glapi: Remove static dispatch for functions that didn't exist in 10.3
[mesa.git] / src / glsl / ir_function.cpp
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 #include "glsl_types.h"
25 #include "ir.h"
26 #include "glsl_parser_extras.h"
27 #include "main/errors.h"
28
29 typedef enum {
30 PARAMETER_LIST_NO_MATCH,
31 PARAMETER_LIST_EXACT_MATCH,
32 PARAMETER_LIST_INEXACT_MATCH /*< Match requires implicit conversion. */
33 } parameter_list_match_t;
34
35 /**
36 * \brief Check if two parameter lists match.
37 *
38 * \param list_a Parameters of the function definition.
39 * \param list_b Actual parameters passed to the function.
40 * \see matching_signature()
41 */
42 static parameter_list_match_t
43 parameter_lists_match(_mesa_glsl_parse_state *state,
44 const exec_list *list_a, const exec_list *list_b)
45 {
46 const exec_node *node_a = list_a->head;
47 const exec_node *node_b = list_b->head;
48
49 /* This is set to true if there is an inexact match requiring an implicit
50 * conversion. */
51 bool inexact_match = false;
52
53 for (/* empty */
54 ; !node_a->is_tail_sentinel()
55 ; node_a = node_a->next, node_b = node_b->next) {
56 /* If all of the parameters from the other parameter list have been
57 * exhausted, the lists have different length and, by definition,
58 * do not match.
59 */
60 if (node_b->is_tail_sentinel())
61 return PARAMETER_LIST_NO_MATCH;
62
63
64 const ir_variable *const param = (ir_variable *) node_a;
65 const ir_rvalue *const actual = (ir_rvalue *) node_b;
66
67 if (param->type == actual->type)
68 continue;
69
70 /* Try to find an implicit conversion from actual to param. */
71 inexact_match = true;
72 switch ((enum ir_variable_mode)(param->data.mode)) {
73 case ir_var_auto:
74 case ir_var_uniform:
75 case ir_var_temporary:
76 /* These are all error conditions. It is invalid for a parameter to
77 * a function to be declared as auto (not in, out, or inout) or
78 * as uniform.
79 */
80 assert(0);
81 return PARAMETER_LIST_NO_MATCH;
82
83 case ir_var_const_in:
84 case ir_var_function_in:
85 if (!actual->type->can_implicitly_convert_to(param->type, state))
86 return PARAMETER_LIST_NO_MATCH;
87 break;
88
89 case ir_var_function_out:
90 if (!param->type->can_implicitly_convert_to(actual->type, state))
91 return PARAMETER_LIST_NO_MATCH;
92 break;
93
94 case ir_var_function_inout:
95 /* Since there are no bi-directional automatic conversions (e.g.,
96 * there is int -> float but no float -> int), inout parameters must
97 * be exact matches.
98 */
99 return PARAMETER_LIST_NO_MATCH;
100
101 default:
102 assert(false);
103 return PARAMETER_LIST_NO_MATCH;
104 }
105 }
106
107 /* If all of the parameters from the other parameter list have been
108 * exhausted, the lists have different length and, by definition, do not
109 * match.
110 */
111 if (!node_b->is_tail_sentinel())
112 return PARAMETER_LIST_NO_MATCH;
113
114 if (inexact_match)
115 return PARAMETER_LIST_INEXACT_MATCH;
116 else
117 return PARAMETER_LIST_EXACT_MATCH;
118 }
119
120
121 /* Classes of parameter match, sorted (mostly) best matches first.
122 * See is_better_parameter_match() below for the exceptions.
123 * */
124 typedef enum {
125 PARAMETER_EXACT_MATCH,
126 PARAMETER_FLOAT_TO_DOUBLE,
127 PARAMETER_INT_TO_FLOAT,
128 PARAMETER_INT_TO_DOUBLE,
129 PARAMETER_OTHER_CONVERSION,
130 } parameter_match_t;
131
132
133 static parameter_match_t
134 get_parameter_match_type(const ir_variable *param,
135 const ir_rvalue *actual)
136 {
137 const glsl_type *from_type;
138 const glsl_type *to_type;
139
140 if (param->data.mode == ir_var_function_out) {
141 from_type = param->type;
142 to_type = actual->type;
143 } else {
144 from_type = actual->type;
145 to_type = param->type;
146 }
147
148 if (from_type == to_type)
149 return PARAMETER_EXACT_MATCH;
150
151 /* XXX: When ARB_gpu_shader_fp64 support is added, check for float->double,
152 * and int/uint->double conversions
153 */
154
155 if (to_type->base_type == GLSL_TYPE_FLOAT)
156 return PARAMETER_INT_TO_FLOAT;
157
158 /* int -> uint and any other oddball conversions */
159 return PARAMETER_OTHER_CONVERSION;
160 }
161
162
163 static bool
164 is_better_parameter_match(parameter_match_t a_match,
165 parameter_match_t b_match)
166 {
167 /* From section 6.1 of the GLSL 4.00 spec (and the ARB_gpu_shader5 spec):
168 *
169 * 1. An exact match is better than a match involving any implicit
170 * conversion.
