2 * Copyright © 2010 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
24 #include "main/core.h" /* for MAX2 */
26 #include "ir_visitor.h"
27 #include "glsl_types.h"
29 ir_rvalue::ir_rvalue(enum ir_node_type t
)
32 this->type
= glsl_type::error_type
;
35 bool ir_rvalue::is_zero() const
40 bool ir_rvalue::is_one() const
45 bool ir_rvalue::is_negative_one() const
50 bool ir_rvalue::is_basis() const
56 * Modify the swizzle make to move one component to another
58 * \param m IR swizzle to be modified
59 * \param from Component in the RHS that is to be swizzled
60 * \param to Desired swizzle location of \c from
63 update_rhs_swizzle(ir_swizzle_mask
&m
, unsigned from
, unsigned to
)
66 case 0: m
.x
= from
; break;
67 case 1: m
.y
= from
; break;
68 case 2: m
.z
= from
; break;
69 case 3: m
.w
= from
; break;
70 default: assert(!"Should not get here.");
73 m
.num_components
= MAX2(m
.num_components
, (to
+ 1));
77 ir_assignment::set_lhs(ir_rvalue
*lhs
)
80 bool swizzled
= false;
83 ir_swizzle
*swiz
= lhs
->as_swizzle();
88 unsigned write_mask
= 0;
89 ir_swizzle_mask rhs_swiz
= { 0, 0, 0, 0, 0, 0 };
91 for (unsigned i
= 0; i
< swiz
->mask
.num_components
; i
++) {
95 case 0: c
= swiz
->mask
.x
; break;
96 case 1: c
= swiz
->mask
.y
; break;
97 case 2: c
= swiz
->mask
.z
; break;
98 case 3: c
= swiz
->mask
.w
; break;
99 default: assert(!"Should not get here.");
102 write_mask
|= (((this->write_mask
>> i
) & 1) << c
);
103 update_rhs_swizzle(rhs_swiz
, i
, c
);
106 this->write_mask
= write_mask
;
109 this->rhs
= new(mem_ctx
) ir_swizzle(this->rhs
, rhs_swiz
);
114 /* Now, RHS channels line up with the LHS writemask. Collapse it
115 * to just the channels that will be written.
117 ir_swizzle_mask rhs_swiz
= { 0, 0, 0, 0, 0, 0 };
119 for (int i
= 0; i
< 4; i
++) {
120 if (write_mask
& (1 << i
))
121 update_rhs_swizzle(rhs_swiz
, i
, rhs_chan
++);
123 this->rhs
= new(mem_ctx
) ir_swizzle(this->rhs
, rhs_swiz
);
126 assert((lhs
== NULL
) || lhs
->as_dereference());
128 this->lhs
= (ir_dereference
*) lhs
;
132 ir_assignment::whole_variable_written()
134 ir_variable
*v
= this->lhs
->whole_variable_referenced();
139 if (v
->type
->is_scalar())
142 if (v
->type
->is_vector()) {
143 const unsigned mask
= (1U << v
->type
->vector_elements
) - 1;
145 if (mask
!= this->write_mask
)
149 /* Either all the vector components are assigned or the variable is some
150 * composite type (and the whole thing is assigned.
155 ir_assignment::ir_assignment(ir_dereference
*lhs
, ir_rvalue
*rhs
,
156 ir_rvalue
*condition
, unsigned write_mask
)
157 : ir_instruction(ir_type_assignment
)
159 this->condition
= condition
;
162 this->write_mask
= write_mask
;
164 if (lhs
->type
->is_scalar() || lhs
->type
->is_vector()) {
165 int lhs_components
= 0;
166 for (int i
= 0; i
< 4; i
++) {
167 if (write_mask
& (1 << i
))
171 assert(lhs_components
== this->rhs
->type
->vector_elements
);
175 ir_assignment::ir_assignment(ir_rvalue
*lhs
, ir_rvalue
*rhs
,
176 ir_rvalue
*condition
)
177 : ir_instruction(ir_type_assignment
)
179 this->condition
= condition
;
182 /* If the RHS is a vector type, assume that all components of the vector
183 * type are being written to the LHS. The write mask comes from the RHS
184 * because we can have a case where the LHS is a vec4 and the RHS is a
185 * vec3. In that case, the assignment is:
187 * (assign (...) (xyz) (var_ref lhs) (var_ref rhs))
189 if (rhs
->type
->is_vector())
190 this->write_mask
= (1U << rhs
->type
->vector_elements
) - 1;
191 else if (rhs
->type
->is_scalar())
192 this->write_mask
= 1;
194 this->write_mask
= 0;
199 ir_expression::ir_expression(int op
, const struct glsl_type
*type
,
200 ir_rvalue
*op0
, ir_rvalue
*op1
,
201 ir_rvalue
*op2
, ir_rvalue
*op3
)
202 : ir_rvalue(ir_type_expression
)
205 this->operation
= ir_expression_operation(op
);
206 this->operands
[0] = op0
;
207 this->operands
[1] = op1
;
208 this->operands
[2] = op2
;
209 this->operands
[3] = op3
;
211 int num_operands
= get_num_operands(this->operation
);
212 for (int i
= num_operands
; i
< 4; i
++) {
213 assert(this->operands
[i
] == NULL
);
218 ir_expression::ir_expression(int op
, ir_rvalue
*op0
)
219 : ir_rvalue(ir_type_expression
)
221 this->operation
= ir_expression_operation(op
);
222 this->operands
[0] = op0
;
223 this->operands
[1] = NULL
;
224 this->operands
[2] = NULL
;
225 this->operands
[3] = NULL
;
227 assert(op
<= ir_last_unop
);
229 switch (this->operation
) {
230 case ir_unop_bit_not
:
231 case ir_unop_logic_not
:
246 case ir_unop_round_even
:
249 case ir_unop_sin_reduced
:
250 case ir_unop_cos_reduced
:
253 case ir_unop_bitfield_reverse
:
254 this->type
= op0
->type
;
260 case ir_unop_bitcast_f2i
:
261 case ir_unop_bit_count
:
262 case ir_unop_find_msb
:
263 case ir_unop_find_lsb
:
264 this->type
= glsl_type::get_instance(GLSL_TYPE_INT
,
265 op0
->type
->vector_elements
, 1);
271 case ir_unop_bitcast_i2f
:
272 case ir_unop_bitcast_u2f
:
273 this->type
= glsl_type::get_instance(GLSL_TYPE_FLOAT
,
274 op0
->type
->vector_elements
