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25 * \file ir_constant_expression.cpp
26 * Evaluate and process constant valued expressions
28 * In GLSL, constant valued expressions are used in several places. These
29 * must be processed and evaluated very early in the compilation process.
32 * * Initializers for uniforms
33 * * Initializers for \c const variables
38 #include "ir_visitor.h"
39 #include "glsl_types.h"
42 * Visitor class for evaluating constant expressions
44 class ir_constant_visitor
: public ir_visitor
{
52 virtual ~ir_constant_visitor()
60 * As typical for the visitor pattern, there must be one \c visit method for
61 * each concrete subclass of \c ir_instruction. Virtual base classes within
62 * the hierarchy should not have \c visit methods.
65 virtual void visit(ir_variable
*);
66 virtual void visit(ir_function_signature
*);
67 virtual void visit(ir_function
*);
68 virtual void visit(ir_expression
*);
69 virtual void visit(ir_texture
*);
70 virtual void visit(ir_swizzle
*);
71 virtual void visit(ir_dereference_variable
*);
72 virtual void visit(ir_dereference_array
*);
73 virtual void visit(ir_dereference_record
*);
74 virtual void visit(ir_assignment
*);
75 virtual void visit(ir_constant
*);
76 virtual void visit(ir_call
*);
77 virtual void visit(ir_return
*);
78 virtual void visit(ir_discard
*);
79 virtual void visit(ir_if
*);
80 virtual void visit(ir_loop
*);
81 virtual void visit(ir_loop_jump
*);
85 * Value of the constant expression.
88 * This field will be \c NULL if the expression is not constant valued.
90 /* FINIHSME: This cannot hold values for constant arrays or structures. */
96 ir_instruction::constant_expression_value()
98 ir_constant_visitor visitor
;
100 this->accept(& visitor
);
101 return visitor
.value
;
106 ir_constant_visitor::visit(ir_variable
*ir
)
114 ir_constant_visitor::visit(ir_function_signature
*ir
)
122 ir_constant_visitor::visit(ir_function
*ir
)
129 ir_constant_visitor::visit(ir_expression
*ir
)
132 ir_constant
*op
[2] = { NULL
, NULL
};
133 ir_constant_data data
;
135 memset(&data
, 0, sizeof(data
));
137 for (unsigned operand
= 0; operand
< ir
->get_num_operands(); operand
++) {
138 op
[operand
] = ir
->operands
[operand
]->constant_expression_value();
144 assert(op
[0]->type
->base_type
== op
[1]->type
->base_type
);
146 bool op0_scalar
= op
[0]->type
->is_scalar();
147 bool op1_scalar
= op
[1] != NULL
&& op
[1]->type
->is_scalar();
149 /* When iterating over a vector or matrix's components, we want to increase
150 * the loop counter. However, for scalars, we want to stay at 0.
152 unsigned c0_inc
= op0_scalar
? 0 : 1;
153 unsigned c1_inc
= op1_scalar
? 0 : 1;
155 if (op1_scalar
|| !op
[1]) {
156 components
= op
[0]->type
->components();
158 components
= op
[1]->type
->components();
161 switch (ir
->operation
) {
162 case ir_unop_logic_not
:
163 assert(op
[0]->type
->base_type
== GLSL_TYPE_BOOL
);
164 for (unsigned c
= 0; c
< ir
->operands
[0]->type
->components(); c
++)
165 data
.b
[c
] = !op
[0]->value
.b
[c
];
169 assert(op
[0]->type