171 *
172 * 2. A match involving an implicit conversion from float to double
173 * is better than match involving any other implicit conversion.
174 *
175 * [XXX: Not in GLSL 4.0: Only in ARB_gpu_shader5:
176 * 3. A match involving an implicit conversion from either int or uint
177 * to float is better than a match involving an implicit conversion
178 * from either int or uint to double.]
179 *
180 * If none of the rules above apply to a particular pair of conversions,
181 * neither conversion is considered better than the other.
182 *
183 * --
184 *
185 * Notably, the int->uint conversion is *not* considered to be better
186 * or worse than int/uint->float or int/uint->double.
187 */
188
189 if (a_match >= PARAMETER_INT_TO_FLOAT && b_match == PARAMETER_OTHER_CONVERSION)
190 return false;
191
192 return a_match < b_match;
193 }
194
195
196 static bool
197 is_best_inexact_overload(const exec_list *actual_parameters,
198 ir_function_signature **matches,
199 int num_matches,
200 ir_function_signature *sig)
201 {
202 /* From section 6.1 of the GLSL 4.00 spec (and the ARB_gpu_shader5 spec):
203 *
204 * "A function definition A is considered a better
205 * match than function definition B if:
206 *
207 * * for at least one function argument, the conversion for that argument
208 * in A is better than the corresponding conversion in B; and
209 *
210 * * there is no function argument for which the conversion in B is better
211 * than the corresponding conversion in A.
212 *
213 * If a single function definition is considered a better match than every
214 * other matching function definition, it will be used. Otherwise, a
215 * semantic error occurs and the shader will fail to compile."
216 */
217 for (ir_function_signature **other = matches;
218 other < matches + num_matches; other++) {
219 if (*other == sig)
220 continue;
221
222 const exec_node *node_a = sig->parameters.head;
223 const exec_node *node_b = (*other)->parameters.head;
224 const exec_node *node_p = actual_parameters->head;
225
226 bool better_for_some_parameter = false;
227
228 for (/* empty */
229 ; !node_a->is_tail_sentinel()
230 ; node_a = node_a->next,
231 node_b = node_b->next,
232 node_p = node_p->next) {
233 parameter_match_t a_match = get_parameter_match_type(
234 (const ir_variable *)node_a,
235 (const ir_rvalue *)node_p);
236 parameter_match_t b_match = get_parameter_match_type(
237 (const ir_variable *)node_b,
238 (const ir_rvalue *)node_p);
239
240 if (is_better_parameter_match(a_match, b_match))
241 better_for_some_parameter = true;
242
243 if (is_better_parameter_match(b_match, a_match))
244 return false; /* B is better for this parameter */
245 }
246
247 if (!better_for_some_parameter)
248 return false; /* A must be better than B for some parameter */
249
250 }
251
252 return true;
253 }
254
255
256 static ir_function_signature *
257 choose_best_inexact_overload(_mesa_glsl_parse_state *state,
258 const exec_list *actual_parameters,
259 ir_function_signature **matches,
260 int num_matches)
261 {
262 if (num_matches == 0)
263 return NULL;
264
265 if (num_matches == 1)
266 return *matches;
267
268 /* Without GLSL 4.0 / ARB_gpu_shader5, there is no overload resolution
269 * among multiple inexact matches. Note that state may be NULL here if
270 * called from the linker; in that case we assume everything supported in
271 * any GLSL version is available. */
272 if (!state || state->is_version(400, 0) || state->ARB_gpu_shader5_enable) {
273 for (ir_function_signature **sig = matches; sig < matches + num_matches; sig++) {
274 if (is_best_inexact_overload(actual_parameters, matches, num_matches, *sig))
275 return *sig;
276 }
277 }
278
279 return NULL; /* no best candidate */
280 }
281
282
283 ir_function_signature *
284 ir_function::matching_signature(_mesa_glsl_parse_state *state,
285 const exec_list *actual_parameters,
286 bool allow_builtins)
287 {
288 bool is_exact;
289 return matching_signature(state, actual_parameters, allow_builtins,
290 &is_exact);
291 }
292
293 ir_function_signature *
294 ir_function::matching_signature(_mesa_glsl_parse_state *state,
295 const exec_list *actual_parameters,
296 bool allow_builtins,
297 bool *is_exact)
298 {
299 ir_function_signature **inexact_matches = NULL;
300 ir_function_signature **inexact_matches_temp;
301 ir_function_signature *match = NULL;
302 int num_inexact_matches = 0;
303
304 /* From page 42 (page 49 of the PDF) of the GLSL 1.20 spec:
305 *
306 * "If an exact match is found, the other signatures are ignored, and
307 * the exact match is used. Otherwise, if no exact match is found, then
308 * the implicit conversions in Section 4.1.10 "Implicit Conversions" will
309 * be applied to the calling arguments if this can make their types match
310 * a signature. In this case, it is a semantic error if there are
311 * multiple ways to apply these conversions to the actual arguments of a
312 * call such that the call can be made to match multiple signatures."