, 1);
279 this->type
= glsl_type::get_instance(GLSL_TYPE_BOOL
,
280 op0
->type
->vector_elements
, 1);
285 case ir_unop_bitcast_f2u
:
286 this->type
= glsl_type::get_instance(GLSL_TYPE_UINT
,
287 op0
->type
->vector_elements
, 1);
291 case ir_unop_unpack_half_2x16_split_x
:
292 case ir_unop_unpack_half_2x16_split_y
:
293 this->type
= glsl_type::float_type
;
297 this->type
= glsl_type::bool_type
;
300 case ir_unop_pack_snorm_2x16
:
301 case ir_unop_pack_snorm_4x8
:
302 case ir_unop_pack_unorm_2x16
:
303 case ir_unop_pack_unorm_4x8
:
304 case ir_unop_pack_half_2x16
:
305 this->type
= glsl_type::uint_type
;
308 case ir_unop_unpack_snorm_2x16
:
309 case ir_unop_unpack_unorm_2x16
:
310 case ir_unop_unpack_half_2x16
:
311 this->type
= glsl_type::vec2_type
;
314 case ir_unop_unpack_snorm_4x8
:
315 case ir_unop_unpack_unorm_4x8
:
316 this->type
= glsl_type::vec4_type
;
320 assert(!"not reached: missing automatic type setup for ir_expression");
321 this->type
= op0
->type
;
326 ir_expression::ir_expression(int op
, ir_rvalue
*op0
, ir_rvalue
*op1
)
327 : ir_rvalue(ir_type_expression
)
329 this->operation
= ir_expression_operation(op
);
330 this->operands
[0] = op0
;
331 this->operands
[1] = op1
;
332 this->operands
[2] = NULL
;
333 this->operands
[3] = NULL
;
335 assert(op
> ir_last_unop
);
337 switch (this->operation
) {
338 case ir_binop_all_equal
:
339 case ir_binop_any_nequal
:
340 this->type
= glsl_type::bool_type
;
351 if (op0
->type
->is_scalar()) {
352 this->type
= op1
->type
;
353 } else if (op1
->type
->is_scalar()) {
354 this->type
= op0
->type
;
356 /* FINISHME: matrix types */
357 assert(!op0
->type
->is_matrix() && !op1
->type
->is_matrix());
358 assert(op0
->type
== op1
->type
);
359 this->type
= op0
->type
;
363 case ir_binop_logic_and
:
364 case ir_binop_logic_xor
:
365 case ir_binop_logic_or
:
366 case ir_binop_bit_and
:
367 case ir_binop_bit_xor
:
368 case ir_binop_bit_or
:
369 assert(!op0
->type
->is_matrix());
370 assert(!op1
->type
->is_matrix());
371 if (op0
->type
->is_scalar()) {
372 this->type
= op1
->type
;
373 } else if (op1
->type
->is_scalar()) {
374 this->type
= op0
->type
;
376 assert(op0
->type
->vector_elements
== op1
->type
->vector_elements
);
377 this->type
= op0
->type
;
382 case ir_binop_nequal
:
383 case ir_binop_lequal
:
384 case ir_binop_gequal
:
386 case ir_binop_greater
:
387 assert(op0
->type
== op1
->type
);
388 this->type
= glsl_type::get_instance(GLSL_TYPE_BOOL
,
389 op0
->type
->vector_elements
, 1);
393 this->type
= glsl_type::float_type
;
396 case ir_binop_pack_half_2x16_split
:
397 this->type
= glsl_type::uint_type
;
400 case ir_binop_imul_high
:
402 case ir_binop_borrow
:
403 case ir_binop_lshift
:
404 case ir_binop_rshift
:
407 this->type
= op0
->type
;
410 case ir_binop_vector_extract
:
411 this->type
= op0
->type
->get_scalar_type();
415 assert(!"not reached: missing automatic type setup for ir_expression");
416 this->type
= glsl_type::float_type
;
420 ir_expression::ir_expression(int op
, ir_rvalue
*op0
, ir_rvalue
*op1
,
422 : ir_rvalue(ir_type_expression
)
424 this->operation
= ir_expression_operation(op
);
425 this->operands
[0] = op0
;
426 this->operands
[1] = op1
;
427 this->operands
[2] = op2
;
428 this->operands
[3] = NULL
;
430 assert(op
> ir_last_binop
&& op
<= ir_last_triop
);
432 switch (this->operation
) {
435 case ir_triop_bitfield_extract
:
436 case ir_triop_vector_insert
:
437 this->type
= op0
->type
;
442 this->type
= op1
->type
;
446 assert(!"not reached: missing automatic type setup for ir_expression");
447 this->type
= glsl_type::float_type
;
452 ir_expression::get_num_operands(ir_expression_operation op
)
454 assert(op
<= ir_last_opcode
);
456 if (op
<= ir_last_unop
)
459 if (op
<= ir_last_binop
)
462 if (op
<= ir_last_triop
)
465 if (op
<= ir_last_quadop
)
472 static const char *const operator_strs
[] = {
521 "unpackHalf2x16_split_x",
522 "unpackHalf2x16_split_y",
556 "packHalf2x16_split",
571 const char *ir_expression::operator_string(ir_expression_operation op
)
573 assert((unsigned int) op
< Elements(operator_strs
));
574 assert(Elements(operator_strs
) == (ir_quadop_vector
+ 1));
575 return operator_strs
[op
];
578 const char *ir_expression::operator_string()
580 return operator_string(this->operation
);
584 depth_layout_string(ir_depth_layout layout
)
587 case ir_depth_layout_none
: return "";
588 case ir_depth_layout_any
: return "depth_any";
589 case ir_depth_layout_greater
: return "depth_greater";
590 case ir_depth_layout_less
: return "depth_less";
591 case ir_depth_layout_unchanged
: return "depth_unchanged";
599 ir_expression_operation
600 ir_expression::get_operator(const char *str
)
602 const int operator_count
= sizeof(operator_strs
) / sizeof(operator_strs
[0]);
603 for (int op
= 0; op
< operator_count
; op
++) {
604 if (strcmp(str
, operator_strs
[op
]) == 0)
605 return (ir_expression_operation
) op
;
607 return (ir_expression_operation
) -1;
610 ir_constant::ir_constant()
611 : ir_rvalue(ir_type_constant
)