->base_type
== GLSL_TYPE_FLOAT
);
170 for (unsigned c
= 0; c
< ir
->operands
[0]->type
->components(); c
++) {
171 data
.i
[c
] = op
[0]->value
.f
[c
];
175 assert(op
[0]->type
->base_type
== GLSL_TYPE_UINT
||
176 op
[0]->type
->base_type
== GLSL_TYPE_INT
);
177 for (unsigned c
= 0; c
< ir
->operands
[0]->type
->components(); c
++) {
178 if (op
[0]->type
->base_type
== GLSL_TYPE_INT
)
179 data
.f
[c
] = op
[0]->value
.i
[c
];
181 data
.f
[c
] = op
[0]->value
.u
[c
];
185 assert(op
[0]->type
->base_type
== GLSL_TYPE_BOOL
);
186 for (unsigned c
= 0; c
< ir
->operands
[0]->type
->components(); c
++) {
187 data
.f
[c
] = op
[0]->value
.b
[c
] ? 1.0 : 0.0;
191 assert(op
[0]->type
->base_type
== GLSL_TYPE_FLOAT
);
192 for (unsigned c
= 0; c
< ir
->operands
[0]->type
->components(); c
++) {
193 data
.b
[c
] = bool(op
[0]->value
.f
[c
]);
197 assert(op
[0]->type
->base_type
== GLSL_TYPE_BOOL
);
198 for (unsigned c
= 0; c
< ir
->operands
[0]->type
->components(); c
++) {
199 data
.u
[c
] = op
[0]->value
.b
[c
] ? 1 : 0;
203 assert(op
[0]->type
->is_integer());
204 for (unsigned c
= 0; c
< ir
->operands
[0]->type
->components(); c
++) {
205 data
.b
[c
] = bool(op
[0]->value
.u
[c
]);
210 for (unsigned c
= 0; c
< ir
->operands
[0]->type
->components(); c
++) {
211 switch (ir
->type
->base_type
) {
218 case GLSL_TYPE_FLOAT
:
219 data
.f
[c
] = op
[0]->value
.f
[c
] - floor(op
[0]->value
.f
[c
]);
228 for (unsigned c
= 0; c
< ir
->operands
[0]->type
->components(); c
++) {
229 switch (ir
->type
->base_type
) {
231 data
.u
[c
] = -op
[0]->value
.u
[c
];
234 data
.i
[c
] = -op
[0]->value
.i
[c
];
236 case GLSL_TYPE_FLOAT
:
237 data
.f
[c
] = -op
[0]->value
.f
[c
];
246 for (unsigned c
= 0; c
< ir
->operands
[0]->type
->components(); c
++) {
247 switch (ir
->type
->base_type
) {
249 data
.u
[c
] = op
[0]->value
.u
[c
];
252 data
.i
[c
] = op
[0]->value
.i
[c
];
254 data
.i
[c
] = -data
.i
[c
];
256 case GLSL_TYPE_FLOAT
:
257 data
.f
[c
] = fabs(op
[0]->value
.f
[c
]);
266 for (unsigned c
= 0; c
< ir
->operands
[0]->type
->components(); c
++) {
267 switch (ir
->type
->base_type
) {
269 data
.u
[c
] = op
[0]->value
.i
[c
] > 0;
272 data
.i
[c
] = (op
[0]->value
.i
[c
] > 0) - (op
[0]->value
.i
[c
] < 0);
274 case GLSL_TYPE_FLOAT
:
275 data
.f
[c
] = float((op
[0]->value
.f
[c
] > 0)-(op
[0]->value
.f
[c
] < 0));
284 assert(op
[0]->type
->base_type
== GLSL_TYPE_FLOAT
);
285 for (unsigned c
= 0; c
< ir
->operands
[0]->type
->components(); c
++) {
286 switch (ir
->type
->base_type
) {
288 if (op
[0]->value
.u
[c
] != 0.0)
289 data
.u
[c
] = 1 / op
[0]->value
.u
[c
];
292 if (op
[0]->value
.i
[c
] != 0.0)
293 data
.i
[c
] = 1 / op
[0]->value
.i
[c
];
295 case GLSL_TYPE_FLOAT
:
296 if (op
[0]->value
.f
[c
] != 0.0)
297 data
.f
[c
] = 1.0 / op
[0]->value
.f
[c
];
306 assert(op
[0]->type
->base_type
== GLSL_TYPE_FLOAT
);
307 for (unsigned c
= 0; c
< ir
->operands
[0]->type
->components(); c
++) {
308 data
.f
[c
] = 1.0 / sqrtf(op
[0]->value
.f
[c
]);
313 assert(op
[0]->type
->base_type
== GLSL_TYPE_FLOAT
);
314 for (unsigned c