313 */
314 foreach_in_list(ir_function_signature, sig, &this->signatures) {
315 /* Skip over any built-ins that aren't available in this shader. */
316 if (sig->is_builtin() && (!allow_builtins ||
317 !sig->is_builtin_available(state)))
318 continue;
319
320 switch (parameter_lists_match(state, & sig->parameters, actual_parameters)) {
321 case PARAMETER_LIST_EXACT_MATCH:
322 *is_exact = true;
323 free(inexact_matches);
324 return sig;
325 case PARAMETER_LIST_INEXACT_MATCH:
326 inexact_matches_temp = (ir_function_signature **)
327 realloc(inexact_matches,
328 sizeof(*inexact_matches) *
329 (num_inexact_matches + 1));
330 if (inexact_matches_temp == NULL) {
331 _mesa_error_no_memory(__func__);
332 free(inexact_matches);
333 return NULL;
334 }
335 inexact_matches = inexact_matches_temp;
336 inexact_matches[num_inexact_matches++] = sig;
337 continue;
338 case PARAMETER_LIST_NO_MATCH:
339 continue;
340 default:
341 assert(false);
342 return NULL;
343 }
344 }
345
346 /* There is no exact match (we would have returned it by now). If there
347 * are multiple inexact matches, the call is ambiguous, which is an error.
348 *
349 * FINISHME: Report a decent error. Returning NULL will likely result in
350 * FINISHME: a "no matching signature" error; it should report that the
351 * FINISHME: call is ambiguous. But reporting errors from here is hard.
352 */
353 *is_exact = false;
354
355 match = choose_best_inexact_overload(state, actual_parameters,
356 inexact_matches, num_inexact_matches);
357
358 free(inexact_matches);
359 return match;
360 }
361
362
363 static bool
364 parameter_lists_match_exact(const exec_list *list_a, const exec_list *list_b)
365 {
366 const exec_node *node_a = list_a->head;
367 const exec_node *node_b = list_b->head;
368
369 for (/* empty */
370 ; !node_a->is_tail_sentinel() && !node_b->is_tail_sentinel()
371 ; node_a = node_a->next, node_b = node_b->next) {
372 ir_variable *a = (ir_variable *) node_a;
373 ir_variable *b = (ir_variable *) node_b;
374
375 /* If the types of the parameters do not match, the parameters lists
376 * are different.
377 */
378 if (a->type != b->type)
379 return false;
380 }
381
382 /* Unless both lists are exhausted, they differ in length and, by
383 * definition, do not match.
384 */
385 return (node_a->is_tail_sentinel() == node_b->is_tail_sentinel());
386 }
387
388 ir_function_signature *
389 ir_function::exact_matching_signature(_mesa_glsl_parse_state *state,
390 const exec_list *actual_parameters)
391 {
392 foreach_in_list(ir_function_signature, sig, &this->signatures) {
393 /* Skip over any built-ins that aren't available in this shader. */
394 if (sig->is_builtin() && !sig->is_builtin_available(state))
395 continue;
396
397 if (parameter_lists_match_exact(&sig->parameters, actual_parameters))
398 return sig;
399 }
400 return NULL;
401 }