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25 * \file ir_validate.cpp
27 * Attempts to verify that various invariants of the IR tree are true.
29 * In particular, at the moment it makes sure that no single
30 * ir_instruction node except for ir_variable appears multiple times
31 * in the ir tree. ir_variable does appear multiple times: Once as a
32 * declaration in an exec_list, and multiple times as the endpoint of
33 * a dereference chain.
38 #include "ir_hierarchical_visitor.h"
39 #include "program/hash_table.h"
40 #include "glsl_types.h"
42 class ir_validate
: public ir_hierarchical_visitor
{
46 this->ht
= hash_table_ctor(0, hash_table_pointer_hash
,
47 hash_table_pointer_compare
);
49 this->current_function
= NULL
;
51 this->callback
= ir_validate::validate_ir
;
57 hash_table_dtor(this->ht
);
60 virtual ir_visitor_status
visit(ir_variable
*v
);
61 virtual ir_visitor_status
visit(ir_dereference_variable
*ir
);
62 virtual ir_visitor_status
visit(ir_if
*ir
);
64 virtual ir_visitor_status
visit_enter(ir_function
*ir
);
65 virtual ir_visitor_status
visit_leave(ir_function
*ir
);
66 virtual ir_visitor_status
visit_enter(ir_function_signature
*ir
);
68 virtual ir_visitor_status
visit_leave(ir_expression
*ir
);
70 static void validate_ir(ir_instruction
*ir
, void *data
);
72 ir_function
*current_function
;
74 struct hash_table
*ht
;
79 ir_validate::visit(ir_dereference_variable
*ir
)
81 if ((ir
->var
== NULL
) || (ir
->var
->as_variable() == NULL
)) {
82 printf("ir_dereference_variable @ %p does not specify a variable %p\n",
87 if (hash_table_find(ht
, ir
->var
) == NULL
) {
88 printf("ir_dereference_variable @ %p specifies undeclared variable "
90 ir
, ir
->var
->name
, ir
->var
);
94 this->validate_ir(ir
, this->data
);
96 return visit_continue
;
100 ir_validate::visit(ir_if
*ir
)
102 if (ir
->condition
->type
!= glsl_type::bool_type
) {
103 printf("ir_if condition %s type instead of bool.\n",
104 ir
->condition
->type
->name
);
110 return visit_continue
;
115 ir_validate::visit_enter(ir_function
*ir
)
117 /* Function definitions cannot be nested.
119 if (this->current_function
!= NULL
) {
120 printf("Function definition nested inside another function "
122 printf("%s %p inside %s %p\n",
124 this->current_function
->name
, this->current_function
);
128 /* Store the current function hierarchy being traversed. This is used
129 * by the function signature visitor to ensure that the signatures are
130 * linked with the correct functions.
132 this->current_function
= ir
;
134 this->validate_ir(ir
, this->data
);
136 return visit_continue
;
140 ir_validate::visit_leave(ir_function
*ir
)
144 this->current_function
= NULL
;
145 return visit_continue
;
149 ir_validate::visit_enter(ir_function_signature
*ir
)
151 if (this->current_function
!= ir
->function()) {
152 printf("Function signature nested inside wrong function "
154 printf("%p inside %s %p instead of %s %p\n",
156 this->current_function
->name
, this->current_function
,
157 ir
->function_name(), ir
->function());
161 this->validate_ir(ir
, this->data
);
163 return visit_continue
;
167 ir_validate::visit_leave(ir_expression
*ir
)
169 switch (ir
->operation
) {
170 case ir_unop_bit_not
:
171 assert(ir
->operands
[0]->type
== ir
->type
);
173 case ir_unop_logic_not
:
174 assert(ir
->type
->base_type
== GLSL_TYPE_BOOL
);
175 assert(ir
->operands
[0]->type
->base_type
== GLSL_TYPE_BOOL
);
188 assert(ir
->type
== ir
->operands
[0]->type
);
192 assert(ir
->operands
[0]->type
->base_type
== GLSL_TYPE_FLOAT
);
193 assert(ir
->type
->base_type
== GLSL_TYPE_INT
);
196 assert(ir
->operands
[0]->type
->base_type
== GLSL_TYPE_INT
);
197 assert(ir
->type
->base_type
== GLSL_TYPE_FLOAT
);
200 assert(ir
->operands
[0]->type
->base_type
== GLSL_TYPE_FLOAT
);
201 assert(ir
->type
->base_type
== GLSL_TYPE_BOOL
);
204 assert(ir
->operands
[0]->type