= 0; c
< ir
->operands
[0]->type
->components(); c
++) {
315 data
.f
[c
] = sqrtf(op
[0]->value
.f
[c
]);
320 assert(op
[0]->type
->base_type
== GLSL_TYPE_FLOAT
);
321 for (unsigned c
= 0; c
< ir
->operands
[0]->type
->components(); c
++) {
322 data
.f
[c
] = expf(op
[0]->value
.f
[c
]);
327 assert(op
[0]->type
->base_type
== GLSL_TYPE_FLOAT
);
328 for (unsigned c
= 0; c
< ir
->operands
[0]->type
->components(); c
++) {
329 data
.f
[c
] = exp2f(op
[0]->value
.f
[c
]);
334 assert(op
[0]->type
->base_type
== GLSL_TYPE_FLOAT
);
335 for (unsigned c
= 0; c
< ir
->operands
[0]->type
->components(); c
++) {
336 data
.f
[c
] = logf(op
[0]->value
.f
[c
]);
342 assert(op
[0]->type
->base_type
== GLSL_TYPE_FLOAT
);
343 for (unsigned c
= 0; c
< ir
->operands
[0]->type
->components(); c
++) {
349 assert(op
[0]->type
->is_vector() && op
[1]->type
->is_vector());
351 for (unsigned c
= 0; c
< op
[0]->type
->components(); c
++) {
352 switch (ir
->operands
[0]->type
->base_type
) {
354 data
.u
[0] += op
[0]->value
.u
[c
] * op
[1]->value
.u
[c
];
357 data
.i
[0] += op
[0]->value
.i
[c
] * op
[1]->value
.i
[c
];
359 case GLSL_TYPE_FLOAT
:
360 data
.f
[0] += op
[0]->value
.f
[c
] * op
[1]->value
.f
[c
];
369 assert(op
[0]->type
== op
[1]->type
|| op0_scalar
|| op1_scalar
);
370 for (unsigned c
= 0, c0
= 0, c1
= 0;
372 c0
+= c0_inc
, c1
+= c1_inc
, c
++) {
374 switch (ir
->operands
[0]->type
->base_type
) {
376 data
.u
[c
] = op
[0]->value
.u
[c0
] + op
[1]->value
.u
[c1
];
379 data
.i
[c
] = op
[0]->value
.i
[c0
] + op
[1]->value
.i
[c1
];
381 case GLSL_TYPE_FLOAT
:
382 data
.f
[c
] = op
[0]->value
.f
[c0
] + op
[1]->value
.f
[c1
];
391 assert(op
[0]->type
== op
[1]->type
|| op0_scalar
|| op1_scalar
);
392 for (unsigned c
= 0, c0
= 0, c1
= 0;
394 c0
+= c0_inc
, c1
+= c1_inc
, c
++) {
396 switch (ir
->operands
[0]->type
->base_type
) {
398 data
.u
[c
] = op
[0]->value
.u
[c0
] - op
[1]->value
.u
[c1
];
401 data
.i
[c
] = op
[0]->value
.i
[c0
] - op
[1]->value
.i
[c1
];
403 case GLSL_TYPE_FLOAT
:
404 data
.f
[c
] = op
[0]->value
.f
[c0
] - op
[1]->value
.f
[c1
];
413 /* Check for equal types, or unequal types involving scalars */
414 if ((op
[0]->type
== op
[1]->type
&& !op
[0]->type
->is_matrix())
415 || op0_scalar
|| op1_scalar
) {
416 for (unsigned c
= 0, c0
= 0, c1
= 0;
418 c0
+= c0_inc
, c1
+= c1_inc
, c
++) {
420 switch (ir
->operands
[0]->type
->base_type
) {
422 data
.u
[c
] = op
[0]->value
.u
[c0
] * op
[1]->value
.u
[c1
];
425 data
.i
[c
] = op
[0]->value
.i
[c0
] * op
[1]->value
.i
[c1
];
427 case GLSL_TYPE_FLOAT
:
428 data
.f
[c
] = op
[0]->value
.f
[c0
] * op
[1]->value
.f
[c1
];
435 assert(op
[0]->type
->is_matrix() || op
[1]->type
->is_matrix());
437 /* Multiply an N-by-M matrix with an M-by-P matrix. Since either
438 * matrix can be a GLSL vector, either N or P can be 1.
440 * For vec*mat, the vector is treated as a row vector. This
441 * means the vector is a 1-row x M-column matrix.
443 * For mat*vec, the vector is treated as a column vector. Since
444 * matrix_columns is 1 for vectors, this just works.
