glsl: Put `sample`-qualified varyings in their own packing classes
[mesa.git] / src / glsl / ir_optimization.h
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24
25 /**
26 * \file ir_optimization.h
27 *
28 * Prototypes for optimization passes to be called by the compiler and drivers.
29 */
30
31 /* Operations for lower_instructions() */
32 #define SUB_TO_ADD_NEG 0x01
33 #define DIV_TO_MUL_RCP 0x02
34 #define EXP_TO_EXP2 0x04
35 #define POW_TO_EXP2 0x08
36 #define LOG_TO_LOG2 0x10
37 #define MOD_TO_FRACT 0x20
38 #define INT_DIV_TO_MUL_RCP 0x40
39 #define LRP_TO_ARITH 0x80
40 #define BITFIELD_INSERT_TO_BFM_BFI 0x100
41 #define LDEXP_TO_ARITH 0x200
42
43 /**
44 * \see class lower_packing_builtins_visitor
45 */
46 enum lower_packing_builtins_op {
47 LOWER_PACK_UNPACK_NONE = 0x0000,
48
49 LOWER_PACK_SNORM_2x16 = 0x0001,
50 LOWER_UNPACK_SNORM_2x16 = 0x0002,
51
52 LOWER_PACK_UNORM_2x16 = 0x0004,
53 LOWER_UNPACK_UNORM_2x16 = 0x0008,
54
55 LOWER_PACK_HALF_2x16 = 0x0010,
56 LOWER_UNPACK_HALF_2x16 = 0x0020,
57
58 LOWER_PACK_HALF_2x16_TO_SPLIT = 0x0040,
59 LOWER_UNPACK_HALF_2x16_TO_SPLIT = 0x0080,
60
61 LOWER_PACK_SNORM_4x8 = 0x0100,
62 LOWER_UNPACK_SNORM_4x8 = 0x0200,
63
64 LOWER_PACK_UNORM_4x8 = 0x0400,
65 LOWER_UNPACK_UNORM_4x8 = 0x0800
66 };
67
68 bool do_common_optimization(exec_list *ir, bool linked,
69 bool uniform_locations_assigned,
70 unsigned max_unroll_iterations,
71 const struct gl_shader_compiler_options *options);
72
73 bool do_algebraic(exec_list *instructions);
74 bool do_constant_folding(exec_list *instructions);
75 bool do_constant_variable(exec_list *instructions);
76 bool do_constant_variable_unlinked(exec_list *instructions);
77 bool do_copy_propagation(exec_list *instructions);
78 bool do_copy_propagation_elements(exec_list *instructions);
79 bool do_constant_propagation(exec_list *instructions);
80 bool do_cse(exec_list *instructions);
81 void do_dead_builtin_varyings(struct gl_context *ctx,
82 gl_shader *producer, gl_shader *consumer,
83 unsigned num_tfeedback_decls,
84 class tfeedback_decl *tfeedback_decls);
85 bool do_dead_code(exec_list *instructions, bool uniform_locations_assigned);
86 bool do_dead_code_local(exec_list *instructions);
87 bool do_dead_code_unlinked(exec_list *instructions);
88 bool do_dead_functions(exec_list *instructions);
89 bool opt_flip_matrices(exec_list *instructions);
90 bool do_function_inlining(exec_list *instructions);
91 bool do_lower_jumps(exec_list *instructions, bool pull_out_jumps = true, bool lower_sub_return = true, bool lower_main_return = false, bool lower_continue = false, bool lower_break = false);
92 bool do_lower_texture_projection(exec_list *instructions);
93 bool do_if_simplification(exec_list *instructions);
94 bool opt_flatten_nested_if_blocks(exec_list *instructions);
95 bool do_discard_simplification(exec_list *instructions);
96 bool lower_if_to_cond_assign(exec_list *instructions, unsigned max_depth = 0);
97 bool do_mat_op_to_vec(exec_list *instructions);
98 bool do_noop_swizzle(exec_list *instructions);
99 bool do_structure_splitting(exec_list *instructions);
100 bool do_swizzle_swizzle(exec_list *instructions);
101 bool do_tree_grafting(exec_list *instructions);
102 bool do_vec_index_to_cond_assign(exec_list *instructions);
103 bool do_vec_index_to_swizzle(exec_list *instructions);
104 bool lower_discard(exec_list *instructions);
105 void lower_discard_flow(exec_list *instructions);
106 bool lower_instructions(exec_list *instructions, unsigned what_to_lower);
107 bool lower_noise(exec_list *instructions);
108 bool lower_variable_index_to_cond_assign(exec_list *instructions,
109 bool lower_input, bool lower_output, bool lower_temp, bool lower_uniform);
110 bool lower_quadop_vector(exec_list *instructions, bool dont_lower_swz);
111 bool lower_clip_distance(gl_shader *shader);
112 void lower_output_reads(exec_list *instructions);
113 bool lower_packing_builtins(exec_list *instructions, int op_mask);
114 void lower_ubo_reference(struct gl_shader *shader, exec_list *instructions);
115 void lower_packed_varyings(void *mem_ctx, unsigned location_base,
116 unsigned locations_used, ir_variable_mode mode,
117 unsigned gs_input_vertices, gl_shader *shader);
118 bool lower_vector_insert(exec_list *instructions, bool lower_nonconstant_index);
119 void lower_named_interface_blocks(void *mem_ctx, gl_shader *shader);
120 bool optimize_redundant_jumps(exec_list *instructions);
121 bool optimize_split_arrays(exec_list *instructions, bool linked);
122
123 ir_rvalue *
124 compare_index_block(exec_list *instructions, ir_variable *index,
125 unsigned base, unsigned components, void *mem_ctx);