615 ir_constant::ir_constant(const struct glsl_type
*type
,
616 const ir_constant_data
*data
)
617 : ir_rvalue(ir_type_constant
)
619 assert((type
->base_type
>= GLSL_TYPE_UINT
)
620 && (type
->base_type
<= GLSL_TYPE_BOOL
));
623 memcpy(& this->value
, data
, sizeof(this->value
));
626 ir_constant::ir_constant(float f
, unsigned vector_elements
)
627 : ir_rvalue(ir_type_constant
)
629 assert(vector_elements
<= 4);
630 this->type
= glsl_type::get_instance(GLSL_TYPE_FLOAT
, vector_elements
, 1);
631 for (unsigned i
= 0; i
< vector_elements
; i
++) {
632 this->value
.f
[i
] = f
;
634 for (unsigned i
= vector_elements
; i
< 16; i
++) {
635 this->value
.f
[i
] = 0;
639 ir_constant::ir_constant(unsigned int u
, unsigned vector_elements
)
640 : ir_rvalue(ir_type_constant
)
642 assert(vector_elements
<= 4);
643 this->type
= glsl_type::get_instance(GLSL_TYPE_UINT
, vector_elements
, 1);
644 for (unsigned i
= 0; i
< vector_elements
; i
++) {
645 this->value
.u
[i
] = u
;
647 for (unsigned i
= vector_elements
; i
< 16; i
++) {
648 this->value
.u
[i
] = 0;
652 ir_constant::ir_constant(int integer
, unsigned vector_elements
)
653 : ir_rvalue(ir_type_constant
)
655 assert(vector_elements
<= 4);
656 this->type
= glsl_type::get_instance(GLSL_TYPE_INT
, vector_elements
, 1);
657 for (unsigned i
= 0; i
< vector_elements
; i
++) {
658 this->value
.i
[i
] = integer
;
660 for (unsigned i
= vector_elements
; i
< 16; i
++) {
661 this->value
.i
[i
] = 0;
665 ir_constant::ir_constant(bool b
, unsigned vector_elements
)
666 : ir_rvalue(ir_type_constant
)
668 assert(vector_elements
<= 4);
669 this->type
= glsl_type::get_instance(GLSL_TYPE_BOOL
, vector_elements
, 1);
670 for (unsigned i
= 0; i
< vector_elements
; i
++) {
671 this->value
.b
[i
] = b
;
673 for (unsigned i
= vector_elements
; i
< 16; i
++) {
674 this->value
.b
[i
] = false;
678 ir_constant::ir_constant(const ir_constant
*c
, unsigned i
)
679 : ir_rvalue(ir_type_constant
)
681 this->type
= c
->type
->get_base_type();
683 switch (this->type
->base_type
) {
684 case GLSL_TYPE_UINT
: this->value
.u
[0] = c
->value
.u
[i
]; break;
685 case GLSL_TYPE_INT
: this->value
.i
[0] = c
->value
.i
[i
]; break;
686 case GLSL_TYPE_FLOAT
: this->value
.f
[0] = c
->value
.f
[i
]; break;
687 case GLSL_TYPE_BOOL
: this->value
.b
[0] = c
->value
.b
[i
]; break;
688 default: assert(!"Should not get here."); break;
692 ir_constant::ir_constant(const struct glsl_type
*type
, exec_list
*value_list
)
693 : ir_rvalue(ir_type_constant
)
697 assert(type
->is_scalar() || type
->is_vector() || type
->is_matrix()
698 || type
->is_record() || type
->is_array());
700 if (type
->is_array()) {
701 this->array_elements
= ralloc_array(this, ir_constant
*, type
->length
);
703 foreach_list(node
, value_list
) {
704 ir_constant
*value
= (ir_constant
*) node
;
705 assert(value
->as_constant() != NULL
);
707 this->array_elements
[i
++] = value
;
712 /* If the constant is a record, the types of each of the entries in
713 * value_list must be a 1-for-1 match with the structure components. Each
714 * entry must also be a constant. Just move the nodes from the value_list
715 * to the list in the ir_constant.
717 /* FINISHME: Should there be some type checking and / or assertions here? */
718 /* FINISHME: Should the new constant take ownership of the nodes from
719 * FINISHME: value_list, or should it make copies?
721 if (type
->is_record()) {
722 value_list
->move_nodes_to(& this->components
);
726 for (unsigned i
= 0; i
< 16; i
++) {
727 this->value
.u
[i
] = 0;
730 ir_constant
*value
= (ir_constant
*) (value_list
->head
);
732 /* Constructors with exactly one scalar argument are special for vectors
733 * and matrices. For vectors, the scalar value is replicated to fill all
734 * the components. For matrices, the scalar fills the components of the
735 * diagonal while the rest is filled with 0.
737 if (value
->type
->is_scalar() && value
->next
->is_tail_sentinel()) {
738 if (type
->is_matrix()) {
739 /* Matrix - fill diagonal (rest is already set to 0) */
740 assert(type
->base_type
== GLSL_TYPE_FLOAT
);
741 for (unsigned i
= 0; i
< type
->matrix_columns
; i
++)
742 this->value
.f
[i
* type
->vector_elements
+ i
] = value
->value
.f
[0];
744 /* Vector or scalar - fill all components */
745 switch (type
->base_type
) {
748 for (unsigned i
= 0; i
< type
->components(); i
++)
749 this->value
.u
[i
] = value
->value
.u
[0];
751 case GLSL_TYPE_FLOAT
:
752 for (unsigned i
= 0; i
< type
->components(); i
++)
753 this->value
.f
[i
] = value
->value
.f
[0];
756 for (unsigned i
= 0; i
< type
->components(); i
++)
757 this->value
.b
[i
] = value
->value
.b
[0];
760 assert(!"Should not get here.");
767 if (type
->is_matrix() && value
->type
->is_matrix()) {
768 assert(value
->next
->is_tail_sentinel());
770 /* From section 5.4.2 of the GLSL 1.20 spec:
771 * "If a matrix is constructed from a matrix, then each component
772 * (column i, row j) in the result that has a corresponding component
773 * (column i, row j) in the argument will be initialized from there."