446 const unsigned n
= op
[0]->type
->is_vector()
447 ? 1 : op
[0]->type
->vector_elements
;
448 const unsigned m
= op
[1]->type
->vector_elements
;
449 const unsigned p
= op
[1]->type
->matrix_columns
;
450 for (unsigned j
= 0; j
< p
; j
++) {
451 for (unsigned i
= 0; i
< n
; i
++) {
452 for (unsigned k
= 0; k
< m
; k
++) {
453 data
.f
[i
+n
*j
] += op
[0]->value
.f
[i
+n
*k
]*op
[1]->value
.f
[k
+m
*j
];
461 assert(op
[0]->type
== op
[1]->type
|| op0_scalar
|| op1_scalar
);
462 for (unsigned c
= 0, c0
= 0, c1
= 0;
464 c0
+= c0_inc
, c1
+= c1_inc
, c
++) {
466 switch (ir
->operands
[0]->type
->base_type
) {
468 data
.u
[c
] = op
[0]->value
.u
[c0
] / op
[1]->value
.u
[c1
];
471 data
.i
[c
] = op
[0]->value
.i
[c0
] / op
[1]->value
.i
[c1
];
473 case GLSL_TYPE_FLOAT
:
474 data
.f
[c
] = op
[0]->value
.f
[c0
] / op
[1]->value
.f
[c1
];
482 case ir_binop_logic_and
:
483 assert(op
[0]->type
->base_type
== GLSL_TYPE_BOOL
);
484 for (unsigned c
= 0; c
< ir
->operands
[0]->type
->components(); c
++)
485 data
.b
[c
] = op
[0]->value
.b
[c
] && op
[1]->value
.b
[c
];
487 case ir_binop_logic_xor
:
488 assert(op
[0]->type
->base_type
== GLSL_TYPE_BOOL
);
489 for (unsigned c
= 0; c
< ir
->operands
[0]->type
->components(); c
++)
490 data
.b
[c
] = op
[0]->value
.b
[c
] ^ op
[1]->value
.b
[c
];
492 case ir_binop_logic_or
:
493 assert(op
[0]->type
->base_type
== GLSL_TYPE_BOOL
);
494 for (unsigned c
= 0; c
< ir
->operands
[0]->type
->components(); c
++)
495 data
.b
[c
] = op
[0]->value
.b
[c
] || op
[1]->value
.b
[c
];
499 switch (ir
->operands
[0]->type
->base_type
) {
501 data
.b
[0] = op
[0]->value
.u
[0] < op
[1]->value
.u
[0];
504 data
.b
[0] = op
[0]->value
.i
[0] < op
[1]->value
.i
[0];
506 case GLSL_TYPE_FLOAT
:
507 data
.b
[0] = op
[0]->value
.f
[0] < op
[1]->value
.f
[0];
513 case ir_binop_greater
:
514 switch (ir
->operands
[0]->type
->base_type
) {
516 data
.b
[0] = op
[0]->value
.u
[0] > op
[1]->value
.u
[0];
519 data
.b
[0] = op
[0]->value
.i
[0] > op
[1]->value
.i
[0];
521 case GLSL_TYPE_FLOAT
:
522 data
.b
[0] = op
[0]->value
.f
[0] > op
[1]->value
.f
[0];
528 case ir_binop_lequal
:
529 switch (ir
->operands
[0]->type
->base_type
) {
531 data
.b
[0] = op
[0]->value
.u
[0] <= op
[1]->value
.u
[0];
534 data
.b
[0] = op
[0]->value
.i
[0] <= op
[1]->value
.i
[0];
536 case GLSL_TYPE_FLOAT
:
537 data
.b
[0] = op
[0]->value
.f
[0] <= op
[1]->value
.f
[0];
543 case ir_binop_gequal
:
544 switch (ir
->operands
[0]->type
->base_type
) {
546 data
.b
[0] = op
[0]->value
.u
[0] >= op
[1]->value
.u
[0];
549 data
.b
[0] = op
[0]->value
.i
[0] >= op
[1]->value
.i
[0];
551 case GLSL_TYPE_FLOAT
:
552 data
.b
[0] = op
[0]->value
.f
[0] >= op
[1]->value
.f
[0];
561 for (unsigned c
= 0; c
< ir
->operands
[0]->type
->components(); c
++) {
562 switch (ir
->operands
[0]->type
->base_type
) {
564 data
.b
[0] = data
.b
[0] && op
[0]->value
.u
[c
] == op
[1]->value
.u
[c
];
567 data
.b
[0] = data
.b
[0] && op
[0]->value
.i
[c
] == op
[1]->value
.i
[c
];
569 case GLSL_TYPE_FLOAT
:
570 data
.b
[0] = data
.b
[0] && op
[0]->value
.f
[c
] == op
[1]->value
.f
[c
];
573 data
.b
[0] = data
.b
[0] && op
[0]->value
.b
[c
] == op
[1]->value
.b
[c
];
580 case ir_binop_nequal
:
582 for (unsigned c
= 0; c
< ir
->operands
[0]->type
->components(); c
++) {
583 switch (ir
->operands
[0]->type
->base_type
) {
585 data
.b
[0] = data
