or not have names at all.
814 foreach_iter(exec_list_iterator
, iter
, parameters
) {
815 assert(((ir_instruction
*) iter
.get())->as_variable() != NULL
);
820 new_params
->move_nodes_to(¶meters
);
824 ir_function::ir_function(const char *name
)
826 this->name
= talloc_strdup(this, name
);
831 ir_call::get_error_instruction(void *ctx
)
833 ir_call
*call
= new(ctx
) ir_call
;
835 call
->type
= glsl_type::error_type
;
840 ir_call::set_callee(const ir_function_signature
*sig
)
842 assert((this->type
== NULL
) || (this->type
== sig
->return_type
));
848 visit_exec_list(exec_list
*list
, ir_visitor
*visitor
)
850 foreach_iter(exec_list_iterator
, iter
, *list
) {
851 ((ir_instruction
*)iter
.get())->accept(visitor
);