775 unsigned cols
= MIN2(type
->matrix_columns
, value
->type
->matrix_columns
);
776 unsigned rows
= MIN2(type
->vector_elements
, value
->type
->vector_elements
);
777 for (unsigned i
= 0; i
< cols
; i
++) {
778 for (unsigned j
= 0; j
< rows
; j
++) {
779 const unsigned src
= i
* value
->type
->vector_elements
+ j
;
780 const unsigned dst
= i
* type
->vector_elements
+ j
;
781 this->value
.f
[dst
] = value
->value
.f
[src
];
785 /* "All other components will be initialized to the identity matrix." */
786 for (unsigned i
= cols
; i
< type
->matrix_columns
; i
++)
787 this->value
.f
[i
* type
->vector_elements
+ i
] = 1.0;
792 /* Use each component from each entry in the value_list to initialize one
793 * component of the constant being constructed.
795 for (unsigned i
= 0; i
< type
->components(); /* empty */) {
796 assert(value
->as_constant() != NULL
);
797 assert(!value
->is_tail_sentinel());
799 for (unsigned j
= 0; j
< value
->type
->components(); j
++) {
800 switch (type
->base_type
) {
802 this->value
.u
[i
] = value
->get_uint_component(j
);
805 this->value
.i
[i
] = value
->get_int_component(j
);
807 case GLSL_TYPE_FLOAT
:
808 this->value
.f
[i
] = value
->get_float_component(j
);
811 this->value
.b
[i
] = value
->get_bool_component(j
);
814 /* FINISHME: What to do? Exceptions are not the answer.
820 if (i
>= type
->components())
824 value
= (ir_constant
*) value
->next
;
829 ir_constant::zero(void *mem_ctx
, const glsl_type
*type
)
831 assert(type
->is_scalar() || type
->is_vector() || type
->is_matrix()
832 || type
->is_record() || type
->is_array());
834 ir_constant
*c
= new(mem_ctx
) ir_constant
;
836 memset(&c
->value
, 0, sizeof(c
->value
));
838 if (type
->is_array()) {
839 c
->array_elements
= ralloc_array(c
, ir_constant
*, type
->length
);
841 for (unsigned i
= 0; i
< type
->length
; i
++)
842 c
->array_elements
[i
] = ir_constant::zero(c
, type
->element_type());
845 if (type
->is_record()) {
846 for (unsigned i
= 0; i
< type
->length
; i
++) {
847 ir_constant
*comp
= ir_constant::zero(mem_ctx
, type
->fields
.structure
[i
].type
);
848 c
->components
.push_tail(comp
);
856 ir_constant::get_bool_component(unsigned i
) const
858 switch (this->type
->base_type
) {
859 case GLSL_TYPE_UINT
: return this->value
.u
[i
] != 0;
860 case GLSL_TYPE_INT
: return this->value
.i
[i
] != 0;
861 case GLSL_TYPE_FLOAT
: return ((int)this->value
.f
[i
]) != 0;
862 case GLSL_TYPE_BOOL
: return this->value
.b
[i
];
863 default: assert(!"Should not get here."); break;
866 /* Must return something to make the compiler happy. This is clearly an
873 ir_constant::get_float_component(unsigned i
) const
875 switch (this->type
->base_type
) {
876 case GLSL_TYPE_UINT
: return (float) this->value
.u
[i
];
877 case GLSL_TYPE_INT
: return (float) this->value
.i
[i
];
878 case GLSL_TYPE_FLOAT
: return this->value
.f
[i
];
879 case GLSL_TYPE_BOOL
: return this->value
.b
[i
] ? 1.0f
: 0.0f
;
880 default: assert(!"Should not get here."); break;
883 /* Must return something to make the compiler happy. This is clearly an
890 ir_constant::get_int_component(unsigned i
) const
892 switch (this->type
->base_type
) {
893 case GLSL_TYPE_UINT
: return this->value
.u
[i
];
894 case GLSL_TYPE_INT
: return this->value
.i
[i
];
895 case GLSL_TYPE_FLOAT
: return (int) this->value
.f
[i
];
896 case GLSL_TYPE_BOOL
: return this->value
.b
[i
] ? 1 : 0;
897 default: assert(!"Should not get here."); break;
900 /* Must return something to make the compiler happy. This is clearly an
907 ir_constant::get_uint_component(unsigned i
) const
909 switch (this->type
->base_type
) {
910 case GLSL_TYPE_UINT
: return this->value
.u
[i
];
911 case GLSL_TYPE_INT
: return this->value
.i
[i
];
912 case GLSL_TYPE_FLOAT
: return (unsigned) this->value
.f
[i
];
913 case GLSL_TYPE_BOOL
: return this->value
.b
[i
] ? 1 : 0;
914 default: assert(!"Should not get here."); break;
917 /* Must return something to make the compiler happy. This is clearly an
924 ir_constant::get_array_element(unsigned i
) const
926 assert(this->type
->is_array());
928 /* From page 35 (page 41 of the PDF) of the GLSL 1.20 spec:
930 * "Behavior is undefined if a shader subscripts an array with an index
931 * less than 0 or greater than or equal to the size the array was
934 * Most out-of-bounds accesses are removed before things could get this far.
935 * There are cases where non-constant array index values can get constant
940 else if (i
>= this->type
->length
)
941 i
= this->type
->length
- 1;
943 return array_elements
[i
];
947 ir_constant::get_record_field(const char *name
)
949 int idx
= this->type
->field_index(name
);
954 if (this->components
.is_empty())
957 exec_node
*node
= this->components
.head
;
958 for (int i
= 0; i
< idx
; i
++) {
961 /* If the end of the list is encountered before the element matching the
962 * requested field is found, return NULL.