.b
[0] || op
[0]->value
.u
[c
] != op
[1]->value
.u
[c
];
588 data
.b
[0] = data
.b
[0] || op
[0]->value
.i
[c
] != op
[1]->value
.i
[c
];
590 case GLSL_TYPE_FLOAT
:
591 data
.b
[0] = data
.b
[0] || op
[0]->value
.f
[c
] != op
[1]->value
.f
[c
];
594 data
.b
[0] = data
.b
[0] || op
[0]->value
.b
[c
] != op
[1]->value
.b
[c
];
603 /* FINISHME: Should handle all expression types. */
607 void *ctx
= talloc_parent(ir
);
608 this->value
= new(ctx
) ir_constant(ir
->type
, &data
);
613 ir_constant_visitor::visit(ir_texture
*ir
)
615 // FINISHME: Do stuff with texture lookups
622 ir_constant_visitor::visit(ir_swizzle
*ir
)
624 ir_constant
*v
= ir
->val
->constant_expression_value();
629 ir_constant_data data
;
631 const unsigned swiz_idx
[4] = {
632 ir
->mask
.x
, ir
->mask
.y
, ir
->mask
.z
, ir
->mask
.w
635 for (unsigned i
= 0; i
< ir
->mask
.num_components
; i
++) {
636 switch (v
->type
->base_type
) {
638 case GLSL_TYPE_INT
: data
.u
[i
] = v
->value
.u
[swiz_idx
[i
]]; break;
639 case GLSL_TYPE_FLOAT
: data
.f
[i
] = v
->value
.f
[swiz_idx
[i
]]; break;
640 case GLSL_TYPE_BOOL
: data
.b
[i
] = v
->value
.b
[swiz_idx
[i
]]; break;
641 default: assert(!"Should not get here."); break;
645 void *ctx
= talloc_parent(ir
);
646 this->value
= new(ctx
) ir_constant(ir
->type
, &data
);
652 ir_constant_visitor::visit(ir_dereference_variable
*ir
)
656 ir_variable
*var
= ir
->variable_referenced();
657 if (var
&& var
->constant_value
)
658 value
= var
->constant_value
->clone(NULL
);
663 ir_constant_visitor::visit(ir_dereference_array
*ir
)
665 void *ctx
= talloc_parent(ir
);
666 ir_constant
*array
= ir
->array
->constant_expression_value();
667 ir_constant
*idx
= ir
->array_index
->constant_expression_value();
671 if ((array
!= NULL
) && (idx
!= NULL
)) {
672 if (array
->type
->is_matrix()) {
673 /* Array access of a matrix results in a vector.
675 const unsigned column
= idx
->value
.u
[0];
677 const glsl_type
*const column_type
= array
->type
->column_type();
679 /* Offset in the constant matrix to the first element of the column
682 const unsigned mat_idx
= column
* column_type
->vector_elements
;
684 ir_constant_data data
;
686 switch (column_type
->base_type
) {
689 for (unsigned i
= 0; i
< column_type
->vector_elements
; i
++)
690 data
.u
[i
] = array
->value
.u
[mat_idx
+ i
];
694 case GLSL_TYPE_FLOAT
:
695 for (unsigned i
= 0; i
< column_type
->vector_elements
; i
++)
696 data
.f
[i
] = array
->value
.f
[mat_idx
+ i
];
701 assert(!"Should not get here.");
705 this->value
= new(ctx
) ir_constant(column_type
, &data
);
706 } else if (array
->type
->is_vector()) {
707 const unsigned component
= idx
->value
.u
[0];
709 this->value
= new(ctx
) ir_constant(array
, component
);
711 /* FINISHME: Handle access of constant arrays. */
718 ir_constant_visitor::visit(ir_dereference_record
*ir
)
720 ir_constant
*v
= ir
->record
->constant_expression_value();
722 this->value
= (v
!= NULL
) ? v
->get_record_field(ir
->field
) : NULL
;
727 ir_constant_visitor::visit(ir_assignment
*ir
)
735 ir_constant_visitor::visit(ir_constant
*ir
)
742 ir_constant_visitor::visit(ir_call
*ir
)
750 ir_constant_visitor::visit(ir_return
*ir
)
758 ir_constant_visitor::visit(ir_discard
*ir
)
766 ir_constant_visitor::visit(ir_if
*ir
)
774 ir_constant_visitor::visit(ir_loop
*ir
)
782 ir_constant_visitor::visit(ir_loop_jump
*ir
)