->base_type
== GLSL_TYPE_BOOL
);
205 assert(ir
->type
->base_type
== GLSL_TYPE_FLOAT
);
208 assert(ir
->operands
[0]->type
->base_type
== GLSL_TYPE_INT
);
209 assert(ir
->type
->base_type
== GLSL_TYPE_BOOL
);
212 assert(ir
->operands
[0]->type
->base_type
== GLSL_TYPE_BOOL
);
213 assert(ir
->type
->base_type
== GLSL_TYPE_INT
);
216 assert(ir
->operands
[0]->type
->base_type
== GLSL_TYPE_UINT
);
217 assert(ir
->type
->base_type
== GLSL_TYPE_FLOAT
);
228 assert(ir
->operands
[0]->type
->base_type
== GLSL_TYPE_FLOAT
);
229 assert(ir
->operands
[0]->type
== ir
->type
);
240 if (ir
->operands
[0]->type
->is_scalar())
241 assert(ir
->operands
[1]->type
== ir
->type
);
242 else if (ir
->operands
[1]->type
->is_scalar())
243 assert(ir
->operands
[0]->type
== ir
->type
);
244 else if (ir
->operands
[0]->type
->is_vector() &&
245 ir
->operands
[1]->type
->is_vector()) {
246 assert(ir
->operands
[0]->type
== ir
->operands
[1]->type
);
247 assert(ir
->operands
[0]->type
== ir
->type
);
251 case ir_binop_greater
:
252 case ir_binop_lequal
:
253 case ir_binop_gequal
:
254 /* GLSL < > <= >= operators take scalar floats/ints, but in the
255 * IR we may want to do them for vectors instead to support the
256 * lessEqual() and friends builtins.
258 assert(ir
->type
== glsl_type::bool_type
);
259 assert(ir
->operands
[0]->type
== ir
->operands
[1]->type
);
263 case ir_binop_nequal
:
264 /* GLSL == and != operate on vectors and return a bool, and the
265 * IR matches that. We may want to switch up the IR to work on
266 * vectors and return a bvec and make the operators break down
267 * to ANDing/ORing the results of the vector comparison.
269 assert(ir
->type
== glsl_type::bool_type
);
270 assert(ir
->operands
[0]->type
== ir
->operands
[1]->type
);
273 case ir_binop_lshift
:
274 case ir_binop_rshift
:
275 case ir_binop_bit_and
:
276 case ir_binop_bit_xor
:
277 case ir_binop_bit_or
:
278 assert(ir
->operands
[0]->type
== ir
->operands
[1]->type
);
279 assert(ir
->type
== ir
->operands
[0]->type
);
280 assert(ir
->type
->base_type
== GLSL_TYPE_INT
||
281 ir
->type
->base_type
== GLSL_TYPE_UINT
);
284 case ir_binop_logic_and
:
285 case ir_binop_logic_xor
:
286 case ir_binop_logic_or
:
287 assert(ir
->type
== glsl_type::bool_type
);
288 assert(ir
->operands
[0]->type
== glsl_type::bool_type
);
289 assert(ir
->operands
[1]->type
== glsl_type::bool_type
);
293 assert(ir
->type
== glsl_type::float_type
);
294 assert(ir
->operands
[0]->type
->base_type
== GLSL_TYPE_FLOAT
);
295 assert(ir
->operands
[0]->type
== ir
->operands
[1]->type
);
299 assert(ir
->operands
[0]->type
== glsl_type::vec3_type
);
300 assert(ir
->operands
[1]->type
== glsl_type::vec3_type
);
301 assert(ir
->type
== glsl_type::vec3_type
);
305 return visit_continue
;
309 ir_validate::visit(ir_variable
*ir
)
311 /* An ir_variable is the one thing that can (and will) appear multiple times
312 * in an IR tree. It is added to the hashtable so that it can be used
313 * in the ir_dereference_variable handler to ensure that a variable is
314 * declared before it is dereferenced.
316 hash_table_insert(ht
, ir
, ir
);
317 return visit_continue
;
321 ir_validate::validate_ir(ir_instruction
*ir
, void *data
)
323 struct hash_table
*ht
= (struct hash_table
*) data
;
325 if (hash_table_find(ht
, ir
)) {
326 printf("Instruction node present twice in ir tree:\n");
331 hash_table_insert(ht
, ir
, ir
);
335 check_node_type(ir_instruction
*ir
, void *data
)
337 if (ir
->ir_type
<= ir_type_unset
|| ir
->ir_type
>= ir_type_max
) {
338 printf("Instruction node with unset type\n");
339 ir
->print(); printf("\n");
341 assert(ir
->type
!= glsl_type::error_type
);
345 validate_ir_tree(exec_list
*instructions
)
351 foreach_iter(exec_list_iterator
, iter
, *instructions
) {
352 ir_instruction
*ir
= (ir_instruction
*)iter
.get();
354 visit_tree(ir
, check_node_type
, NULL
);