2f73528257ed69b4faf5d8e87a4dc049c5d24dd9
[mesa.git] / src / glsl / ir_uniform.h
1 /*
2 * Copyright © 2011 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 #pragma once
25 #ifndef IR_UNIFORM_H
26 #define IR_UNIFORM_H
27
28
29 /* stdbool.h is necessary because this file is included in both C and C++ code.
30 */
31 #include <stdbool.h>
32
33 #include "program/prog_parameter.h" /* For union gl_constant_value. */
34
35 /**
36 * Used by GL_ARB_explicit_uniform_location extension code in the linker
37 * and glUniform* functions to identify inactive explicit uniform locations.
38 */
39 #define INACTIVE_UNIFORM_EXPLICIT_LOCATION ((gl_uniform_storage *) -1)
40
41 #ifdef __cplusplus
42 extern "C" {
43 #endif
44
45 enum PACKED gl_uniform_driver_format {
46 uniform_native = 0, /**< Store data in the native format. */
47 uniform_int_float, /**< Store integer data as floats. */
48 uniform_bool_float, /**< Store boolean data as floats. */
49
50 /**
51 * Store boolean data as integer using 1 for \c true.
52 */
53 uniform_bool_int_0_1,
54
55 /**
56 * Store boolean data as integer using ~0 for \c true.
57 */
58 uniform_bool_int_0_not0
59 };
60
61 struct gl_uniform_driver_storage {
62 /**
63 * Number of bytes from one array element to the next.
64 */
65 uint8_t element_stride;
66
67 /**
68 * Number of bytes from one vector in a matrix to the next.
69 */
70 uint8_t vector_stride;
71
72 /**
73 * Base format of the stored data.
74 */
75 enum gl_uniform_driver_format format;
76
77 /**
78 * Pointer to the base of the data.
79 */
80 void *data;
81 };
82
83 struct gl_opaque_uniform_index {
84 /**
85 * Base opaque uniform index
86 *
87 * If \c gl_uniform_storage::base_type is an opaque type, this
88 * represents its uniform index. If \c
89 * gl_uniform_storage::array_elements is not zero, the array will
90 * use opaque uniform indices \c index through \c index + \c
91 * gl_uniform_storage::array_elements - 1, inclusive.
92 *
93 * Note that the index may be different in each shader stage.
94 */
95 uint8_t index;
96
97 /**
98 * Whether this opaque uniform is used in this shader stage.
99 */
100 bool active;
101 };
102
103 struct gl_uniform_storage {
104 char *name;
105 /** Type of this uniform data stored.
106 *
107 * In the case of an array, it's the type of a single array element.
108 */
109 const struct glsl_type *type;
110
111 /**
112 * The number of elements in this uniform.
113 *
114 * For non-arrays, this is always 0. For arrays, the value is the size of
115 * the array.
116 */
117 unsigned array_elements;
118
119 /**
120 * Has this uniform ever been set?
121 */
122 bool initialized;
123
124 struct gl_opaque_uniform_index sampler[MESA_SHADER_STAGES];
125
126 struct gl_opaque_uniform_index image[MESA_SHADER_STAGES];
127
128 /**
129 * Storage used by the driver for the uniform
130 */
131 unsigned num_driver_storage;
132 struct gl_uniform_driver_storage *driver_storage;
133
134 /**
135 * Storage used by Mesa for the uniform
136 *
137 * This form of the uniform is used by Mesa's implementation of \c
138 * glGetUniform. It can also be used by drivers to obtain the value of the
139 * uniform if the \c ::driver_storage interface is not used.
140 */
141 union gl_constant_value *storage;
142
143 /** Fields for GL_ARB_uniform_buffer_object
144 * @{
145 */
146
147 /**
148 * GL_UNIFORM_BLOCK_INDEX: index of the uniform block containing
149 * the uniform, or -1 for the default uniform block. Note that the
150 * index is into the linked program's UniformBlocks[] array, not
151 * the linked shader's.
152 */
153 int block_index;
154
155 /** GL_UNIFORM_OFFSET: byte offset within the uniform block, or -1. */
156 int offset;
157
158 /**
159 * GL_UNIFORM_MATRIX_STRIDE: byte stride between columns or rows of
160 * a matrix. Set to 0 for non-matrices in UBOs, or -1 for uniforms
161 * in the default uniform block.
162 */
163 int matrix_stride;
164
165 /**
166 * GL_UNIFORM_ARRAY_STRIDE: byte stride between elements of the
167 * array. Set to zero for non-arrays in UBOs, or -1 for uniforms
168 * in the default uniform block.
169 */
170 int array_stride;
171
172 /** GL_UNIFORM_ROW_MAJOR: true iff it's a row-major matrix in a UBO */
173 bool row_major;
174
175 /** @} */
176
177 /**
178 * Index within gl_shader_program::AtomicBuffers[] of the atomic
179 * counter buffer this uniform is stored in, or -1 if this is not
180 * an atomic counter.
181 */
182 int atomic_buffer_index;
183
184 /**
185 * The 'base location' for this uniform in the uniform remap table. For
186 * arrays this is the first element in the array.
187 */
188 unsigned remap_location;
189 };
190
191 #ifdef __cplusplus
192 }
193 #endif
194
195 #endif /* IR_UNIFORM_H */