964 if (node
->is_tail_sentinel())
968 return (ir_constant
*) node
;
972 ir_constant::copy_offset(ir_constant
*src
, int offset
)
974 switch (this->type
->base_type
) {
977 case GLSL_TYPE_FLOAT
:
978 case GLSL_TYPE_BOOL
: {
979 unsigned int size
= src
->type
->components();
980 assert (size
<= this->type
->components() - offset
);
981 for (unsigned int i
=0; i
<size
; i
++) {
982 switch (this->type
->base_type
) {
984 value
.u
[i
+offset
] = src
->get_uint_component(i
);
987 value
.i
[i
+offset
] = src
->get_int_component(i
);
989 case GLSL_TYPE_FLOAT
:
990 value
.f
[i
+offset
] = src
->get_float_component(i
);
993 value
.b
[i
+offset
] = src
->get_bool_component(i
);
995 default: // Shut up the compiler
1002 case GLSL_TYPE_STRUCT
: {
1003 assert (src
->type
== this->type
);
1004 this->components
.make_empty();
1005 foreach_list(node
, &src
->components
) {
1006 ir_constant
*const orig
= (ir_constant
*) node
;
1008 this->components
.push_tail(orig
->clone(this, NULL
));
1013 case GLSL_TYPE_ARRAY
: {
1014 assert (src
->type
== this->type
);
1015 for (unsigned i
= 0; i
< this->type
->length
; i
++) {
1016 this->array_elements
[i
] = src
->array_elements
[i
]->clone(this, NULL
);
1022 assert(!"Should not get here.");
1028 ir_constant::copy_masked_offset(ir_constant
*src
, int offset
, unsigned int mask
)
1030 assert (!type
->is_array() && !type
->is_record());
1032 if (!type
->is_vector() && !type
->is_matrix()) {
1038 for (int i
=0; i
<4; i
++) {
1039 if (mask
& (1 << i
)) {
1040 switch (this->type
->base_type
) {
1041 case GLSL_TYPE_UINT
:
1042 value
.u
[i
+offset
] = src
->get_uint_component(id
++);
1045 value
.i
[i
+offset
] = src
->get_int_component(id
++);
1047 case GLSL_TYPE_FLOAT
:
1048 value
.f
[i
+offset
] = src
->get_float_component(id
++);
1050 case GLSL_TYPE_BOOL
:
1051 value
.b
[i
+offset
] = src
->get_bool_component(id
++);
1054 assert(!"Should not get here.");
1062 ir_constant::has_value(const ir_constant
*c
) const
1064 if (this->type
!= c
->type
)
1067 if (this->type
->is_array()) {
1068 for (unsigned i
= 0; i
< this->type
->length
; i
++) {
1069 if (!this->array_elements
[i
]->has_value(c
->array_elements
[i
]))
1075 if (this->type
->base_type
== GLSL_TYPE_STRUCT
) {
1076 const exec_node
*a_node
= this->components
.head
;
1077 const exec_node
*b_node
= c
->components
.head
;
1079 while (!a_node
->is_tail_sentinel()) {
1080 assert(!b_node
->is_tail_sentinel());
1082 const ir_constant
*const a_field
= (ir_constant
*) a_node
;
1083 const ir_constant
*const b_field
= (ir_constant
*) b_node
;
1085 if (!a_field
->has_value(b_field
))
1088 a_node
= a_node
->next
;
1089 b_node
= b_node
->next
;
1095 for (unsigned i
= 0; i
< this->type
->components(); i
++) {
1096 switch (this->type
->base_type
) {
1097 case GLSL_TYPE_UINT
:
1098 if (this->value
.u
[i
] != c
->value
.u
[i
])
1102 if (this->value
.i
[i
] != c
->value
.i
[i
])
1105 case GLSL_TYPE_FLOAT
:
1106 if (this->value
.f
[i
] != c
->value
.f
[i
])
1109 case GLSL_TYPE_BOOL
:
1110 if (this->value
.b
[i
] != c
->value
.b
[i
])
1114 assert(!"Should not get here.");
1123 ir_constant::is_value(float f
, int i
) const
1125 if (!this->type
->is_scalar() && !this->type
->is_vector())
1128 /* Only accept boolean values for 0/1. */
1129 if (int(bool(i
)) != i
&& this->type
->is_boolean())
1132 for (unsigned c
= 0; c
< this->type
->vector_elements
; c
++) {
1133 switch (this->type
->base_type
) {
1134 case GLSL_TYPE_FLOAT
:
1135 if (this->value
.f
[c
] != f
)
1139 if (this->value
.i
[c
] != i
)
1142 case GLSL_TYPE_UINT
:
1143 if (this->value
.u
[c
] != unsigned(i
))
1146 case GLSL_TYPE_BOOL
:
1147 if (this->value
.b
[c
] != bool(i
))
1151 /* The only other base types are structures, arrays, and samplers.
1152 * Samplers cannot be constants, and the others should have been
1153 * filtered out above.
1155 assert(!"Should not get here.");
1164 ir_constant::is_zero() const
1166 return is_value(0.0, 0);
1170 ir_constant::is_one() const
1172 return is_value(1.0, 1);
1176 ir_constant::is_negative_one() const
1178 return is_value(-1.0, -1);
1182 ir_constant::is_basis() const
1184 if (!this->type
->is_scalar() && !this->type
->is_vector())
1187 if (this->type
->is_boolean())
1191 for (unsigned c
= 0; c
< this->type
->vector_elements
; c
++) {
1192 switch (this->type
->base_type
) {
1193 case GLSL_TYPE_FLOAT
:
1194 if (this->value
.f
[c
] == 1.0)
1196 else if (this->value
.f
[c
] != 0.0)
1200 if (this->value
.i
[c
] == 1)
1202 else if (this->value
.i
[c
] != 0)
1205 case GLSL_TYPE_UINT
:
1206 if (int(this->value
.u
[c
]) == 1)
1208 else if (int(this->value
.u
[c
]) != 0)
1212 /* The only other base types are structures, arrays, samplers, and
1213 * booleans. Samplers cannot be constants, and the others should
1214 * have been filtered out above.
