glsl: Add IsCentroid bitfield to gl_fragment_program.
[mesa.git] / src / glsl / ir_set_program_inouts.cpp
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
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8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 /**
25 * \file ir_set_program_inouts.cpp
26 *
27 * Sets the InputsRead and OutputsWritten of Mesa programs.
28 *
29 * Additionally, for fragment shaders, sets the InterpQualifier array and
30 * IsCentroid bitfield.
31 *
32 * Mesa programs (gl_program, not gl_shader_program) have a set of
33 * flags indicating which varyings are read and written. Computing
34 * which are actually read from some sort of backend code can be
35 * tricky when variable array indexing involved. So this pass
36 * provides support for setting InputsRead and OutputsWritten right
37 * from the GLSL IR.
38 */
39
40 #include "main/core.h" /* for struct gl_program */
41 #include "program/hash_table.h"
42 #include "ir.h"
43 #include "ir_visitor.h"
44 #include "glsl_types.h"
45
46 class ir_set_program_inouts_visitor : public ir_hierarchical_visitor {
47 public:
48 ir_set_program_inouts_visitor(struct gl_program *prog,
49 bool is_fragment_shader)
50 {
51 this->prog = prog;
52 this->is_fragment_shader = is_fragment_shader;
53 this->ht = hash_table_ctor(0,
54 hash_table_pointer_hash,
55 hash_table_pointer_compare);
56 }
57 ~ir_set_program_inouts_visitor()
58 {
59 hash_table_dtor(this->ht);
60 }
61
62 virtual ir_visitor_status visit_enter(ir_dereference_array *);
63 virtual ir_visitor_status visit_enter(ir_function_signature *);
64 virtual ir_visitor_status visit(ir_dereference_variable *);
65 virtual ir_visitor_status visit(ir_variable *);
66
67 struct gl_program *prog;
68 struct hash_table *ht;
69 bool is_fragment_shader;
70 };
71
72 static void
73 mark(struct gl_program *prog, ir_variable *var, int offset, int len,
74 bool is_fragment_shader)
75 {
76 /* As of GLSL 1.20, varyings can only be floats, floating-point
77 * vectors or matrices, or arrays of them. For Mesa programs using
78 * InputsRead/OutputsWritten, everything but matrices uses one
79 * slot, while matrices use a slot per column. Presumably
80 * something doing a more clever packing would use something other
81 * than InputsRead/OutputsWritten.
82 */
83
84 for (int i = 0; i < len; i++) {
85 GLbitfield64 bitfield = BITFIELD64_BIT(var->location + var->index + offset + i);
86 if (var->mode == ir_var_in) {
87 prog->InputsRead |= bitfield;
88 if (is_fragment_shader) {
89 gl_fragment_program *fprog = (gl_fragment_program *) prog;
90 fprog->InterpQualifier[var->location + var->index + offset + i] =
91 (glsl_interp_qualifier) var->interpolation;
92 if (var->centroid)
93 fprog->IsCentroid |= bitfield;
94 }
95 } else if (var->mode == ir_var_system_value) {
96 prog->SystemValuesRead |= bitfield;
97 } else {
98 prog->OutputsWritten |= bitfield;
99 }
100 }
101 }
102
103 /* Default handler: Mark all the locations in the variable as used. */
104 ir_visitor_status
105 ir_set_program_inouts_visitor::visit(ir_dereference_variable *ir)
106 {
107 if (hash_table_find(this->ht, ir->var) == NULL)
108 return visit_continue;
109
110 if (ir->type->is_array()) {
111 mark(this->prog, ir->var, 0,
112 ir->type->length * ir->type->fields.array->matrix_columns,
113 this->is_fragment_shader);
114 } else {
115 mark(this->prog, ir->var, 0, ir->type->matrix_columns,
116 this->is_fragment_shader);
117 }
118
119 return visit_continue;
120 }
121
122 ir_visitor_status
123 ir_set_program_inouts_visitor::visit_enter(ir_dereference_array *ir)
124 {
125 ir_dereference_variable *deref_var;
126 ir_constant *index = ir->array_index->as_constant();
127 deref_var = ir->array->as_dereference_variable();
128 ir_variable *var = NULL;
129
130 /* Check that we're dereferencing a shader in or out */
131 if (deref_var)
132 var = (ir_variable *)hash_table_find(this->ht, deref_var->var);
133
134 if (index && var) {
135 int width = 1;
136
137 if (deref_var->type->is_array() &&
138 deref_var->type->fields.array->is_matrix()) {
139 width = deref_var->type->fields.array->matrix_columns;
140 }
141
142 mark(this->prog, var, index->value.i[0] * width, width,
143 this->is_fragment_shader);
144 return visit_continue_with_parent;
145 }
146
147 return visit_continue;
148 }
149
150 ir_visitor_status
151 ir_set_program_inouts_visitor::visit(ir_variable *ir)
152 {
153 if (ir->mode == ir_var_in ||
154 ir->mode == ir_var_out ||
155 ir->mode == ir_var_system_value) {
156 hash_table_insert(this->ht, ir, ir);
157 }
158
159 return visit_continue;
160 }
161
162 ir_visitor_status
163 ir_set_program_inouts_visitor::visit_enter(ir_function_signature *ir)
164 {
165 /* We don't want to descend into the function parameters and
166 * consider them as shader inputs or outputs.
167 */
168 visit_list_elements(this, &ir->body);
169 return visit_continue_with_parent;
170 }
171
172 void
173 do_set_program_inouts(exec_list *instructions, struct gl_program *prog,
174 bool is_fragment_shader)
175 {
176 ir_set_program_inouts_visitor v(prog, is_fragment_shader);
177
178 prog->InputsRead = 0;
179 prog->OutputsWritten = 0;
180 prog->SystemValuesRead = 0;
181 if (is_fragment_shader) {
182 memset(((gl_fragment_program *) prog)->InterpQualifier, 0,
183 sizeof(((gl_fragment_program *) prog)->InterpQualifier));
184 ((gl_fragment_program *) prog)->IsCentroid = 0;
185 }
186 visit_list_elements(&v, instructions);
187 }