mesa: Free uniforms correclty.
[mesa.git] / src / glsl / ir_uniform.h
1 /*
2 * Copyright © 2011 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 #pragma once
25 #ifndef IR_UNIFORM_H
26 #define IR_UNIFORM_H
27
28
29 /* stdbool.h is necessary because this file is included in both C and C++ code.
30 */
31 #include <stdbool.h>
32
33 #include "program/prog_parameter.h" /* For union gl_constant_value. */
34
35
36 #ifdef __cplusplus
37 extern "C" {
38 #endif
39
40 enum gl_uniform_driver_format {
41 uniform_native = 0, /**< Store data in the native format. */
42 uniform_int_float, /**< Store integer data as floats. */
43 uniform_bool_float, /**< Store boolean data as floats. */
44
45 /**
46 * Store boolean data as integer using 1 for \c true.
47 */
48 uniform_bool_int_0_1,
49
50 /**
51 * Store boolean data as integer using ~0 for \c true.
52 */
53 uniform_bool_int_0_not0
54 };
55
56 struct gl_uniform_driver_storage {
57 /**
58 * Number of bytes from one array element to the next.
59 */
60 uint8_t element_stride;
61
62 /**
63 * Number of bytes from one vector in a matrix to the next.
64 */
65 uint8_t vector_stride;
66
67 /**
68 * Base format of the stored data.
69 *
70 * This field must have a value from \c GLSL_TYPE_UINT through \c
71 * GLSL_TYPE_SAMPLER.
72 */
73 uint8_t format;
74
75 /**
76 * Pointer to the base of the data.
77 */
78 void *data;
79 };
80
81 struct gl_uniform_storage {
82 char *name;
83 const struct glsl_type *type;
84
85 /**
86 * The number of elements in this uniform.
87 *
88 * For non-arrays, this is always 0. For arrays, the value is the size of
89 * the array.
90 */
91 unsigned array_elements;
92
93 /**
94 * Has this uniform ever been set?
95 */
96 bool initialized;
97
98 /**
99 * Base sampler index
100 *
101 * If \c ::base_type is \c GLSL_TYPE_SAMPLER, this represents the index of
102 * this sampler. If \c ::array_elements is not zero, the array will use
103 * sampler indexes \c ::sampler through \c ::sampler + \c ::array_elements
104 * - 1, inclusive.
105 */
106 uint8_t sampler;
107
108 /**
109 * Storage used by the driver for the uniform
110 */
111 unsigned num_driver_storage;
112 struct gl_uniform_driver_storage *driver_storage;
113
114 /**
115 * Storage used by Mesa for the uniform
116 *
117 * This form of the uniform is used by Mesa's implementation of \c
118 * glGetUniform. It can also be used by drivers to obtain the value of the
119 * uniform if the \c ::driver_storage interface is not used.
120 */
121 union gl_constant_value *storage;
122 };
123
124 #ifdef __cplusplus
125 }
126 #endif
127
128 #endif /* IR_UNIFORM_H */