2 * Copyright © 2010 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
25 * \file ir_set_program_inouts.cpp
27 * Sets the InputsRead and OutputsWritten of Mesa programs.
29 * Mesa programs (gl_program, not gl_shader_program) have a set of
30 * flags indicating which varyings are read and written. Computing
31 * which are actually read from some sort of backend code can be
32 * tricky when variable array indexing involved. So this pass
33 * provides support for setting InputsRead and OutputsWritten right
37 #include "main/core.h" /* for struct gl_program */
38 #include "program/hash_table.h"
40 #include "ir_visitor.h"
41 #include "glsl_types.h"
43 class ir_set_program_inouts_visitor
: public ir_hierarchical_visitor
{
45 ir_set_program_inouts_visitor(struct gl_program
*prog
)
48 this->ht
= hash_table_ctor(0,
49 hash_table_pointer_hash
,
50 hash_table_pointer_compare
);
52 ~ir_set_program_inouts_visitor()
54 hash_table_dtor(this->ht
);
57 virtual ir_visitor_status
visit_enter(ir_dereference_array
*);
58 virtual ir_visitor_status
visit_enter(ir_function_signature
*);
59 virtual ir_visitor_status
visit(ir_dereference_variable
*);
60 virtual ir_visitor_status
visit(ir_variable
*);
62 struct gl_program
*prog
;
63 struct hash_table
*ht
;
67 mark(struct gl_program
*prog
, ir_variable
*var
, int offset
, int len
)
69 /* As of GLSL 1.20, varyings can only be floats, floating-point
70 * vectors or matrices, or arrays of them. For Mesa programs using
71 * InputsRead/OutputsWritten, everything but matrices uses one
72 * slot, while matrices use a slot per column. Presumably
73 * something doing a more clever packing would use something other
74 * than InputsRead/OutputsWritten.
77 for (int i
= 0; i
< len
; i
++) {
78 if (var
->mode
== ir_var_in
)
79 prog
->InputsRead
|= BITFIELD64_BIT(var
->location
+ offset
+ i
);
80 else if (var
->mode
== ir_var_system_value
)
81 prog
->SystemValuesRead
|= (1 << (var
->location
+ offset
+ i
));
83 prog
->OutputsWritten
|= BITFIELD64_BIT(var
->location
+ offset
+ i
);
87 /* Default handler: Mark all the locations in the variable as used. */
89 ir_set_program_inouts_visitor::visit(ir_dereference_variable
*ir
)
91 if (hash_table_find(this->ht
, ir
->var
) == NULL
)
92 return visit_continue
;
94 if (ir
->type
->is_array()) {
95 mark(this->prog
, ir
->var
, 0,
96 ir
->type
->length
* ir
->type
->fields
.array
->matrix_columns
);
98 mark(this->prog
, ir
->var
, 0, ir
->type
->matrix_columns
);
101 return visit_continue
;
105 ir_set_program_inouts_visitor::visit_enter(ir_dereference_array
*ir
)
107 ir_dereference_variable
*deref_var
;
108 ir_constant
*index
= ir
->array_index
->as_constant();
109 deref_var
= ir
->array
->as_dereference_variable();
110 ir_variable
*var
= NULL
;
112 /* Check that we're dereferencing a shader in or out */
114 var
= (ir_variable
*)hash_table_find(this->ht
, deref_var
->var
);
119 if (deref_var
->type
->is_array() &&
120 deref_var
->type
->fields
.array
->is_matrix()) {
121 width
= deref_var
->type
->fields
.array
->matrix_columns
;
124 mark(this->prog
, var
, index
->value
.i
[0] * width
, width
);
125 return visit_continue_with_parent
;
128 return visit_continue
;
132 ir_set_program_inouts_visitor::visit(ir_variable
*ir
)
134 if (ir
->mode
== ir_var_in
||
135 ir
->mode
== ir_var_out
||
136 ir
->mode
== ir_var_system_value
) {
137 hash_table_insert(this->ht
, ir
, ir
);
140 return visit_continue
;
144 ir_set_program_inouts_visitor::visit_enter(ir_function_signature
*ir
)
146 /* We don't want to descend into the function parameters and
147 * consider them as shader inputs or outputs.
149 visit_list_elements(this, &ir
->body
);
150 return visit_continue_with_parent
;
154 do_set_program_inouts(exec_list
*instructions
, struct gl_program
*prog
)
156 ir_set_program_inouts_visitor
v(prog
);
158 prog
->InputsRead
= 0;
159 prog
->OutputsWritten
= 0;
160 prog
->SystemValuesRead
= 0;
161 visit_list_elements(&v
, instructions
);