1216 assert(!"Should not get here.");
1225 ir_constant::is_uint16_constant() const
1227 if (!type
->is_integer())
1230 return value
.u
[0] < (1 << 16);
1234 : ir_instruction(ir_type_loop
)
1239 ir_dereference_variable::ir_dereference_variable(ir_variable
*var
)
1240 : ir_dereference(ir_type_dereference_variable
)
1242 assert(var
!= NULL
);
1245 this->type
= var
->type
;
1249 ir_dereference_array::ir_dereference_array(ir_rvalue
*value
,
1250 ir_rvalue
*array_index
)
1251 : ir_dereference(ir_type_dereference_array
)
1253 this->array_index
= array_index
;
1254 this->set_array(value
);
1258 ir_dereference_array::ir_dereference_array(ir_variable
*var
,
1259 ir_rvalue
*array_index
)
1260 : ir_dereference(ir_type_dereference_array
)
1262 void *ctx
= ralloc_parent(var
);
1264 this->array_index
= array_index
;
1265 this->set_array(new(ctx
) ir_dereference_variable(var
));
1270 ir_dereference_array::set_array(ir_rvalue
*value
)
1272 assert(value
!= NULL
);
1274 this->array
= value
;
1276 const glsl_type
*const vt
= this->array
->type
;
1278 if (vt
->is_array()) {
1279 type
= vt
->element_type();
1280 } else if (vt
->is_matrix()) {
1281 type
= vt
->column_type();
1282 } else if (vt
->is_vector()) {
1283 type
= vt
->get_base_type();
1288 ir_dereference_record::ir_dereference_record(ir_rvalue
*value
,
1290 : ir_dereference(ir_type_dereference_record
)
1292 assert(value
!= NULL
);
1294 this->record
= value
;
1295 this->field
= ralloc_strdup(this, field
);
1296 this->type
= this->record
->type
->field_type(field
);
1300 ir_dereference_record::ir_dereference_record(ir_variable
*var
,
1302 : ir_dereference(ir_type_dereference_record
)
1304 void *ctx
= ralloc_parent(var
);
1306 this->record
= new(ctx
) ir_dereference_variable(var
);
1307 this->field
= ralloc_strdup(this, field
);
1308 this->type
= this->record
->type
->field_type(field
);
1312 ir_dereference::is_lvalue() const
1314 ir_variable
*var
= this->variable_referenced();
1316 /* Every l-value derference chain eventually ends in a variable.
1318 if ((var
== NULL
) || var
->data
.read_only
)
1321 /* From section 4.1.7 of the GLSL 4.40 spec:
1323 * "Opaque variables cannot be treated as l-values; hence cannot
1324 * be used as out or inout function parameters, nor can they be
1327 if (this->type
->contains_opaque())
1334 static const char * const tex_opcode_strs
[] = { "tex", "txb", "txl", "txd", "txf", "txf_ms", "txs", "lod", "tg4", "query_levels" };
1336 const char *ir_texture::opcode_string()
1338 assert((unsigned int) op
<=
1339 sizeof(tex_opcode_strs
) / sizeof(tex_opcode_strs
[0]));
1340 return tex_opcode_strs
[op
];
1344 ir_texture::get_opcode(const char *str
)
1346 const int count
= sizeof(tex_opcode_strs
) / sizeof(tex_opcode_strs
[0]);
1347 for (int op
= 0; op
< count
; op
++) {
1348 if (strcmp(str
, tex_opcode_strs
[op
]) == 0)
1349 return (ir_texture_opcode
) op
;
1351 return (ir_texture_opcode
) -1;
1356 ir_texture::set_sampler(ir_dereference
*sampler
, const glsl_type
*type
)
1358 assert(sampler
!= NULL
);
1359 assert(type
!= NULL
);
1360 this->sampler
= sampler
;
1363 if (this->op
== ir_txs
|| this->op
== ir_query_levels
) {
1364 assert(type
->base_type
== GLSL_TYPE_INT
);
1365 } else if (this->op
== ir_lod
) {
1366 assert(type
->vector_elements
== 2);
1367 assert(type
->base_type
== GLSL_TYPE_FLOAT
);
1369 assert(sampler
->type
->sampler_type
== (int) type
->base_type
);
1370 if (sampler
->type
->sampler_shadow
)
1371 assert(type
->vector_elements
== 4 || type
->vector_elements
== 1);
1373 assert(type
->vector_elements
== 4);
1379 ir_swizzle::init_mask(const unsigned *comp
, unsigned count
)
1381 assert((count
>= 1) && (count
<= 4));
1383 memset(&this->mask
, 0, sizeof(this->mask
));
1384 this->mask
.num_components
= count
;
1386 unsigned dup_mask
= 0;
1389 assert(comp
[3] <= 3);
1390 dup_mask
|= (1U << comp
[3])
1391 & ((1U << comp
[0]) | (1U << comp
[1]) | (1U << comp
[2]));
1392 this->mask
.w
= comp
[3];
1395 assert(comp
[2] <= 3);
1396 dup_mask
|= (1U << comp
[2])
1397 & ((1U << comp
[0]) | (1U << comp
[1]));
1398 this->mask
.z
= comp
[2];
1401 assert(comp
[1] <= 3);
1402 dup_mask
|= (1U << comp
[1])
1403 & ((1U << comp
[0]));
1404 this->mask
.y
= comp
[1];
1407 assert(comp
[0] <= 3);
1408 this->mask
.x
= comp
[0];
1411 this->mask
.has_duplicates
= dup_mask
!= 0;
1413 /* Based on the number of elements in the swizzle and the base type
1414 * (i.e., float, int, unsigned, or bool) of the vector being swizzled,
1415 * generate the type of the resulting value.
1417 type
= glsl_type::get_instance(val
->type
->base_type
, mask
.num_components
, 1);
1420 ir_swizzle::ir_swizzle(ir_rvalue
*val
, unsigned x
, unsigned y
, unsigned z
,
1421 unsigned w
, unsigned count
)
1422 : ir_rvalue(ir_type_swizzle
), val(val
)
1424 const unsigned components
[4] = { x
, y
, z
, w
};
1425 this->init_mask(components
, count
);
1428 ir_swizzle::ir_swizzle(ir_rvalue
*val
, const unsigned *comp
,
1430 : ir_rvalue(ir_type_swizzle
), val(val
)
1432 this->init_mask(comp
, count
);
1435 ir_swizzle::ir_swizzle(ir_rvalue
*val
, ir_swizzle_mask mask
)
1436 : ir_rvalue(ir_type_swizzle
)
1440 this->type
= glsl_type::get_instance(val
->type
->base_type
,
1441 mask
.num_components
, 1);
1450 ir_swizzle::create(ir_rvalue
*val
, const char *str
, unsigned vector_length
)
1452 void *ctx
= ralloc_parent(val
);
1454 /* For each possible swizzle character, this table encodes the value in
1455 * \c idx_map that represents the 0th element of the vector. For invalid
1456 * swizzle characters (e.g., 'k'), a special value is used that will allow
1457 * detection of errors.
1459 static const unsigned char base_idx
[26] = {
1460 /* a b c d e f g h i j k l m */
1461 R
, R
, I
, I
, I
, I
, R
, I
, I
, I
, I
, I
, I
,
1462 /* n o p q r s t u v w x y z */
1463 I
, I
, S
, S
, R
, S
, S
, I
, I
, X
, X
, X
, X
1466 /* Each valid swizzle character has an entry in the previous table. This
1467 * table encodes the base index encoded in the previous table plus the actual
1468 * index of the swizzle character. When processing swizzles, the first
1469 * character in the string is indexed in the previous table. Each character
1470 * in the string is indexed in this table, and the value found there has the
1471 * value form the first table subtracted. The result must be on the range
1474 * For example, the string "wzyx" will get X from the first table. Each of
1475 * the charcaters will get X+3, X+2, X+1, and X+0 from this table. After
1476 * subtraction, the swizzle values are { 3, 2, 1, 0 }.
1478 * The string "wzrg" will get X from the first table. Each of the characters
1479 * will get X+3, X+2, R+0, and R+1 from this table. After subtraction, the
1480 * swizzle values are { 3, 2, 4, 5 }. Since 4 and 5 are outside the range
1481 * [0,3], the error is detected.
1483 static const unsigned char idx_map
[26] = {
1484 /* a b c d e f g h i j k l m */
1485 R
+3, R
+2, 0, 0, 0, 0, R
+1, 0, 0, 0, 0, 0, 0,
1486 /* n o p q r s t u v w x y z */
1487 0, 0, S
+2, S
+3, R
+0, S
+0, S
+1, 0, 0, X
+3, X
+0, X
+1, X
+2
1490 int swiz_idx
[4] = { 0, 0, 0, 0 };
1494 /* Validate the first character in the swizzle string and look up the base
1495 * index value as described above.
1497 if ((str
[0] < 'a') || (str
[0] > 'z'))
1500 const unsigned base
= base_idx
[str
[0] - 'a'];
1503 for (i
= 0; (i
< 4) && (str
[i
] != '\0'); i
++) {
1504 /* Validate the next character, and, as described above, convert it to a
1507 if ((str
[i
] < 'a') || (str
[i
] > 'z'))
1510 swiz_idx
[i
] = idx_map
[str
[i
] - 'a'] - base
;
1511 if ((swiz_idx
[i
] < 0) || (swiz_idx
[i
] >= (int) vector_length
))
1518 return new(ctx
) ir_swizzle(val
, swiz_idx
[0], swiz_idx
[1], swiz_idx
[2],
1528 ir_swizzle::variable_referenced() const
1530 return this->val
->variable_referenced();
1534 ir_variable::ir_variable(const struct glsl_type
*type
, const char *name
,
1535 ir_variable_mode mode
)
1536 : ir_instruction(ir_type_variable
), max_ifc_array_access(NULL
)
1539 this->name
= ralloc_strdup(this, name
);
1540 this->data
.explicit_location
= false;
1541 this->data
.has_initializer
= false;
1542 this->data
.location
= -1;
1543 this->data
.location_frac
= 0;
1544 this->warn_extension
= NULL
;
1545 this->constant_value
= NULL
;
1546 this->constant_initializer
= NULL
;
1547 this->data
.origin_upper_left
= false;
1548 this->data
.pixel_center_integer
= false;
1549 this->data
.depth_layout
= ir_depth_layout_none
;
1550 this->data
.used
= false;
1551 this->data
.read_only
= false;
1552 this->data
.centroid
= false;
1553 this->data
.sample
= false;
1554 this->data
.invariant
= false;
1555 this->data
.how_declared
= ir_var_declared_normally
;
1556 this->data
.mode
= mode
;
1557 this->data
.interpolation
= INTERP_QUALIFIER_NONE
;
1558 this->data
.max_array_access
= 0;
1559 this->data
.atomic
.buffer_index
= 0;
1560 this->data
.atomic
.offset
= 0;
1561 this->data
.image
.read_only
= false;
1562 this->data
.image
.write_only
= false;
1563 this->data
.image
.coherent
= false;
1564 this->data
.image
._volatile
= false;
1565 this->data
.image
.restrict_flag
= false;
1568 if (type
->base_type
== GLSL_TYPE_SAMPLER
)
1569 this->data
.read_only
= true;
1571 if (type
->is_interface())
1572 this->init_interface_type(type
);
1573 else if (type
->is_array() && type
->fields
.array
->is_interface())
1574 this->init_interface_type(type
->fields
.array
);
1580 interpolation_string(unsigned interpolation
)
1582 switch (interpolation
) {
1583 case INTERP_QUALIFIER_NONE
: return "no";
1584 case INTERP_QUALIFIER_SMOOTH
: return "smooth";
1585 case INTERP_QUALIFIER_FLAT
: return "flat";
1586 case INTERP_QUALIFIER_NOPERSPECTIVE
: return "noperspective";
1589 assert(!"Should not get here.");
1594 glsl_interp_qualifier
1595 ir_variable::determine_interpolation_mode(bool flat_shade
)
1597 if (this->data
.interpolation
!= INTERP_QUALIFIER_NONE
)
1598 return (glsl_interp_qualifier
) this->data
.interpolation
;
1599 int location
= this->data
.location
;
1601 location
== VARYING_SLOT_COL0
|| location
== VARYING_SLOT_COL1
;
1602 if (flat_shade
&& is_gl_Color
)
1603 return INTERP_QUALIFIER_FLAT
;
1605 return INTERP_QUALIFIER_SMOOTH
;
1609 ir_function_signature::ir_function_signature(const glsl_type
*return_type
,
1610 builtin_available_predicate b
)
1611 : ir_instruction(ir_type_function_signature
),
1612 return_type(return_type
), is_defined(false), is_intrinsic(false),
1613 builtin_avail(b
), _function(NULL
)
1615 this->origin
= NULL
;
1620 ir_function_signature::is_builtin() const
1622 return builtin_avail
!= NULL
;
1627 ir_function_signature::is_builtin_available(const _mesa_glsl_parse_state
*state
) const
1629 /* We can't call the predicate without a state pointer, so just say that
1630 * the signature is available. At compile time, we need the filtering,
1631 * but also receive a valid state pointer. At link time, we're resolving
1632 * imported built-in prototypes to their definitions, which will always
1633 * be an exact match. So we can skip the filtering.
1638 assert(builtin_avail
!= NULL
);
1639 return builtin_avail(state
);
1644 modes_match(unsigned a
, unsigned b
)
1649 /* Accept "in" vs. "const in" */
1650 if ((a
== ir_var_const_in
&& b
== ir_var_function_in
) ||
1651 (b
== ir_var_const_in
&& a
== ir_var_function_in
))
1659 ir_function_signature::qualifiers_match(exec_list
*params
)
1661 /* check that the qualifiers match. */
1662 foreach_two_lists(a_node
, &this->parameters
, b_node
, params
) {
1663 ir_variable
*a
= (ir_variable
*) a_node
;
1664 ir_variable
*b
= (ir_variable
*) b_node
;
1666 if (a
->data
.read_only
!= b
->data
.read_only
||
1667 !modes_match(a
->data
.mode
, b
->data
.mode
) ||
1668 a
->data
.interpolation
!= b
->data
.interpolation
||
1669 a
->data
.centroid
!= b
->data
.centroid
||
1670 a
->data
.sample
!= b
->data
.sample
||
1671 a
->data
.image
.read_only
!= b
->data
.image
.read_only
||
1672 a
->data
.image
.write_only
!= b
->data
.image
.write_only
||
1673 a
->data
.image
.coherent
!= b
->data
.image
.coherent
||
1674 a
->data
.image
._volatile
!= b
->data
.image
._volatile
||
1675 a
->data
.image
.restrict_flag
!= b
->data
.image
.restrict_flag
) {
1677 /* parameter a's qualifiers don't match */
1686 ir_function_signature::replace_parameters(exec_list
*new_params
)
1688 /* Destroy all of the previous parameter information. If the previous
1689 * parameter information comes from the function prototype, it may either
1690 * specify incorrect parameter names or not have names at all.
1692 new_params
->move_nodes_to(¶meters
);
1696 ir_function::ir_function(const char *name
)
1697 : ir_instruction(ir_type_function
)
1699 this->name
= ralloc_strdup(this, name
);
1704 ir_function::has_user_signature()
1706 foreach_list(n
, &this->signatures
) {
1707 ir_function_signature
*const sig
= (ir_function_signature
*) n
;
1708 if (!sig
->is_builtin())
1716 ir_rvalue::error_value(void *mem_ctx
)
1718 ir_rvalue
*v
= new(mem_ctx
) ir_rvalue(ir_type_unset
);
1720 v
->type
= glsl_type::error_type
;
1726 visit_exec_list(exec_list
*list
, ir_visitor
*visitor
)
1728 foreach_list_safe(n
, list
) {
1729 ((ir_instruction
*) n
)->accept(visitor
);
1735 steal_memory(ir_instruction
*ir
, void *new_ctx
)
1737 ir_variable
*var
= ir
->as_variable();
1738 ir_constant
*constant
= ir
->as_constant();
1739 if (var
!= NULL
&& var
->constant_value
!= NULL
)
1740 steal_memory(var
->constant_value
, ir
);
1742 if (var
!= NULL
&& var
->constant_initializer
!= NULL
)
1743 steal_memory(var
->constant_initializer
, ir
);
1745 /* The components of aggregate constants are not visited by the normal
1746 * visitor, so steal their values by hand.
1748 if (constant
!= NULL
) {
1749 if (constant
->type
->is_record()) {
1750 foreach_list(n
, &constant
->components
) {
1751 ir_constant
*field
= (ir_constant
*) n
;
1752 steal_memory(field
, ir
);
1754 } else if (constant
->type
->is_array()) {
1755 for (unsigned int i
= 0; i
< constant
->type
->length
; i
++) {
1756 steal_memory(constant
->array_elements
[i
], ir
);
1761 ralloc_steal(new_ctx
, ir
);
1766 reparent_ir(exec_list
*list
, void *mem_ctx
)
1768 foreach_list(node
, list
) {
1769 visit_tree((ir_instruction
*) node
, steal_memory
, mem_ctx
);
1775 try_min_one(ir_rvalue
*ir
)
1777 ir_expression
*expr
= ir
->as_expression();
1779 if (!expr
|| expr
->operation
!= ir_binop_min
)
1782 if (expr
->operands
[0]->is_one())
1783 return expr
->operands
[1];
1785 if (expr
->operands
[1]->is_one())
1786 return expr
->operands
[0];
1792 try_max_zero(ir_rvalue
*ir
)
1794 ir_expression
*expr
= ir
->as_expression();
1796 if (!expr
|| expr
->operation
!= ir_binop_max
)
1799 if (expr
->operands
[0]->is_zero())
1800 return expr
->operands
[1];
1802 if (expr
->operands
[1]->is_zero())
1803 return expr
->operands
[0];
1809 ir_rvalue::as_rvalue_to_saturate()
1811 ir_expression
*expr
= this->as_expression();
1816 ir_rvalue
*max_zero
= try_max_zero(expr
);
1818 return try_min_one(max_zero
);
1820 ir_rvalue
*min_one
= try_min_one(expr
);
1822 return try_max_zero(min_one
);
1831 vertices_per_prim(GLenum prim
)
1840 case GL_LINES_ADJACENCY
:
1842 case GL_TRIANGLES_ADJACENCY
:
1845 assert(!"Bad primitive");
1851 * Generate a string describing the mode of a variable
1854 mode_string(const ir_variable
*var
)
1856 switch (var
->data
.mode
) {
1858 return (var
->data
.read_only
) ? "global constant" : "global variable";
1860 case ir_var_uniform
:
1863 case ir_var_shader_in
:
1864 return "shader input";
1866 case ir_var_shader_out
:
1867 return "shader output";
1869 case ir_var_function_in
:
1870 case ir_var_const_in
:
1871 return "function input";
1873 case ir_var_function_out
:
1874 return "function output";
1876 case ir_var_function_inout
:
1877 return "function inout";
1879 case ir_var_system_value
:
1880 return "shader input";
1882 case ir_var_temporary
:
1883 return "compiler temporary";
1885 case ir_var_mode_count
:
1889 assert(!"Should not get here.");
1890 return "invalid variable";